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| 1 /* | |
| 2 * Copyright (C) 2009 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #include "sky/engine/config.h" | |
| 32 #include "bindings/core/v8/V8WebGLRenderingContext.h" | |
| 33 | |
| 34 #include <limits> | |
| 35 #include "bindings/core/v8/V8ANGLEInstancedArrays.h" | |
| 36 #include "bindings/core/v8/V8EXTBlendMinMax.h" | |
| 37 #include "bindings/core/v8/V8EXTFragDepth.h" | |
| 38 #include "bindings/core/v8/V8EXTShaderTextureLOD.h" | |
| 39 #include "bindings/core/v8/V8EXTTextureFilterAnisotropic.h" | |
| 40 #include "bindings/core/v8/V8HTMLCanvasElement.h" | |
| 41 #include "bindings/core/v8/V8HTMLImageElement.h" | |
| 42 #include "bindings/core/v8/V8ImageData.h" | |
| 43 #include "bindings/core/v8/V8OESElementIndexUint.h" | |
| 44 #include "bindings/core/v8/V8OESStandardDerivatives.h" | |
| 45 #include "bindings/core/v8/V8OESTextureFloat.h" | |
| 46 #include "bindings/core/v8/V8OESTextureFloatLinear.h" | |
| 47 #include "bindings/core/v8/V8OESTextureHalfFloat.h" | |
| 48 #include "bindings/core/v8/V8OESTextureHalfFloatLinear.h" | |
| 49 #include "bindings/core/v8/V8OESVertexArrayObject.h" | |
| 50 #include "bindings/core/v8/V8WebGLBuffer.h" | |
| 51 #include "bindings/core/v8/V8WebGLCompressedTextureATC.h" | |
| 52 #include "bindings/core/v8/V8WebGLCompressedTextureETC1.h" | |
| 53 #include "bindings/core/v8/V8WebGLCompressedTexturePVRTC.h" | |
| 54 #include "bindings/core/v8/V8WebGLCompressedTextureS3TC.h" | |
| 55 #include "bindings/core/v8/V8WebGLDebugRendererInfo.h" | |
| 56 #include "bindings/core/v8/V8WebGLDebugShaders.h" | |
| 57 #include "bindings/core/v8/V8WebGLDepthTexture.h" | |
| 58 #include "bindings/core/v8/V8WebGLDrawBuffers.h" | |
| 59 #include "bindings/core/v8/V8WebGLFramebuffer.h" | |
| 60 #include "bindings/core/v8/V8WebGLLoseContext.h" | |
| 61 #include "bindings/core/v8/V8WebGLProgram.h" | |
| 62 #include "bindings/core/v8/V8WebGLRenderbuffer.h" | |
| 63 #include "bindings/core/v8/V8WebGLShader.h" | |
| 64 #include "bindings/core/v8/V8WebGLTexture.h" | |
| 65 #include "bindings/core/v8/V8WebGLUniformLocation.h" | |
| 66 #include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h" | |
| 67 #include "sky/engine/bindings/core/v8/ExceptionMessages.h" | |
| 68 #include "sky/engine/bindings/core/v8/V8Binding.h" | |
| 69 #include "sky/engine/bindings/core/v8/V8HiddenValue.h" | |
| 70 #include "sky/engine/bindings/core/v8/custom/V8ArrayBufferViewCustom.h" | |
| 71 #include "sky/engine/bindings/core/v8/custom/V8Float32ArrayCustom.h" | |
| 72 #include "sky/engine/bindings/core/v8/custom/V8Int16ArrayCustom.h" | |
| 73 #include "sky/engine/bindings/core/v8/custom/V8Int32ArrayCustom.h" | |
| 74 #include "sky/engine/bindings/core/v8/custom/V8Int8ArrayCustom.h" | |
| 75 #include "sky/engine/bindings/core/v8/custom/V8Uint16ArrayCustom.h" | |
| 76 #include "sky/engine/bindings/core/v8/custom/V8Uint32ArrayCustom.h" | |
| 77 #include "sky/engine/bindings/core/v8/custom/V8Uint8ArrayCustom.h" | |
| 78 #include "sky/engine/core/dom/ExceptionCode.h" | |
| 79 #include "sky/engine/core/html/canvas/WebGLRenderingContext.h" | |
| 80 #include "sky/engine/platform/NotImplemented.h" | |
| 81 #include "sky/engine/wtf/FastMalloc.h" | |
| 82 | |
| 83 namespace blink { | |
| 84 | |
| 85 // Allocates new storage via fastMalloc. | |
| 86 // Returns 0 if array failed to convert for any reason. | |
| 87 static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len, Exc
eptionState& exceptionState) | |
| 88 { | |
| 89 // Convert the data element-by-element. | |
| 90 if (len > std::numeric_limits<uint32_t>::max() / sizeof(float)) { | |
| 91 exceptionState.throwTypeError("Array length exceeds supported limit."); | |
| 92 return 0; | |
| 93 } | |
| 94 float* data = static_cast<float*>(fastMalloc(len * sizeof(float))); | |
| 95 | |
| 96 for (uint32_t i = 0; i < len; i++) { | |
| 97 v8::Local<v8::Value> val = array->Get(i); | |
| 98 float value = toFloat(val, exceptionState); | |
| 99 if (exceptionState.hadException()) { | |
| 100 fastFree(data); | |
| 101 return 0; | |
| 102 } | |
| 103 data[i] = value; | |
| 104 } | |
| 105 return data; | |
| 106 } | |
| 107 | |
| 108 // Allocates new storage via fastMalloc. | |
| 109 // Returns 0 if array failed to convert for any reason. | |
| 110 static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len, Excepti
onState& exceptionState) | |
| 111 { | |
| 112 // Convert the data element-by-element. | |
| 113 if (len > std::numeric_limits<uint32_t>::max() / sizeof(int)) { | |
| 114 exceptionState.throwTypeError("Array length exceeds supported limit."); | |
| 115 return 0; | |
| 116 } | |
| 117 int* data = static_cast<int*>(fastMalloc(len * sizeof(int))); | |
| 118 | |
| 119 for (uint32_t i = 0; i < len; i++) { | |
| 120 v8::Local<v8::Value> val = array->Get(i); | |
| 121 int ival = toInt32(val, exceptionState); | |
| 122 if (exceptionState.hadException()) { | |
| 123 fastFree(data); | |
| 124 return 0; | |
| 125 } | |
| 126 data[i] = ival; | |
| 127 } | |
| 128 return data; | |
| 129 } | |
| 130 | |
| 131 static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& args, v8::Handle<v8:
:Object> creationContext, v8::Isolate* isolate) | |
| 132 { | |
| 133 switch (args.getType()) { | |
| 134 case WebGLGetInfo::kTypeBool: | |
| 135 return v8Boolean(args.getBool(), isolate); | |
| 136 case WebGLGetInfo::kTypeBoolArray: { | |
| 137 const Vector<bool>& value = args.getBoolArray(); | |
| 138 v8::Local<v8::Array> array = v8::Array::New(isolate, value.size()); | |
| 139 for (size_t ii = 0; ii < value.size(); ++ii) | |
| 140 array->Set(v8::Integer::New(isolate, ii), v8Boolean(value[ii], isola
te)); | |
| 141 return array; | |
| 142 } | |
| 143 case WebGLGetInfo::kTypeFloat: | |
| 144 return v8::Number::New(isolate, args.getFloat()); | |
| 145 case WebGLGetInfo::kTypeInt: | |
| 146 return v8::Integer::New(isolate, args.getInt()); | |
| 147 case WebGLGetInfo::kTypeNull: | |
| 148 return v8::Null(isolate); | |
| 149 case WebGLGetInfo::kTypeString: | |
| 150 return v8String(isolate, args.getString()); | |
| 151 case WebGLGetInfo::kTypeUnsignedInt: | |
| 152 return v8::Integer::NewFromUnsigned(isolate, args.getUnsignedInt()); | |
| 153 case WebGLGetInfo::kTypeWebGLBuffer: | |
| 154 return toV8(args.getWebGLBuffer(), creationContext, isolate); | |
| 155 case WebGLGetInfo::kTypeWebGLFloatArray: | |
| 156 return toV8(args.getWebGLFloatArray(), creationContext, isolate); | |
| 157 case WebGLGetInfo::kTypeWebGLFramebuffer: | |
| 158 return toV8(args.getWebGLFramebuffer(), creationContext, isolate); | |
| 159 case WebGLGetInfo::kTypeWebGLIntArray: | |
| 160 return toV8(args.getWebGLIntArray(), creationContext, isolate); | |
| 161 // FIXME: implement WebGLObjectArray | |
| 162 // case WebGLGetInfo::kTypeWebGLObjectArray: | |
| 163 case WebGLGetInfo::kTypeWebGLProgram: | |
| 164 return toV8(args.getWebGLProgram(), creationContext, isolate); | |
| 165 case WebGLGetInfo::kTypeWebGLRenderbuffer: | |
| 166 return toV8(args.getWebGLRenderbuffer(), creationContext, isolate); | |
| 167 case WebGLGetInfo::kTypeWebGLTexture: | |
| 168 return toV8(args.getWebGLTexture(), creationContext, isolate); | |
| 169 case WebGLGetInfo::kTypeWebGLUnsignedByteArray: | |
| 170 return toV8(args.getWebGLUnsignedByteArray(), creationContext, isolate); | |
| 171 case WebGLGetInfo::kTypeWebGLUnsignedIntArray: | |
| 172 return toV8(args.getWebGLUnsignedIntArray(), creationContext, isolate); | |
| 173 case WebGLGetInfo::kTypeWebGLVertexArrayObjectOES: | |
| 174 return toV8(args.getWebGLVertexArrayObjectOES(), creationContext, isolat
e); | |
| 175 default: | |
| 176 notImplemented(); | |
| 177 return v8::Undefined(isolate); | |
| 178 } | |
| 179 } | |
| 180 | |
| 181 static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8
::Object> contextObject, v8::Isolate* isolate) | |
| 182 { | |
| 183 if (!extension) | |
| 184 return v8::Null(isolate); | |
| 185 v8::Handle<v8::Value> extensionObject; | |
| 186 const char* referenceName = 0; | |
| 187 switch (extension->name()) { | |
| 188 case ANGLEInstancedArraysName: | |
| 189 extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), co
ntextObject, isolate); | |
| 190 referenceName = "angleInstancedArraysName"; | |
| 191 break; | |
| 192 case EXTBlendMinMaxName: | |
| 193 extensionObject = toV8(static_cast<EXTBlendMinMax*>(extension), contextO
bject, isolate); | |
| 194 referenceName = "extBlendMinMaxName"; | |
| 195 break; | |
| 196 case EXTFragDepthName: | |
| 197 extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObj
ect, isolate); | |
| 198 referenceName = "extFragDepthName"; | |
| 199 break; | |
| 200 case EXTShaderTextureLODName: | |
| 201 extensionObject = toV8(static_cast<EXTShaderTextureLOD*>(extension), con
textObject, isolate); | |
| 202 referenceName = "extShaderTextureLODName"; | |
| 203 break; | |
| 204 case EXTTextureFilterAnisotropicName: | |
| 205 extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extensi
on), contextObject, isolate); | |
| 206 referenceName = "extTextureFilterAnisotropicName"; | |
| 207 break; | |
| 208 case OESElementIndexUintName: | |
| 209 extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), con
textObject, isolate); | |
| 210 referenceName = "oesElementIndexUintName"; | |
| 211 break; | |
| 212 case OESStandardDerivativesName: | |
| 213 extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension),
contextObject, isolate); | |
| 214 referenceName = "oesStandardDerivativesName"; | |
| 215 break; | |
| 216 case OESTextureFloatName: | |
| 217 extensionObject = toV8(static_cast<OESTextureFloat*>(extension), context
Object, isolate); | |
| 218 referenceName = "oesTextureFloatName"; | |
| 219 break; | |
| 220 case OESTextureFloatLinearName: | |
| 221 extensionObject = toV8(static_cast<OESTextureFloatLinear*>(extension), c
ontextObject, isolate); | |
| 222 referenceName = "oesTextureFloatLinearName"; | |
| 223 break; | |
| 224 case OESTextureHalfFloatName: | |
| 225 extensionObject = toV8(static_cast<OESTextureHalfFloat*>(extension), con
textObject, isolate); | |
| 226 referenceName = "oesTextureHalfFloatName"; | |
| 227 break; | |
| 228 case OESTextureHalfFloatLinearName: | |
| 229 extensionObject = toV8(static_cast<OESTextureHalfFloatLinear*>(extension
), contextObject, isolate); | |
| 230 referenceName = "oesTextureHalfFloatLinearName"; | |
| 231 break; | |
| 232 case OESVertexArrayObjectName: | |
| 233 extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension), co
ntextObject, isolate); | |
| 234 referenceName = "oesVertexArrayObjectName"; | |
| 235 break; | |
| 236 case WebGLCompressedTextureATCName: | |
| 237 extensionObject = toV8(static_cast<WebGLCompressedTextureATC*>(extension
), contextObject, isolate); | |
| 238 referenceName = "webGLCompressedTextureATCName"; | |
| 239 break; | |
| 240 case WebGLCompressedTextureETC1Name: | |
| 241 extensionObject = toV8(static_cast<WebGLCompressedTextureETC1*>(extensio
n), contextObject, isolate); | |
| 242 referenceName = "webGLCompressedTextureETC1Name"; | |
| 243 break; | |
| 244 case WebGLCompressedTexturePVRTCName: | |
| 245 extensionObject = toV8(static_cast<WebGLCompressedTexturePVRTC*>(extensi
on), contextObject, isolate); | |
| 246 referenceName = "webGLCompressedTexturePVRTCName"; | |
| 247 break; | |
| 248 case WebGLCompressedTextureS3TCName: | |
| 249 extensionObject = toV8(static_cast<WebGLCompressedTextureS3TC*>(extensio
n), contextObject, isolate); | |
| 250 referenceName = "webGLCompressedTextureS3TCName"; | |
| 251 break; | |
| 252 case WebGLDebugRendererInfoName: | |
| 253 extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension),
contextObject, isolate); | |
| 254 referenceName = "webGLDebugRendererInfoName"; | |
| 255 break; | |
| 256 case WebGLDebugShadersName: | |
| 257 extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension), conte
xtObject, isolate); | |
| 258 referenceName = "webGLDebugShadersName"; | |
| 259 break; | |
| 260 case WebGLDepthTextureName: | |
| 261 extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), conte
xtObject, isolate); | |
| 262 referenceName = "webGLDepthTextureName"; | |
| 263 break; | |
| 264 case WebGLDrawBuffersName: | |
| 265 extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contex
tObject, isolate); | |
| 266 referenceName = "webGLDrawBuffersName"; | |
| 267 break; | |
| 268 case WebGLLoseContextName: | |
| 269 extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contex
tObject, isolate); | |
| 270 referenceName = "webGLLoseContextName"; | |
| 271 break; | |
| 272 case WebGLExtensionNameCount: | |
| 273 notImplemented(); | |
| 274 return v8::Undefined(isolate); | |
| 275 } | |
| 276 ASSERT(!extensionObject.IsEmpty()); | |
| 277 V8HiddenValue::setHiddenValue(isolate, contextObject, v8AtomicString(isolate
, referenceName), extensionObject); | |
| 278 return extensionObject; | |
| 279 } | |
| 280 | |
| 281 enum ObjectType { | |
| 282 kBuffer, kRenderbuffer, kTexture, kVertexAttrib | |
| 283 }; | |
| 284 | |
| 285 static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& info,
ObjectType objectType, ExceptionState& exceptionState) | |
| 286 { | |
| 287 if (info.Length() != 2) { | |
| 288 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 289 exceptionState.throwIfNeeded(); | |
| 290 return; | |
| 291 } | |
| 292 | |
| 293 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Hold
er()); | |
| 294 unsigned target; | |
| 295 unsigned pname; | |
| 296 { | |
| 297 v8::TryCatch block; | |
| 298 V8RethrowTryCatchScope rethrow(block); | |
| 299 TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(target, toUInt32(info[0], exceptio
nState), exceptionState); | |
| 300 TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(pname, toUInt32(info[1], exception
State), exceptionState); | |
| 301 } | |
| 302 WebGLGetInfo args; | |
| 303 switch (objectType) { | |
| 304 case kBuffer: | |
| 305 args = context->getBufferParameter(target, pname); | |
| 306 break; | |
| 307 case kRenderbuffer: | |
| 308 args = context->getRenderbufferParameter(target, pname); | |
| 309 break; | |
| 310 case kTexture: | |
| 311 args = context->getTexParameter(target, pname); | |
| 312 break; | |
| 313 case kVertexAttrib: | |
| 314 // target => index | |
| 315 args = context->getVertexAttrib(target, pname); | |
| 316 break; | |
| 317 default: | |
| 318 notImplemented(); | |
| 319 break; | |
| 320 } | |
| 321 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 322 } | |
| 323 | |
| 324 static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value,
v8::Isolate* isolate) | |
| 325 { | |
| 326 return V8WebGLUniformLocation::toNativeWithTypeCheck(isolate, value); | |
| 327 } | |
| 328 | |
| 329 void V8WebGLRenderingContext::getBufferParameterMethodCustom(const v8::FunctionC
allbackInfo<v8::Value>& info) | |
| 330 { | |
| 331 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getBufferPa
rameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 332 getObjectParameter(info, kBuffer, exceptionState); | |
| 333 } | |
| 334 | |
| 335 void V8WebGLRenderingContext::getExtensionMethodCustom(const v8::FunctionCallbac
kInfo<v8::Value>& info) | |
| 336 { | |
| 337 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getExtensio
n", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 338 WebGLRenderingContext* impl = V8WebGLRenderingContext::toNative(info.Holder(
)); | |
| 339 if (info.Length() < 1) { | |
| 340 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, i
nfo.Length())); | |
| 341 exceptionState.throwIfNeeded(); | |
| 342 return; | |
| 343 } | |
| 344 TOSTRING_VOID(V8StringResource<>, name, info[0]); | |
| 345 RefPtr<WebGLExtension> extension(impl->getExtension(name)); | |
| 346 v8SetReturnValue(info, toV8Object(extension.get(), info.Holder(), info.GetIs
olate())); | |
| 347 } | |
| 348 | |
| 349 void V8WebGLRenderingContext::getFramebufferAttachmentParameterMethodCustom(cons
t v8::FunctionCallbackInfo<v8::Value>& info) | |
| 350 { | |
| 351 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getFramebuf
ferAttachmentParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate
()); | |
| 352 if (info.Length() != 3) { | |
| 353 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, i
nfo.Length())); | |
| 354 exceptionState.throwIfNeeded(); | |
| 355 return; | |
| 356 } | |
| 357 | |
| 358 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Hold
er()); | |
| 359 unsigned target; | |
| 360 unsigned attachment; | |
| 361 unsigned pname; | |
| 362 { | |
| 363 v8::TryCatch block; | |
| 364 V8RethrowTryCatchScope rethrow(block); | |
| 365 TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(target, toUInt32(info[0], exceptio
nState), exceptionState); | |
| 366 TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(attachment, toUInt32(info[1], exce
ptionState), exceptionState); | |
| 367 TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(pname, toUInt32(info[2], exception
State), exceptionState); | |
| 368 } | |
| 369 WebGLGetInfo args = context->getFramebufferAttachmentParameter(target, attac
hment, pname); | |
| 370 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 371 } | |
| 372 | |
| 373 void V8WebGLRenderingContext::getParameterMethodCustom(const v8::FunctionCallbac
kInfo<v8::Value>& info) | |
| 374 { | |
| 375 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getParamete
r", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 376 if (info.Length() != 1) { | |
| 377 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, i
nfo.Length())); | |
| 378 exceptionState.throwIfNeeded(); | |
| 379 return; | |
| 380 } | |
| 381 | |
| 382 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Hold
er()); | |
| 383 unsigned pname; | |
| 384 { | |
| 385 v8::TryCatch block; | |
| 386 V8RethrowTryCatchScope rethrow(block); | |
| 387 TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(pname, toUInt32(info[0], exception
State), exceptionState); | |
| 388 } | |
| 389 WebGLGetInfo args = context->getParameter(pname); | |
| 390 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 391 } | |
| 392 | |
| 393 void V8WebGLRenderingContext::getProgramParameterMethodCustom(const v8::Function
CallbackInfo<v8::Value>& info) | |
| 394 { | |
| 395 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getProgramP
arameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 396 if (info.Length() != 2) { | |
| 397 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 398 exceptionState.throwIfNeeded(); | |
| 399 return; | |
| 400 } | |
| 401 | |
| 402 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Hold
er()); | |
| 403 WebGLProgram* program; | |
| 404 unsigned pname; | |
| 405 { | |
| 406 v8::TryCatch block; | |
| 407 V8RethrowTryCatchScope rethrow(block); | |
| 408 if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLProgram:
:hasInstance(info[0], info.GetIsolate())) { | |
| 409 exceptionState.throwTypeError("parameter 1 is not of type 'WebGLProg
ram'."); | |
| 410 exceptionState.throwIfNeeded(); | |
| 411 return; | |
| 412 } | |
| 413 TONATIVE_VOID_INTERNAL(program, V8WebGLProgram::toNativeWithTypeCheck(in
fo.GetIsolate(), info[0])); | |
| 414 TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(pname, toUInt32(info[1], exception
State), exceptionState); | |
| 415 } | |
| 416 WebGLGetInfo args = context->getProgramParameter(program, pname); | |
| 417 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 418 } | |
| 419 | |
| 420 void V8WebGLRenderingContext::getRenderbufferParameterMethodCustom(const v8::Fun
ctionCallbackInfo<v8::Value>& info) | |
| 421 { | |
| 422 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getRenderbu
fferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 423 getObjectParameter(info, kRenderbuffer, exceptionState); | |
| 424 } | |
| 425 | |
| 426 void V8WebGLRenderingContext::getShaderParameterMethodCustom(const v8::FunctionC
allbackInfo<v8::Value>& info) | |
| 427 { | |
| 428 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getShaderPa
rameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 429 if (info.Length() != 2) { | |
| 430 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 431 exceptionState.throwIfNeeded(); | |
| 432 return; | |
| 433 } | |
| 434 | |
| 435 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Hold
er()); | |
| 436 WebGLShader* shader; | |
| 437 unsigned pname; | |
| 438 { | |
| 439 v8::TryCatch block; | |
| 440 V8RethrowTryCatchScope rethrow(block); | |
| 441 if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLShader::
hasInstance(info[0], info.GetIsolate())) { | |
| 442 exceptionState.throwTypeError("parameter 1 is not of type 'WebGLShad
er'."); | |
| 443 exceptionState.throwIfNeeded(); | |
| 444 return; | |
| 445 } | |
| 446 TONATIVE_VOID_INTERNAL(shader, V8WebGLShader::toNativeWithTypeCheck(info
.GetIsolate(), info[0])); | |
| 447 TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(pname, toUInt32(info[1], exception
State), exceptionState); | |
| 448 } | |
| 449 WebGLGetInfo args = context->getShaderParameter(shader, pname); | |
| 450 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 451 } | |
| 452 | |
| 453 void V8WebGLRenderingContext::getTexParameterMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& info) | |
| 454 { | |
| 455 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getTexParam
eter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 456 getObjectParameter(info, kTexture, exceptionState); | |
| 457 } | |
| 458 | |
| 459 void V8WebGLRenderingContext::getUniformMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& info) | |
| 460 { | |
| 461 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getUniform"
, "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 462 if (info.Length() != 2) { | |
| 463 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 464 exceptionState.throwIfNeeded(); | |
| 465 return; | |
| 466 } | |
| 467 | |
| 468 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Hold
er()); | |
| 469 WebGLProgram* program; | |
| 470 WebGLUniformLocation* location; | |
| 471 { | |
| 472 v8::TryCatch block; | |
| 473 V8RethrowTryCatchScope rethrow(block); | |
| 474 if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLProgram:
:hasInstance(info[0], info.GetIsolate())) { | |
| 475 V8ThrowException::throwTypeError(ExceptionMessages::failedToExecute(
"getUniform", "WebGLRenderingContext", "parameter 1 is not of type 'WebGLProgram
'."), info.GetIsolate()); | |
| 476 return; | |
| 477 } | |
| 478 TONATIVE_VOID_INTERNAL(program, V8WebGLProgram::toNativeWithTypeCheck(in
fo.GetIsolate(), info[0])); | |
| 479 if (info.Length() > 1 && !isUndefinedOrNull(info[1]) && !V8WebGLUniformL
ocation::hasInstance(info[1], info.GetIsolate())) { | |
| 480 V8ThrowException::throwTypeError(ExceptionMessages::failedToExecute(
"getUniform", "WebGLRenderingContext", "parameter 2 is not of type 'WebGLUniform
Location'."), info.GetIsolate()); | |
| 481 return; | |
| 482 } | |
| 483 TONATIVE_VOID_INTERNAL(location, V8WebGLUniformLocation::toNativeWithTyp
eCheck(info.GetIsolate(), info[1])); | |
| 484 } | |
| 485 WebGLGetInfo args = context->getUniform(program, location); | |
| 486 v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); | |
| 487 } | |
| 488 | |
| 489 void V8WebGLRenderingContext::getVertexAttribMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& info) | |
| 490 { | |
| 491 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getVertexAt
trib", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 492 getObjectParameter(info, kVertexAttrib, exceptionState); | |
| 493 } | |
| 494 | |
| 495 enum FunctionToCall { | |
| 496 kUniform1v, kUniform2v, kUniform3v, kUniform4v, | |
| 497 kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v | |
| 498 }; | |
| 499 | |
| 500 bool isFunctionToCallForAttribute(FunctionToCall functionToCall) | |
| 501 { | |
| 502 switch (functionToCall) { | |
| 503 case kVertexAttrib1v: | |
| 504 case kVertexAttrib2v: | |
| 505 case kVertexAttrib3v: | |
| 506 case kVertexAttrib4v: | |
| 507 return true; | |
| 508 default: | |
| 509 break; | |
| 510 } | |
| 511 return false; | |
| 512 } | |
| 513 | |
| 514 static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Val
ue>& info, FunctionToCall functionToCall, ExceptionState& exceptionState) | |
| 515 { | |
| 516 // Forms: | |
| 517 // * glUniform1fv(WebGLUniformLocation location, Array data); | |
| 518 // * glUniform1fv(WebGLUniformLocation location, Float32Array data); | |
| 519 // * glUniform2fv(WebGLUniformLocation location, Array data); | |
| 520 // * glUniform2fv(WebGLUniformLocation location, Float32Array data); | |
| 521 // * glUniform3fv(WebGLUniformLocation location, Array data); | |
| 522 // * glUniform3fv(WebGLUniformLocation location, Float32Array data); | |
| 523 // * glUniform4fv(WebGLUniformLocation location, Array data); | |
| 524 // * glUniform4fv(WebGLUniformLocation location, Float32Array data); | |
| 525 // * glVertexAttrib1fv(GLint index, Array data); | |
| 526 // * glVertexAttrib1fv(GLint index, Float32Array data); | |
| 527 // * glVertexAttrib2fv(GLint index, Array data); | |
| 528 // * glVertexAttrib2fv(GLint index, Float32Array data); | |
| 529 // * glVertexAttrib3fv(GLint index, Array data); | |
| 530 // * glVertexAttrib3fv(GLint index, Float32Array data); | |
| 531 // * glVertexAttrib4fv(GLint index, Array data); | |
| 532 // * glVertexAttrib4fv(GLint index, Float32Array data); | |
| 533 | |
| 534 if (info.Length() != 2) { | |
| 535 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 536 exceptionState.throwIfNeeded(); | |
| 537 return; | |
| 538 } | |
| 539 | |
| 540 int index = -1; | |
| 541 WebGLUniformLocation* location = 0; | |
| 542 | |
| 543 if (isFunctionToCallForAttribute(functionToCall)) { | |
| 544 index = toInt32(info[0], exceptionState); | |
| 545 if (exceptionState.throwIfNeeded()) | |
| 546 return; | |
| 547 } else { | |
| 548 const int uniformLocationArgumentIndex = 0; | |
| 549 if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgument
Index]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentInde
x], info.GetIsolate())) { | |
| 550 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncor
rectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); | |
| 551 exceptionState.throwIfNeeded(); | |
| 552 return; | |
| 553 } | |
| 554 location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], in
fo.GetIsolate()); | |
| 555 } | |
| 556 | |
| 557 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Hold
er()); | |
| 558 | |
| 559 const int indexArrayArgument = 1; | |
| 560 if (V8Float32Array::hasInstance(info[indexArrayArgument], info.GetIsolate())
) { | |
| 561 Float32Array* array = V8Float32Array::toNative(info[indexArrayArgument]-
>ToObject()); | |
| 562 ASSERT(array); | |
| 563 switch (functionToCall) { | |
| 564 case kUniform1v: context->uniform1fv(location, array); break; | |
| 565 case kUniform2v: context->uniform2fv(location, array); break; | |
| 566 case kUniform3v: context->uniform3fv(location, array); break; | |
| 567 case kUniform4v: context->uniform4fv(location, array); break; | |
| 568 case kVertexAttrib1v: context->vertexAttrib1fv(index, array); break; | |
| 569 case kVertexAttrib2v: context->vertexAttrib2fv(index, array); break; | |
| 570 case kVertexAttrib3v: context->vertexAttrib3fv(index, array); break; | |
| 571 case kVertexAttrib4v: context->vertexAttrib4fv(index, array); break; | |
| 572 default: ASSERT_NOT_REACHED(); break; | |
| 573 } | |
| 574 return; | |
| 575 } | |
| 576 | |
| 577 if (info[indexArrayArgument].IsEmpty() || !info[indexArrayArgument]->IsArray
()) { | |
| 578 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(indexArrayArgument + 1, "Array")); | |
| 579 exceptionState.throwIfNeeded(); | |
| 580 return; | |
| 581 } | |
| 582 v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[1]); | |
| 583 uint32_t len = array->Length(); | |
| 584 float* data = jsArrayToFloatArray(array, len, exceptionState); | |
| 585 if (exceptionState.throwIfNeeded()) | |
| 586 return; | |
| 587 if (!data) { | |
| 588 // FIXME: consider different / better exception type. | |
| 589 exceptionState.throwDOMException(SyntaxError, "Failed to convert array a
rgument"); | |
| 590 exceptionState.throwIfNeeded(); | |
| 591 return; | |
| 592 } | |
| 593 switch (functionToCall) { | |
| 594 case kUniform1v: context->uniform1fv(location, data, len); break; | |
| 595 case kUniform2v: context->uniform2fv(location, data, len); break; | |
| 596 case kUniform3v: context->uniform3fv(location, data, len); break; | |
| 597 case kUniform4v: context->uniform4fv(location, data, len); break; | |
| 598 case kVertexAttrib1v: context->vertexAttrib1fv(index, data, len); break; | |
| 599 case kVertexAttrib2v: context->vertexAttrib2fv(index, data, len); break; | |
| 600 case kVertexAttrib3v: context->vertexAttrib3fv(index, data, len); break; | |
| 601 case kVertexAttrib4v: context->vertexAttrib4fv(index, data, len); break; | |
| 602 default: ASSERT_NOT_REACHED(); break; | |
| 603 } | |
| 604 fastFree(data); | |
| 605 } | |
| 606 | |
| 607 static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, Func
tionToCall functionToCall, ExceptionState& exceptionState) | |
| 608 { | |
| 609 // Forms: | |
| 610 // * glUniform1iv(GLUniformLocation location, Array data); | |
| 611 // * glUniform1iv(GLUniformLocation location, Int32Array data); | |
| 612 // * glUniform2iv(GLUniformLocation location, Array data); | |
| 613 // * glUniform2iv(GLUniformLocation location, Int32Array data); | |
| 614 // * glUniform3iv(GLUniformLocation location, Array data); | |
| 615 // * glUniform3iv(GLUniformLocation location, Int32Array data); | |
| 616 // * glUniform4iv(GLUniformLocation location, Array data); | |
| 617 // * glUniform4iv(GLUniformLocation location, Int32Array data); | |
| 618 | |
| 619 if (info.Length() != 2) { | |
| 620 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, i
nfo.Length())); | |
| 621 exceptionState.throwIfNeeded(); | |
| 622 return; | |
| 623 } | |
| 624 | |
| 625 const int uniformLocationArgumentIndex = 0; | |
| 626 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Hold
er()); | |
| 627 if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentInde
x]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex],
info.GetIsolate())) { | |
| 628 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); | |
| 629 exceptionState.throwIfNeeded(); | |
| 630 return; | |
| 631 } | |
| 632 WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocation
ArgumentIndex], info.GetIsolate()); | |
| 633 | |
| 634 const int indexArrayArgumentIndex = 1; | |
| 635 if (V8Int32Array::hasInstance(info[indexArrayArgumentIndex], info.GetIsolate
())) { | |
| 636 Int32Array* array = V8Int32Array::toNative(info[indexArrayArgumentIndex]
->ToObject()); | |
| 637 ASSERT(array); | |
| 638 switch (functionToCall) { | |
| 639 case kUniform1v: context->uniform1iv(location, array); break; | |
| 640 case kUniform2v: context->uniform2iv(location, array); break; | |
| 641 case kUniform3v: context->uniform3iv(location, array); break; | |
| 642 case kUniform4v: context->uniform4iv(location, array); break; | |
| 643 default: ASSERT_NOT_REACHED(); break; | |
| 644 } | |
| 645 return; | |
| 646 } | |
| 647 | |
| 648 if (info[indexArrayArgumentIndex].IsEmpty() || !info[indexArrayArgumentIndex
]->IsArray()) { | |
| 649 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(indexArrayArgumentIndex + 1, "Array")); | |
| 650 exceptionState.throwIfNeeded(); | |
| 651 return; | |
| 652 } | |
| 653 v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[indexArrayArgu
mentIndex]); | |
| 654 uint32_t len = array->Length(); | |
| 655 int* data = jsArrayToIntArray(array, len, exceptionState); | |
| 656 if (exceptionState.throwIfNeeded()) | |
| 657 return; | |
| 658 if (!data) { | |
| 659 // FIXME: consider different / better exception type. | |
| 660 exceptionState.throwDOMException(SyntaxError, "Failed to convert array a
rgument"); | |
| 661 exceptionState.throwIfNeeded(); | |
| 662 return; | |
| 663 } | |
| 664 switch (functionToCall) { | |
| 665 case kUniform1v: context->uniform1iv(location, data, len); break; | |
| 666 case kUniform2v: context->uniform2iv(location, data, len); break; | |
| 667 case kUniform3v: context->uniform3iv(location, data, len); break; | |
| 668 case kUniform4v: context->uniform4iv(location, data, len); break; | |
| 669 default: ASSERT_NOT_REACHED(); break; | |
| 670 } | |
| 671 fastFree(data); | |
| 672 } | |
| 673 | |
| 674 void V8WebGLRenderingContext::uniform1fvMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& info) | |
| 675 { | |
| 676 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1fv"
, "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 677 vertexAttribAndUniformHelperf(info, kUniform1v, exceptionState); | |
| 678 } | |
| 679 | |
| 680 void V8WebGLRenderingContext::uniform1ivMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& info) | |
| 681 { | |
| 682 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1iv"
, "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 683 uniformHelperi(info, kUniform1v, exceptionState); | |
| 684 } | |
| 685 | |
| 686 void V8WebGLRenderingContext::uniform2fvMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& info) | |
| 687 { | |
| 688 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2fv"
, "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 689 vertexAttribAndUniformHelperf(info, kUniform2v, exceptionState); | |
| 690 } | |
| 691 | |
| 692 void V8WebGLRenderingContext::uniform2ivMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& info) | |
| 693 { | |
| 694 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2iv"
, "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 695 uniformHelperi(info, kUniform2v, exceptionState); | |
| 696 } | |
| 697 | |
| 698 void V8WebGLRenderingContext::uniform3fvMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& info) | |
| 699 { | |
| 700 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3fv"
, "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 701 vertexAttribAndUniformHelperf(info, kUniform3v, exceptionState); | |
| 702 } | |
| 703 | |
| 704 void V8WebGLRenderingContext::uniform3ivMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& info) | |
| 705 { | |
| 706 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3iv"
, "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 707 uniformHelperi(info, kUniform3v, exceptionState); | |
| 708 } | |
| 709 | |
| 710 void V8WebGLRenderingContext::uniform4fvMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& info) | |
| 711 { | |
| 712 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4fv"
, "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 713 vertexAttribAndUniformHelperf(info, kUniform4v, exceptionState); | |
| 714 } | |
| 715 | |
| 716 void V8WebGLRenderingContext::uniform4ivMethodCustom(const v8::FunctionCallbackI
nfo<v8::Value>& info) | |
| 717 { | |
| 718 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4iv"
, "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 719 uniformHelperi(info, kUniform4v, exceptionState); | |
| 720 } | |
| 721 | |
| 722 static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info,
int matrixSize, ExceptionState& exceptionState) | |
| 723 { | |
| 724 // Forms: | |
| 725 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data); | |
| 726 // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
| 727 // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data); | |
| 728 // * glUniformMatrix3fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
| 729 // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data); | |
| 730 // * glUniformMatrix4fv(GLint location, GLboolean transpose, Float32Array da
ta); | |
| 731 // | |
| 732 // FIXME: need to change to accept Float32Array as well. | |
| 733 if (info.Length() != 3) { | |
| 734 exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, i
nfo.Length())); | |
| 735 exceptionState.throwIfNeeded(); | |
| 736 return; | |
| 737 } | |
| 738 | |
| 739 WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(info.Hold
er()); | |
| 740 | |
| 741 const int uniformLocationArgumentIndex = 0; | |
| 742 if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentInde
x]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex],
info.GetIsolate())) { | |
| 743 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); | |
| 744 exceptionState.throwIfNeeded(); | |
| 745 return; | |
| 746 } | |
| 747 WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocation
ArgumentIndex], info.GetIsolate()); | |
| 748 | |
| 749 bool transpose = info[1]->BooleanValue(); | |
| 750 const int arrayArgumentIndex = 2; | |
| 751 if (V8Float32Array::hasInstance(info[arrayArgumentIndex], info.GetIsolate())
) { | |
| 752 Float32Array* array = V8Float32Array::toNative(info[arrayArgumentIndex]-
>ToObject()); | |
| 753 ASSERT(array); | |
| 754 switch (matrixSize) { | |
| 755 case 2: context->uniformMatrix2fv(location, transpose, array); break; | |
| 756 case 3: context->uniformMatrix3fv(location, transpose, array); break; | |
| 757 case 4: context->uniformMatrix4fv(location, transpose, array); break; | |
| 758 default: ASSERT_NOT_REACHED(); break; | |
| 759 } | |
| 760 return; | |
| 761 } | |
| 762 | |
| 763 if (info[arrayArgumentIndex].IsEmpty() || !info[arrayArgumentIndex]->IsArray
()) { | |
| 764 exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrect
Type(arrayArgumentIndex + 1, "Array")); | |
| 765 exceptionState.throwIfNeeded(); | |
| 766 return; | |
| 767 } | |
| 768 v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[2]); | |
| 769 uint32_t len = array->Length(); | |
| 770 float* data = jsArrayToFloatArray(array, len, exceptionState); | |
| 771 if (exceptionState.throwIfNeeded()) | |
| 772 return; | |
| 773 if (!data) { | |
| 774 // FIXME: consider different / better exception type. | |
| 775 exceptionState.throwDOMException(SyntaxError, "failed to convert Array v
alue"); | |
| 776 exceptionState.throwIfNeeded(); | |
| 777 return; | |
| 778 } | |
| 779 switch (matrixSize) { | |
| 780 case 2: context->uniformMatrix2fv(location, transpose, data, len); break; | |
| 781 case 3: context->uniformMatrix3fv(location, transpose, data, len); break; | |
| 782 case 4: context->uniformMatrix4fv(location, transpose, data, len); break; | |
| 783 default: ASSERT_NOT_REACHED(); break; | |
| 784 } | |
| 785 fastFree(data); | |
| 786 } | |
| 787 | |
| 788 void V8WebGLRenderingContext::uniformMatrix2fvMethodCustom(const v8::FunctionCal
lbackInfo<v8::Value>& info) | |
| 789 { | |
| 790 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatr
ix2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 791 uniformMatrixHelper(info, 2, exceptionState); | |
| 792 } | |
| 793 | |
| 794 void V8WebGLRenderingContext::uniformMatrix3fvMethodCustom(const v8::FunctionCal
lbackInfo<v8::Value>& info) | |
| 795 { | |
| 796 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatr
ix3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 797 uniformMatrixHelper(info, 3, exceptionState); | |
| 798 } | |
| 799 | |
| 800 void V8WebGLRenderingContext::uniformMatrix4fvMethodCustom(const v8::FunctionCal
lbackInfo<v8::Value>& info) | |
| 801 { | |
| 802 ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatr
ix4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 803 uniformMatrixHelper(info, 4, exceptionState); | |
| 804 } | |
| 805 | |
| 806 void V8WebGLRenderingContext::vertexAttrib1fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& info) | |
| 807 { | |
| 808 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b1fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 809 vertexAttribAndUniformHelperf(info, kVertexAttrib1v, exceptionState); | |
| 810 } | |
| 811 | |
| 812 void V8WebGLRenderingContext::vertexAttrib2fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& info) | |
| 813 { | |
| 814 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 815 vertexAttribAndUniformHelperf(info, kVertexAttrib2v, exceptionState); | |
| 816 } | |
| 817 | |
| 818 void V8WebGLRenderingContext::vertexAttrib3fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& info) | |
| 819 { | |
| 820 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 821 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); | |
| 822 } | |
| 823 | |
| 824 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& info) | |
| 825 { | |
| 826 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri
b4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); | |
| 827 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); | |
| 828 } | |
| 829 | |
| 830 } // namespace blink | |
| OLD | NEW |