| Index: cc/resources/tile_manager_unittest.cc
|
| diff --git a/cc/resources/tile_manager_unittest.cc b/cc/resources/tile_manager_unittest.cc
|
| index 972a83918547f8819084f6381f1cab6a9481b0fa..4f441b30694e2a32aa3b3f18d368fd8dc0a7d724 100644
|
| --- a/cc/resources/tile_manager_unittest.cc
|
| +++ b/cc/resources/tile_manager_unittest.cc
|
| @@ -662,7 +662,7 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueue) {
|
| Tile* last_tile = NULL;
|
| smoothness_tiles.clear();
|
| tile_count = 0;
|
| - // Here we expect to get increasing ACTIVE_TREE priority_bin.
|
| + // Here we expect to get increasing combined priority_bin.
|
| queue = host_impl_.BuildEvictionQueue(SMOOTHNESS_TAKES_PRIORITY);
|
| int distance_increasing = 0;
|
| int distance_decreasing = 0;
|
| @@ -674,16 +674,16 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueue) {
|
| if (!last_tile)
|
| last_tile = tile;
|
|
|
| - EXPECT_GE(last_tile->priority(ACTIVE_TREE).priority_bin,
|
| - tile->priority(ACTIVE_TREE).priority_bin);
|
| - if (last_tile->priority(ACTIVE_TREE).priority_bin ==
|
| - tile->priority(ACTIVE_TREE).priority_bin) {
|
| + const TilePriority& last_priority = last_tile->combined_priority();
|
| + const TilePriority& priority = tile->combined_priority();
|
| +
|
| + EXPECT_GE(last_priority.priority_bin, priority.priority_bin);
|
| + if (last_priority.priority_bin == priority.priority_bin) {
|
| EXPECT_LE(last_tile->required_for_activation(),
|
| tile->required_for_activation());
|
| if (last_tile->required_for_activation() ==
|
| tile->required_for_activation()) {
|
| - if (last_tile->priority(ACTIVE_TREE).distance_to_visible >=
|
| - tile->priority(ACTIVE_TREE).distance_to_visible)
|
| + if (last_priority.distance_to_visible >= priority.distance_to_visible)
|
| ++distance_decreasing;
|
| else
|
| ++distance_increasing;
|
| @@ -704,7 +704,7 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueue) {
|
|
|
| std::set<Tile*> new_content_tiles;
|
| last_tile = NULL;
|
| - // Here we expect to get increasing PENDING_TREE priority_bin.
|
| + // Again, we expect to get increasing combined priority_bin.
|
| queue = host_impl_.BuildEvictionQueue(NEW_CONTENT_TAKES_PRIORITY);
|
| distance_decreasing = 0;
|
| distance_increasing = 0;
|
| @@ -715,16 +715,16 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueue) {
|
| if (!last_tile)
|
| last_tile = tile;
|
|
|
| - EXPECT_GE(last_tile->priority(PENDING_TREE).priority_bin,
|
| - tile->priority(PENDING_TREE).priority_bin);
|
| - if (last_tile->priority(PENDING_TREE).priority_bin ==
|
| - tile->priority(PENDING_TREE).priority_bin) {
|
| + const TilePriority& last_priority = last_tile->combined_priority();
|
| + const TilePriority& priority = tile->combined_priority();
|
| +
|
| + EXPECT_GE(last_priority.priority_bin, priority.priority_bin);
|
| + if (last_priority.priority_bin == priority.priority_bin) {
|
| EXPECT_LE(last_tile->required_for_activation(),
|
| tile->required_for_activation());
|
| if (last_tile->required_for_activation() ==
|
| tile->required_for_activation()) {
|
| - if (last_tile->priority(PENDING_TREE).distance_to_visible >=
|
| - tile->priority(PENDING_TREE).distance_to_visible)
|
| + if (last_priority.distance_to_visible >= priority.distance_to_visible)
|
| ++distance_decreasing;
|
| else
|
| ++distance_increasing;
|
| @@ -773,6 +773,12 @@ TEST_F(TileManagerTilePriorityQueueTest,
|
| CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE, time_ticks));
|
| host_impl_.pending_tree()->UpdateDrawProperties();
|
|
|
| + ActivateTree();
|
| + SetupPendingTree(pending_pile);
|
| +
|
| + FakePictureLayerImpl* active_child_layer =
|
| + static_cast<FakePictureLayerImpl*>(active_layer_->children()[0]);
|
| +
|
| std::set<Tile*> all_tiles;
|
| size_t tile_count = 0;
|
| scoped_ptr<RasterTilePriorityQueue> raster_queue(host_impl_.BuildRasterQueue(
|
| @@ -799,6 +805,15 @@ TEST_F(TileManagerTilePriorityQueueTest,
|
| pending_child_layer->LowResTiling()->ComputeTilePriorityRects(
|
| viewport, 1.0f, 1.0, Occlusion());
|
|
|
| + active_layer_->HighResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
|
| + Occlusion());
|
| + active_layer_->LowResTiling()->ComputeTilePriorityRects(viewport, 1.0f, 1.0,
|
| + Occlusion());
|
| + active_child_layer->HighResTiling()->ComputeTilePriorityRects(
|
| + viewport, 1.0f, 1.0, Occlusion());
|
| + active_child_layer->LowResTiling()->ComputeTilePriorityRects(
|
| + viewport, 1.0f, 1.0, Occlusion());
|
| +
|
| // Populate all tiles directly from the tilings.
|
| all_tiles.clear();
|
| std::vector<Tile*> pending_high_res_tiles =
|
| @@ -814,12 +829,14 @@ TEST_F(TileManagerTilePriorityQueueTest,
|
| std::vector<Tile*> pending_child_high_res_tiles =
|
| pending_child_layer->HighResTiling()->AllTilesForTesting();
|
| pending_child_layer->HighResTiling()->SetAllTilesOccludedForTesting();
|
| + active_child_layer->HighResTiling()->SetAllTilesOccludedForTesting();
|
| all_tiles.insert(pending_child_high_res_tiles.begin(),
|
| pending_child_high_res_tiles.end());
|
|
|
| std::vector<Tile*> pending_child_low_res_tiles =
|
| pending_child_layer->LowResTiling()->AllTilesForTesting();
|
| pending_child_layer->LowResTiling()->SetAllTilesOccludedForTesting();
|
| + active_child_layer->LowResTiling()->SetAllTilesOccludedForTesting();
|
| all_tiles.insert(pending_child_low_res_tiles.begin(),
|
| pending_child_low_res_tiles.end());
|
|
|
| @@ -837,7 +854,7 @@ TEST_F(TileManagerTilePriorityQueueTest,
|
| if (!last_tile)
|
| last_tile = tile;
|
|
|
| - bool tile_is_occluded = tile->is_occluded_for_tree_priority(tree_priority);
|
| + bool tile_is_occluded = tile->is_occluded_combined();
|
|
|
| // The only way we will encounter an occluded tile after an unoccluded
|
| // tile is if the priorty bin decreased, the tile is required for
|
| @@ -845,8 +862,7 @@ TEST_F(TileManagerTilePriorityQueueTest,
|
| if (tile_is_occluded) {
|
| occluded_count++;
|
|
|
| - bool last_tile_is_occluded =
|
| - last_tile->is_occluded_for_tree_priority(tree_priority);
|
| + bool last_tile_is_occluded = last_tile->is_occluded_combined();
|
| if (!last_tile_is_occluded) {
|
| TilePriority::PriorityBin tile_priority_bin =
|
| tile->priority_for_tree_priority(tree_priority).priority_bin;
|
|
|