| Index: src/gpu/gl/GrGLGpu.cpp
|
| diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
|
| index 21d2f6327bc90915ddd036515d04dd92dbf1eee9..5813d5d0f604e18a5756fd5196b0cb4817fa623d 100644
|
| --- a/src/gpu/gl/GrGLGpu.cpp
|
| +++ b/src/gpu/gl/GrGLGpu.cpp
|
| @@ -9,7 +9,7 @@
|
| #include "GrGLGpu.h"
|
| #include "GrGLStencilBuffer.h"
|
| #include "GrGLTextureRenderTarget.h"
|
| -#include "GrGpuResourceCacheAccess.h"
|
| +#include "GrGpuResourcePriv.h"
|
| #include "GrPipeline.h"
|
| #include "GrSurfacePriv.h"
|
| #include "GrTemplates.h"
|
| @@ -1186,7 +1186,7 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, bool budget
|
| }
|
| // Remove the scratch key from this resource so we don't grab it from the cache ever
|
| // again.
|
| - sb->cacheAccess().removeScratchKey();
|
| + sb->resourcePriv().removeScratchKey();
|
| // Set this to 0 since we handed the valid ID off to the failed stencil buffer resource.
|
| sbDesc.fRenderbufferID = 0;
|
| }
|
|
|