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Unified Diff: ui/gfx/render_text_harfbuzz.cc

Issue 924543004: adding baseline options for super/sub scripting (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Changing baseline styles from bool list to breaklist Created 5 years, 10 months ago
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Index: ui/gfx/render_text_harfbuzz.cc
diff --git a/ui/gfx/render_text_harfbuzz.cc b/ui/gfx/render_text_harfbuzz.cc
index e4469a6fdfa2500f117317a0b22e84bfac6deb4c..f7b1b8a92881f0d7c00e4adcf0cd56c986037edd 100644
--- a/ui/gfx/render_text_harfbuzz.cc
+++ b/ui/gfx/render_text_harfbuzz.cc
@@ -473,6 +473,8 @@ TextRunHarfBuzz::TextRunHarfBuzz()
script(USCRIPT_INVALID_CODE),
glyph_count(static_cast<size_t>(-1)),
font_size(0),
+ baseline_offset(0),
+ baseline_type(0),
font_style(0),
strike(false),
diagonal_strike(false),
@@ -967,7 +969,7 @@ void RenderTextHarfBuzz::DrawVisualText(Canvas* canvas) {
(glyphs_range.start() - j) :
(glyphs_range.start() + j)];
positions[j].offset(SkIntToScalar(origin.x()) + offset_x,
- SkIntToScalar(origin.y()));
+ SkIntToScalar(origin.y() + run.baseline_offset));
}
for (BreakList<SkColor>::const_iterator it =
colors().GetBreak(segment.char_range.start());
@@ -1076,13 +1078,14 @@ void RenderTextHarfBuzz::ItemizeText() {
// empty color BreakList to avoid breaking runs at color boundaries.
BreakList<SkColor> empty_colors;
empty_colors.SetMax(text.length());
- internal::StyleIterator style(empty_colors, styles());
+ internal::StyleIterator style(empty_colors, baselines(), styles());
for (size_t run_break = 0; run_break < text.length();) {
internal::TextRunHarfBuzz* run = new internal::TextRunHarfBuzz;
run->range.set_start(run_break);
run->font_style = (style.style(BOLD) ? Font::BOLD : 0) |
(style.style(ITALIC) ? Font::ITALIC : 0);
+ run->baseline_type = style.baseline();
run->strike = style.style(STRIKE);
run->diagonal_strike = style.style(DIAGONAL_STRIKE);
run->underline = style.style(UNDERLINE);
@@ -1149,6 +1152,29 @@ void RenderTextHarfBuzz::ShapeRun(internal::TextRunHarfBuzz* run) {
const Font& primary_font = font_list().GetPrimaryFont();
const std::string primary_family = primary_font.GetFontName();
run->font_size = primary_font.GetFontSize();
+ if (run->baseline_type) {
msw 2015/02/18 17:07:23 nit: explicitly compare if (run->baseline_type !=
dschuyler 2015/02/18 22:36:03 Done.
+ // Calculate a slightly smaller font. The ratio here is somewhat arbitrary.
+ // Proportions from 5/9 to 5/7 all look pretty good.
+ const float ratio = 5.0f / 9.0f;
+ run->font_size = round(primary_font.GetFontSize() * ratio);
+ int cap_height = round(primary_font.GetCapHeight() * ratio);
+ switch (run->baseline_type) {
msw 2015/02/18 17:07:23 nit: I think you'll need a default case or explici
dschuyler 2015/02/18 22:36:03 I moved the INFERIOR case to fall through to the n
+ case SUPERSCRIPT:
+ run->baseline_offset =
+ primary_font.GetCapHeight() - primary_font.GetHeight();
+ break;
+ case SUPERIOR:
+ run->baseline_offset = cap_height - primary_font.GetCapHeight();
+ break;
+ case INFERIOR:
+ run->baseline_offset = 0;
+ break;
+ case SUBSCRIPT:
+ run->baseline_offset =
+ primary_font.GetHeight() - primary_font.GetBaseline();
+ break;
+ }
+ }
std::string best_family;
FontRenderParams best_render_params;

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