| Index: ui/gfx/render_text_unittest.cc
|
| diff --git a/ui/gfx/render_text_unittest.cc b/ui/gfx/render_text_unittest.cc
|
| index 2233c31e045773ed21d425b6d590d29ca3d9aa28..e8ff23d6598c4796910dd52c5aae78d3f8aeafaf 100644
|
| --- a/ui/gfx/render_text_unittest.cc
|
| +++ b/ui/gfx/render_text_unittest.cc
|
| @@ -2713,8 +2713,11 @@ TEST_F(RenderTextTest, TextDoesntClip) {
|
| }
|
| {
|
| SCOPED_TRACE("TextDoesntClip Left Side");
|
| -#if defined(OS_WIN) || defined(OS_MACOSX)
|
| - // TODO(mukai): On Windows and Mac smoothing draws left of text.
|
| +#if defined(OS_WIN)
|
| + // TODO(mukai): On Windows XP the Unicode test draws to the left edge as
|
| + // if it is ignoring the SetDisplayRect shift by kTestSize.
|
| +#elif defined(OS_MACOSX)
|
| + // TODO(mukai): On Windows (non-XP) and Mac smoothing draws left of text.
|
| rect_buffer.EnsureSolidRect(SK_ColorWHITE, 0, kTestSize, kTestSize - 1,
|
| string_size.height());
|
| #else
|
|
|