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Issue 922003002: Support H.264 video decoding on Windows 8+ using DX11 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix build error Created 5 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/media/dxva_video_decode_accelerator.h" 5 #include "content/common/gpu/media/dxva_video_decode_accelerator.h"
6 6
7 #if !defined(OS_WIN) 7 #if !defined(OS_WIN)
8 #error This file should only be built on Windows. 8 #error This file should only be built on Windows.
9 #endif // !defined(OS_WIN) 9 #endif // !defined(OS_WIN)
10 10
11 #include <ks.h> 11 #include <ks.h>
12 #include <codecapi.h> 12 #include <codecapi.h>
13 #include <dxgi1_2.h>
13 #include <mfapi.h> 14 #include <mfapi.h>
14 #include <mferror.h> 15 #include <mferror.h>
15 #include <wmcodecdsp.h> 16 #include <wmcodecdsp.h>
16 17
17 #include "base/base_paths_win.h" 18 #include "base/base_paths_win.h"
18 #include "base/bind.h" 19 #include "base/bind.h"
19 #include "base/callback.h" 20 #include "base/callback.h"
20 #include "base/command_line.h" 21 #include "base/command_line.h"
21 #include "base/file_version_info.h" 22 #include "base/file_version_info.h"
22 #include "base/files/file_path.h" 23 #include "base/files/file_path.h"
23 #include "base/logging.h" 24 #include "base/logging.h"
24 #include "base/memory/scoped_ptr.h" 25 #include "base/memory/scoped_ptr.h"
25 #include "base/memory/shared_memory.h" 26 #include "base/memory/shared_memory.h"
26 #include "base/message_loop/message_loop.h" 27 #include "base/message_loop/message_loop.h"
27 #include "base/path_service.h" 28 #include "base/path_service.h"
28 #include "base/trace_event/trace_event.h" 29 #include "base/trace_event/trace_event.h"
29 #include "base/win/windows_version.h" 30 #include "base/win/windows_version.h"
30 #include "media/video/video_decode_accelerator.h" 31 #include "media/video/video_decode_accelerator.h"
31 #include "ui/gl/gl_bindings.h" 32 #include "ui/gl/gl_bindings.h"
33 #include "ui/gl/gl_context.h"
32 #include "ui/gl/gl_surface_egl.h" 34 #include "ui/gl/gl_surface_egl.h"
33 #include "ui/gl/gl_switches.h" 35 #include "ui/gl/gl_switches.h"
34 36
35 namespace { 37 namespace {
36 38
37 // Path is appended on to the PROGRAM_FILES base path. 39 // Path is appended on to the PROGRAM_FILES base path.
38 const wchar_t kVPXDecoderDLLPath[] = L"Intel\\Media SDK\\"; 40 const wchar_t kVPXDecoderDLLPath[] = L"Intel\\Media SDK\\";
39 41
40 const wchar_t kVP8DecoderDLLName[] = 42 const wchar_t kVP8DecoderDLLName[] =
41 #if defined(ARCH_CPU_X86) 43 #if defined(ARCH_CPU_X86)
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
76 { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } 78 { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 }
77 }; 79 };
78 80
79 const CLSID MEDIASUBTYPE_VP90 = { 81 const CLSID MEDIASUBTYPE_VP90 = {
80 0x30395056, 82 0x30395056,
81 0x0000, 83 0x0000,
82 0x0010, 84 0x0010,
83 { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } 85 { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 }
84 }; 86 };
85 87
88 // The CLSID of the video processor media foundation transform which we use for
89 // texture color conversion in DX11.
90 DEFINE_GUID(CLSID_VideoProcessorMFT,
91 0x88753b26, 0x5b24, 0x49bd, 0xb2, 0xe7, 0xc, 0x44, 0x5c, 0x78,
92 0xc9, 0x82);
93
94 // MF_XVP_PLAYBACK_MODE
95 // Data type: UINT32 (treat as BOOL)
96 // If this attribute is TRUE, the video processor will run in playback mode
97 // where it allows callers to allocate output samples and allows last frame
98 // regeneration (repaint).
99 DEFINE_GUID(MF_XVP_PLAYBACK_MODE, 0x3c5d293f, 0xad67, 0x4e29, 0xaf, 0x12,
100 0xcf, 0x3e, 0x23, 0x8a, 0xcc, 0xe9);
86 } 101 }
87 102
88 namespace content { 103 namespace content {
89 104
105 CreateDXGIDeviceManager DXVAVideoDecodeAccelerator::create_dxgi_device_manager_
106 = NULL;
107
90 #define RETURN_ON_FAILURE(result, log, ret) \ 108 #define RETURN_ON_FAILURE(result, log, ret) \
91 do { \ 109 do { \
92 if (!(result)) { \ 110 if (!(result)) { \
93 DLOG(ERROR) << log; \ 111 DLOG(ERROR) << log; \
94 return ret; \ 112 return ret; \
95 } \ 113 } \
96 } while (0) 114 } while (0)
97 115
98 #define RETURN_ON_HR_FAILURE(result, log, ret) \ 116 #define RETURN_ON_HR_FAILURE(result, log, ret) \
99 RETURN_ON_FAILURE(SUCCEEDED(result), \ 117 RETURN_ON_FAILURE(SUCCEEDED(result), \
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
151 } else { 169 } else {
152 hr = MFCreateAlignedMemoryBuffer(buffer_length, 170 hr = MFCreateAlignedMemoryBuffer(buffer_length,
153 align - 1, 171 align - 1,
154 buffer.Receive()); 172 buffer.Receive());
155 } 173 }
156 RETURN_ON_HR_FAILURE(hr, "Failed to create memory buffer for sample", NULL); 174 RETURN_ON_HR_FAILURE(hr, "Failed to create memory buffer for sample", NULL);
157 175
158 hr = sample->AddBuffer(buffer.get()); 176 hr = sample->AddBuffer(buffer.get());
159 RETURN_ON_HR_FAILURE(hr, "Failed to add buffer to sample", NULL); 177 RETURN_ON_HR_FAILURE(hr, "Failed to add buffer to sample", NULL);
160 178
179 buffer->SetCurrentLength(0);
161 return sample.Detach(); 180 return sample.Detach();
162 } 181 }
163 182
164 // Creates a Media Foundation sample with one buffer containing a copy of the 183 // Creates a Media Foundation sample with one buffer containing a copy of the
165 // given Annex B stream data. 184 // given Annex B stream data.
166 // If duration and sample time are not known, provide 0. 185 // If duration and sample time are not known, provide 0.
167 // |min_size| specifies the minimum size of the buffer (might be required by 186 // |min_size| specifies the minimum size of the buffer (might be required by
168 // the decoder for input). If no alignment is required, provide 0. 187 // the decoder for input). If no alignment is required, provide 0.
169 static IMFSample* CreateInputSample(const uint8* stream, int size, 188 static IMFSample* CreateInputSample(const uint8* stream, int size,
170 int min_size, int alignment) { 189 int min_size, int alignment) {
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
222 EGLConfig egl_config); 241 EGLConfig egl_config);
223 ~DXVAPictureBuffer(); 242 ~DXVAPictureBuffer();
224 243
225 void ReusePictureBuffer(); 244 void ReusePictureBuffer();
226 // Copies the output sample data to the picture buffer provided by the 245 // Copies the output sample data to the picture buffer provided by the
227 // client. 246 // client.
228 // The dest_surface parameter contains the decoded bits. 247 // The dest_surface parameter contains the decoded bits.
229 bool CopyOutputSampleDataToPictureBuffer( 248 bool CopyOutputSampleDataToPictureBuffer(
230 DXVAVideoDecodeAccelerator* decoder, 249 DXVAVideoDecodeAccelerator* decoder,
231 IDirect3DSurface9* dest_surface, 250 IDirect3DSurface9* dest_surface,
251 ID3D11Texture2D* dx11_texture,
232 int input_buffer_id); 252 int input_buffer_id);
233 253
234 bool available() const { 254 bool available() const {
235 return available_; 255 return available_;
236 } 256 }
237 257
238 void set_available(bool available) { 258 void set_available(bool available) {
239 available_ = available; 259 available_ = available;
240 } 260 }
241 261
(...skipping 10 matching lines...) Expand all
252 void CopySurfaceComplete(IDirect3DSurface9* src_surface, 272 void CopySurfaceComplete(IDirect3DSurface9* src_surface,
253 IDirect3DSurface9* dest_surface); 273 IDirect3DSurface9* dest_surface);
254 274
255 private: 275 private:
256 explicit DXVAPictureBuffer(const media::PictureBuffer& buffer); 276 explicit DXVAPictureBuffer(const media::PictureBuffer& buffer);
257 277
258 bool available_; 278 bool available_;
259 media::PictureBuffer picture_buffer_; 279 media::PictureBuffer picture_buffer_;
260 EGLSurface decoding_surface_; 280 EGLSurface decoding_surface_;
261 base::win::ScopedComPtr<IDirect3DTexture9> decoding_texture_; 281 base::win::ScopedComPtr<IDirect3DTexture9> decoding_texture_;
282 base::win::ScopedComPtr<ID3D11Texture2D> dx11_decoding_texture_;
262 283
263 // The following |IDirect3DSurface9| interface pointers are used to hold 284 // The following |IDirect3DSurface9| interface pointers are used to hold
264 // references on the surfaces during the course of a StretchRect operation 285 // references on the surfaces during the course of a StretchRect operation
265 // to copy the source surface to the target. The references are released 286 // to copy the source surface to the target. The references are released
266 // when the StretchRect operation i.e. the copy completes. 287 // when the StretchRect operation i.e. the copy completes.
267 base::win::ScopedComPtr<IDirect3DSurface9> decoder_surface_; 288 base::win::ScopedComPtr<IDirect3DSurface9> decoder_surface_;
268 base::win::ScopedComPtr<IDirect3DSurface9> target_surface_; 289 base::win::ScopedComPtr<IDirect3DSurface9> target_surface_;
269 290
291 // This ID3D11Texture2D interface pointer is used to hold a reference to the
292 // decoder texture during the course of a copy operation. This reference is
293 // released when the copy completes.
294 base::win::ScopedComPtr<ID3D11Texture2D> decoder_dx11_texture_;
295
270 // Set to true if RGB is supported by the texture. 296 // Set to true if RGB is supported by the texture.
271 // Defaults to true. 297 // Defaults to true.
272 bool use_rgb_; 298 bool use_rgb_;
273 299
274 DISALLOW_COPY_AND_ASSIGN(DXVAPictureBuffer); 300 DISALLOW_COPY_AND_ASSIGN(DXVAPictureBuffer);
275 }; 301 };
276 302
277 // static 303 // static
278 linked_ptr<DXVAVideoDecodeAccelerator::DXVAPictureBuffer> 304 linked_ptr<DXVAVideoDecodeAccelerator::DXVAPictureBuffer>
279 DXVAVideoDecodeAccelerator::DXVAPictureBuffer::Create( 305 DXVAVideoDecodeAccelerator::DXVAPictureBuffer::Create(
(...skipping 28 matching lines...) Expand all
308 EGLBoolean ret = eglQuerySurfacePointerANGLE( 334 EGLBoolean ret = eglQuerySurfacePointerANGLE(
309 egl_display, 335 egl_display,
310 picture_buffer->decoding_surface_, 336 picture_buffer->decoding_surface_,
311 EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, 337 EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
312 &share_handle); 338 &share_handle);
313 339
314 RETURN_ON_FAILURE(share_handle && ret == EGL_TRUE, 340 RETURN_ON_FAILURE(share_handle && ret == EGL_TRUE,
315 "Failed to query ANGLE surface pointer", 341 "Failed to query ANGLE surface pointer",
316 linked_ptr<DXVAPictureBuffer>(NULL)); 342 linked_ptr<DXVAPictureBuffer>(NULL));
317 343
318 // TODO(dshwang): after moving to D3D11, use RGBA surface. crbug.com/438691 344 HRESULT hr = E_FAIL;
319 HRESULT hr = decoder.device_->CreateTexture( 345 if (decoder.d3d11_device_) {
320 buffer.size().width(), 346 base::win::ScopedComPtr<ID3D11Resource> resource;
321 buffer.size().height(), 347 hr = decoder.d3d11_device_->OpenSharedResource(
322 1, 348 share_handle,
323 D3DUSAGE_RENDERTARGET, 349 __uuidof(ID3D11Resource),
324 use_rgb ? D3DFMT_X8R8G8B8 : D3DFMT_A8R8G8B8, 350 reinterpret_cast<void**>(resource.Receive()));
325 D3DPOOL_DEFAULT, 351 RETURN_ON_HR_FAILURE(hr, "Failed to open shared resource",
326 picture_buffer->decoding_texture_.Receive(), 352 linked_ptr<DXVAPictureBuffer>(NULL));
327 &share_handle); 353 hr = picture_buffer->dx11_decoding_texture_.QueryFrom(resource.get());
328 354 } else {
355 hr = decoder.d3d9_device_ex_->CreateTexture(
356 buffer.size().width(),
357 buffer.size().height(),
358 1,
359 D3DUSAGE_RENDERTARGET,
360 use_rgb ? D3DFMT_X8R8G8B8 : D3DFMT_A8R8G8B8,
361 D3DPOOL_DEFAULT,
362 picture_buffer->decoding_texture_.Receive(),
363 &share_handle);
364 }
329 RETURN_ON_HR_FAILURE(hr, "Failed to create texture", 365 RETURN_ON_HR_FAILURE(hr, "Failed to create texture",
330 linked_ptr<DXVAPictureBuffer>(NULL)); 366 linked_ptr<DXVAPictureBuffer>(NULL));
331 picture_buffer->use_rgb_ = !!use_rgb; 367 picture_buffer->use_rgb_ = !!use_rgb;
332 return picture_buffer; 368 return picture_buffer;
333 } 369 }
334 370
335 DXVAVideoDecodeAccelerator::DXVAPictureBuffer::DXVAPictureBuffer( 371 DXVAVideoDecodeAccelerator::DXVAPictureBuffer::DXVAPictureBuffer(
336 const media::PictureBuffer& buffer) 372 const media::PictureBuffer& buffer)
337 : available_(true), 373 : available_(true),
338 picture_buffer_(buffer), 374 picture_buffer_(buffer),
(...skipping 19 matching lines...) Expand all
358 394
359 void DXVAVideoDecodeAccelerator::DXVAPictureBuffer::ReusePictureBuffer() { 395 void DXVAVideoDecodeAccelerator::DXVAPictureBuffer::ReusePictureBuffer() {
360 DCHECK(decoding_surface_); 396 DCHECK(decoding_surface_);
361 EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); 397 EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay();
362 eglReleaseTexImage( 398 eglReleaseTexImage(
363 egl_display, 399 egl_display,
364 decoding_surface_, 400 decoding_surface_,
365 EGL_BACK_BUFFER); 401 EGL_BACK_BUFFER);
366 decoder_surface_.Release(); 402 decoder_surface_.Release();
367 target_surface_.Release(); 403 target_surface_.Release();
404 decoder_dx11_texture_.Release();
368 set_available(true); 405 set_available(true);
369 } 406 }
370 407
371 bool DXVAVideoDecodeAccelerator::DXVAPictureBuffer:: 408 bool DXVAVideoDecodeAccelerator::DXVAPictureBuffer::
372 CopyOutputSampleDataToPictureBuffer( 409 CopyOutputSampleDataToPictureBuffer(
373 DXVAVideoDecodeAccelerator* decoder, 410 DXVAVideoDecodeAccelerator* decoder,
374 IDirect3DSurface9* dest_surface, 411 IDirect3DSurface9* dest_surface,
412 ID3D11Texture2D* dx11_texture,
375 int input_buffer_id) { 413 int input_buffer_id) {
376 DCHECK(dest_surface); 414 DCHECK(dest_surface || dx11_texture);
377 415 if (dx11_texture) {
416 // Grab a reference on the decoder texture. This reference will be released
417 // when we receive a notification that the copy was completed or when the
418 // DXVAPictureBuffer instance is destroyed.
419 decoder_dx11_texture_ = dx11_texture;
420 decoder->CopyTexture(dx11_texture, dx11_decoding_texture_.get(), NULL,
421 id(), input_buffer_id);
422 return true;
423 }
378 D3DSURFACE_DESC surface_desc; 424 D3DSURFACE_DESC surface_desc;
379 HRESULT hr = dest_surface->GetDesc(&surface_desc); 425 HRESULT hr = dest_surface->GetDesc(&surface_desc);
380 RETURN_ON_HR_FAILURE(hr, "Failed to get surface description", false); 426 RETURN_ON_HR_FAILURE(hr, "Failed to get surface description", false);
381 427
382 D3DSURFACE_DESC texture_desc; 428 D3DSURFACE_DESC texture_desc;
383 decoding_texture_->GetLevelDesc(0, &texture_desc); 429 decoding_texture_->GetLevelDesc(0, &texture_desc);
384 430
385 if (texture_desc.Width != surface_desc.Width || 431 if (texture_desc.Width != surface_desc.Width ||
386 texture_desc.Height != surface_desc.Height) { 432 texture_desc.Height != surface_desc.Height) {
387 NOTREACHED() << "Decode surface of different dimension than texture"; 433 NOTREACHED() << "Decode surface of different dimension than texture";
(...skipping 29 matching lines...) Expand all
417 IDirect3DSurface9* dest_surface) { 463 IDirect3DSurface9* dest_surface) {
418 DCHECK(!available()); 464 DCHECK(!available());
419 465
420 GLint current_texture = 0; 466 GLint current_texture = 0;
421 glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture); 467 glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
422 468
423 glBindTexture(GL_TEXTURE_2D, picture_buffer_.texture_id()); 469 glBindTexture(GL_TEXTURE_2D, picture_buffer_.texture_id());
424 470
425 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 471 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
426 472
427 DCHECK_EQ(src_surface, decoder_surface_.get()); 473 if (src_surface && dest_surface) {
428 DCHECK_EQ(dest_surface, target_surface_.get()); 474 DCHECK_EQ(src_surface, decoder_surface_.get());
429 475 DCHECK_EQ(dest_surface, target_surface_.get());
430 decoder_surface_.Release(); 476 decoder_surface_.Release();
431 target_surface_.Release(); 477 target_surface_.Release();
478 } else {
479 DCHECK(decoder_dx11_texture_.get());
480 decoder_dx11_texture_.Release();
481 }
432 482
433 EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); 483 EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay();
434 eglBindTexImage( 484 eglBindTexImage(
435 egl_display, 485 egl_display,
436 decoding_surface_, 486 decoding_surface_,
437 EGL_BACK_BUFFER); 487 EGL_BACK_BUFFER);
438 488
439 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 489 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
440 glBindTexture(GL_TEXTURE_2D, current_texture); 490 glBindTexture(GL_TEXTURE_2D, current_texture);
441 } 491 }
442 492
443 DXVAVideoDecodeAccelerator::PendingSampleInfo::PendingSampleInfo( 493 DXVAVideoDecodeAccelerator::PendingSampleInfo::PendingSampleInfo(
444 int32 buffer_id, IMFSample* sample) 494 int32 buffer_id, IMFSample* sample)
445 : input_buffer_id(buffer_id), 495 : input_buffer_id(buffer_id),
446 picture_buffer_id(-1) { 496 picture_buffer_id(-1) {
447 output_sample.Attach(sample); 497 output_sample.Attach(sample);
448 } 498 }
449 499
450 DXVAVideoDecodeAccelerator::PendingSampleInfo::~PendingSampleInfo() {} 500 DXVAVideoDecodeAccelerator::PendingSampleInfo::~PendingSampleInfo() {}
451 501
452 // static
453 bool DXVAVideoDecodeAccelerator::CreateD3DDevManager() {
454 TRACE_EVENT0("gpu", "DXVAVideoDecodeAccelerator_CreateD3DDevManager");
455
456 HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, d3d9_.Receive());
457 RETURN_ON_HR_FAILURE(hr, "Direct3DCreate9Ex failed", false);
458
459 D3DPRESENT_PARAMETERS present_params = {0};
460 present_params.BackBufferWidth = 1;
461 present_params.BackBufferHeight = 1;
462 present_params.BackBufferFormat = D3DFMT_UNKNOWN;
463 present_params.BackBufferCount = 1;
464 present_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
465 present_params.hDeviceWindow = ::GetShellWindow();
466 present_params.Windowed = TRUE;
467 present_params.Flags = D3DPRESENTFLAG_VIDEO;
468 present_params.FullScreen_RefreshRateInHz = 0;
469 present_params.PresentationInterval = 0;
470
471 hr = d3d9_->CreateDeviceEx(D3DADAPTER_DEFAULT,
472 D3DDEVTYPE_HAL,
473 ::GetShellWindow(),
474 D3DCREATE_FPU_PRESERVE |
475 D3DCREATE_SOFTWARE_VERTEXPROCESSING |
476 D3DCREATE_DISABLE_PSGP_THREADING |
477 D3DCREATE_MULTITHREADED,
478 &present_params,
479 NULL,
480 device_.Receive());
481 RETURN_ON_HR_FAILURE(hr, "Failed to create D3D device", false);
482
483 hr = DXVA2CreateDirect3DDeviceManager9(&dev_manager_reset_token_,
484 device_manager_.Receive());
485 RETURN_ON_HR_FAILURE(hr, "DXVA2CreateDirect3DDeviceManager9 failed", false);
486
487 hr = device_manager_->ResetDevice(device_.get(), dev_manager_reset_token_);
488 RETURN_ON_HR_FAILURE(hr, "Failed to reset device", false);
489
490 hr = device_->CreateQuery(D3DQUERYTYPE_EVENT, query_.Receive());
491 RETURN_ON_HR_FAILURE(hr, "Failed to create D3D device query", false);
492 // Ensure query_ API works (to avoid an infinite loop later in
493 // CopyOutputSampleDataToPictureBuffer).
494 hr = query_->Issue(D3DISSUE_END);
495 RETURN_ON_HR_FAILURE(hr, "Failed to issue END test query", false);
496 return true;
497 }
498
499 DXVAVideoDecodeAccelerator::DXVAVideoDecodeAccelerator( 502 DXVAVideoDecodeAccelerator::DXVAVideoDecodeAccelerator(
500 const base::Callback<bool(void)>& make_context_current) 503 const base::Callback<bool(void)>& make_context_current,
504 gfx::GLContext* gl_context)
501 : client_(NULL), 505 : client_(NULL),
502 dev_manager_reset_token_(0), 506 dev_manager_reset_token_(0),
507 dx11_dev_manager_reset_token_(0),
503 egl_config_(NULL), 508 egl_config_(NULL),
504 state_(kUninitialized), 509 state_(kUninitialized),
505 pictures_requested_(false), 510 pictures_requested_(false),
506 inputs_before_decode_(0), 511 inputs_before_decode_(0),
507 sent_drain_message_(false), 512 sent_drain_message_(false),
508 make_context_current_(make_context_current), 513 make_context_current_(make_context_current),
509 codec_(media::kUnknownVideoCodec), 514 codec_(media::kUnknownVideoCodec),
510 decoder_thread_("DXVAVideoDecoderThread"), 515 decoder_thread_("DXVAVideoDecoderThread"),
511 weak_this_factory_(this), 516 weak_this_factory_(this),
512 weak_ptr_(weak_this_factory_.GetWeakPtr()), 517 weak_ptr_(weak_this_factory_.GetWeakPtr()),
513 pending_flush_(false) { 518 pending_flush_(false),
519 use_dx11_(false),
520 dx11_video_format_converter_media_type_needs_init_(true),
521 gl_context_(gl_context) {
514 memset(&input_stream_info_, 0, sizeof(input_stream_info_)); 522 memset(&input_stream_info_, 0, sizeof(input_stream_info_));
515 memset(&output_stream_info_, 0, sizeof(output_stream_info_)); 523 memset(&output_stream_info_, 0, sizeof(output_stream_info_));
516 } 524 }
517 525
518 DXVAVideoDecodeAccelerator::~DXVAVideoDecodeAccelerator() { 526 DXVAVideoDecodeAccelerator::~DXVAVideoDecodeAccelerator() {
519 client_ = NULL; 527 client_ = NULL;
520 } 528 }
521 529
522 bool DXVAVideoDecodeAccelerator::Initialize(media::VideoCodecProfile profile, 530 bool DXVAVideoDecodeAccelerator::Initialize(media::VideoCodecProfile profile,
523 Client* client) { 531 Client* client) {
524 client_ = client; 532 client_ = client;
525 533
526 main_thread_task_runner_ = base::MessageLoop::current()->task_runner(); 534 main_thread_task_runner_ = base::MessageLoop::current()->task_runner();
527 535
528 // Not all versions of Windows 7 and later include Media Foundation DLLs.
529 // Instead of crashing while delay loading the DLL when calling MFStartup()
530 // below, probe whether we can successfully load the DLL now.
531 //
532 // See http://crbug.com/339678 for details.
533 HMODULE mfplat_dll = ::LoadLibrary(L"MFPlat.dll");
534 RETURN_ON_FAILURE(mfplat_dll, "MFPlat.dll is required for decoding", false);
535
536 if (profile != media::H264PROFILE_BASELINE && 536 if (profile != media::H264PROFILE_BASELINE &&
537 profile != media::H264PROFILE_MAIN && 537 profile != media::H264PROFILE_MAIN &&
538 profile != media::H264PROFILE_HIGH && 538 profile != media::H264PROFILE_HIGH &&
539 profile != media::VP8PROFILE_ANY && 539 profile != media::VP8PROFILE_ANY &&
540 profile != media::VP9PROFILE_ANY) { 540 profile != media::VP9PROFILE_ANY) {
541 RETURN_AND_NOTIFY_ON_FAILURE(false, 541 RETURN_AND_NOTIFY_ON_FAILURE(false,
542 "Unsupported h.264, vp8, or vp9 profile", PLATFORM_FAILURE, false); 542 "Unsupported h.264, vp8, or vp9 profile", PLATFORM_FAILURE, false);
543 } 543 }
544 544
545 // Not all versions of Windows 7 and later include Media Foundation DLLs.
546 // Instead of crashing while delay loading the DLL when calling MFStartup()
547 // below, probe whether we can successfully load the DLL now.
548 // See http://crbug.com/339678 for details.
549 HMODULE dxgi_manager_dll = NULL;
550 if ((dxgi_manager_dll = ::GetModuleHandle(L"MFPlat.dll")) == NULL) {
551 HMODULE mfplat_dll = ::LoadLibrary(L"MFPlat.dll");
552 RETURN_ON_FAILURE(mfplat_dll, "MFPlat.dll is required for decoding",
553 false);
554 // On Windows 8+ mfplat.dll provides the MFCreateDXGIDeviceManager API.
555 // On Windows 7 mshtmlmedia.dll provides it.
556 dxgi_manager_dll = mfplat_dll;
557 }
558
559 // TODO(ananta)
560 // The code below works, as in we can create the DX11 device manager for
561 // Windows 7. However the IMFTransform we use for texture conversion and
562 // copy does not exist on Windows 7. Look into an alternate approach
563 // and enable the code below.
564 #if defined ENABLE_DX11_FOR_WIN7
565 if ((base::win::GetVersion() == base::win::VERSION_WIN7) &&
566 ((dxgi_manager_dll = ::GetModuleHandle(L"mshtmlmedia.dll")) == NULL)) {
567 HMODULE mshtml_media_dll = ::LoadLibrary(L"mshtmlmedia.dll");
568 if (mshtml_media_dll)
569 dxgi_manager_dll = mshtml_media_dll;
570 }
571 #endif
572 // If we don't find the MFCreateDXGIDeviceManager API we fallback to D3D9
573 // decoding.
574 if (dxgi_manager_dll && !create_dxgi_device_manager_) {
575 create_dxgi_device_manager_ = reinterpret_cast<CreateDXGIDeviceManager>(
576 ::GetProcAddress(dxgi_manager_dll, "MFCreateDXGIDeviceManager"));
577 }
578
545 RETURN_AND_NOTIFY_ON_FAILURE( 579 RETURN_AND_NOTIFY_ON_FAILURE(
546 gfx::g_driver_egl.ext.b_EGL_ANGLE_surface_d3d_texture_2d_share_handle, 580 gfx::g_driver_egl.ext.b_EGL_ANGLE_surface_d3d_texture_2d_share_handle,
547 "EGL_ANGLE_surface_d3d_texture_2d_share_handle unavailable", 581 "EGL_ANGLE_surface_d3d_texture_2d_share_handle unavailable",
548 PLATFORM_FAILURE, 582 PLATFORM_FAILURE,
549 false); 583 false);
550 584
551 State state = GetState(); 585 State state = GetState();
552 RETURN_AND_NOTIFY_ON_FAILURE((state == kUninitialized), 586 RETURN_AND_NOTIFY_ON_FAILURE((state == kUninitialized),
553 "Initialize: invalid state: " << state, ILLEGAL_STATE, false); 587 "Initialize: invalid state: " << state, ILLEGAL_STATE, false);
554 588
555 HRESULT hr = MFStartup(MF_VERSION, MFSTARTUP_FULL); 589 HRESULT hr = MFStartup(MF_VERSION, MFSTARTUP_FULL);
556 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "MFStartup failed.", PLATFORM_FAILURE, 590 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "MFStartup failed.", PLATFORM_FAILURE,
557 false); 591 false);
558 592
559 RETURN_AND_NOTIFY_ON_FAILURE(CreateD3DDevManager(),
560 "Failed to initialize D3D device and manager",
561 PLATFORM_FAILURE,
562 false);
563
564 RETURN_AND_NOTIFY_ON_FAILURE(InitDecoder(profile), 593 RETURN_AND_NOTIFY_ON_FAILURE(InitDecoder(profile),
565 "Failed to initialize decoder", PLATFORM_FAILURE, false); 594 "Failed to initialize decoder", PLATFORM_FAILURE, false);
566 595
567 RETURN_AND_NOTIFY_ON_FAILURE(GetStreamsInfoAndBufferReqs(), 596 RETURN_AND_NOTIFY_ON_FAILURE(GetStreamsInfoAndBufferReqs(),
568 "Failed to get input/output stream info.", PLATFORM_FAILURE, false); 597 "Failed to get input/output stream info.", PLATFORM_FAILURE, false);
569 598
570 RETURN_AND_NOTIFY_ON_FAILURE( 599 RETURN_AND_NOTIFY_ON_FAILURE(
571 SendMFTMessage(MFT_MESSAGE_NOTIFY_BEGIN_STREAMING, 0), 600 SendMFTMessage(MFT_MESSAGE_NOTIFY_BEGIN_STREAMING, 0),
572 "Send MFT_MESSAGE_NOTIFY_BEGIN_STREAMING notification failed", 601 "Send MFT_MESSAGE_NOTIFY_BEGIN_STREAMING notification failed",
573 PLATFORM_FAILURE, false); 602 PLATFORM_FAILURE, false);
574 603
575 RETURN_AND_NOTIFY_ON_FAILURE( 604 RETURN_AND_NOTIFY_ON_FAILURE(
576 SendMFTMessage(MFT_MESSAGE_NOTIFY_START_OF_STREAM, 0), 605 SendMFTMessage(MFT_MESSAGE_NOTIFY_START_OF_STREAM, 0),
577 "Send MFT_MESSAGE_NOTIFY_START_OF_STREAM notification failed", 606 "Send MFT_MESSAGE_NOTIFY_START_OF_STREAM notification failed",
578 PLATFORM_FAILURE, false); 607 PLATFORM_FAILURE, false);
579 608
580 SetState(kNormal); 609 SetState(kNormal);
581 610
582 StartDecoderThread(); 611 StartDecoderThread();
583 return true; 612 return true;
584 } 613 }
585 614
615 bool DXVAVideoDecodeAccelerator::CreateD3DDevManager() {
616 TRACE_EVENT0("gpu", "DXVAVideoDecodeAccelerator_CreateD3DDevManager");
617
618 HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, d3d9_.Receive());
619 RETURN_ON_HR_FAILURE(hr, "Direct3DCreate9Ex failed", false);
620
621 D3DPRESENT_PARAMETERS present_params = {0};
622 present_params.BackBufferWidth = 1;
623 present_params.BackBufferHeight = 1;
624 present_params.BackBufferFormat = D3DFMT_UNKNOWN;
625 present_params.BackBufferCount = 1;
626 present_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
627 present_params.hDeviceWindow = ::GetShellWindow();
628 present_params.Windowed = TRUE;
629 present_params.Flags = D3DPRESENTFLAG_VIDEO;
630 present_params.FullScreen_RefreshRateInHz = 0;
631 present_params.PresentationInterval = 0;
632
633 hr = d3d9_->CreateDeviceEx(D3DADAPTER_DEFAULT,
634 D3DDEVTYPE_HAL,
635 ::GetShellWindow(),
636 D3DCREATE_FPU_PRESERVE |
637 D3DCREATE_SOFTWARE_VERTEXPROCESSING |
638 D3DCREATE_DISABLE_PSGP_THREADING |
639 D3DCREATE_MULTITHREADED,
640 &present_params,
641 NULL,
642 d3d9_device_ex_.Receive());
643 RETURN_ON_HR_FAILURE(hr, "Failed to create D3D device", false);
644
645 hr = DXVA2CreateDirect3DDeviceManager9(&dev_manager_reset_token_,
646 device_manager_.Receive());
647 RETURN_ON_HR_FAILURE(hr, "DXVA2CreateDirect3DDeviceManager9 failed", false);
648
649 hr = device_manager_->ResetDevice(d3d9_device_ex_.get(),
650 dev_manager_reset_token_);
651 RETURN_ON_HR_FAILURE(hr, "Failed to reset device", false);
652
653 hr = d3d9_device_ex_->CreateQuery(D3DQUERYTYPE_EVENT, query_.Receive());
654 RETURN_ON_HR_FAILURE(hr, "Failed to create D3D device query", false);
655 // Ensure query_ API works (to avoid an infinite loop later in
656 // CopyOutputSampleDataToPictureBuffer).
657 hr = query_->Issue(D3DISSUE_END);
658 RETURN_ON_HR_FAILURE(hr, "Failed to issue END test query", false);
659 return true;
660 }
661
662 bool DXVAVideoDecodeAccelerator::CreateDX11DevManager() {
663 HRESULT hr = create_dxgi_device_manager_(&dx11_dev_manager_reset_token_,
664 d3d11_device_manager_.Receive());
665 RETURN_ON_HR_FAILURE(hr, "MFCreateDXGIDeviceManager failed", false);
666
667 // This array defines the set of DirectX hardware feature levels we support.
668 // The ordering MUST be preserved. All applications are assumed to support
669 // 9.1 unless otherwise stated by the application, which is not our case.
670 D3D_FEATURE_LEVEL feature_levels[] = {
671 D3D_FEATURE_LEVEL_11_1,
672 D3D_FEATURE_LEVEL_11_0,
673 D3D_FEATURE_LEVEL_10_1,
674 D3D_FEATURE_LEVEL_10_0,
675 D3D_FEATURE_LEVEL_9_3,
676 D3D_FEATURE_LEVEL_9_2,
677 D3D_FEATURE_LEVEL_9_1 };
678
679 D3D_FEATURE_LEVEL feature_level_out = D3D_FEATURE_LEVEL_11_0;
680 hr = D3D11CreateDevice(NULL,
681 D3D_DRIVER_TYPE_HARDWARE,
682 NULL,
683 D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
684 feature_levels,
685 arraysize(feature_levels),
686 D3D11_SDK_VERSION,
687 d3d11_device_.Receive(),
688 &feature_level_out,
689 d3d11_device_context_.Receive());
690 RETURN_ON_HR_FAILURE(hr, "Failed to create DX11 device", false);
691
692 hr = d3d11_device_manager_->ResetDevice(d3d11_device_.get(),
693 dx11_dev_manager_reset_token_);
694 RETURN_ON_HR_FAILURE(hr, "Failed to reset device", false);
695
696 hr = ::CoCreateInstance(
697 CLSID_VideoProcessorMFT,
698 NULL,
699 CLSCTX_INPROC_SERVER,
700 IID_IMFTransform,
701 reinterpret_cast<void**>(video_format_converter_mft_.Receive()));
702 if (FAILED(hr)) {
703 // TODO(ananta)
DaleCurtis 2015/02/26 22:32:22 Do you want to alias GetLastError() on the stack a
ananta 2015/02/26 23:32:57 Yes. Done.
704 // Remove this CHECK when the change to use DX11 for H/W decoding
705 // stablizes.
706 CHECK(false);
707 }
708 RETURN_ON_HR_FAILURE(hr, "Failed to create video format converter", false);
709 return true;
710 }
711
586 void DXVAVideoDecodeAccelerator::Decode( 712 void DXVAVideoDecodeAccelerator::Decode(
587 const media::BitstreamBuffer& bitstream_buffer) { 713 const media::BitstreamBuffer& bitstream_buffer) {
588 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); 714 DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
589 715
590 State state = GetState(); 716 State state = GetState();
591 RETURN_AND_NOTIFY_ON_FAILURE((state == kNormal || state == kStopped || 717 RETURN_AND_NOTIFY_ON_FAILURE((state == kNormal || state == kStopped ||
592 state == kFlushing), 718 state == kFlushing),
593 "Invalid state: " << state, ILLEGAL_STATE,); 719 "Invalid state: " << state, ILLEGAL_STATE,);
594 720
595 base::win::ScopedComPtr<IMFSample> sample; 721 base::win::ScopedComPtr<IMFSample> sample;
(...skipping 29 matching lines...) Expand all
625 ++buffer_index) { 751 ++buffer_index) {
626 linked_ptr<DXVAPictureBuffer> picture_buffer = 752 linked_ptr<DXVAPictureBuffer> picture_buffer =
627 DXVAPictureBuffer::Create(*this, buffers[buffer_index], egl_config_); 753 DXVAPictureBuffer::Create(*this, buffers[buffer_index], egl_config_);
628 RETURN_AND_NOTIFY_ON_FAILURE(picture_buffer.get(), 754 RETURN_AND_NOTIFY_ON_FAILURE(picture_buffer.get(),
629 "Failed to allocate picture buffer", PLATFORM_FAILURE,); 755 "Failed to allocate picture buffer", PLATFORM_FAILURE,);
630 756
631 bool inserted = output_picture_buffers_.insert(std::make_pair( 757 bool inserted = output_picture_buffers_.insert(std::make_pair(
632 buffers[buffer_index].id(), picture_buffer)).second; 758 buffers[buffer_index].id(), picture_buffer)).second;
633 DCHECK(inserted); 759 DCHECK(inserted);
634 } 760 }
761
635 ProcessPendingSamples(); 762 ProcessPendingSamples();
636 if (pending_flush_) { 763 if (pending_flush_) {
637 decoder_thread_task_runner_->PostTask( 764 decoder_thread_task_runner_->PostTask(
638 FROM_HERE, 765 FROM_HERE,
639 base::Bind(&DXVAVideoDecodeAccelerator::FlushInternal, 766 base::Bind(&DXVAVideoDecodeAccelerator::FlushInternal,
640 base::Unretained(this))); 767 base::Unretained(this)));
641 } 768 }
642 } 769 }
643 770
644 void DXVAVideoDecodeAccelerator::ReusePictureBuffer( 771 void DXVAVideoDecodeAccelerator::ReusePictureBuffer(
(...skipping 188 matching lines...) Expand 10 before | Expand all | Expand 10 after
833 RETURN_ON_HR_FAILURE(hr, "DllGetClassObject for decoder failed", false); 960 RETURN_ON_HR_FAILURE(hr, "DllGetClassObject for decoder failed", false);
834 961
835 hr = factory->CreateInstance(NULL, 962 hr = factory->CreateInstance(NULL,
836 __uuidof(IMFTransform), 963 __uuidof(IMFTransform),
837 reinterpret_cast<void**>(decoder_.Receive())); 964 reinterpret_cast<void**>(decoder_.Receive()));
838 RETURN_ON_HR_FAILURE(hr, "Failed to create decoder instance", false); 965 RETURN_ON_HR_FAILURE(hr, "Failed to create decoder instance", false);
839 966
840 RETURN_ON_FAILURE(CheckDecoderDxvaSupport(), 967 RETURN_ON_FAILURE(CheckDecoderDxvaSupport(),
841 "Failed to check decoder DXVA support", false); 968 "Failed to check decoder DXVA support", false);
842 969
970 ULONG_PTR device_manager_to_use = NULL;
971 if (use_dx11_) {
972 CHECK(create_dxgi_device_manager_);
973 RETURN_AND_NOTIFY_ON_FAILURE(CreateDX11DevManager(),
974 "Failed to initialize DX11 device and manager",
975 PLATFORM_FAILURE,
976 false);
977 device_manager_to_use = reinterpret_cast<ULONG_PTR>(
978 d3d11_device_manager_.get());
979 } else {
980 RETURN_AND_NOTIFY_ON_FAILURE(CreateD3DDevManager(),
981 "Failed to initialize D3D device and manager",
982 PLATFORM_FAILURE,
983 false);
984 device_manager_to_use = reinterpret_cast<ULONG_PTR>(device_manager_.get());
985 }
986
843 hr = decoder_->ProcessMessage( 987 hr = decoder_->ProcessMessage(
844 MFT_MESSAGE_SET_D3D_MANAGER, 988 MFT_MESSAGE_SET_D3D_MANAGER,
845 reinterpret_cast<ULONG_PTR>(device_manager_.get())); 989 device_manager_to_use);
846 RETURN_ON_HR_FAILURE(hr, "Failed to pass D3D manager to decoder", false); 990 if (use_dx11_) {
991 RETURN_ON_HR_FAILURE(hr, "Failed to pass DX11 manager to decoder", false);
992 } else {
993 RETURN_ON_HR_FAILURE(hr, "Failed to pass D3D manager to decoder", false);
994 }
847 995
848 EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay(); 996 EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay();
849 997
850 EGLint config_attribs[] = { 998 EGLint config_attribs[] = {
851 EGL_BUFFER_SIZE, 32, 999 EGL_BUFFER_SIZE, 32,
852 EGL_RED_SIZE, 8, 1000 EGL_RED_SIZE, 8,
853 EGL_GREEN_SIZE, 8, 1001 EGL_GREEN_SIZE, 8,
854 EGL_BLUE_SIZE, 8, 1002 EGL_BLUE_SIZE, 8,
855 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 1003 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
856 EGL_ALPHA_SIZE, 0, 1004 EGL_ALPHA_SIZE, 0,
(...skipping 26 matching lines...) Expand all
883 hr = attributes->SetUINT32(CODECAPI_AVDecVideoAcceleration_H264, TRUE); 1031 hr = attributes->SetUINT32(CODECAPI_AVDecVideoAcceleration_H264, TRUE);
884 RETURN_ON_HR_FAILURE(hr, "Failed to enable DXVA H/W decoding", false); 1032 RETURN_ON_HR_FAILURE(hr, "Failed to enable DXVA H/W decoding", false);
885 } 1033 }
886 1034
887 hr = attributes->SetUINT32(CODECAPI_AVLowLatencyMode, TRUE); 1035 hr = attributes->SetUINT32(CODECAPI_AVLowLatencyMode, TRUE);
888 if (SUCCEEDED(hr)) { 1036 if (SUCCEEDED(hr)) {
889 DVLOG(1) << "Successfully set Low latency mode on decoder."; 1037 DVLOG(1) << "Successfully set Low latency mode on decoder.";
890 } else { 1038 } else {
891 DVLOG(1) << "Failed to set Low latency mode on decoder. Error: " << hr; 1039 DVLOG(1) << "Failed to set Low latency mode on decoder. Error: " << hr;
892 } 1040 }
1041
1042 // The decoder should use DX11 iff
1043 // 1. The underlying H/W decoder supports it.
1044 // 2. We have a pointer to the MFCreateDXGIDeviceManager function needed for
1045 // this. This should always be true for Windows 8+.
1046 // 3. ANGLE is using DX11.
1047 DCHECK(gl_context_);
1048 if (create_dxgi_device_manager_ &&
1049 (gl_context_->GetGLRenderer().find("Direct3D11") !=
1050 std::string::npos)) {
1051 UINT32 dx11_aware = 0;
1052 hr = attributes->GetUINT32(MF_SA_D3D11_AWARE, &dx11_aware);
DaleCurtis 2015/02/26 22:32:22 Remove hr= if you're not going to use it?
ananta 2015/02/26 23:32:57 Done.
1053 use_dx11_ = !!dx11_aware;
1054 }
893 return true; 1055 return true;
894 } 1056 }
895 1057
896 bool DXVAVideoDecodeAccelerator::SetDecoderMediaTypes() { 1058 bool DXVAVideoDecodeAccelerator::SetDecoderMediaTypes() {
897 RETURN_ON_FAILURE(SetDecoderInputMediaType(), 1059 RETURN_ON_FAILURE(SetDecoderInputMediaType(),
898 "Failed to set decoder input media type", false); 1060 "Failed to set decoder input media type", false);
899 return SetDecoderOutputMediaType(MFVideoFormat_NV12); 1061 return SetDecoderOutputMediaType(MFVideoFormat_NV12);
900 } 1062 }
901 1063
902 bool DXVAVideoDecodeAccelerator::SetDecoderInputMediaType() { 1064 bool DXVAVideoDecodeAccelerator::SetDecoderInputMediaType() {
(...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after
1047 1209
1048 inputs_before_decode_ = 0; 1210 inputs_before_decode_ = 0;
1049 1211
1050 RETURN_AND_NOTIFY_ON_FAILURE(ProcessOutputSample(output_data_buffer.pSample), 1212 RETURN_AND_NOTIFY_ON_FAILURE(ProcessOutputSample(output_data_buffer.pSample),
1051 "Failed to process output sample.", PLATFORM_FAILURE,); 1213 "Failed to process output sample.", PLATFORM_FAILURE,);
1052 } 1214 }
1053 1215
1054 bool DXVAVideoDecodeAccelerator::ProcessOutputSample(IMFSample* sample) { 1216 bool DXVAVideoDecodeAccelerator::ProcessOutputSample(IMFSample* sample) {
1055 RETURN_ON_FAILURE(sample, "Decode succeeded with NULL output sample", false); 1217 RETURN_ON_FAILURE(sample, "Decode succeeded with NULL output sample", false);
1056 1218
1057 base::win::ScopedComPtr<IMFMediaBuffer> output_buffer;
1058 HRESULT hr = sample->GetBufferByIndex(0, output_buffer.Receive());
1059 RETURN_ON_HR_FAILURE(hr, "Failed to get buffer from output sample", false);
1060
1061 base::win::ScopedComPtr<IDirect3DSurface9> surface;
1062 hr = MFGetService(output_buffer.get(), MR_BUFFER_SERVICE,
1063 IID_PPV_ARGS(surface.Receive()));
1064 RETURN_ON_HR_FAILURE(hr, "Failed to get D3D surface from output sample",
1065 false);
1066
1067 LONGLONG input_buffer_id = 0; 1219 LONGLONG input_buffer_id = 0;
1068 RETURN_ON_HR_FAILURE(sample->GetSampleTime(&input_buffer_id), 1220 RETURN_ON_HR_FAILURE(sample->GetSampleTime(&input_buffer_id),
1069 "Failed to get input buffer id associated with sample", 1221 "Failed to get input buffer id associated with sample",
1070 false); 1222 false);
1071 1223
1072 { 1224 {
1073 base::AutoLock lock(decoder_lock_); 1225 base::AutoLock lock(decoder_lock_);
1074 DCHECK(pending_output_samples_.empty()); 1226 DCHECK(pending_output_samples_.empty());
1075 pending_output_samples_.push_back( 1227 pending_output_samples_.push_back(
1076 PendingSampleInfo(input_buffer_id, sample)); 1228 PendingSampleInfo(input_buffer_id, sample));
1077 } 1229 }
1078 1230
1079 if (pictures_requested_) { 1231 if (pictures_requested_) {
1080 DVLOG(1) << "Waiting for picture slots from the client."; 1232 DVLOG(1) << "Waiting for picture slots from the client.";
1081 main_thread_task_runner_->PostTask( 1233 main_thread_task_runner_->PostTask(
1082 FROM_HERE, 1234 FROM_HERE,
1083 base::Bind(&DXVAVideoDecodeAccelerator::ProcessPendingSamples, 1235 base::Bind(&DXVAVideoDecodeAccelerator::ProcessPendingSamples,
1084 weak_this_factory_.GetWeakPtr())); 1236 weak_this_factory_.GetWeakPtr()));
1085 return true; 1237 return true;
1086 } 1238 }
1087 1239
1088 // We only read the surface description, which contains its width/height when 1240 int width = 0;
1089 // we need the picture buffers from the client. Once we have those, then they 1241 int height = 0;
1090 // are reused. 1242 if (!GetVideoFrameDimensions(sample, &width, &height)) {
1091 D3DSURFACE_DESC surface_desc; 1243 RETURN_ON_FAILURE(false, "Failed to get D3D surface from output sample",
1092 hr = surface->GetDesc(&surface_desc); 1244 false);
1093 RETURN_ON_HR_FAILURE(hr, "Failed to get surface description", false); 1245 }
1094 1246
1095 // Go ahead and request picture buffers. 1247 // Go ahead and request picture buffers.
1096 main_thread_task_runner_->PostTask( 1248 main_thread_task_runner_->PostTask(
1097 FROM_HERE, 1249 FROM_HERE,
1098 base::Bind(&DXVAVideoDecodeAccelerator::RequestPictureBuffers, 1250 base::Bind(&DXVAVideoDecodeAccelerator::RequestPictureBuffers,
1099 weak_this_factory_.GetWeakPtr(), 1251 weak_this_factory_.GetWeakPtr(),
1100 surface_desc.Width, 1252 width,
1101 surface_desc.Height)); 1253 height));
1102 1254
1103 pictures_requested_ = true; 1255 pictures_requested_ = true;
1104 return true; 1256 return true;
1105 } 1257 }
1106 1258
1107 void DXVAVideoDecodeAccelerator::ProcessPendingSamples() { 1259 void DXVAVideoDecodeAccelerator::ProcessPendingSamples() {
1108 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); 1260 DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
1109 1261
1110 if (!output_picture_buffers_.size()) 1262 if (!output_picture_buffers_.size())
1111 return; 1263 return;
(...skipping 11 matching lines...) Expand all
1123 PendingSampleInfo* pending_sample = NULL; 1275 PendingSampleInfo* pending_sample = NULL;
1124 { 1276 {
1125 base::AutoLock lock(decoder_lock_); 1277 base::AutoLock lock(decoder_lock_);
1126 1278
1127 PendingSampleInfo& sample_info = pending_output_samples_.front(); 1279 PendingSampleInfo& sample_info = pending_output_samples_.front();
1128 if (sample_info.picture_buffer_id != -1) 1280 if (sample_info.picture_buffer_id != -1)
1129 continue; 1281 continue;
1130 pending_sample = &sample_info; 1282 pending_sample = &sample_info;
1131 } 1283 }
1132 1284
1285 int width = 0;
1286 int height = 0;
1287 if (!GetVideoFrameDimensions(pending_sample->output_sample.get(),
1288 &width, &height)) {
1289 RETURN_AND_NOTIFY_ON_FAILURE(false,
1290 "Failed to get D3D surface from output sample", PLATFORM_FAILURE,);
1291 }
1292
1293 if (width != index->second->size().width() ||
1294 height != index->second->size().height()) {
1295 HandleResolutionChanged(width, height);
1296 return;
1297 }
1298
1133 base::win::ScopedComPtr<IMFMediaBuffer> output_buffer; 1299 base::win::ScopedComPtr<IMFMediaBuffer> output_buffer;
1134 HRESULT hr = pending_sample->output_sample->GetBufferByIndex( 1300 HRESULT hr = pending_sample->output_sample->GetBufferByIndex(
1135 0, output_buffer.Receive()); 1301 0, output_buffer.Receive());
1136 RETURN_AND_NOTIFY_ON_HR_FAILURE( 1302 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
1137 hr, "Failed to get buffer from output sample", PLATFORM_FAILURE,); 1303 "Failed to get buffer from output sample", PLATFORM_FAILURE,);
1138 1304
1139 base::win::ScopedComPtr<IDirect3DSurface9> surface; 1305 base::win::ScopedComPtr<IDirect3DSurface9> surface;
1140 hr = MFGetService(output_buffer.get(), MR_BUFFER_SERVICE, 1306 base::win::ScopedComPtr<ID3D11Texture2D> d3d11_texture;
1141 IID_PPV_ARGS(surface.Receive()));
1142 RETURN_AND_NOTIFY_ON_HR_FAILURE(
1143 hr, "Failed to get D3D surface from output sample",
1144 PLATFORM_FAILURE,);
1145 1307
1146 D3DSURFACE_DESC surface_desc; 1308 if (use_dx11_) {
1147 hr = surface->GetDesc(&surface_desc); 1309 base::win::ScopedComPtr<IMFDXGIBuffer> dxgi_buffer;
1148 RETURN_AND_NOTIFY_ON_HR_FAILURE( 1310 hr = dxgi_buffer.QueryFrom(output_buffer.get());
1149 hr, "Failed to get surface description", PLATFORM_FAILURE,); 1311 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
1150 1312 "Failed to get DXGIBuffer from output sample", PLATFORM_FAILURE,);
1151 if (surface_desc.Width != 1313 hr = dxgi_buffer->GetResource(
1152 static_cast<uint32>(index->second->size().width()) || 1314 __uuidof(ID3D11Texture2D),
1153 surface_desc.Height != 1315 reinterpret_cast<void**>(d3d11_texture.Receive()));
1154 static_cast<uint32>(index->second->size().height())) { 1316 } else {
1155 HandleResolutionChanged(surface_desc.Width, surface_desc.Height); 1317 hr = MFGetService(output_buffer.get(), MR_BUFFER_SERVICE,
1156 return; 1318 IID_PPV_ARGS(surface.Receive()));
1157 } 1319 }
1320 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
1321 "Failed to get surface from output sample", PLATFORM_FAILURE,);
1158 1322
1159 pending_sample->picture_buffer_id = index->second->id(); 1323 pending_sample->picture_buffer_id = index->second->id();
1160 1324
1161 RETURN_AND_NOTIFY_ON_FAILURE( 1325 RETURN_AND_NOTIFY_ON_FAILURE(
1162 index->second->CopyOutputSampleDataToPictureBuffer( 1326 index->second->CopyOutputSampleDataToPictureBuffer(
1163 this, 1327 this,
1164 surface.get(), 1328 surface.get(),
1329 d3d11_texture.get(),
1165 pending_sample->input_buffer_id), 1330 pending_sample->input_buffer_id),
1166 "Failed to copy output sample", PLATFORM_FAILURE, ); 1331 "Failed to copy output sample", PLATFORM_FAILURE,);
1167 1332
1168 index->second->set_available(false); 1333 index->second->set_available(false);
1169 } 1334 }
1170 } 1335 }
1171 } 1336 }
1172 1337
1173 void DXVAVideoDecodeAccelerator::StopOnError( 1338 void DXVAVideoDecodeAccelerator::StopOnError(
1174 media::VideoDecodeAccelerator::Error error) { 1339 media::VideoDecodeAccelerator::Error error) {
1175 if (!main_thread_task_runner_->BelongsToCurrentThread()) { 1340 if (!main_thread_task_runner_->BelongsToCurrentThread()) {
1176 main_thread_task_runner_->PostTask( 1341 main_thread_task_runner_->PostTask(
(...skipping 16 matching lines...) Expand all
1193 void DXVAVideoDecodeAccelerator::Invalidate() { 1358 void DXVAVideoDecodeAccelerator::Invalidate() {
1194 if (GetState() == kUninitialized) 1359 if (GetState() == kUninitialized)
1195 return; 1360 return;
1196 decoder_thread_.Stop(); 1361 decoder_thread_.Stop();
1197 weak_this_factory_.InvalidateWeakPtrs(); 1362 weak_this_factory_.InvalidateWeakPtrs();
1198 output_picture_buffers_.clear(); 1363 output_picture_buffers_.clear();
1199 stale_output_picture_buffers_.clear(); 1364 stale_output_picture_buffers_.clear();
1200 pending_output_samples_.clear(); 1365 pending_output_samples_.clear();
1201 pending_input_buffers_.clear(); 1366 pending_input_buffers_.clear();
1202 decoder_.Release(); 1367 decoder_.Release();
1368 if (video_format_converter_mft_.get()) {
1369 video_format_converter_mft_->ProcessMessage(
1370 MFT_MESSAGE_NOTIFY_END_STREAMING, 0);
1371 video_format_converter_mft_.Release();
1372 }
1203 MFShutdown(); 1373 MFShutdown();
1374 dx11_video_format_converter_media_type_needs_init_ = true;
1204 SetState(kUninitialized); 1375 SetState(kUninitialized);
1205 } 1376 }
1206 1377
1207 void DXVAVideoDecodeAccelerator::NotifyInputBufferRead(int input_buffer_id) { 1378 void DXVAVideoDecodeAccelerator::NotifyInputBufferRead(int input_buffer_id) {
1208 DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); 1379 DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
1209 if (client_) 1380 if (client_)
1210 client_->NotifyEndOfBitstreamBuffer(input_buffer_id); 1381 client_->NotifyEndOfBitstreamBuffer(input_buffer_id);
1211 } 1382 }
1212 1383
1213 void DXVAVideoDecodeAccelerator::NotifyFlushDone() { 1384 void DXVAVideoDecodeAccelerator::NotifyFlushDone() {
(...skipping 204 matching lines...) Expand 10 before | Expand all | Expand 10 after
1418 // http://code.google.com/p/chromium/issues/detail?id=150925 1589 // http://code.google.com/p/chromium/issues/detail?id=150925
1419 main_thread_task_runner_->PostTask( 1590 main_thread_task_runner_->PostTask(
1420 FROM_HERE, 1591 FROM_HERE,
1421 base::Bind(&DXVAVideoDecodeAccelerator::NotifyInputBufferRead, 1592 base::Bind(&DXVAVideoDecodeAccelerator::NotifyInputBufferRead,
1422 weak_this_factory_.GetWeakPtr(), 1593 weak_this_factory_.GetWeakPtr(),
1423 input_buffer_id)); 1594 input_buffer_id));
1424 } 1595 }
1425 1596
1426 void DXVAVideoDecodeAccelerator::HandleResolutionChanged(int width, 1597 void DXVAVideoDecodeAccelerator::HandleResolutionChanged(int width,
1427 int height) { 1598 int height) {
1599 dx11_video_format_converter_media_type_needs_init_ = true;
1600
1428 main_thread_task_runner_->PostTask( 1601 main_thread_task_runner_->PostTask(
1429 FROM_HERE, 1602 FROM_HERE,
1430 base::Bind(&DXVAVideoDecodeAccelerator::DismissStaleBuffers, 1603 base::Bind(&DXVAVideoDecodeAccelerator::DismissStaleBuffers,
1431 weak_this_factory_.GetWeakPtr())); 1604 weak_this_factory_.GetWeakPtr()));
1432 1605
1433 main_thread_task_runner_->PostTask( 1606 main_thread_task_runner_->PostTask(
1434 FROM_HERE, 1607 FROM_HERE,
1435 base::Bind(&DXVAVideoDecodeAccelerator::RequestPictureBuffers, 1608 base::Bind(&DXVAVideoDecodeAccelerator::RequestPictureBuffers,
1436 weak_this_factory_.GetWeakPtr(), 1609 weak_this_factory_.GetWeakPtr(),
1437 width, 1610 width,
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after
1511 FROM_HERE, 1684 FROM_HERE,
1512 base::Bind(&DXVAVideoDecodeAccelerator::CopySurface, 1685 base::Bind(&DXVAVideoDecodeAccelerator::CopySurface,
1513 base::Unretained(this), 1686 base::Unretained(this),
1514 src_surface, 1687 src_surface,
1515 dest_surface, 1688 dest_surface,
1516 picture_buffer_id, 1689 picture_buffer_id,
1517 input_buffer_id)); 1690 input_buffer_id));
1518 return; 1691 return;
1519 } 1692 }
1520 1693
1521 HRESULT hr = device_->StretchRect(src_surface, NULL, dest_surface, 1694 HRESULT hr = d3d9_device_ex_->StretchRect(src_surface, NULL, dest_surface,
1522 NULL, D3DTEXF_NONE); 1695 NULL, D3DTEXF_NONE);
1523 RETURN_ON_HR_FAILURE(hr, "Colorspace conversion via StretchRect failed",); 1696 RETURN_ON_HR_FAILURE(hr, "Colorspace conversion via StretchRect failed",);
1524 1697
1525 // Ideally, this should be done immediately before the draw call that uses 1698 // Ideally, this should be done immediately before the draw call that uses
1526 // the texture. Flush it once here though. 1699 // the texture. Flush it once here though.
1527 hr = query_->Issue(D3DISSUE_END); 1700 hr = query_->Issue(D3DISSUE_END);
1528 RETURN_ON_HR_FAILURE(hr, "Failed to issue END",); 1701 RETURN_ON_HR_FAILURE(hr, "Failed to issue END",);
1529 1702
1530 // Flush the decoder device to ensure that the decoded frame is copied to the 1703 // Flush the decoder device to ensure that the decoded frame is copied to the
1531 // target surface. 1704 // target surface.
1532 decoder_thread_task_runner_->PostDelayedTask( 1705 decoder_thread_task_runner_->PostDelayedTask(
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
1583 base::Bind(&DXVAVideoDecodeAccelerator::FlushInternal, 1756 base::Bind(&DXVAVideoDecodeAccelerator::FlushInternal,
1584 base::Unretained(this))); 1757 base::Unretained(this)));
1585 return; 1758 return;
1586 } 1759 }
1587 decoder_thread_task_runner_->PostTask( 1760 decoder_thread_task_runner_->PostTask(
1588 FROM_HERE, 1761 FROM_HERE,
1589 base::Bind(&DXVAVideoDecodeAccelerator::DecodePendingInputBuffers, 1762 base::Bind(&DXVAVideoDecodeAccelerator::DecodePendingInputBuffers,
1590 base::Unretained(this))); 1763 base::Unretained(this)));
1591 } 1764 }
1592 1765
1766 void DXVAVideoDecodeAccelerator::CopyTexture(ID3D11Texture2D* src_texture,
1767 ID3D11Texture2D* dest_texture,
1768 IMFSample* video_frame,
1769 int picture_buffer_id,
1770 int input_buffer_id) {
1771 HRESULT hr = E_FAIL;
1772
1773 DCHECK(use_dx11_);
1774
1775 if (!decoder_thread_task_runner_->BelongsToCurrentThread()) {
1776 // The media foundation H.264 decoder outputs YUV12 textures which we
1777 // cannot copy into ANGLE as they expect ARGB textures. In D3D land
1778 // the StretchRect API in the IDirect3DDevice9Ex interface did the color
1779 // space conversion for us. Sadly in DX11 land the API does not provide
1780 // a straightforward way to do this.
1781 // We use the video processor MFT.
1782 // https://msdn.microsoft.com/en-us/library/hh162913(v=vs.85).aspx
1783 // This object implements a media foundation transform (IMFTransform)
1784 // which follows the same contract as the decoder. The color space
1785 // conversion as per msdn is done in the GPU.
1786
1787 D3D11_TEXTURE2D_DESC source_desc;
1788 src_texture->GetDesc(&source_desc);
1789
1790 // Set up the input and output types for the video processor MFT.
1791 if (!InitializeDX11VideoFormatConverterMediaType(source_desc.Width,
1792 source_desc.Height)) {
1793 // TODO(ananta)
1794 // Remove this CHECK when the change to use DX11 for H/W decoding
1795 // stablizes.
1796 CHECK(false);
DaleCurtis 2015/02/26 22:32:22 Ditto for GetLastError alias.
ananta 2015/02/26 23:32:57 Added the alias to the InitializeDX11VideoFormatCo
1797 RETURN_AND_NOTIFY_ON_FAILURE(
1798 false, "Failed to initialize media types for convesion.",
1799 PLATFORM_FAILURE,);
1800 }
1801
1802 // The input to the video processor is the output sample.
1803 base::win::ScopedComPtr<IMFSample> input_sample_for_conversion;
1804 {
1805 base::AutoLock lock(decoder_lock_);
1806 PendingSampleInfo& sample_info = pending_output_samples_.front();
1807 input_sample_for_conversion = sample_info.output_sample;
1808 }
1809
1810 decoder_thread_task_runner_->PostTask(
1811 FROM_HERE,
1812 base::Bind(&DXVAVideoDecodeAccelerator::CopyTexture,
1813 base::Unretained(this),
1814 src_texture,
1815 dest_texture,
1816 input_sample_for_conversion.Detach(),
1817 picture_buffer_id,
1818 input_buffer_id));
1819 return;
1820 }
1821
1822 DCHECK(video_frame);
1823
1824 base::win::ScopedComPtr<IMFSample> input_sample;
1825 input_sample.Attach(video_frame);
1826
1827 DCHECK(video_format_converter_mft_.get());
1828
1829 hr = video_format_converter_mft_->ProcessInput(0, video_frame, 0);
1830 if (FAILED(hr)) {
1831 DCHECK(false);
1832 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
1833 "Failed to convert output sample format.", PLATFORM_FAILURE,);
1834 }
1835
1836 // The video processor MFT requires output samples to be allocated by the
1837 // caller. We create a sample with a buffer backed with the ID3D11Texture2D
1838 // interface exposed by ANGLE. This works nicely as this ensures that the
1839 // video processor coverts the color space of the output frame and copies
DaleCurtis 2015/02/26 22:32:22 Neat, is this more efficient than our existing cop
ananta 2015/02/26 23:32:57 The existing copy in D3D9 occurs in the GPU proces
1840 // the result into the ANGLE texture.
1841 base::win::ScopedComPtr<IMFSample> output_sample;
1842 hr = MFCreateSample(output_sample.Receive());
1843 if (FAILED(hr)) {
1844 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
1845 "Failed to create output sample.", PLATFORM_FAILURE,);
1846 }
1847
1848 base::win::ScopedComPtr<IMFMediaBuffer> output_buffer;
1849 hr = MFCreateDXGISurfaceBuffer(
1850 __uuidof(ID3D11Texture2D), dest_texture, 0, FALSE,
1851 output_buffer.Receive());
1852 if (FAILED(hr)) {
1853 // TODO(ananta)
1854 // Remove this CHECK when the change to use DX11 for H/W decoding
1855 // stablizes.
1856 CHECK(false);
1857 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
1858 "Failed to create output sample.", PLATFORM_FAILURE,);
1859 }
1860
1861 output_sample->AddBuffer(output_buffer.get());
1862
1863 DWORD status = 0;
1864 MFT_OUTPUT_DATA_BUFFER format_converter_output = {};
1865 format_converter_output.pSample = output_sample.get();
1866 hr = video_format_converter_mft_->ProcessOutput(
DaleCurtis 2015/02/26 22:32:22 Does this complete immediately? Unlike StretchRect
ananta 2015/02/26 23:32:57 Yes. This transform internally retrieves the bits
1867 0, // No flags
1868 1, // # of out streams to pull from
1869 &format_converter_output,
1870 &status);
1871 if (FAILED(hr)) {
1872 // TODO(ananta)
1873 // Remove this CHECK when the change to use DX11 for H/W decoding
1874 // stablizes.
1875 CHECK(false);
1876 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
1877 "Failed to convert output sample format.", PLATFORM_FAILURE,);
1878 }
1879
1880 main_thread_task_runner_->PostTask(
1881 FROM_HERE,
1882 base::Bind(&DXVAVideoDecodeAccelerator::CopySurfaceComplete,
1883 weak_this_factory_.GetWeakPtr(),
1884 reinterpret_cast<IDirect3DSurface9*>(NULL),
1885 reinterpret_cast<IDirect3DSurface9*>(NULL),
1886 picture_buffer_id,
1887 input_buffer_id));
1888 }
1889
1593 void DXVAVideoDecodeAccelerator::FlushDecoder( 1890 void DXVAVideoDecodeAccelerator::FlushDecoder(
1594 int iterations, 1891 int iterations,
1595 IDirect3DSurface9* src_surface, 1892 IDirect3DSurface9* src_surface,
1596 IDirect3DSurface9* dest_surface, 1893 IDirect3DSurface9* dest_surface,
1597 int picture_buffer_id, 1894 int picture_buffer_id,
1598 int input_buffer_id) { 1895 int input_buffer_id) {
1599 DCHECK(decoder_thread_task_runner_->BelongsToCurrentThread()); 1896 DCHECK(decoder_thread_task_runner_->BelongsToCurrentThread());
1600 1897
1601 // The DXVA decoder has its own device which it uses for decoding. ANGLE 1898 // The DXVA decoder has its own device which it uses for decoding. ANGLE
1602 // has its own device which we don't have access to. 1899 // has its own device which we don't have access to.
(...skipping 21 matching lines...) Expand all
1624 main_thread_task_runner_->PostTask( 1921 main_thread_task_runner_->PostTask(
1625 FROM_HERE, 1922 FROM_HERE,
1626 base::Bind(&DXVAVideoDecodeAccelerator::CopySurfaceComplete, 1923 base::Bind(&DXVAVideoDecodeAccelerator::CopySurfaceComplete,
1627 weak_this_factory_.GetWeakPtr(), 1924 weak_this_factory_.GetWeakPtr(),
1628 src_surface, 1925 src_surface,
1629 dest_surface, 1926 dest_surface,
1630 picture_buffer_id, 1927 picture_buffer_id,
1631 input_buffer_id)); 1928 input_buffer_id));
1632 } 1929 }
1633 1930
1931 bool DXVAVideoDecodeAccelerator::InitializeDX11VideoFormatConverterMediaType(
1932 int width, int height) {
1933 if (!dx11_video_format_converter_media_type_needs_init_)
1934 return true;
1935
1936 CHECK(video_format_converter_mft_.get());
1937
1938 HRESULT hr = video_format_converter_mft_->ProcessMessage(
1939 MFT_MESSAGE_SET_D3D_MANAGER,
1940 reinterpret_cast<ULONG_PTR>(d3d11_device_manager_.get()));
1941 if (FAILED(hr)) {
1942 // TODO(ananta)
1943 // Remove this CHECK when the change to use DX11 for H/W decoding
1944 // stablizes.
1945 CHECK(false);
1946 }
1947 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
1948 "Failed to initialize video format converter", PLATFORM_FAILURE, false);
1949
1950 video_format_converter_mft_->ProcessMessage(
1951 MFT_MESSAGE_NOTIFY_END_STREAMING, 0);
1952
1953 base::win::ScopedComPtr<IMFMediaType> media_type;
1954 hr = MFCreateMediaType(media_type.Receive());
1955 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "MFCreateMediaType failed",
1956 PLATFORM_FAILURE, false);
1957
1958 hr = media_type->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video);
1959 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "Failed to set major input type",
1960 PLATFORM_FAILURE, false);
1961
1962 hr = media_type->SetGUID(MF_MT_SUBTYPE, MFVideoFormat_NV12);
1963 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "Failed to set input sub type",
1964 PLATFORM_FAILURE, false);
1965
1966 hr = media_type->SetUINT32(MF_MT_ALL_SAMPLES_INDEPENDENT, TRUE);
1967 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
1968 "Failed to set attributes on media type", PLATFORM_FAILURE, false);
1969
1970 hr = media_type->SetUINT32(MF_MT_INTERLACE_MODE,
1971 MFVideoInterlace_Progressive);
1972 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
1973 "Failed to set attributes on media type", PLATFORM_FAILURE, false);
1974
1975 base::win::ScopedComPtr<IMFAttributes> converter_attributes;
1976 hr = video_format_converter_mft_->GetAttributes(
1977 converter_attributes.Receive());
1978 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "Failed to get converter attributes",
1979 PLATFORM_FAILURE, false);
1980
1981 hr = converter_attributes->SetUINT32(MF_XVP_PLAYBACK_MODE, TRUE);
1982 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "Failed to set converter attributes",
1983 PLATFORM_FAILURE, false);
1984
1985 hr = converter_attributes->SetUINT32(MF_LOW_LATENCY, FALSE);
1986 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "Failed to set converter attributes",
1987 PLATFORM_FAILURE, false);
1988
1989 hr = MFSetAttributeSize(media_type.get(), MF_MT_FRAME_SIZE, width, height);
1990 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "Failed to set media type attributes",
1991 PLATFORM_FAILURE, false);
1992
1993 hr = video_format_converter_mft_->SetInputType(0, media_type.get(), 0);
1994 if (FAILED(hr)) {
1995 // TODO(ananta)
1996 // Remove this CHECK when the change to use DX11 for H/W decoding
1997 // stablizes.
1998 CHECK(false);
1999 }
2000 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "Failed to set converter input type",
2001 PLATFORM_FAILURE, false);
2002
2003 base::win::ScopedComPtr<IMFMediaType> out_media_type;
2004
2005 for (uint32 i = 0;
2006 SUCCEEDED(video_format_converter_mft_->GetOutputAvailableType(0, i,
2007 out_media_type.Receive()));
2008 ++i) {
2009 GUID out_subtype = {0};
2010 hr = out_media_type->GetGUID(MF_MT_SUBTYPE, &out_subtype);
2011 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr, "Failed to get output major type",
2012 PLATFORM_FAILURE, false);
2013
2014 if (out_subtype == MFVideoFormat_ARGB32) {
2015 hr = out_media_type->SetUINT32(MF_MT_ALL_SAMPLES_INDEPENDENT, TRUE);
2016 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
2017 "Failed to set attributes on media type", PLATFORM_FAILURE, false);
2018
2019 hr = out_media_type->SetUINT32(MF_MT_INTERLACE_MODE,
2020 MFVideoInterlace_Progressive);
2021 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
2022 "Failed to set attributes on media type", PLATFORM_FAILURE, false);
2023
2024 hr = MFSetAttributeSize(out_media_type.get(), MF_MT_FRAME_SIZE, width,
2025 height);
2026 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
2027 "Failed to set media type attributes", PLATFORM_FAILURE, false);
2028
2029 hr = video_format_converter_mft_->SetOutputType(
2030 0, out_media_type.get(), 0); // No flags
2031 if (FAILED(hr)) {
2032 // TODO(ananta)
2033 // Remove this CHECK when the change to use DX11 for H/W decoding
2034 // stablizes.
2035 CHECK(false);
2036 }
2037 RETURN_AND_NOTIFY_ON_HR_FAILURE(hr,
2038 "Failed to set converter output type", PLATFORM_FAILURE, false);
2039
2040 hr = video_format_converter_mft_->ProcessMessage(
2041 MFT_MESSAGE_NOTIFY_BEGIN_STREAMING, 0);
2042 if (FAILED(hr)) {
2043 // TODO(ananta)
2044 // Remove this CHECK when the change to use DX11 for H/W decoding
2045 // stablizes.
2046 RETURN_AND_NOTIFY_ON_FAILURE(
2047 false, "Failed to initialize video converter.", PLATFORM_FAILURE,
2048 false);
2049 }
2050 dx11_video_format_converter_media_type_needs_init_ = false;
2051 return true;
2052 }
2053 out_media_type.Release();
2054 }
2055 return false;
2056 }
2057
2058 bool DXVAVideoDecodeAccelerator::GetVideoFrameDimensions(
2059 IMFSample* sample,
2060 int* width,
2061 int* height) {
2062 base::win::ScopedComPtr<IMFMediaBuffer> output_buffer;
2063 HRESULT hr = sample->GetBufferByIndex(0, output_buffer.Receive());
2064 RETURN_ON_HR_FAILURE(hr, "Failed to get buffer from output sample", false);
2065
2066 if (use_dx11_) {
2067 base::win::ScopedComPtr<IMFDXGIBuffer> dxgi_buffer;
2068 base::win::ScopedComPtr<ID3D11Texture2D> d3d11_texture;
2069 hr = dxgi_buffer.QueryFrom(output_buffer.get());
2070 RETURN_ON_HR_FAILURE(hr, "Failed to get DXGIBuffer from output sample",
2071 false);
2072 hr = dxgi_buffer->GetResource(
2073 __uuidof(ID3D11Texture2D),
2074 reinterpret_cast<void**>(d3d11_texture.Receive()));
2075 RETURN_ON_HR_FAILURE(hr, "Failed to get D3D11Texture from output buffer",
2076 false);
2077 D3D11_TEXTURE2D_DESC d3d11_texture_desc;
2078 d3d11_texture->GetDesc(&d3d11_texture_desc);
2079 *width = d3d11_texture_desc.Width;
2080 *height = d3d11_texture_desc.Height;
2081 } else {
2082 base::win::ScopedComPtr<IDirect3DSurface9> surface;
2083 hr = MFGetService(output_buffer.get(), MR_BUFFER_SERVICE,
2084 IID_PPV_ARGS(surface.Receive()));
2085 RETURN_ON_HR_FAILURE(hr, "Failed to get D3D surface from output sample",
2086 false);
2087 D3DSURFACE_DESC surface_desc;
2088 hr = surface->GetDesc(&surface_desc);
2089 RETURN_ON_HR_FAILURE(hr, "Failed to get surface description", false);
2090 *width = surface_desc.Width;
2091 *height = surface_desc.Height;
2092 }
2093 return true;
2094 }
2095
1634 } // namespace content 2096 } // namespace content
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