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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLPathRendering.h" | 8 #include "gl/GrGLPathRendering.h" |
| 9 #include "gl/GrGLUniformHandle.h" | 9 #include "gl/GrGLUniformHandle.h" |
| 10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
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| 178 } | 178 } |
| 179 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 179 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 180 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount,
v)); | 180 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount,
v)); |
| 181 } | 181 } |
| 182 } | 182 } |
| 183 | 183 |
| 184 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix
[]) const { | 184 void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix
[]) const { |
| 185 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 185 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
| 186 SkASSERT(uni.fType == kMat33f_GrSLType); | 186 SkASSERT(uni.fType == kMat33f_GrSLType); |
| 187 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); | 187 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount); |
| 188 // TODO: Re-enable this assert once texture matrices aren't forced on all ef
fects | 188 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocat
ion); |
| 189 // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLo
cation); | |
| 190 if (kUnusedUniform != uni.fFSLocation) { | 189 if (kUnusedUniform != uni.fFSLocation) { |
| 191 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, fal
se, matrix)); | 190 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, fal
se, matrix)); |
| 192 } | 191 } |
| 193 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ | 192 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation)
{ |
| 194 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, fal
se, matrix)); | 193 GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, fal
se, matrix)); |
| 195 } | 194 } |
| 196 } | 195 } |
| 197 | 196 |
| 198 void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix
[]) const { | 197 void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix
[]) const { |
| 199 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 198 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
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| 251 matrix.get(SkMatrix::kMPersp0), | 250 matrix.get(SkMatrix::kMPersp0), |
| 252 matrix.get(SkMatrix::kMSkewX), | 251 matrix.get(SkMatrix::kMSkewX), |
| 253 matrix.get(SkMatrix::kMScaleY), | 252 matrix.get(SkMatrix::kMScaleY), |
| 254 matrix.get(SkMatrix::kMPersp1), | 253 matrix.get(SkMatrix::kMPersp1), |
| 255 matrix.get(SkMatrix::kMTransX), | 254 matrix.get(SkMatrix::kMTransX), |
| 256 matrix.get(SkMatrix::kMTransY), | 255 matrix.get(SkMatrix::kMTransY), |
| 257 matrix.get(SkMatrix::kMPersp2), | 256 matrix.get(SkMatrix::kMPersp2), |
| 258 }; | 257 }; |
| 259 this->setMatrix3f(u, mt); | 258 this->setMatrix3f(u, mt); |
| 260 } | 259 } |
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