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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrBitmapTextGeoProc.h" | 8 #include "GrBitmapTextGeoProc.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
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36 vsBuilder->emitAttributes(cte); | 36 vsBuilder->emitAttributes(cte); |
37 | 37 |
38 GrGLVertToFrag v(kVec2f_GrSLType); | 38 GrGLVertToFrag v(kVec2f_GrSLType); |
39 pb->addVarying("TextureCoords", &v); | 39 pb->addVarying("TextureCoords", &v); |
40 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa
me); | 40 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa
me); |
41 | 41 |
42 // Setup pass through color | 42 // Setup pass through color |
43 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, cte.inColor(), | 43 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, cte.inColor(), |
44 &fColorUniform); | 44 &fColorUniform); |
45 | 45 |
46 // setup uniform viewMatrix | |
47 this->addUniformViewMatrix(pb); | |
48 | |
49 // Setup position | 46 // Setup position |
50 SetupPosition(vsBuilder, gpArgs, cte.inPosition()->fName, cte.viewMatrix
(), this->uViewM()); | 47 this->setupPosition(pb, gpArgs, cte.inPosition()->fName, cte.viewMatrix(
)); |
51 | 48 |
52 // emit transforms | 49 // emit transforms |
53 this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->f
Name, | 50 this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->f
Name, |
54 cte.localMatrix(), args.fTransformsIn, args.fTransf
ormsOut); | 51 cte.localMatrix(), args.fTransformsIn, args.fTransf
ormsOut); |
55 | 52 |
56 GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); | 53 GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); |
57 if (cte.maskFormat() == kARGB_GrMaskFormat) { | 54 if (cte.maskFormat() == kARGB_GrMaskFormat) { |
58 fsBuilder->codeAppendf("%s = ", args.fOutputColor); | 55 fsBuilder->codeAppendf("%s = ", args.fOutputColor); |
59 fsBuilder->appendTextureLookupAndModulate(args.fOutputColor, | 56 fsBuilder->appendTextureLookupAndModulate(args.fOutputColor, |
60 args.fSamplers[0], | 57 args.fSamplers[0], |
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220 break; | 217 break; |
221 case 2: | 218 case 2: |
222 format = kARGB_GrMaskFormat; | 219 format = kARGB_GrMaskFormat; |
223 break; | 220 break; |
224 } | 221 } |
225 | 222 |
226 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx],
params, | 223 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx],
params, |
227 format, random->nextBool(), | 224 format, random->nextBool(), |
228 GrProcessorUnitTest::TestMatrix(random)); | 225 GrProcessorUnitTest::TestMatrix(random)); |
229 } | 226 } |
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