| Index: sky/engine/core/rendering/RenderObject.h
|
| diff --git a/sky/engine/core/rendering/RenderObject.h b/sky/engine/core/rendering/RenderObject.h
|
| index a7c01694ac6ceb70ae3961d450efbdc9d242a163..19775d31d558c0d59cdff2f07da287c3d9b4e42b 100644
|
| --- a/sky/engine/core/rendering/RenderObject.h
|
| +++ b/sky/engine/core/rendering/RenderObject.h
|
| @@ -68,11 +68,6 @@ enum CursorDirective {
|
| DoNotSetCursor
|
| };
|
|
|
| -enum HitTestAction {
|
| - HitTestBlockBackground,
|
| - HitTestForeground
|
| -};
|
| -
|
| // Sides used when drawing borders and outlines. The values should run clockwise from top.
|
| enum BoxSide {
|
| BSTop,
|
| @@ -298,7 +293,7 @@ public:
|
| // SVG uses FloatPoint precise hit testing, and passes the point in parent
|
| // coordinates instead of in paint invalidaiton container coordinates. Eventually the
|
| // rest of the rendering tree will move to a similar model.
|
| - virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
|
| + virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent);
|
|
|
| bool canHaveWhitespaceChildren() const
|
| {
|
| @@ -446,7 +441,7 @@ public:
|
|
|
| bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset);
|
| virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&);
|
| - virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
|
| + virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset);
|
|
|
| virtual PositionWithAffinity positionForPoint(const LayoutPoint&);
|
| PositionWithAffinity createPositionWithAffinity(int offset, EAffinity);
|
|
|