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Side by Side Diff: sky/engine/bindings/core/v8/custom/V8CustomEventCustom.cpp

Issue 922053002: Remove unused V8 integration code in Sky (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "sky/engine/config.h"
32 #include "bindings/core/v8/V8CustomEvent.h"
33
34 #include "bindings/core/v8/V8Event.h"
35 #include "gen/sky/platform/RuntimeEnabledFeatures.h"
36 #include "sky/engine/bindings/core/v8/Dictionary.h"
37 #include "sky/engine/bindings/core/v8/SerializedScriptValue.h"
38 #include "sky/engine/bindings/core/v8/V8Binding.h"
39 #include "sky/engine/bindings/core/v8/V8DOMWrapper.h"
40 #include "sky/engine/bindings/core/v8/V8HiddenValue.h"
41
42 namespace blink {
43
44 static v8::Handle<v8::Value> cacheState(v8::Handle<v8::Object> customEvent, v8:: Handle<v8::Value> detail, v8::Isolate* isolate)
45 {
46 V8HiddenValue::setHiddenValue(isolate, customEvent, V8HiddenValue::detail(is olate), detail);
47 return detail;
48 }
49
50
51 void V8CustomEvent::detailAttributeGetterCustom(const v8::PropertyCallbackInfo<v 8::Value>& info)
52 {
53 CustomEvent* event = V8CustomEvent::toNative(info.Holder());
54
55 v8::Handle<v8::Value> result = V8HiddenValue::getHiddenValue(info.GetIsolate (), info.Holder(), V8HiddenValue::detail(info.GetIsolate()));
56
57 if (!result.IsEmpty()) {
58 v8SetReturnValue(info, result);
59 return;
60 }
61
62 if (!event->serializedDetail()) {
63 // If we're in an isolated world and the event was created in the main w orld,
64 // we need to find the 'detail' property on the main world wrapper and c lone it.
65 v8::Local<v8::Value> mainWorldDetail = V8HiddenValue::getHiddenValueFrom MainWorldWrapper(info.GetIsolate(), event, V8HiddenValue::detail(info.GetIsolate ()));
66 if (!mainWorldDetail.IsEmpty())
67 event->setSerializedDetail(SerializedScriptValue::createAndSwallowEx ceptions(mainWorldDetail, info.GetIsolate()));
68 }
69
70 if (event->serializedDetail()) {
71 result = event->serializedDetail()->deserialize();
72 v8SetReturnValue(info, cacheState(info.Holder(), result, info.GetIsolate ()));
73 return;
74 }
75
76 v8SetReturnValue(info, cacheState(info.Holder(), v8::Null(info.GetIsolate()) , info.GetIsolate()));
77 }
78
79 void V8CustomEvent::initCustomEventMethodCustom(const v8::FunctionCallbackInfo<v 8::Value>& info)
80 {
81 CustomEvent* event = V8CustomEvent::toNative(info.Holder());
82 ASSERT(!event->serializedDetail());
83
84 TOSTRING_VOID(V8StringResource<>, typeArg, info[0]);
85 TONATIVE_VOID(bool, canBubbleArg, info[1]->BooleanValue());
86 TONATIVE_VOID(bool, cancelableArg, info[2]->BooleanValue());
87 v8::Handle<v8::Value> detailsArg = info[3];
88
89 event->initEvent(typeArg, canBubbleArg, cancelableArg);
90
91 if (!detailsArg.IsEmpty()) {
92 V8HiddenValue::setHiddenValue(info.GetIsolate(), info.Holder(), V8Hidden Value::detail(info.GetIsolate()), detailsArg);
93 }
94 }
95
96 } // namespace blink
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