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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDefaultGeoProcFactory.h" | 8 #include "GrDefaultGeoProcFactory.h" |
9 | 9 |
10 #include "GrInvariantOutput.h" | 10 #include "GrInvariantOutput.h" |
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88 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | 88 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); |
89 GrGLGPFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); | 89 GrGLGPFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); |
90 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | 90 const BatchTracker& local = args.fBT.cast<BatchTracker>(); |
91 | 91 |
92 // emit attributes | 92 // emit attributes |
93 vsBuilder->emitAttributes(gp); | 93 vsBuilder->emitAttributes(gp); |
94 | 94 |
95 // Setup pass through color | 95 // Setup pass through color |
96 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, gp.inColor(), | 96 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputC
olor, gp.inColor(), |
97 &fColorUniform); | 97 &fColorUniform); |
98 | |
99 // setup uniform viewMatrix | |
100 this->addUniformViewMatrix(pb); | |
101 | |
102 // Setup position | 98 // Setup position |
103 SetupPosition(vsBuilder, gpArgs, gp.inPosition()->fName, | 99 this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatri
x()); |
104 gp.viewMatrix(), this->uViewM()); | |
105 | 100 |
106 if (gp.inLocalCoords()) { | 101 if (gp.inLocalCoords()) { |
107 // emit transforms with explicit local coords | 102 // emit transforms with explicit local coords |
108 this->emitTransforms(pb, gpArgs->fPositionVar, gp.inLocalCoords(
)->fName, | 103 this->emitTransforms(pb, gpArgs->fPositionVar, gp.inLocalCoords(
)->fName, |
109 gp.localMatrix(), args.fTransformsIn, args.
fTransformsOut); | 104 gp.localMatrix(), args.fTransformsIn, args.
fTransformsOut); |
110 } else { | 105 } else { |
111 // emit transforms with position | 106 // emit transforms with position |
112 this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->
fName, | 107 this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->
fName, |
113 gp.localMatrix(), args.fTransformsIn, args.
fTransformsOut); | 108 gp.localMatrix(), args.fTransformsIn, args.
fTransformsOut); |
114 } | 109 } |
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282 const SkMatrix& local
Matrix, | 277 const SkMatrix& local
Matrix, |
283 bool opaqueVertexColo
rs, | 278 bool opaqueVertexColo
rs, |
284 uint8_t coverage) { | 279 uint8_t coverage) { |
285 return DefaultGeoProc::Create(gpTypeFlags, | 280 return DefaultGeoProc::Create(gpTypeFlags, |
286 color, | 281 color, |
287 viewMatrix, | 282 viewMatrix, |
288 localMatrix, | 283 localMatrix, |
289 opaqueVertexColors, | 284 opaqueVertexColors, |
290 coverage); | 285 coverage); |
291 } | 286 } |
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