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1 /* | 1 /* |
2 * Copyright (C) 2006, 2008, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2006, 2008, 2009 Apple Inc. All rights reserved. |
3 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. | 3 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 interface HTMLCanvasElement : HTMLElement { | 27 interface HTMLCanvasElement : HTMLElement { |
28 | 28 |
29 attribute long width; | 29 attribute long width; |
30 attribute long height; | 30 attribute long height; |
31 | 31 |
32 [Custom, RaisesException] DOMString toDataURL([TreatUndefinedAs=NullString,
Default=Undefined] optional DOMString? type); | 32 [RaisesException] DOMString toDataURL([TreatUndefinedAs=NullString, Default=
Undefined] optional DOMString? type); |
33 | 33 |
34 // The custom binding is needed to handle context creation attributes. | 34 CanvasRenderingContext2D getContext(DOMString contextId); |
35 [Custom] any getContext([Default=Undefined] optional DOMString contextId); | |
36 }; | 35 }; |
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