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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLPrimitiveProcessor.h" | 8 #include "GrGLPrimitiveProcessor.h" |
9 | 9 |
10 #include "builders/GrGLProgramBuilder.h" | 10 #include "builders/GrGLProgramBuilder.h" |
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57 | 57 |
58 void GrGLPrimitiveProcessor::addUniformViewMatrix(GrGLGPBuilder* pb) { | 58 void GrGLPrimitiveProcessor::addUniformViewMatrix(GrGLGPBuilder* pb) { |
59 fViewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, | 59 fViewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, |
60 kMat33f_GrSLType, kDefault_GrSLPrecision
, | 60 kMat33f_GrSLType, kDefault_GrSLPrecision
, |
61 "uViewM", | 61 "uViewM", |
62 &fViewMatrixName); | 62 &fViewMatrixName); |
63 } | 63 } |
64 | 64 |
65 void GrGLPrimitiveProcessor::setUniformViewMatrix(const GrGLProgramDataManager&
pdman, | 65 void GrGLPrimitiveProcessor::setUniformViewMatrix(const GrGLProgramDataManager&
pdman, |
66 const SkMatrix& viewMatrix) { | 66 const SkMatrix& viewMatrix) { |
67 if (!fViewMatrix.cheapEqualTo(viewMatrix)) { | 67 if (!viewMatrix.isIdentity() && !fViewMatrix.cheapEqualTo(viewMatrix)) { |
68 SkASSERT(fViewMatrixUniform.isValid()); | 68 SkASSERT(fViewMatrixUniform.isValid()); |
69 fViewMatrix = viewMatrix; | 69 fViewMatrix = viewMatrix; |
70 | 70 |
71 GrGLfloat viewMatrix[3 * 3]; | 71 GrGLfloat viewMatrix[3 * 3]; |
72 GrGLGetMatrix<3>(viewMatrix, fViewMatrix); | 72 GrGLGetMatrix<3>(viewMatrix, fViewMatrix); |
73 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); | 73 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); |
74 } | 74 } |
75 } | 75 } |
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