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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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72 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); | 72 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); |
73 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); | 73 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); |
74 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); | 74 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); |
75 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint*
samplers); | 75 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint*
samplers); |
76 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); | 76 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); |
77 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative
n, GLuint* ids); | 77 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative
n, GLuint* ids); |
78 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); | 78 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); |
79 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); | 79 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); |
80 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLidProgram progr
am, GLuint index, GLenumUniformBlockParameter pname, GLint* params); | 80 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLidProgram progr
am, GLuint index, GLenumUniformBlockParameter pname, GLint* params); |
81 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro
gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n
ame); | 81 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram pro
gram, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* n
ame); |
| 82 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLidProgram program,
GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, G
Lint* params); |
82 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); | 83 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
83 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); | 84 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); |
84 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); | 85 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); |
85 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); | 86 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); |
86 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 87 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
87 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); | 88 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); |
88 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); | 89 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program,
const char* name); |
89 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); | 90 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet
er pname, GLint* params); |
90 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); | 91 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p
arams); |
91 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizeiNotNegative bufSize, GLint* params); | 92 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname,
GLsizeiNotNegative bufSize, GLint* params); |
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244 GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* me
m); | 245 GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* me
m); |
245 GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, G
Lint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum
format, GLenum type, GLenum access); | 246 GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, G
Lint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum
format, GLenum type, GLenum access); |
246 GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* me
m); | 247 GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* me
m); |
247 GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint heigh
t, GLfloat scale_factor); | 248 GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint heigh
t, GLfloat scale_factor); |
248 GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void); | 249 GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void); |
249 GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte
nsion); | 250 GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte
nsion); |
250 GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void); | 251 GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void); |
251 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra
m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 252 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra
m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
252 GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram prog
ram, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 253 GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram prog
ram, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
253 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVaryingsCHROMIUM (GLid
Program program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 254 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVaryingsCHROMIUM (GLid
Program program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
| 255 GL_APICALL void GL_APIENTRY glGetUniformsES3CHROMIUM (GLidProgram progra
m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
254 GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint textur
e); | 256 GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint textur
e); |
255 GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer,
GLsizei width, GLsizei height, GLenum internalformat); | 257 GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer,
GLsizei width, GLsizei height, GLenum internalformat); |
256 GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); | 258 GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); |
257 GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize
i width, GLsizei height, GLenum internalformat, GLenum usage); | 259 GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsize
i width, GLsizei height, GLenum internalformat, GLenum usage); |
258 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader
shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); | 260 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader
shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); |
259 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G
Lint width, GLint height); | 261 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G
Lint width, GLint height); |
260 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture
BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla
ne); | 262 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture
BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla
ne); |
261 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum
source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalform
at, GLenumPixelType dest_type); | 263 GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum
source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalform
at, GLenumPixelType dest_type); |
262 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m
ode, GLint first, GLsizei count, GLsizei primcount); | 264 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode m
ode, GLint first, GLsizei count, GLsizei primcount); |
263 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode
mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou
nt); | 265 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode
mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcou
nt); |
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291 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 293 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
292 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 294 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
293 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 295 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
294 | 296 |
295 // Extension CHROMIUM_path_rendering. | 297 // Extension CHROMIUM_path_rendering. |
296 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 298 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
297 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 299 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
298 | 300 |
299 // Extension KHR_blend_equation_advanced | 301 // Extension KHR_blend_equation_advanced |
300 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 302 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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