Index: src/gpu/gl/GrGLGeometryProcessor.h |
diff --git a/src/gpu/gl/GrGLGeometryProcessor.h b/src/gpu/gl/GrGLGeometryProcessor.h |
index e8b16afe338672fdb08dec62e1c63235ba3676be..2630bde075d82c9355f56981cf59b77c52f2bef4 100644 |
--- a/src/gpu/gl/GrGLGeometryProcessor.h |
+++ b/src/gpu/gl/GrGLGeometryProcessor.h |
@@ -10,7 +10,7 @@ |
#include "GrGLPrimitiveProcessor.h" |
-class GrGLVertexBuilder; |
+class GrGLGPBuilder; |
/** |
* If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, then it must inherit |
@@ -51,11 +51,10 @@ protected: |
}; |
// Create the correct type of position variable given the CTM |
- static void SetupPosition(GrGLVertexBuilder* vsBuilder, |
- GrGPArgs* gpArgs, |
- const char* posName, |
- const SkMatrix& mat, |
- const char* matName); |
+ void setupPosition(GrGLGPBuilder* pb, |
+ GrGPArgs* gpArgs, |
+ const char* posName, |
+ const SkMatrix& mat); |
static uint32_t ComputePosKey(const SkMatrix& mat) { |
if (mat.isIdentity()) { |