| Index: media/audio/simple_sources.cc
|
| diff --git a/media/audio/simple_sources.cc b/media/audio/simple_sources.cc
|
| index 28a0f5f881b7a4a84cda8bbb61d8fd962bcc1073..c0d21c7037b24950b3e0b1c84f3efeb26b175534 100644
|
| --- a/media/audio/simple_sources.cc
|
| +++ b/media/audio/simple_sources.cc
|
| @@ -9,10 +9,92 @@
|
|
|
| #include <algorithm>
|
|
|
| +#include "base/files/file.h"
|
| +#include "base/lazy_instance.h"
|
| #include "base/logging.h"
|
| +#include "media/audio/sounds/wav_audio_handler.h"
|
| +#include "media/base/audio_bus.h"
|
|
|
| namespace media {
|
|
|
| +// Opens |wav_filename|, reads it and loads it as a wav file. This function will
|
| +// bluntly trigger CHECKs if we can't read the file or if it's malformed. The
|
| +// caller takes ownership of the returned data. The size of the data is stored
|
| +// in |read_length|.
|
| +static scoped_ptr<uint8[]> ReadWavFile(const base::FilePath& wav_filename,
|
| + size_t* file_length) {
|
| + base::File wav_file(
|
| + wav_filename, base::File::FLAG_OPEN | base::File::FLAG_READ);
|
| + CHECK(wav_file.IsValid())
|
| + << "Failed to read " << wav_filename.value()
|
| + << " as input to the fake device.";
|
| +
|
| + size_t wav_file_length = wav_file.GetLength();
|
| + CHECK_GT(wav_file_length, 0u)
|
| + << "Input file to fake device is empty: " << wav_filename.value();
|
| +
|
| + uint8* wav_file_data = new uint8[wav_file_length];
|
| + size_t read_bytes = wav_file.Read(0, reinterpret_cast<char*>(wav_file_data),
|
| + wav_file_length);
|
| + CHECK_EQ(read_bytes, wav_file_length)
|
| + << "Failed to read all bytes of " << wav_filename.value();
|
| + *file_length = wav_file_length;
|
| + return scoped_ptr<uint8[]>(wav_file_data);
|
| +}
|
| +
|
| +// Opens |wav_filename|, reads it and loads it as a wav file. This function will
|
| +// bluntly trigger CHECKs if we can't read the file or if it's malformed.
|
| +static scoped_ptr<WavAudioHandler> CreateWavAudioHandler(
|
| + const base::FilePath& wav_filename, const uint8* wav_file_data,
|
| + size_t wav_file_length, const AudioParameters& expected_params) {
|
| + base::StringPiece wav_data(reinterpret_cast<const char*>(wav_file_data),
|
| + wav_file_length);
|
| + scoped_ptr<WavAudioHandler> wav_audio_handler(new WavAudioHandler(wav_data));
|
| + return wav_audio_handler.Pass();
|
| +}
|
| +
|
| +// These values are based on experiments for local-to-local
|
| +// PeerConnection to demonstrate audio/video synchronization.
|
| +static const int kBeepDurationMilliseconds = 20;
|
| +static const int kBeepFrequency = 400;
|
| +
|
| +// Intervals between two automatic beeps.
|
| +static const int kAutomaticBeepIntervalInMs = 500;
|
| +
|
| +// Automatic beep will be triggered every |kAutomaticBeepIntervalInMs| unless
|
| +// users explicitly call BeepOnce(), which will disable the automatic beep.
|
| +class BeepContext {
|
| + public:
|
| + BeepContext() : beep_once_(false), automatic_beep_(true) {}
|
| +
|
| + void SetBeepOnce(bool enable) {
|
| + base::AutoLock auto_lock(lock_);
|
| + beep_once_ = enable;
|
| +
|
| + // Disable the automatic beep if users explicit set |beep_once_| to true.
|
| + if (enable)
|
| + automatic_beep_ = false;
|
| + }
|
| +
|
| + bool beep_once() const {
|
| + base::AutoLock auto_lock(lock_);
|
| + return beep_once_;
|
| + }
|
| +
|
| + bool automatic_beep() const {
|
| + base::AutoLock auto_lock(lock_);
|
| + return automatic_beep_;
|
| + }
|
| +
|
| + private:
|
| + mutable base::Lock lock_;
|
| + bool beep_once_;
|
| + bool automatic_beep_;
|
| +};
|
| +
|
| +static base::LazyInstance<BeepContext>::Leaky g_beep_context =
|
| + LAZY_INSTANCE_INITIALIZER;
|
| +
|
| //////////////////////////////////////////////////////////////////////////////
|
| // SineWaveAudioSource implementation.
|
|
|
| @@ -26,6 +108,9 @@ SineWaveAudioSource::SineWaveAudioSource(int channels,
|
| errors_(0) {
|
| }
|
|
|
| +SineWaveAudioSource::~SineWaveAudioSource() {
|
| +}
|
| +
|
| // The implementation could be more efficient if a lookup table is constructed
|
| // but it is efficient enough for our simple needs.
|
| int SineWaveAudioSource::OnMoreData(AudioBus* audio_bus,
|
| @@ -63,4 +148,139 @@ void SineWaveAudioSource::Reset() {
|
| time_state_ = 0;
|
| }
|
|
|
| +FileSource::FileSource(const AudioParameters& params,
|
| + const base::FilePath& path_to_wav_file)
|
| + : params_(params),
|
| + path_to_wav_file_(path_to_wav_file),
|
| + wav_file_read_pos_(0) {
|
| +}
|
| +
|
| +FileSource::~FileSource() {
|
| +}
|
| +
|
| +void FileSource::LoadWavFile(const base::FilePath& path_to_wav_file) {
|
| + // Read the file, and put its data in a scoped_ptr so it gets deleted later.
|
| + size_t file_length = 0;
|
| + wav_file_data_ = ReadWavFile(path_to_wav_file, &file_length);
|
| + wav_audio_handler_ = CreateWavAudioHandler(
|
| + path_to_wav_file, wav_file_data_.get(), file_length, params_);
|
| +
|
| + // Hook us up so we pull in data from the file into the converter. We need to
|
| + // modify the wav file's audio parameters since we'll be reading small slices
|
| + // of it at a time and not the whole thing (like 10 ms at a time).
|
| + AudioParameters file_audio_slice(
|
| + wav_audio_handler_->params().format(),
|
| + wav_audio_handler_->params().channel_layout(),
|
| + wav_audio_handler_->params().sample_rate(),
|
| + wav_audio_handler_->params().bits_per_sample(),
|
| + params_.frames_per_buffer());
|
| +
|
| + file_audio_converter_.reset(
|
| + new AudioConverter(file_audio_slice, params_, false));
|
| + file_audio_converter_->AddInput(this);
|
| +}
|
| +
|
| +int FileSource::OnMoreData(AudioBus* audio_bus, uint32 total_bytes_delay) {
|
| + // Load the file if we haven't already. This load needs to happen on the
|
| + // audio thread, otherwise we'll run on the UI thread on Mac for instance.
|
| + // This will massively delay the first OnMoreData, but we'll catch up.
|
| + if (!wav_audio_handler_)
|
| + LoadWavFile(path_to_wav_file_);
|
| +
|
| + DCHECK(wav_audio_handler_.get());
|
| +
|
| + // Stop playing if we've played out the whole file.
|
| + if (wav_audio_handler_->AtEnd(wav_file_read_pos_))
|
| + return 0;
|
| +
|
| + // This pulls data from ProvideInput.
|
| + file_audio_converter_->Convert(audio_bus);
|
| + return audio_bus->frames();
|
| +}
|
| +
|
| +double FileSource::ProvideInput(AudioBus* audio_bus_into_converter,
|
| + base::TimeDelta buffer_delay) {
|
| + // Unfilled frames will be zeroed by CopyTo.
|
| + size_t bytes_written;
|
| + wav_audio_handler_->CopyTo(audio_bus_into_converter, wav_file_read_pos_,
|
| + &bytes_written);
|
| + wav_file_read_pos_ += bytes_written;
|
| + return 1.0;
|
| +};
|
| +
|
| +void FileSource::OnError(AudioOutputStream* stream) {
|
| +}
|
| +
|
| +BeepingSource::BeepingSource(const AudioParameters& params)
|
| + : buffer_size_(params.GetBytesPerBuffer()),
|
| + buffer_(new uint8[buffer_size_]),
|
| + params_(params),
|
| + last_callback_time_(base::TimeTicks::Now()),
|
| + beep_duration_in_buffers_(kBeepDurationMilliseconds *
|
| + params.sample_rate() /
|
| + params.frames_per_buffer() /
|
| + 1000),
|
| + beep_generated_in_buffers_(0),
|
| + beep_period_in_frames_(params.sample_rate() / kBeepFrequency) {
|
| +}
|
| +
|
| +BeepingSource::~BeepingSource() {
|
| +}
|
| +
|
| +int BeepingSource::OnMoreData(AudioBus* audio_bus, uint32 total_bytes_delay) {
|
| + // Accumulate the time from the last beep.
|
| + interval_from_last_beep_ += base::TimeTicks::Now() - last_callback_time_;
|
| +
|
| + memset(buffer_.get(), 0, buffer_size_);
|
| + bool should_beep = false;
|
| + BeepContext* beep_context = g_beep_context.Pointer();
|
| + if (beep_context->automatic_beep()) {
|
| + base::TimeDelta delta = interval_from_last_beep_ -
|
| + base::TimeDelta::FromMilliseconds(kAutomaticBeepIntervalInMs);
|
| + if (delta > base::TimeDelta()) {
|
| + should_beep = true;
|
| + interval_from_last_beep_ = delta;
|
| + }
|
| + } else {
|
| + should_beep = beep_context->beep_once();
|
| + beep_context->SetBeepOnce(false);
|
| + }
|
| +
|
| + // If this object was instructed to generate a beep or has started to
|
| + // generate a beep sound.
|
| + if (should_beep || beep_generated_in_buffers_) {
|
| + // Compute the number of frames to output high value. Then compute the
|
| + // number of bytes based on channels and bits per channel.
|
| + int high_frames = beep_period_in_frames_ / 2;
|
| + int high_bytes = high_frames * params_.bits_per_sample() *
|
| + params_.channels() / 8;
|
| +
|
| + // Separate high and low with the same number of bytes to generate a
|
| + // square wave.
|
| + int position = 0;
|
| + while (position + high_bytes <= buffer_size_) {
|
| + // Write high values first.
|
| + memset(buffer_.get() + position, 128, high_bytes);
|
| + // Then leave low values in the buffer with |high_bytes|.
|
| + position += high_bytes * 2;
|
| + }
|
| +
|
| + ++beep_generated_in_buffers_;
|
| + if (beep_generated_in_buffers_ >= beep_duration_in_buffers_)
|
| + beep_generated_in_buffers_ = 0;
|
| + }
|
| +
|
| + last_callback_time_ = base::TimeTicks::Now();
|
| + audio_bus->FromInterleaved(
|
| + buffer_.get(), audio_bus->frames(), params_.bits_per_sample() / 8);
|
| + return audio_bus->frames();
|
| +}
|
| +
|
| +void BeepingSource::OnError(AudioOutputStream* stream) {
|
| +}
|
| +
|
| +void BeepingSource::BeepOnce() {
|
| + g_beep_context.Pointer()->SetBeepOnce(true);
|
| +}
|
| +
|
| } // namespace media
|
|
|