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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // MSVC++ requires this to be set before any other includes to get M_PI. | 4 // MSVC++ requires this to be set before any other includes to get M_PI. |
5 #define _USE_MATH_DEFINES | 5 #define _USE_MATH_DEFINES |
6 #include <cmath> | 6 #include <cmath> |
7 | 7 |
8 #include "media/audio/simple_sources.h" | 8 #include "media/audio/simple_sources.h" |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
11 | 11 |
| 12 #include "base/files/file.h" |
| 13 #include "base/lazy_instance.h" |
12 #include "base/logging.h" | 14 #include "base/logging.h" |
| 15 #include "media/audio/sounds/wav_audio_handler.h" |
| 16 #include "media/base/audio_bus.h" |
13 | 17 |
14 namespace media { | 18 namespace media { |
15 | 19 |
| 20 // Opens |wav_filename|, reads it and loads it as a wav file. This function will |
| 21 // bluntly trigger CHECKs if we can't read the file or if it's malformed. The |
| 22 // caller takes ownership of the returned data. The size of the data is stored |
| 23 // in |read_length|. |
| 24 static scoped_ptr<uint8[]> ReadWavFile(const base::FilePath& wav_filename, |
| 25 size_t* file_length) { |
| 26 base::File wav_file( |
| 27 wav_filename, base::File::FLAG_OPEN | base::File::FLAG_READ); |
| 28 CHECK(wav_file.IsValid()) |
| 29 << "Failed to read " << wav_filename.value() |
| 30 << " as input to the fake device."; |
| 31 |
| 32 size_t wav_file_length = wav_file.GetLength(); |
| 33 CHECK_GT(wav_file_length, 0u) |
| 34 << "Input file to fake device is empty: " << wav_filename.value(); |
| 35 |
| 36 uint8* wav_file_data = new uint8[wav_file_length]; |
| 37 size_t read_bytes = wav_file.Read(0, reinterpret_cast<char*>(wav_file_data), |
| 38 wav_file_length); |
| 39 CHECK_EQ(read_bytes, wav_file_length) |
| 40 << "Failed to read all bytes of " << wav_filename.value(); |
| 41 *file_length = wav_file_length; |
| 42 return scoped_ptr<uint8[]>(wav_file_data); |
| 43 } |
| 44 |
| 45 // Opens |wav_filename|, reads it and loads it as a wav file. This function will |
| 46 // bluntly trigger CHECKs if we can't read the file or if it's malformed. |
| 47 static scoped_ptr<WavAudioHandler> CreateWavAudioHandler( |
| 48 const base::FilePath& wav_filename, const uint8* wav_file_data, |
| 49 size_t wav_file_length, const AudioParameters& expected_params) { |
| 50 base::StringPiece wav_data(reinterpret_cast<const char*>(wav_file_data), |
| 51 wav_file_length); |
| 52 scoped_ptr<WavAudioHandler> wav_audio_handler(new WavAudioHandler(wav_data)); |
| 53 return wav_audio_handler.Pass(); |
| 54 } |
| 55 |
| 56 // These values are based on experiments for local-to-local |
| 57 // PeerConnection to demonstrate audio/video synchronization. |
| 58 static const int kBeepDurationMilliseconds = 20; |
| 59 static const int kBeepFrequency = 400; |
| 60 |
| 61 // Intervals between two automatic beeps. |
| 62 static const int kAutomaticBeepIntervalInMs = 500; |
| 63 |
| 64 // Automatic beep will be triggered every |kAutomaticBeepIntervalInMs| unless |
| 65 // users explicitly call BeepOnce(), which will disable the automatic beep. |
| 66 class BeepContext { |
| 67 public: |
| 68 BeepContext() : beep_once_(false), automatic_beep_(true) {} |
| 69 |
| 70 void SetBeepOnce(bool enable) { |
| 71 base::AutoLock auto_lock(lock_); |
| 72 beep_once_ = enable; |
| 73 |
| 74 // Disable the automatic beep if users explicit set |beep_once_| to true. |
| 75 if (enable) |
| 76 automatic_beep_ = false; |
| 77 } |
| 78 |
| 79 bool beep_once() const { |
| 80 base::AutoLock auto_lock(lock_); |
| 81 return beep_once_; |
| 82 } |
| 83 |
| 84 bool automatic_beep() const { |
| 85 base::AutoLock auto_lock(lock_); |
| 86 return automatic_beep_; |
| 87 } |
| 88 |
| 89 private: |
| 90 mutable base::Lock lock_; |
| 91 bool beep_once_; |
| 92 bool automatic_beep_; |
| 93 }; |
| 94 |
| 95 static base::LazyInstance<BeepContext>::Leaky g_beep_context = |
| 96 LAZY_INSTANCE_INITIALIZER; |
| 97 |
16 ////////////////////////////////////////////////////////////////////////////// | 98 ////////////////////////////////////////////////////////////////////////////// |
17 // SineWaveAudioSource implementation. | 99 // SineWaveAudioSource implementation. |
18 | 100 |
19 SineWaveAudioSource::SineWaveAudioSource(int channels, | 101 SineWaveAudioSource::SineWaveAudioSource(int channels, |
20 double freq, double sample_freq) | 102 double freq, double sample_freq) |
21 : channels_(channels), | 103 : channels_(channels), |
22 f_(freq / sample_freq), | 104 f_(freq / sample_freq), |
23 time_state_(0), | 105 time_state_(0), |
24 cap_(0), | 106 cap_(0), |
25 callbacks_(0), | 107 callbacks_(0), |
26 errors_(0) { | 108 errors_(0) { |
27 } | 109 } |
28 | 110 |
| 111 SineWaveAudioSource::~SineWaveAudioSource() { |
| 112 } |
| 113 |
29 // The implementation could be more efficient if a lookup table is constructed | 114 // The implementation could be more efficient if a lookup table is constructed |
30 // but it is efficient enough for our simple needs. | 115 // but it is efficient enough for our simple needs. |
31 int SineWaveAudioSource::OnMoreData(AudioBus* audio_bus, | 116 int SineWaveAudioSource::OnMoreData(AudioBus* audio_bus, |
32 uint32 total_bytes_delay) { | 117 uint32 total_bytes_delay) { |
33 base::AutoLock auto_lock(time_lock_); | 118 base::AutoLock auto_lock(time_lock_); |
34 callbacks_++; | 119 callbacks_++; |
35 | 120 |
36 // The table is filled with s(t) = kint16max*sin(Theta*t), | 121 // The table is filled with s(t) = kint16max*sin(Theta*t), |
37 // where Theta = 2*PI*fs. | 122 // where Theta = 2*PI*fs. |
38 // We store the discrete time value |t| in a member to ensure that the | 123 // We store the discrete time value |t| in a member to ensure that the |
(...skipping 17 matching lines...) Expand all Loading... |
56 base::AutoLock auto_lock(time_lock_); | 141 base::AutoLock auto_lock(time_lock_); |
57 DCHECK_GT(cap, 0); | 142 DCHECK_GT(cap, 0); |
58 cap_ = cap; | 143 cap_ = cap; |
59 } | 144 } |
60 | 145 |
61 void SineWaveAudioSource::Reset() { | 146 void SineWaveAudioSource::Reset() { |
62 base::AutoLock auto_lock(time_lock_); | 147 base::AutoLock auto_lock(time_lock_); |
63 time_state_ = 0; | 148 time_state_ = 0; |
64 } | 149 } |
65 | 150 |
| 151 FileSource::FileSource(const AudioParameters& params, |
| 152 const base::FilePath& path_to_wav_file) |
| 153 : params_(params), |
| 154 path_to_wav_file_(path_to_wav_file), |
| 155 wav_file_read_pos_(0) { |
| 156 } |
| 157 |
| 158 FileSource::~FileSource() { |
| 159 } |
| 160 |
| 161 void FileSource::LoadWavFile(const base::FilePath& path_to_wav_file) { |
| 162 // Read the file, and put its data in a scoped_ptr so it gets deleted later. |
| 163 size_t file_length = 0; |
| 164 wav_file_data_ = ReadWavFile(path_to_wav_file, &file_length); |
| 165 wav_audio_handler_ = CreateWavAudioHandler( |
| 166 path_to_wav_file, wav_file_data_.get(), file_length, params_); |
| 167 |
| 168 // Hook us up so we pull in data from the file into the converter. We need to |
| 169 // modify the wav file's audio parameters since we'll be reading small slices |
| 170 // of it at a time and not the whole thing (like 10 ms at a time). |
| 171 AudioParameters file_audio_slice( |
| 172 wav_audio_handler_->params().format(), |
| 173 wav_audio_handler_->params().channel_layout(), |
| 174 wav_audio_handler_->params().sample_rate(), |
| 175 wav_audio_handler_->params().bits_per_sample(), |
| 176 params_.frames_per_buffer()); |
| 177 |
| 178 file_audio_converter_.reset( |
| 179 new AudioConverter(file_audio_slice, params_, false)); |
| 180 file_audio_converter_->AddInput(this); |
| 181 } |
| 182 |
| 183 int FileSource::OnMoreData(AudioBus* audio_bus, uint32 total_bytes_delay) { |
| 184 // Load the file if we haven't already. This load needs to happen on the |
| 185 // audio thread, otherwise we'll run on the UI thread on Mac for instance. |
| 186 // This will massively delay the first OnMoreData, but we'll catch up. |
| 187 if (!wav_audio_handler_) |
| 188 LoadWavFile(path_to_wav_file_); |
| 189 |
| 190 DCHECK(wav_audio_handler_.get()); |
| 191 |
| 192 // Stop playing if we've played out the whole file. |
| 193 if (wav_audio_handler_->AtEnd(wav_file_read_pos_)) |
| 194 return 0; |
| 195 |
| 196 // This pulls data from ProvideInput. |
| 197 file_audio_converter_->Convert(audio_bus); |
| 198 return audio_bus->frames(); |
| 199 } |
| 200 |
| 201 double FileSource::ProvideInput(AudioBus* audio_bus_into_converter, |
| 202 base::TimeDelta buffer_delay) { |
| 203 // Unfilled frames will be zeroed by CopyTo. |
| 204 size_t bytes_written; |
| 205 wav_audio_handler_->CopyTo(audio_bus_into_converter, wav_file_read_pos_, |
| 206 &bytes_written); |
| 207 wav_file_read_pos_ += bytes_written; |
| 208 return 1.0; |
| 209 }; |
| 210 |
| 211 void FileSource::OnError(AudioOutputStream* stream) { |
| 212 } |
| 213 |
| 214 BeepingSource::BeepingSource(const AudioParameters& params) |
| 215 : buffer_size_(params.GetBytesPerBuffer()), |
| 216 buffer_(new uint8[buffer_size_]), |
| 217 params_(params), |
| 218 last_callback_time_(base::TimeTicks::Now()), |
| 219 beep_duration_in_buffers_(kBeepDurationMilliseconds * |
| 220 params.sample_rate() / |
| 221 params.frames_per_buffer() / |
| 222 1000), |
| 223 beep_generated_in_buffers_(0), |
| 224 beep_period_in_frames_(params.sample_rate() / kBeepFrequency) { |
| 225 } |
| 226 |
| 227 BeepingSource::~BeepingSource() { |
| 228 } |
| 229 |
| 230 int BeepingSource::OnMoreData(AudioBus* audio_bus, uint32 total_bytes_delay) { |
| 231 // Accumulate the time from the last beep. |
| 232 interval_from_last_beep_ += base::TimeTicks::Now() - last_callback_time_; |
| 233 |
| 234 memset(buffer_.get(), 0, buffer_size_); |
| 235 bool should_beep = false; |
| 236 BeepContext* beep_context = g_beep_context.Pointer(); |
| 237 if (beep_context->automatic_beep()) { |
| 238 base::TimeDelta delta = interval_from_last_beep_ - |
| 239 base::TimeDelta::FromMilliseconds(kAutomaticBeepIntervalInMs); |
| 240 if (delta > base::TimeDelta()) { |
| 241 should_beep = true; |
| 242 interval_from_last_beep_ = delta; |
| 243 } |
| 244 } else { |
| 245 should_beep = beep_context->beep_once(); |
| 246 beep_context->SetBeepOnce(false); |
| 247 } |
| 248 |
| 249 // If this object was instructed to generate a beep or has started to |
| 250 // generate a beep sound. |
| 251 if (should_beep || beep_generated_in_buffers_) { |
| 252 // Compute the number of frames to output high value. Then compute the |
| 253 // number of bytes based on channels and bits per channel. |
| 254 int high_frames = beep_period_in_frames_ / 2; |
| 255 int high_bytes = high_frames * params_.bits_per_sample() * |
| 256 params_.channels() / 8; |
| 257 |
| 258 // Separate high and low with the same number of bytes to generate a |
| 259 // square wave. |
| 260 int position = 0; |
| 261 while (position + high_bytes <= buffer_size_) { |
| 262 // Write high values first. |
| 263 memset(buffer_.get() + position, 128, high_bytes); |
| 264 // Then leave low values in the buffer with |high_bytes|. |
| 265 position += high_bytes * 2; |
| 266 } |
| 267 |
| 268 ++beep_generated_in_buffers_; |
| 269 if (beep_generated_in_buffers_ >= beep_duration_in_buffers_) |
| 270 beep_generated_in_buffers_ = 0; |
| 271 } |
| 272 |
| 273 last_callback_time_ = base::TimeTicks::Now(); |
| 274 audio_bus->FromInterleaved( |
| 275 buffer_.get(), audio_bus->frames(), params_.bits_per_sample() / 8); |
| 276 return audio_bus->frames(); |
| 277 } |
| 278 |
| 279 void BeepingSource::OnError(AudioOutputStream* stream) { |
| 280 } |
| 281 |
| 282 void BeepingSource::BeepOnce() { |
| 283 g_beep_context.Pointer()->SetBeepOnce(true); |
| 284 } |
| 285 |
66 } // namespace media | 286 } // namespace media |
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