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Unified Diff: Source/core/layout/svg/LayoutSVGHiddenContainer.cpp

Issue 921633007: Move the SVG container code from rendering/svg to layout/svg. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/layout/svg/LayoutSVGHiddenContainer.cpp
diff --git a/Source/core/rendering/svg/RenderSVGHiddenContainer.cpp b/Source/core/layout/svg/LayoutSVGHiddenContainer.cpp
similarity index 78%
rename from Source/core/rendering/svg/RenderSVGHiddenContainer.cpp
rename to Source/core/layout/svg/LayoutSVGHiddenContainer.cpp
index c45b399d3b52340a27866e2ccfb9da41b25b440a..5277052c6af016d4a23eaabdcbf9d751eb66a21d 100644
--- a/Source/core/rendering/svg/RenderSVGHiddenContainer.cpp
+++ b/Source/core/layout/svg/LayoutSVGHiddenContainer.cpp
@@ -18,18 +18,18 @@
*/
#include "config.h"
-#include "core/rendering/svg/RenderSVGHiddenContainer.h"
+#include "core/layout/svg/LayoutSVGHiddenContainer.h"
#include "core/layout/svg/SVGLayoutSupport.h"
namespace blink {
-RenderSVGHiddenContainer::RenderSVGHiddenContainer(SVGElement* element)
+LayoutSVGHiddenContainer::LayoutSVGHiddenContainer(SVGElement* element)
: LayoutSVGContainer(element)
{
}
-void RenderSVGHiddenContainer::layout()
+void LayoutSVGHiddenContainer::layout()
{
ASSERT(needsLayout());
SVGLayoutSupport::layoutChildren(this, selfNeedsLayout());
@@ -37,17 +37,17 @@ void RenderSVGHiddenContainer::layout()
clearNeedsLayout();
}
-void RenderSVGHiddenContainer::paint(const PaintInfo&, const LayoutPoint&)
+void LayoutSVGHiddenContainer::paint(const PaintInfo&, const LayoutPoint&)
{
// This subtree does not paint.
}
-void RenderSVGHiddenContainer::absoluteQuads(Vector<FloatQuad>&, bool*) const
+void LayoutSVGHiddenContainer::absoluteQuads(Vector<FloatQuad>&, bool*) const
{
// This subtree does not take up space or paint
}
-bool RenderSVGHiddenContainer::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)
+bool LayoutSVGHiddenContainer::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)
{
return false;
}
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