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Side by Side Diff: src/gpu/GrResourceCache.h

Issue 921453002: Rename GrResourceCache2 to GrResourceCache (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef GrResourceCache2_DEFINED 9 #ifndef GrResourceCache_DEFINED
10 #define GrResourceCache2_DEFINED 10 #define GrResourceCache_DEFINED
11 11
12 #include "GrGpuResource.h" 12 #include "GrGpuResource.h"
13 #include "GrGpuResourceCacheAccess.h" 13 #include "GrGpuResourceCacheAccess.h"
14 #include "GrResourceKey.h" 14 #include "GrResourceKey.h"
15 #include "SkMessageBus.h" 15 #include "SkMessageBus.h"
16 #include "SkRefCnt.h" 16 #include "SkRefCnt.h"
17 #include "SkTArray.h" 17 #include "SkTArray.h"
18 #include "SkTInternalLList.h" 18 #include "SkTInternalLList.h"
19 #include "SkTMultiMap.h" 19 #include "SkTMultiMap.h"
20 20
21 class SkString; 21 class SkString;
22 22
23 /** 23 /**
24 * Manages the lifetime of all GrGpuResource instances. 24 * Manages the lifetime of all GrGpuResource instances.
25 * 25 *
26 * Resources may have optionally have two types of keys: 26 * Resources may have optionally have two types of keys:
27 * 1) A scratch key. This is for resources whose allocations are cached but not their contents. 27 * 1) A scratch key. This is for resources whose allocations are cached but not their contents.
28 * Multiple resources can share the same scratch key. This is so a calle r can have two 28 * Multiple resources can share the same scratch key. This is so a calle r can have two
29 * resource instances with the same properties (e.g. multipass rendering that ping-pongs 29 * resource instances with the same properties (e.g. multipass rendering that ping-pongs
30 * between two temporary surfaces. The scratch key is set at resource cr eation time and 30 * between two temporary surfaces. The scratch key is set at resource cr eation time and
31 * should never change. Resources need not have a scratch key. 31 * should never change. Resources need not have a scratch key.
32 * 2) A content key. This key represents the contents of the resource rathe r than just its 32 * 2) A content key. This key represents the contents of the resource rathe r than just its
33 * allocation properties. They may not collide. The content key can be s et after resource 33 * allocation properties. They may not collide. The content key can be s et after resource
34 * creation. Currently it may only be set once and cannot be cleared. Th is restriction will 34 * creation. Currently it may only be set once and cannot be cleared. Th is restriction will
35 * be removed. 35 * be removed.
36 * If a resource has neither key type then it will be deleted as soon as the las t reference to it 36 * If a resource has neither key type then it will be deleted as soon as the las t reference to it
37 * is dropped. If a key has both keys the content key takes precedence. 37 * is dropped. If a key has both keys the content key takes precedence.
38 */ 38 */
39 class GrResourceCache2 { 39 class GrResourceCache {
40 public: 40 public:
41 GrResourceCache2(); 41 GrResourceCache();
42 ~GrResourceCache2(); 42 ~GrResourceCache();
43 43
44 /** Used to access functionality needed by GrGpuResource for lifetime manage ment. */ 44 /** Used to access functionality needed by GrGpuResource for lifetime manage ment. */
45 class ResourceAccess; 45 class ResourceAccess;
46 ResourceAccess resourceAccess(); 46 ResourceAccess resourceAccess();
47 47
48 /** 48 /**
49 * Sets the cache limits in terms of number of resources and max gpu memory byte size. 49 * Sets the cache limits in terms of number of resources and max gpu memory byte size.
50 */ 50 */
51 void setLimits(int count, size_t bytes); 51 void setLimits(int count, size_t bytes);
52 52
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247 bool fPurging; 247 bool fPurging;
248 bool fNewlyPurgeableResourceWhilePurging; 248 bool fNewlyPurgeableResourceWhilePurging;
249 249
250 PFOverBudgetCB fOverBudgetCB; 250 PFOverBudgetCB fOverBudgetCB;
251 void* fOverBudgetData; 251 void* fOverBudgetData;
252 252
253 InvalidContentKeyInbox fInvalidContentKeyInbox; 253 InvalidContentKeyInbox fInvalidContentKeyInbox;
254 254
255 }; 255 };
256 256
257 class GrResourceCache2::ResourceAccess { 257 class GrResourceCache::ResourceAccess {
258 private: 258 private:
259 ResourceAccess(GrResourceCache2* cache) : fCache(cache) { } 259 ResourceAccess(GrResourceCache* cache) : fCache(cache) { }
260 ResourceAccess(const ResourceAccess& that) : fCache(that.fCache) { } 260 ResourceAccess(const ResourceAccess& that) : fCache(that.fCache) { }
261 ResourceAccess& operator=(const ResourceAccess&); // unimpl 261 ResourceAccess& operator=(const ResourceAccess&); // unimpl
262 262
263 /** 263 /**
264 * Insert a resource into the cache. 264 * Insert a resource into the cache.
265 */ 265 */
266 void insertResource(GrGpuResource* resource) { fCache->insertResource(resour ce); } 266 void insertResource(GrGpuResource* resource) { fCache->insertResource(resour ce); }
267 267
268 /** 268 /**
269 * Removes a resource from the cache. 269 * Removes a resource from the cache.
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308 308
309 /** 309 /**
310 * Called by GrGpuResources when they change from budgeted to unbudgeted or vice versa. 310 * Called by GrGpuResources when they change from budgeted to unbudgeted or vice versa.
311 */ 311 */
312 void didChangeBudgetStatus(GrGpuResource* resource) { fCache->didChangeBudge tStatus(resource); } 312 void didChangeBudgetStatus(GrGpuResource* resource) { fCache->didChangeBudge tStatus(resource); }
313 313
314 // No taking addresses of this type. 314 // No taking addresses of this type.
315 const ResourceAccess* operator&() const; 315 const ResourceAccess* operator&() const;
316 ResourceAccess* operator&(); 316 ResourceAccess* operator&();
317 317
318 GrResourceCache2* fCache; 318 GrResourceCache* fCache;
319 319
320 friend class GrGpuResource; // To access all the proxy inline methods. 320 friend class GrGpuResource; // To access all the proxy inline methods.
321 friend class GrResourceCache2; // To create this type. 321 friend class GrResourceCache; // To create this type.
322 }; 322 };
323 323
324 inline GrResourceCache2::ResourceAccess GrResourceCache2::resourceAccess() { 324 inline GrResourceCache::ResourceAccess GrResourceCache::resourceAccess() {
325 return ResourceAccess(this); 325 return ResourceAccess(this);
326 } 326 }
327 327
328 #endif 328 #endif
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