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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #ifndef GrGpuResourceCacheAccess_DEFINED | 9 #ifndef GrGpuResourcePriv_DEFINED |
10 #define GrGpuResourceCacheAccess_DEFINED | 10 #define GrGpuResourcePriv_DEFINED |
11 | 11 |
12 #include "GrGpuResource.h" | 12 #include "GrGpuResource.h" |
13 | 13 |
14 /** | 14 /** |
15 * This class allows code internal to Skia privileged access to manage the cache
keys of a | 15 * This class allows code internal to Skia privileged access to manage the cache
keys and budget |
16 * GrGpuResource object. | 16 * status of a GrGpuResource object. |
17 */ | 17 */ |
18 class GrGpuResource::CacheAccess { | 18 class GrGpuResource::ResourcePriv { |
19 public: | 19 public: |
20 /** | 20 /** |
21 * Sets a content key for the resource. If the resource was previously cache
d as scratch it will | 21 * Sets a content key for the resource. If the resource was previously cache
d as scratch it will |
22 * be converted to a content resource. Currently this may only be called onc
e per resource. It | 22 * be converted to a content resource. Currently this may only be called onc
e per resource. It |
23 * fails if there is already a resource with the same content key. TODO: mak
e this supplant the | 23 * fails if there is already a resource with the same content key. TODO: mak
e this supplant the |
24 * resource that currently is using the content key, allow resources' conten
t keys to change, | 24 * resource that currently is using the content key, allow resources' conten
t keys to change, |
25 * and allow removal of a content key to convert a resource back to scratch. | 25 * and allow removal of a content key to convert a resource back to scratch. |
26 */ | 26 */ |
27 bool setContentKey(const GrContentKey& contentKey) { | 27 bool setContentKey(const GrContentKey& contentKey) { |
28 return fResource->setContentKey(contentKey); | 28 return fResource->setContentKey(contentKey); |
29 } | 29 } |
30 | 30 |
| 31 /** Removes the content key from a resource */ |
31 void removeContentKey() { return fResource->removeContentKey(); } | 32 void removeContentKey() { return fResource->removeContentKey(); } |
32 | 33 |
33 /** | 34 /** |
34 * Is the resource currently cached as scratch? This means it is cached, has
a valid scratch | 35 * If the resource is uncached make it cached. Has no effect on resources th
at are wrapped or |
35 * key, and does not have a content key. | 36 * already cached. |
36 */ | 37 */ |
37 bool isScratch() const { | 38 void makeBudgeted() { fResource->makeBudgeted(); } |
38 return !fResource->getContentKey().isValid() && fResource->fScratchKey.i
sValid() && | |
39 this->isBudgeted(); | |
40 } | |
41 | |
42 /** | |
43 * If this resource can be used as a scratch resource this returns a valid s
cratch key. | |
44 * Otherwise it returns a key for which isNullScratch is true. The resource
may currently be | |
45 * used as a content resource rather than scratch. Check isScratch(). | |
46 */ | |
47 const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; } | |
48 | 39 |
49 /** | 40 /** |
50 * If the resource has a scratch key, the key will be removed. Since scratch
keys are installed | 41 * If the resource is cached make it uncached. Has no effect on resources th
at are wrapped or |
51 * at resource creation time, this means the resource will never again be us
ed as scratch. | 42 * already uncached. Furthermore, resources with content keys cannot be made
unbudgeted. |
52 */ | 43 */ |
53 void removeScratchKey() const { fResource->removeScratchKey(); } | 44 void makeUnbudgeted() { fResource->makeUnbudgeted(); } |
54 | |
55 /** | |
56 * Is the resource object wrapping an externally allocated GPU resource? | |
57 */ | |
58 bool isWrapped() const { return GrGpuResource::kWrapped_LifeCycle == fResour
ce->fLifeCycle; } | |
59 | 45 |
60 /** | 46 /** |
61 * Does the resource count against the resource budget? | 47 * Does the resource count against the resource budget? |
62 */ | 48 */ |
63 bool isBudgeted() const { | 49 bool isBudgeted() const { |
64 bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle; | 50 bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle; |
65 SkASSERT(ret || !fResource->getContentKey().isValid()); | 51 SkASSERT(ret || !fResource->getContentKey().isValid()); |
66 return ret; | 52 return ret; |
67 } | 53 } |
68 | 54 |
69 /** | 55 /** |
70 * If the resource is uncached make it cached. Has no effect on resources th
at are wrapped or | 56 * If this resource can be used as a scratch resource this returns a valid s
cratch key. |
71 * already cached. | 57 * Otherwise it returns a key for which isNullScratch is true. The resource
may currently be |
| 58 * used as a content resource rather than scratch. Check isScratch(). |
72 */ | 59 */ |
73 void makeBudgeted() { fResource->makeBudgeted(); } | 60 const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; } |
74 | 61 |
75 /** | 62 /** |
76 * If the resource is cached make it uncached. Has no effect on resources th
at are wrapped or | 63 * If the resource has a scratch key, the key will be removed. Since scratch
keys are installed |
77 * already uncached. Furthermore, resources with content keys cannot be made
unbudgeted. | 64 * at resource creation time, this means the resource will never again be us
ed as scratch. |
78 */ | 65 */ |
79 void makeUnbudgeted() { fResource->makeUnbudgeted(); } | 66 void removeScratchKey() const { fResource->removeScratchKey(); } |
80 | 67 |
81 /** | 68 protected: |
82 * Called by the cache to delete the resource under normal circumstances. | 69 ResourcePriv(GrGpuResource* resource) : fResource(resource) { } |
83 */ | 70 ResourcePriv(const ResourcePriv& that) : fResource(that.fResource) {} |
84 void release() { | 71 ResourcePriv& operator=(const CacheAccess&); // unimpl |
85 fResource->release(); | |
86 if (fResource->isPurgeable()) { | |
87 SkDELETE(fResource); | |
88 } | |
89 } | |
90 | |
91 /** | |
92 * Called by the cache to delete the resource when the backend 3D context is
no longer valid. | |
93 */ | |
94 void abandon() { | |
95 fResource->abandon(); | |
96 if (fResource->isPurgeable()) { | |
97 SkDELETE(fResource); | |
98 } | |
99 } | |
100 | |
101 private: | |
102 CacheAccess(GrGpuResource* resource) : fResource(resource) { } | |
103 CacheAccess(const CacheAccess& that) : fResource(that.fResource) { } | |
104 CacheAccess& operator=(const CacheAccess&); // unimpl | |
105 | 72 |
106 // No taking addresses of this type. | 73 // No taking addresses of this type. |
107 const CacheAccess* operator&() const; | 74 const ResourcePriv* operator&() const; |
108 CacheAccess* operator&(); | 75 ResourcePriv* operator&(); |
109 | 76 |
110 GrGpuResource* fResource; | 77 GrGpuResource* fResource; |
111 | 78 |
112 friend class GrGpuResource; // to construct/copy this type. | 79 friend class GrGpuResource; // to construct/copy this type. |
113 }; | 80 }; |
114 | 81 |
115 inline GrGpuResource::CacheAccess GrGpuResource::cacheAccess() { return CacheAcc
ess(this); } | 82 inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return Resour
cePriv(this); } |
116 | 83 |
117 inline const GrGpuResource::CacheAccess GrGpuResource::cacheAccess() const { | 84 inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const { |
118 return CacheAccess(const_cast<GrGpuResource*>(this)); | 85 return ResourcePriv(const_cast<GrGpuResource*>(this)); |
119 } | 86 } |
120 | 87 |
121 #endif | 88 #endif |
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