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Side by Side Diff: sky/engine/core/animation/ElementAnimation.idl

Issue 922893002: Merge the Sky Engine changes from the SkyDart branch (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 17 matching lines...) Expand all
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 // http://www.w3.org/TR/web-animations/#idl-def-Element 31 // http://www.w3.org/TR/web-animations/#idl-def-Element
32 // FIXME: move to Animatable 32 // FIXME: move to Animatable
33 // http://dev.w3.org/fxtf/web-animations/#idl-def-Animatable 33 // http://dev.w3.org/fxtf/web-animations/#idl-def-Animatable
34 34
35 partial interface Element { 35 partial interface Element {
36 // FIXME: needs support for union types http://crbug.com/240176 36 // FIXME: needs support for union types http://crbug.com/240176
37 // AnimationPlayer animate((AnimationEffect or sequence<Dictionary>)? effect , optional (double or Dictionary) timing); 37 // AnimationPlayer animate((AnimationEffect or sequence<Dictionary>)? effect , optional (double or Dictionary) timing);
38 [Custom, RaisesException] AnimationPlayer animate(object effect, optional ob ject timing); 38 // [Custom, RaisesException] AnimationPlayer animate(object effect, optional object timing);
39 sequence<AnimationPlayer> getAnimationPlayers(); 39 sequence<AnimationPlayer> getAnimationPlayers();
40 }; 40 };
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