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Side by Side Diff: src/gpu/GrGpuResourcePriv.h

Issue 923143002: Split out methods in GrGpuResource::CacheAccess that can be called outside of the cache. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: do warning workaround in the right place Created 5 years, 10 months ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef GrGpuResourceCacheAccess_DEFINED 9 #ifndef GrGpuResourcePriv_DEFINED
10 #define GrGpuResourceCacheAccess_DEFINED 10 #define GrGpuResourcePriv_DEFINED
11 11
12 #include "GrGpuResource.h" 12 #include "GrGpuResource.h"
13 13
14 /** 14 /**
15 * This class allows code internal to Skia privileged access to manage the cache keys of a 15 * This class allows code internal to Skia privileged access to manage the cache keys and budget
16 * GrGpuResource object. 16 * status of a GrGpuResource object.
17 */ 17 */
18 class GrGpuResource::CacheAccess { 18 class GrGpuResource::ResourcePriv {
19 public: 19 public:
20 /** 20 /**
21 * Sets a content key for the resource. If the resource was previously cache d as scratch it will 21 * Sets a content key for the resource. If the resource was previously cache d as scratch it will
22 * be converted to a content resource. Currently this may only be called onc e per resource. It 22 * be converted to a content resource. Currently this may only be called onc e per resource. It
23 * fails if there is already a resource with the same content key. TODO: mak e this supplant the 23 * fails if there is already a resource with the same content key. TODO: mak e this supplant the
24 * resource that currently is using the content key, allow resources' conten t keys to change, 24 * resource that currently is using the content key, allow resources' conten t keys to change,
25 * and allow removal of a content key to convert a resource back to scratch. 25 * and allow removal of a content key to convert a resource back to scratch.
26 */ 26 */
27 bool setContentKey(const GrContentKey& contentKey) { 27 bool setContentKey(const GrContentKey& contentKey) {
28 return fResource->setContentKey(contentKey); 28 return fResource->setContentKey(contentKey);
29 } 29 }
30 30
31 /** Removes the content key from a resource */
31 void removeContentKey() { return fResource->removeContentKey(); } 32 void removeContentKey() { return fResource->removeContentKey(); }
32 33
33 /** 34 /**
34 * Is the resource currently cached as scratch? This means it is cached, has a valid scratch 35 * If the resource is uncached make it cached. Has no effect on resources th at are wrapped or
35 * key, and does not have a content key. 36 * already cached.
36 */ 37 */
37 bool isScratch() const { 38 void makeBudgeted() { fResource->makeBudgeted(); }
38 return !fResource->getContentKey().isValid() && fResource->fScratchKey.i sValid() &&
39 this->isBudgeted();
40 }
41
42 /**
43 * If this resource can be used as a scratch resource this returns a valid s cratch key.
44 * Otherwise it returns a key for which isNullScratch is true. The resource may currently be
45 * used as a content resource rather than scratch. Check isScratch().
46 */
47 const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; }
48 39
49 /** 40 /**
50 * If the resource has a scratch key, the key will be removed. Since scratch keys are installed 41 * If the resource is cached make it uncached. Has no effect on resources th at are wrapped or
51 * at resource creation time, this means the resource will never again be us ed as scratch. 42 * already uncached. Furthermore, resources with content keys cannot be made unbudgeted.
52 */ 43 */
53 void removeScratchKey() const { fResource->removeScratchKey(); } 44 void makeUnbudgeted() { fResource->makeUnbudgeted(); }
54
55 /**
56 * Is the resource object wrapping an externally allocated GPU resource?
57 */
58 bool isWrapped() const { return GrGpuResource::kWrapped_LifeCycle == fResour ce->fLifeCycle; }
59 45
60 /** 46 /**
61 * Does the resource count against the resource budget? 47 * Does the resource count against the resource budget?
62 */ 48 */
63 bool isBudgeted() const { 49 bool isBudgeted() const {
64 bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle; 50 bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle;
65 SkASSERT(ret || !fResource->getContentKey().isValid()); 51 SkASSERT(ret || !fResource->getContentKey().isValid());
66 return ret; 52 return ret;
67 } 53 }
68 54
69 /** 55 /**
70 * If the resource is uncached make it cached. Has no effect on resources th at are wrapped or 56 * If this resource can be used as a scratch resource this returns a valid s cratch key.
71 * already cached. 57 * Otherwise it returns a key for which isNullScratch is true. The resource may currently be
58 * used as a content resource rather than scratch. Check isScratch().
72 */ 59 */
73 void makeBudgeted() { fResource->makeBudgeted(); } 60 const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; }
74 61
75 /** 62 /**
76 * If the resource is cached make it uncached. Has no effect on resources th at are wrapped or 63 * If the resource has a scratch key, the key will be removed. Since scratch keys are installed
77 * already uncached. Furthermore, resources with content keys cannot be made unbudgeted. 64 * at resource creation time, this means the resource will never again be us ed as scratch.
78 */ 65 */
79 void makeUnbudgeted() { fResource->makeUnbudgeted(); } 66 void removeScratchKey() const { fResource->removeScratchKey(); }
80 67
81 /** 68 protected:
82 * Called by the cache to delete the resource under normal circumstances. 69 ResourcePriv(GrGpuResource* resource) : fResource(resource) { }
83 */ 70 ResourcePriv(const ResourcePriv& that) : fResource(that.fResource) {}
84 void release() { 71 ResourcePriv& operator=(const CacheAccess&); // unimpl
85 fResource->release();
86 if (fResource->isPurgeable()) {
87 SkDELETE(fResource);
88 }
89 }
90
91 /**
92 * Called by the cache to delete the resource when the backend 3D context is no longer valid.
93 */
94 void abandon() {
95 fResource->abandon();
96 if (fResource->isPurgeable()) {
97 SkDELETE(fResource);
98 }
99 }
100
101 private:
102 CacheAccess(GrGpuResource* resource) : fResource(resource) { }
103 CacheAccess(const CacheAccess& that) : fResource(that.fResource) { }
104 CacheAccess& operator=(const CacheAccess&); // unimpl
105 72
106 // No taking addresses of this type. 73 // No taking addresses of this type.
107 const CacheAccess* operator&() const; 74 const ResourcePriv* operator&() const;
108 CacheAccess* operator&(); 75 ResourcePriv* operator&();
109 76
110 GrGpuResource* fResource; 77 GrGpuResource* fResource;
111 78
112 friend class GrGpuResource; // to construct/copy this type. 79 friend class GrGpuResource; // to construct/copy this type.
113 }; 80 };
114 81
115 inline GrGpuResource::CacheAccess GrGpuResource::cacheAccess() { return CacheAcc ess(this); } 82 inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return Resour cePriv(this); }
116 83
117 inline const GrGpuResource::CacheAccess GrGpuResource::cacheAccess() const { 84 inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const {
118 return CacheAccess(const_cast<GrGpuResource*>(this)); 85 return ResourcePriv(const_cast<GrGpuResource*>(this));
119 } 86 }
120 87
121 #endif 88 #endif
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