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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 // http://www.w3.org/TR/web-animations/#idl-def-Element | 31 // http://www.w3.org/TR/web-animations/#idl-def-Element |
32 // FIXME: move to Animatable | 32 // FIXME: move to Animatable |
33 // http://dev.w3.org/fxtf/web-animations/#idl-def-Animatable | 33 // http://dev.w3.org/fxtf/web-animations/#idl-def-Animatable |
34 | 34 |
35 partial interface Element { | 35 partial interface Element { |
36 // FIXME: needs support for union types http://crbug.com/240176 | 36 // FIXME: needs support for union types http://crbug.com/240176 |
37 // AnimationPlayer animate((AnimationEffect or sequence<Dictionary>)? effect
, optional (double or Dictionary) timing); | 37 // AnimationPlayer animate((AnimationEffect or sequence<Dictionary>)? effect
, optional (double or Dictionary) timing); |
38 [Custom, RaisesException] AnimationPlayer animate(object effect, optional ob
ject timing); | 38 // [Custom, RaisesException] AnimationPlayer animate(object effect, optional
object timing); |
39 sequence<AnimationPlayer> getAnimationPlayers(); | 39 sequence<AnimationPlayer> getAnimationPlayers(); |
40 }; | 40 }; |
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