Index: content/common/gpu/media/dxva_video_decode_accelerator.h |
diff --git a/content/common/gpu/media/dxva_video_decode_accelerator.h b/content/common/gpu/media/dxva_video_decode_accelerator.h |
index 6aa21c9593ec429cac4a0dd5dee594d57c9476a1..e98f613de84717646ff610d9796ac2878b40002e 100644 |
--- a/content/common/gpu/media/dxva_video_decode_accelerator.h |
+++ b/content/common/gpu/media/dxva_video_decode_accelerator.h |
@@ -5,6 +5,7 @@ |
#ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
#define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
+#include <d3d11.h> |
#include <d3d9.h> |
// Work around bug in this header by disabling the relevant warning for it. |
// https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h-in-win8-sdk-triggers-c4201-with-w4 |
@@ -30,6 +31,14 @@ |
interface IMFSample; |
interface IDirect3DSurface9; |
+namespace gfx { |
+class GLContext; |
+} |
+ |
+typedef HRESULT (WINAPI* CreateDXGIDeviceManager)( |
+ UINT* reset_token, |
+ IMFDXGIDeviceManager** device_manager); |
+ |
namespace content { |
// Class to provide a DXVA 2.0 based accelerator using the Microsoft Media |
@@ -49,7 +58,8 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
// Does not take ownership of |client| which must outlive |*this|. |
explicit DXVAVideoDecodeAccelerator( |
- const base::Callback<bool(void)>& make_context_current); |
+ const base::Callback<bool(void)>& make_context_current, |
+ gfx::GLContext* gl_context); |
~DXVAVideoDecodeAccelerator() override; |
// media::VideoDecodeAccelerator implementation. |
@@ -74,6 +84,11 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
// passed to the IMFTransform interface implemented by the decoder. |
bool CreateD3DDevManager(); |
+ // Creates and initializes an instance of the DX11 device and the |
+ // corresponding device manager. The device manager instance is eventually |
+ // passed to the IMFTransform interface implemented by the decoder. |
+ bool CreateDX11DevManager(); |
+ |
// Creates, initializes and sets the media codec types for the decoder. |
bool InitDecoder(media::VideoCodecProfile profile); |
@@ -195,6 +210,15 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
int picture_buffer_id, |
int input_buffer_id); |
+ // Copies the source texture |src_texture| to the destination |dest_texture|. |
+ // The copying is done on the decoder thread. The |video_frame| parameter |
+ // is the sample containing the frame to be copied. |
+ void CopyTexture(ID3D11Texture2D* src_texture, |
+ ID3D11Texture2D* dest_texture, |
+ IMFSample* video_frame, |
+ int picture_buffer_id, |
+ int input_buffer_id); |
+ |
// Flushes the decoder device to ensure that the decoded surface is copied |
// to the target surface. |iterations| helps to maintain an upper limit on |
// the number of times we try to complete the flush operation. |
@@ -204,15 +228,33 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
int picture_buffer_id, |
int input_buffer_id); |
+ // Initializes the DX11 Video format converter media types. |
+ // Returns true on success. |
+ bool InitializeDX11VideoFormatConverterMediaType(int width, int height); |
+ |
+ // Returns the output video frame dimensions (width, height). |
+ // |sample| :- This is the output sample containing the video frame. |
+ // |width| :- The width is returned here. |
+ // |height| :- The height is returned here. |
+ // Returns true on success. |
+ bool GetVideoFrameDimensions(IMFSample* sample, int* width, int* height); |
+ |
// To expose client callbacks from VideoDecodeAccelerator. |
media::VideoDecodeAccelerator::Client* client_; |
base::win::ScopedComPtr<IMFTransform> decoder_; |
+ base::win::ScopedComPtr<IMFTransform> video_format_converter_mft_; |
base::win::ScopedComPtr<IDirect3D9Ex> d3d9_; |
- base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; |
+ base::win::ScopedComPtr<IDirect3DDevice9Ex> d3d9_device_ex_; |
base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_; |
base::win::ScopedComPtr<IDirect3DQuery9> query_; |
+ |
+ base::win::ScopedComPtr<ID3D11DeviceContext> d3d11_device_context_; |
+ base::win::ScopedComPtr<ID3D11Device > d3d11_device_; |
+ base::win::ScopedComPtr<IMFDXGIDeviceManager> d3d11_device_manager_; |
+ base::win::ScopedComPtr<ID3D11Query> d3d11_query_; |
+ |
// Ideally the reset token would be a stack variable which is used while |
// creating the device manager. However it seems that the device manager |
// holds onto the token and attempts to access it if the underlying device |
@@ -220,6 +262,11 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
// TODO(ananta): This needs to be verified. |
uint32 dev_manager_reset_token_; |
+ // Reset token for the DX11 device manager. |
+ uint32 dx11_dev_manager_reset_token_; |
+ |
+ uint32 dx11_dev_manager_reset_token_format_conversion_; |
+ |
// The EGL config to use for decoded frames. |
EGLConfig egl_config_; |
@@ -305,6 +352,20 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
// Set to true if we are in the context of a Flush operation. Used to prevent |
// multiple flush done notifications being sent out. |
bool pending_flush_; |
+ |
+ // Defaults to false. Indicates if we should use D3D or DX11 interfaces for |
+ // H/W decoding. |
+ bool use_dx11_; |
+ |
+ // Set to true if the DX11 video format converter input media types need to |
+ // be initialized. Defaults to true. |
+ bool dx11_video_format_converter_media_type_needs_init_; |
+ |
+ // The GLContext to be used by the decoder. |
+ scoped_refptr<gfx::GLContext> gl_context_; |
+ |
+ // Function pointer for the MFCreateDXGIDeviceManager API. |
+ static CreateDXGIDeviceManager create_dxgi_device_manager_; |
}; |
} // namespace content |