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Side by Side Diff: sky/engine/bindings/core/v8/custom/V8HTMLCanvasElementCustom.cpp

Issue 922053002: Remove unused V8 integration code in Sky (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (C) 2007-2009 Google Inc. All rights reserved.
3 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * * Redistributions in binary form must reproduce the above
12 * copyright notice, this list of conditions and the following disclaimer
13 * in the documentation and/or other materials provided with the
14 * distribution.
15 * * Neither the name of Google Inc. nor the names of its
16 * contributors may be used to endorse or promote products derived from
17 * this software without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 */
31
32 #include "sky/engine/config.h"
33 #include "bindings/core/v8/V8HTMLCanvasElement.h"
34
35 #include "bindings/core/v8/V8CanvasRenderingContext2D.h"
36 #include "bindings/core/v8/V8Node.h"
37 #include "bindings/core/v8/V8WebGLRenderingContext.h"
38 #include "sky/engine/bindings/core/v8/ExceptionState.h"
39 #include "sky/engine/bindings/core/v8/V8Binding.h"
40 #include "sky/engine/core/html/HTMLCanvasElement.h"
41 #include "sky/engine/core/html/canvas/Canvas2DContextAttributes.h"
42 #include "sky/engine/core/html/canvas/CanvasRenderingContext.h"
43 #include "sky/engine/core/html/canvas/WebGLContextAttributes.h"
44 #include "sky/engine/wtf/MathExtras.h"
45 #include "sky/engine/wtf/text/WTFString.h"
46
47 namespace blink {
48
49 void V8HTMLCanvasElement::getContextMethodCustom(const v8::FunctionCallbackInfo< v8::Value>& info)
50 {
51 v8::Handle<v8::Object> holder = info.Holder();
52 v8::Isolate* isolate = info.GetIsolate();
53 HTMLCanvasElement* impl = V8HTMLCanvasElement::toNative(holder);
54 TOSTRING_VOID(V8StringResource<>, contextIdResource, info[0]);
55 String contextId = contextIdResource;
56 RefPtr<CanvasContextAttributes> attributes = nullptr;
57 if (contextId == "webgl" || contextId == "experimental-webgl") {
58 RefPtr<WebGLContextAttributes> webGLAttributes = WebGLContextAttributes: :create();
59 if (info.Length() > 1 && info[1]->IsObject()) {
60 v8::Handle<v8::Object> jsAttributes = info[1]->ToObject();
61 v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
62 if (jsAttributes->Has(alpha) && !isUndefinedOrNull(jsAttributes->Get (alpha)))
63 webGLAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue ());
64 v8::Handle<v8::String> depth = v8AtomicString(isolate, "depth");
65 if (jsAttributes->Has(depth) && !isUndefinedOrNull(jsAttributes->Get (depth)))
66 webGLAttributes->setDepth(jsAttributes->Get(depth)->BooleanValue ());
67 v8::Handle<v8::String> stencil = v8AtomicString(isolate, "stencil");
68 if (jsAttributes->Has(stencil) && !isUndefinedOrNull(jsAttributes->G et(stencil)))
69 webGLAttributes->setStencil(jsAttributes->Get(stencil)->BooleanV alue());
70 v8::Handle<v8::String> antialias = v8AtomicString(isolate, "antialia s");
71 if (jsAttributes->Has(antialias) && !isUndefinedOrNull(jsAttributes- >Get(antialias)))
72 webGLAttributes->setAntialias(jsAttributes->Get(antialias)->Bool eanValue());
73 v8::Handle<v8::String> premultipliedAlpha = v8AtomicString(isolate, "premultipliedAlpha");
74 if (jsAttributes->Has(premultipliedAlpha) && !isUndefinedOrNull(jsAt tributes->Get(premultipliedAlpha)))
75 webGLAttributes->setPremultipliedAlpha(jsAttributes->Get(premult ipliedAlpha)->BooleanValue());
76 v8::Handle<v8::String> preserveDrawingBuffer = v8AtomicString(isolat e, "preserveDrawingBuffer");
77 if (jsAttributes->Has(preserveDrawingBuffer) && !isUndefinedOrNull(j sAttributes->Get(preserveDrawingBuffer)))
78 webGLAttributes->setPreserveDrawingBuffer(jsAttributes->Get(pres erveDrawingBuffer)->BooleanValue());
79 v8::Handle<v8::String> failIfMajorPerformanceCaveat = v8AtomicString (isolate, "failIfMajorPerformanceCaveat");
80 if (jsAttributes->Has(failIfMajorPerformanceCaveat) && !isUndefinedO rNull(jsAttributes->Get(failIfMajorPerformanceCaveat)))
81 webGLAttributes->setFailIfMajorPerformanceCaveat(jsAttributes->G et(failIfMajorPerformanceCaveat)->BooleanValue());
82 }
83 attributes = webGLAttributes;
84 } else {
85 RefPtr<Canvas2DContextAttributes> canvas2DAttributes = Canvas2DContextAt tributes::create();
86 attributes = canvas2DAttributes;
87 }
88 CanvasRenderingContext* result = impl->getContext(contextId, attributes.get( ));
89 if (!result) {
90 v8SetReturnValueNull(info);
91 return;
92 }
93 if (result->is2d()) {
94 v8::Handle<v8::Value> v8Result = toV8(toCanvasRenderingContext2D(result) , info.Holder(), info.GetIsolate());
95 v8SetReturnValue(info, v8Result);
96 return;
97 }
98 if (result->is3d()) {
99 v8::Handle<v8::Value> v8Result = toV8(toWebGLRenderingContext(result), i nfo.Holder(), info.GetIsolate());
100 v8SetReturnValue(info, v8Result);
101 return;
102 }
103 ASSERT_NOT_REACHED();
104 v8SetReturnValueNull(info);
105 }
106
107 void V8HTMLCanvasElement::toDataURLMethodCustom(const v8::FunctionCallbackInfo<v 8::Value>& info)
108 {
109 v8::Handle<v8::Object> holder = info.Holder();
110 HTMLCanvasElement* canvas = V8HTMLCanvasElement::toNative(holder);
111 ExceptionState exceptionState(ExceptionState::ExecutionContext, "toDataURL", "HTMLCanvasElement", info.Holder(), info.GetIsolate());
112
113 TOSTRING_VOID(V8StringResource<>, type, info[0]);
114 double quality;
115 double* qualityPtr = 0;
116 if (info.Length() > 1 && info[1]->IsNumber()) {
117 quality = info[1]->NumberValue();
118 qualityPtr = &quality;
119 }
120
121 String result = canvas->toDataURL(type, qualityPtr, exceptionState);
122 exceptionState.throwIfNeeded();
123 v8SetReturnValueStringOrUndefined(info, result, info.GetIsolate());
124 }
125
126 } // namespace blink
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