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Unified Diff: src/gpu/GrResourceCache.cpp

Issue 921323002: Make GrResourceCache use a priority queue of purgeable resources. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Address comments Created 5 years, 10 months ago
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Index: src/gpu/GrResourceCache.cpp
diff --git a/src/gpu/GrResourceCache.cpp b/src/gpu/GrResourceCache.cpp
index 5cb1dd2a94f0b2933503500a0c8b93e9ee35aaea..d87e1a5b588211fe70716f6cc6cd1024487b23c3 100644
--- a/src/gpu/GrResourceCache.cpp
+++ b/src/gpu/GrResourceCache.cpp
@@ -58,7 +58,8 @@ static const int kDefaultMaxCount = 2 * (1 << 10);
static const size_t kDefaultMaxSize = 96 * (1 << 20);
GrResourceCache::GrResourceCache()
- : fMaxCount(kDefaultMaxCount)
+ : fTimestamp(0)
+ , fMaxCount(kDefaultMaxCount)
, fMaxBytes(kDefaultMaxSize)
#if GR_CACHE_STATS
, fHighWaterCount(0)
@@ -70,8 +71,6 @@ GrResourceCache::GrResourceCache()
, fBytes(0)
, fBudgetedCount(0)
, fBudgetedBytes(0)
- , fPurging(false)
- , fNewlyPurgeableResourceWhilePurging(false)
, fOverBudgetCB(NULL)
, fOverBudgetData(NULL) {
}
@@ -90,7 +89,6 @@ void GrResourceCache::insertResource(GrGpuResource* resource) {
SkASSERT(resource);
SkASSERT(!resource->wasDestroyed());
SkASSERT(!this->isInCache(resource));
- SkASSERT(!fPurging);
fResources.addToHead(resource);
size_t size = resource->gpuMemorySize();
@@ -112,13 +110,20 @@ void GrResourceCache::insertResource(GrGpuResource* resource) {
SkASSERT(!resource->cacheAccess().isWrapped());
fScratchMap.insert(resource->resourcePriv().getScratchKey(), resource);
}
-
+
+ resource->cacheAccess().setTimestamp(fTimestamp++);
+
this->purgeAsNeeded();
}
void GrResourceCache::removeResource(GrGpuResource* resource) {
+ this->validate();
SkASSERT(this->isInCache(resource));
+ if (resource->isPurgeable()) {
+ fPurgeableQueue.remove(resource);
+ }
+
size_t size = resource->gpuMemorySize();
--fCount;
fBytes -= size;
@@ -140,7 +145,6 @@ void GrResourceCache::removeResource(GrGpuResource* resource) {
void GrResourceCache::abandonAll() {
AutoValidate av(this);
- SkASSERT(!fPurging);
while (GrGpuResource* head = fResources.head()) {
SkASSERT(!head->wasDestroyed());
head->cacheAccess().abandon();
@@ -158,7 +162,6 @@ void GrResourceCache::abandonAll() {
void GrResourceCache::releaseAll() {
AutoValidate av(this);
- SkASSERT(!fPurging);
while (GrGpuResource* head = fResources.head()) {
SkASSERT(!head->wasDestroyed());
head->cacheAccess().release();
@@ -188,16 +191,14 @@ private:
};
GrGpuResource* GrResourceCache::findAndRefScratchResource(const GrScratchKey& scratchKey,
- uint32_t flags) {
- SkASSERT(!fPurging);
+ uint32_t flags) {
SkASSERT(scratchKey.isValid());
GrGpuResource* resource;
if (flags & (kPreferNoPendingIO_ScratchFlag | kRequireNoPendingIO_ScratchFlag)) {
resource = fScratchMap.find(scratchKey, AvailableForScratchUse(true));
if (resource) {
- resource->ref();
- this->makeResourceMRU(resource);
+ this->refAndMakeResourceMRU(resource);
this->validate();
return resource;
} else if (flags & kRequireNoPendingIO_ScratchFlag) {
@@ -208,8 +209,7 @@ GrGpuResource* GrResourceCache::findAndRefScratchResource(const GrScratchKey& sc
}
resource = fScratchMap.find(scratchKey, AvailableForScratchUse(false));
if (resource) {
- resource->ref();
- this->makeResourceMRU(resource);
+ this->refAndMakeResourceMRU(resource);
this->validate();
}
return resource;
@@ -228,7 +228,6 @@ void GrResourceCache::willRemoveContentKey(const GrGpuResource* resource) {
}
bool GrResourceCache::didSetContentKey(GrGpuResource* resource) {
- SkASSERT(!fPurging);
SkASSERT(resource);
SkASSERT(this->isInCache(resource));
SkASSERT(resource->getContentKey().isValid());
@@ -243,12 +242,16 @@ bool GrResourceCache::didSetContentKey(GrGpuResource* resource) {
return true;
}
-void GrResourceCache::makeResourceMRU(GrGpuResource* resource) {
- SkASSERT(!fPurging);
+void GrResourceCache::refAndMakeResourceMRU(GrGpuResource* resource) {
SkASSERT(resource);
SkASSERT(this->isInCache(resource));
- fResources.remove(resource);
- fResources.addToHead(resource);
+ if (resource->isPurgeable()) {
+ // It's about to become unpurgeable.
+ fPurgeableQueue.remove(resource);
+ }
+ resource->ref();
+ resource->cacheAccess().setTimestamp(fTimestamp++);
+ SkASSERT(!resource->isPurgeable());
}
void GrResourceCache::notifyPurgeable(GrGpuResource* resource) {
@@ -256,49 +259,37 @@ void GrResourceCache::notifyPurgeable(GrGpuResource* resource) {
SkASSERT(this->isInCache(resource));
SkASSERT(resource->isPurgeable());
- // We can't purge if in the middle of purging because purge is iterating. Instead record
- // that additional resources became purgeable.
- if (fPurging) {
- fNewlyPurgeableResourceWhilePurging = true;
- return;
- }
-
- bool release = false;
+ SkASSERT(-1 == *resource->cacheAccess().accessCacheIndex());
+ fPurgeableQueue.insert(resource);
- if (resource->cacheAccess().isWrapped()) {
- release = true;
- } else if (!resource->resourcePriv().isBudgeted()) {
+ if (!resource->resourcePriv().isBudgeted()) {
// Check whether this resource could still be used as a scratch resource.
- if (resource->resourcePriv().getScratchKey().isValid()) {
+ if (!resource->cacheAccess().isWrapped() &&
+ resource->resourcePriv().getScratchKey().isValid()) {
// We won't purge an existing resource to make room for this one.
bool underBudget = fBudgetedCount < fMaxCount &&
fBudgetedBytes + resource->gpuMemorySize() <= fMaxBytes;
if (underBudget) {
resource->resourcePriv().makeBudgeted();
- } else {
- release = true;
+ return;
}
- } else {
- release = true;
}
} else {
- // Purge the resource if we're over budget
+ // Purge the resource immediately if we're over budget
bool overBudget = fBudgetedCount > fMaxCount || fBudgetedBytes > fMaxBytes;
// Also purge if the resource has neither a valid scratch key nor a content key.
bool noKey = !resource->resourcePriv().getScratchKey().isValid() &&
- !resource->getContentKey().isValid();
- if (overBudget || noKey) {
- release = true;
+ !resource->getContentKey().isValid();
+ if (!overBudget && !noKey) {
+ return;
}
}
- if (release) {
- SkDEBUGCODE(int beforeCount = fCount;)
- resource->cacheAccess().release();
- // We should at least free this resource, perhaps dependent resources as well.
- SkASSERT(fCount < beforeCount);
- }
+ SkDEBUGCODE(int beforeCount = fCount;)
+ resource->cacheAccess().release();
+ // We should at least free this resource, perhaps dependent resources as well.
+ SkASSERT(fCount < beforeCount);
this->validate();
}
@@ -325,7 +316,6 @@ void GrResourceCache::didChangeGpuMemorySize(const GrGpuResource* resource, size
}
void GrResourceCache::didChangeBudgetStatus(GrGpuResource* resource) {
- SkASSERT(!fPurging);
SkASSERT(resource);
SkASSERT(this->isInCache(resource));
@@ -348,67 +338,38 @@ void GrResourceCache::didChangeBudgetStatus(GrGpuResource* resource) {
}
void GrResourceCache::internalPurgeAsNeeded() {
- SkASSERT(!fPurging);
- SkASSERT(!fNewlyPurgeableResourceWhilePurging);
SkASSERT(fBudgetedCount > fMaxCount || fBudgetedBytes > fMaxBytes);
- fPurging = true;
-
- bool overBudget = true;
- do {
- fNewlyPurgeableResourceWhilePurging = false;
- ResourceList::Iter resourceIter;
- GrGpuResource* resource = resourceIter.init(fResources,
- ResourceList::Iter::kTail_IterStart);
-
- while (resource) {
- GrGpuResource* prev = resourceIter.prev();
- if (resource->isPurgeable()) {
- resource->cacheAccess().release();
- }
- resource = prev;
- if (fBudgetedCount <= fMaxCount && fBudgetedBytes <= fMaxBytes) {
- overBudget = false;
- resource = NULL;
- }
- }
-
- if (!fNewlyPurgeableResourceWhilePurging && overBudget && fOverBudgetCB) {
- // Despite the purge we're still over budget. Call our over budget callback.
- (*fOverBudgetCB)(fOverBudgetData);
+ bool stillOverbudget = true;
+ while (fPurgeableQueue.count()) {
+ GrGpuResource* resource = fPurgeableQueue.peek();
+ SkASSERT(resource->isPurgeable());
+ resource->cacheAccess().release();
+ if (fBudgetedCount <= fMaxCount && fBudgetedBytes <= fMaxBytes) {
+ stillOverbudget = false;
+ break;
}
- } while (overBudget && fNewlyPurgeableResourceWhilePurging);
+ }
- fNewlyPurgeableResourceWhilePurging = false;
- fPurging = false;
this->validate();
+
+ if (stillOverbudget) {
+ // Despite the purge we're still over budget. Call our over budget callback. If this frees
+ // any resources then we'll get notifyPurgeable() calls and take appropriate action.
+ (*fOverBudgetCB)(fOverBudgetData);
+ this->validate();
+ }
}
void GrResourceCache::purgeAllUnlocked() {
- SkASSERT(!fPurging);
- SkASSERT(!fNewlyPurgeableResourceWhilePurging);
-
- fPurging = true;
-
- do {
- fNewlyPurgeableResourceWhilePurging = false;
- ResourceList::Iter resourceIter;
- GrGpuResource* resource =
- resourceIter.init(fResources, ResourceList::Iter::kTail_IterStart);
-
- while (resource) {
- GrGpuResource* prev = resourceIter.prev();
- if (resource->isPurgeable()) {
- resource->cacheAccess().release();
- }
- resource = prev;
- }
+ // We could disable maintaining the heap property here, but it would add a lot of complexity.
+ // Moreover, this is rarely called.
+ while (fPurgeableQueue.count()) {
+ GrGpuResource* resource = fPurgeableQueue.peek();
+ SkASSERT(resource->isPurgeable());
+ resource->cacheAccess().release();
+ }
- if (!fNewlyPurgeableResourceWhilePurging && fCount && fOverBudgetCB) {
- (*fOverBudgetCB)(fOverBudgetData);
- }
- } while (fNewlyPurgeableResourceWhilePurging);
- fPurging = false;
this->validate();
}
@@ -475,8 +436,17 @@ void GrResourceCache::validate() const {
++budgetedCount;
budgetedBytes += resource->gpuMemorySize();
}
+
+ if (!resource->isPurgeable()) {
+ SkASSERT(-1 == *resource->cacheAccess().accessCacheIndex());
+ }
+ }
+
+ for (int i = 0; i < fPurgeableQueue.count(); ++i) {
+ SkASSERT(fPurgeableQueue.at(i)->isPurgeable());
}
+ SkASSERT(fCount - locked == fPurgeableQueue.count());
SkASSERT(fBudgetedCount <= fCount);
SkASSERT(fBudgetedBytes <= fBudgetedBytes);
SkASSERT(bytes == fBytes);
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