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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrOvalRenderer.h" | 8 #include "GrOvalRenderer.h" |
9 | 9 |
10 #include "GrBatch.h" | 10 #include "GrBatch.h" |
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98 vsBuilder->emitAttributes(ce); | 98 vsBuilder->emitAttributes(ce); |
99 | 99 |
100 GrGLVertToFrag v(kVec4f_GrSLType); | 100 GrGLVertToFrag v(kVec4f_GrSLType); |
101 args.fPB->addVarying("CircleEdge", &v); | 101 args.fPB->addVarying("CircleEdge", &v); |
102 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa
me); | 102 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fNa
me); |
103 | 103 |
104 // Setup pass through color | 104 // Setup pass through color |
105 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, | 105 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, |
106 &fColorUniform); | 106 &fColorUniform); |
107 | 107 |
108 // setup uniform viewMatrix | |
109 this->addUniformViewMatrix(pb); | |
110 | |
111 // Setup position | 108 // Setup position |
112 SetupPosition(vsBuilder, gpArgs, ce.inPosition()->fName, | 109 this->setupPosition(pb, gpArgs, ce.inPosition()->fName, ce.viewMatri
x()); |
113 ce.viewMatrix(), this->uViewM()); | |
114 | 110 |
115 // emit transforms | 111 // emit transforms |
116 this->emitTransforms(args.fPB, gpArgs->fPositionVar, ce.inPosition()
->fName, | 112 this->emitTransforms(args.fPB, gpArgs->fPositionVar, ce.inPosition()
->fName, |
117 ce.localMatrix(), args.fTransformsIn, args.fTra
nsformsOut);; | 113 ce.localMatrix(), args.fTransformsIn, args.fTra
nsformsOut);; |
118 | 114 |
119 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 115 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
120 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); | 116 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); |
121 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0.
0, 1.0);", v.fsIn()); | 117 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0.
0, 1.0);", v.fsIn()); |
122 if (ce.isStroked()) { | 118 if (ce.isStroked()) { |
123 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s.
w), 0.0, 1.0);", | 119 fsBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s.
w), 0.0, 1.0);", |
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281 | 277 |
282 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType); | 278 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType); |
283 args.fPB->addVarying("EllipseRadii", &ellipseRadii); | 279 args.fPB->addVarying("EllipseRadii", &ellipseRadii); |
284 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), | 280 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), |
285 ee.inEllipseRadii()->fName); | 281 ee.inEllipseRadii()->fName); |
286 | 282 |
287 // Setup pass through color | 283 // Setup pass through color |
288 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, | 284 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, |
289 &fColorUniform); | 285 &fColorUniform); |
290 | 286 |
291 // setup uniform viewMatrix | |
292 this->addUniformViewMatrix(pb); | |
293 | |
294 // Setup position | 287 // Setup position |
295 SetupPosition(vsBuilder, gpArgs, ee.inPosition()->fName, | 288 this->setupPosition(pb, gpArgs, ee.inPosition()->fName, ee.viewMatri
x()); |
296 ee.viewMatrix(), this->uViewM()); | |
297 | 289 |
298 // emit transforms | 290 // emit transforms |
299 this->emitTransforms(args.fPB, gpArgs->fPositionVar, ee.inPosition()
->fName, | 291 this->emitTransforms(args.fPB, gpArgs->fPositionVar, ee.inPosition()
->fName, |
300 ee.localMatrix(), args.fTransformsIn, args.fTra
nsformsOut); | 292 ee.localMatrix(), args.fTransformsIn, args.fTra
nsformsOut); |
301 | 293 |
302 // for outer curve | 294 // for outer curve |
303 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 295 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
304 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse
ts.fsIn(), | 296 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse
ts.fsIn(), |
305 ellipseRadii.fsIn()); | 297 ellipseRadii.fsIn()); |
306 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset)
- 1.0;"); | 298 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset)
- 1.0;"); |
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486 | 478 |
487 GrGLVertToFrag offsets1(kVec2f_GrSLType); | 479 GrGLVertToFrag offsets1(kVec2f_GrSLType); |
488 args.fPB->addVarying("EllipseOffsets1", &offsets1); | 480 args.fPB->addVarying("EllipseOffsets1", &offsets1); |
489 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), | 481 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), |
490 ee.inEllipseOffsets1()->fName); | 482 ee.inEllipseOffsets1()->fName); |
491 | 483 |
492 // Setup pass through color | 484 // Setup pass through color |
493 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, | 485 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, NULL, |
494 &fColorUniform); | 486 &fColorUniform); |
495 | 487 |
496 // setup uniform viewMatrix | |
497 this->addUniformViewMatrix(pb); | |
498 | |
499 // Setup position | 488 // Setup position |
500 SetupPosition(vsBuilder, gpArgs, ee.inPosition()->fName, | 489 this->setupPosition(pb, gpArgs, ee.inPosition()->fName, ee.viewMatri
x()); |
501 ee.viewMatrix(), this->uViewM()); | |
502 | 490 |
503 // emit transforms | 491 // emit transforms |
504 this->emitTransforms(args.fPB, gpArgs->fPositionVar, ee.inPosition()
->fName, | 492 this->emitTransforms(args.fPB, gpArgs->fPositionVar, ee.inPosition()
->fName, |
505 ee.localMatrix(), args.fTransformsIn, args.fTra
nsformsOut); | 493 ee.localMatrix(), args.fTransformsIn, args.fTra
nsformsOut); |
506 | 494 |
507 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); | 495 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
508 SkAssertResult(fsBuilder->enableFeature( | 496 SkAssertResult(fsBuilder->enableFeature( |
509 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 497 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
510 // for outer curve | 498 // for outer curve |
511 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn()
); | 499 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn()
); |
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2235 geometry.fInnerXRadius = innerXRadius; | 2223 geometry.fInnerXRadius = innerXRadius; |
2236 geometry.fInnerYRadius = innerYRadius; | 2224 geometry.fInnerYRadius = innerYRadius; |
2237 geometry.fStroke = isStrokeOnly; | 2225 geometry.fStroke = isStrokeOnly; |
2238 geometry.fDevBounds = bounds; | 2226 geometry.fDevBounds = bounds; |
2239 | 2227 |
2240 SkAutoTUnref<GrBatch> batch(RRectEllipseRendererBatch::Create(geometry,
indexBuffer)); | 2228 SkAutoTUnref<GrBatch> batch(RRectEllipseRendererBatch::Create(geometry,
indexBuffer)); |
2241 target->drawBatch(pipelineBuilder, batch, &bounds); | 2229 target->drawBatch(pipelineBuilder, batch, &bounds); |
2242 } | 2230 } |
2243 return true; | 2231 return true; |
2244 } | 2232 } |
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