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Unified Diff: Source/core/layout/style/BasicShapes.cpp

Issue 923533004: [CSS Shapes] Normalize distances to closest/farthest side (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Fix style issue Created 5 years, 10 months ago
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Index: Source/core/layout/style/BasicShapes.cpp
diff --git a/Source/core/layout/style/BasicShapes.cpp b/Source/core/layout/style/BasicShapes.cpp
index 8317bfcc91fe0a829e626eac24e591ce8981552a..b0476a5168f4ef204365cab2a7e233bcaf7198d5 100644
--- a/Source/core/layout/style/BasicShapes.cpp
+++ b/Source/core/layout/style/BasicShapes.cpp
@@ -80,11 +80,20 @@ float BasicShapeCircle::floatValueForRadiusInBox(FloatSize boxSize) const
FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boxSize);
+ float radiusX, radiusY;
Bem Jones-Bey (adobe) 2015/02/19 18:41:06 This naming confused me. What we have here is not
+ if (center.x() < boxSize.width())
+ radiusX = boxSize.width() - center.x();
+ else
+ radiusX = center.x() - boxSize.width();
+ if (center.y() < boxSize.height())
+ radiusY = boxSize.height() - center.y();
+ else
+ radiusY = center.y() - boxSize.height();
if (m_radius.type() == BasicShapeRadius::ClosestSide)
- return std::min(std::min(center.x(), boxSize.width() - center.x()), std::min(center.y(), boxSize.height() - center.y()));
+ return std::min(std::min(std::abs(center.x()), radiusX), std::min(std::abs(center.y()), radiusY));
// If radius.type() == BasicShapeRadius::FarthestSide.
- return std::max(std::max(center.x(), boxSize.width() - center.x()), std::max(center.y(), boxSize.height() - center.y()));
+ return std::max(std::max(center.x(), radiusX), std::max(center.y(), radiusY));
}
void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox)
@@ -126,10 +135,10 @@ float BasicShapeEllipse::floatValueForRadiusInBox(const BasicShapeRadius& radius
return floatValueForLength(radius.value(), boxWidthOrHeight);
if (radius.type() == BasicShapeRadius::ClosestSide)
- return std::min(center, boxWidthOrHeight - center);
+ return std::min(std::abs(center), boxWidthOrHeight > center ? boxWidthOrHeight - center : center - boxWidthOrHeight);
ASSERT(radius.type() == BasicShapeRadius::FarthestSide);
- return std::max(center, boxWidthOrHeight - center);
+ return std::max(center, boxWidthOrHeight > center ? boxWidthOrHeight - center : center - boxWidthOrHeight);
}
void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox)
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