| Index: src/gpu/gl/GrGLGeometryProcessor.h
|
| diff --git a/src/gpu/gl/GrGLGeometryProcessor.h b/src/gpu/gl/GrGLGeometryProcessor.h
|
| index e8b16afe338672fdb08dec62e1c63235ba3676be..2630bde075d82c9355f56981cf59b77c52f2bef4 100644
|
| --- a/src/gpu/gl/GrGLGeometryProcessor.h
|
| +++ b/src/gpu/gl/GrGLGeometryProcessor.h
|
| @@ -10,7 +10,7 @@
|
|
|
| #include "GrGLPrimitiveProcessor.h"
|
|
|
| -class GrGLVertexBuilder;
|
| +class GrGLGPBuilder;
|
|
|
| /**
|
| * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, then it must inherit
|
| @@ -51,11 +51,10 @@ protected:
|
| };
|
|
|
| // Create the correct type of position variable given the CTM
|
| - static void SetupPosition(GrGLVertexBuilder* vsBuilder,
|
| - GrGPArgs* gpArgs,
|
| - const char* posName,
|
| - const SkMatrix& mat,
|
| - const char* matName);
|
| + void setupPosition(GrGLGPBuilder* pb,
|
| + GrGPArgs* gpArgs,
|
| + const char* posName,
|
| + const SkMatrix& mat);
|
|
|
| static uint32_t ComputePosKey(const SkMatrix& mat) {
|
| if (mat.isIdentity()) {
|
|
|