Index: media/audio/simple_sources.cc |
diff --git a/media/audio/simple_sources.cc b/media/audio/simple_sources.cc |
index 28a0f5f881b7a4a84cda8bbb61d8fd962bcc1073..c0d21c7037b24950b3e0b1c84f3efeb26b175534 100644 |
--- a/media/audio/simple_sources.cc |
+++ b/media/audio/simple_sources.cc |
@@ -9,10 +9,92 @@ |
#include <algorithm> |
+#include "base/files/file.h" |
+#include "base/lazy_instance.h" |
#include "base/logging.h" |
+#include "media/audio/sounds/wav_audio_handler.h" |
+#include "media/base/audio_bus.h" |
namespace media { |
+// Opens |wav_filename|, reads it and loads it as a wav file. This function will |
+// bluntly trigger CHECKs if we can't read the file or if it's malformed. The |
+// caller takes ownership of the returned data. The size of the data is stored |
+// in |read_length|. |
+static scoped_ptr<uint8[]> ReadWavFile(const base::FilePath& wav_filename, |
+ size_t* file_length) { |
+ base::File wav_file( |
+ wav_filename, base::File::FLAG_OPEN | base::File::FLAG_READ); |
+ CHECK(wav_file.IsValid()) |
+ << "Failed to read " << wav_filename.value() |
+ << " as input to the fake device."; |
+ |
+ size_t wav_file_length = wav_file.GetLength(); |
+ CHECK_GT(wav_file_length, 0u) |
+ << "Input file to fake device is empty: " << wav_filename.value(); |
+ |
+ uint8* wav_file_data = new uint8[wav_file_length]; |
+ size_t read_bytes = wav_file.Read(0, reinterpret_cast<char*>(wav_file_data), |
+ wav_file_length); |
+ CHECK_EQ(read_bytes, wav_file_length) |
+ << "Failed to read all bytes of " << wav_filename.value(); |
+ *file_length = wav_file_length; |
+ return scoped_ptr<uint8[]>(wav_file_data); |
+} |
+ |
+// Opens |wav_filename|, reads it and loads it as a wav file. This function will |
+// bluntly trigger CHECKs if we can't read the file or if it's malformed. |
+static scoped_ptr<WavAudioHandler> CreateWavAudioHandler( |
+ const base::FilePath& wav_filename, const uint8* wav_file_data, |
+ size_t wav_file_length, const AudioParameters& expected_params) { |
+ base::StringPiece wav_data(reinterpret_cast<const char*>(wav_file_data), |
+ wav_file_length); |
+ scoped_ptr<WavAudioHandler> wav_audio_handler(new WavAudioHandler(wav_data)); |
+ return wav_audio_handler.Pass(); |
+} |
+ |
+// These values are based on experiments for local-to-local |
+// PeerConnection to demonstrate audio/video synchronization. |
+static const int kBeepDurationMilliseconds = 20; |
+static const int kBeepFrequency = 400; |
+ |
+// Intervals between two automatic beeps. |
+static const int kAutomaticBeepIntervalInMs = 500; |
+ |
+// Automatic beep will be triggered every |kAutomaticBeepIntervalInMs| unless |
+// users explicitly call BeepOnce(), which will disable the automatic beep. |
+class BeepContext { |
+ public: |
+ BeepContext() : beep_once_(false), automatic_beep_(true) {} |
+ |
+ void SetBeepOnce(bool enable) { |
+ base::AutoLock auto_lock(lock_); |
+ beep_once_ = enable; |
+ |
+ // Disable the automatic beep if users explicit set |beep_once_| to true. |
+ if (enable) |
+ automatic_beep_ = false; |
+ } |
+ |
+ bool beep_once() const { |
+ base::AutoLock auto_lock(lock_); |
+ return beep_once_; |
+ } |
+ |
+ bool automatic_beep() const { |
+ base::AutoLock auto_lock(lock_); |
+ return automatic_beep_; |
+ } |
+ |
+ private: |
+ mutable base::Lock lock_; |
+ bool beep_once_; |
+ bool automatic_beep_; |
+}; |
+ |
+static base::LazyInstance<BeepContext>::Leaky g_beep_context = |
+ LAZY_INSTANCE_INITIALIZER; |
+ |
////////////////////////////////////////////////////////////////////////////// |
// SineWaveAudioSource implementation. |
@@ -26,6 +108,9 @@ SineWaveAudioSource::SineWaveAudioSource(int channels, |
errors_(0) { |
} |
+SineWaveAudioSource::~SineWaveAudioSource() { |
+} |
+ |
// The implementation could be more efficient if a lookup table is constructed |
// but it is efficient enough for our simple needs. |
int SineWaveAudioSource::OnMoreData(AudioBus* audio_bus, |
@@ -63,4 +148,139 @@ void SineWaveAudioSource::Reset() { |
time_state_ = 0; |
} |
+FileSource::FileSource(const AudioParameters& params, |
+ const base::FilePath& path_to_wav_file) |
+ : params_(params), |
+ path_to_wav_file_(path_to_wav_file), |
+ wav_file_read_pos_(0) { |
+} |
+ |
+FileSource::~FileSource() { |
+} |
+ |
+void FileSource::LoadWavFile(const base::FilePath& path_to_wav_file) { |
+ // Read the file, and put its data in a scoped_ptr so it gets deleted later. |
+ size_t file_length = 0; |
+ wav_file_data_ = ReadWavFile(path_to_wav_file, &file_length); |
+ wav_audio_handler_ = CreateWavAudioHandler( |
+ path_to_wav_file, wav_file_data_.get(), file_length, params_); |
+ |
+ // Hook us up so we pull in data from the file into the converter. We need to |
+ // modify the wav file's audio parameters since we'll be reading small slices |
+ // of it at a time and not the whole thing (like 10 ms at a time). |
+ AudioParameters file_audio_slice( |
+ wav_audio_handler_->params().format(), |
+ wav_audio_handler_->params().channel_layout(), |
+ wav_audio_handler_->params().sample_rate(), |
+ wav_audio_handler_->params().bits_per_sample(), |
+ params_.frames_per_buffer()); |
+ |
+ file_audio_converter_.reset( |
+ new AudioConverter(file_audio_slice, params_, false)); |
+ file_audio_converter_->AddInput(this); |
+} |
+ |
+int FileSource::OnMoreData(AudioBus* audio_bus, uint32 total_bytes_delay) { |
+ // Load the file if we haven't already. This load needs to happen on the |
+ // audio thread, otherwise we'll run on the UI thread on Mac for instance. |
+ // This will massively delay the first OnMoreData, but we'll catch up. |
+ if (!wav_audio_handler_) |
+ LoadWavFile(path_to_wav_file_); |
+ |
+ DCHECK(wav_audio_handler_.get()); |
+ |
+ // Stop playing if we've played out the whole file. |
+ if (wav_audio_handler_->AtEnd(wav_file_read_pos_)) |
+ return 0; |
+ |
+ // This pulls data from ProvideInput. |
+ file_audio_converter_->Convert(audio_bus); |
+ return audio_bus->frames(); |
+} |
+ |
+double FileSource::ProvideInput(AudioBus* audio_bus_into_converter, |
+ base::TimeDelta buffer_delay) { |
+ // Unfilled frames will be zeroed by CopyTo. |
+ size_t bytes_written; |
+ wav_audio_handler_->CopyTo(audio_bus_into_converter, wav_file_read_pos_, |
+ &bytes_written); |
+ wav_file_read_pos_ += bytes_written; |
+ return 1.0; |
+}; |
+ |
+void FileSource::OnError(AudioOutputStream* stream) { |
+} |
+ |
+BeepingSource::BeepingSource(const AudioParameters& params) |
+ : buffer_size_(params.GetBytesPerBuffer()), |
+ buffer_(new uint8[buffer_size_]), |
+ params_(params), |
+ last_callback_time_(base::TimeTicks::Now()), |
+ beep_duration_in_buffers_(kBeepDurationMilliseconds * |
+ params.sample_rate() / |
+ params.frames_per_buffer() / |
+ 1000), |
+ beep_generated_in_buffers_(0), |
+ beep_period_in_frames_(params.sample_rate() / kBeepFrequency) { |
+} |
+ |
+BeepingSource::~BeepingSource() { |
+} |
+ |
+int BeepingSource::OnMoreData(AudioBus* audio_bus, uint32 total_bytes_delay) { |
+ // Accumulate the time from the last beep. |
+ interval_from_last_beep_ += base::TimeTicks::Now() - last_callback_time_; |
+ |
+ memset(buffer_.get(), 0, buffer_size_); |
+ bool should_beep = false; |
+ BeepContext* beep_context = g_beep_context.Pointer(); |
+ if (beep_context->automatic_beep()) { |
+ base::TimeDelta delta = interval_from_last_beep_ - |
+ base::TimeDelta::FromMilliseconds(kAutomaticBeepIntervalInMs); |
+ if (delta > base::TimeDelta()) { |
+ should_beep = true; |
+ interval_from_last_beep_ = delta; |
+ } |
+ } else { |
+ should_beep = beep_context->beep_once(); |
+ beep_context->SetBeepOnce(false); |
+ } |
+ |
+ // If this object was instructed to generate a beep or has started to |
+ // generate a beep sound. |
+ if (should_beep || beep_generated_in_buffers_) { |
+ // Compute the number of frames to output high value. Then compute the |
+ // number of bytes based on channels and bits per channel. |
+ int high_frames = beep_period_in_frames_ / 2; |
+ int high_bytes = high_frames * params_.bits_per_sample() * |
+ params_.channels() / 8; |
+ |
+ // Separate high and low with the same number of bytes to generate a |
+ // square wave. |
+ int position = 0; |
+ while (position + high_bytes <= buffer_size_) { |
+ // Write high values first. |
+ memset(buffer_.get() + position, 128, high_bytes); |
+ // Then leave low values in the buffer with |high_bytes|. |
+ position += high_bytes * 2; |
+ } |
+ |
+ ++beep_generated_in_buffers_; |
+ if (beep_generated_in_buffers_ >= beep_duration_in_buffers_) |
+ beep_generated_in_buffers_ = 0; |
+ } |
+ |
+ last_callback_time_ = base::TimeTicks::Now(); |
+ audio_bus->FromInterleaved( |
+ buffer_.get(), audio_bus->frames(), params_.bits_per_sample() / 8); |
+ return audio_bus->frames(); |
+} |
+ |
+void BeepingSource::OnError(AudioOutputStream* stream) { |
+} |
+ |
+void BeepingSource::BeepOnce() { |
+ g_beep_context.Pointer()->SetBeepOnce(true); |
+} |
+ |
} // namespace media |