Index: src/gpu/gl/GrGLGeometryProcessor.cpp |
diff --git a/src/gpu/gl/GrGLGeometryProcessor.cpp b/src/gpu/gl/GrGLGeometryProcessor.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a8d020a166fc4c2f941a14ec5cd72e79feff175d |
--- /dev/null |
+++ b/src/gpu/gl/GrGLGeometryProcessor.cpp |
@@ -0,0 +1,129 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrGLGeometryProcessor.h" |
+ |
+#include "builders/GrGLProgramBuilder.h" |
+ |
+void GrGLGeometryProcessor::emitCode(EmitArgs& args) { |
+ GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
+ GrGPArgs gpArgs; |
+ this->onEmitCode(args, &gpArgs); |
+ vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); |
+} |
+ |
+void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb, |
+ const GrShaderVar& posVar, |
+ const char* localCoords, |
+ const SkMatrix& localMatrix, |
+ const TransformsIn& tin, |
+ TransformsOut* tout) { |
+ GrGLVertexBuilder* vb = pb->getVertexShaderBuilder(); |
+ tout->push_back_n(tin.count()); |
+ fInstalledTransforms.push_back_n(tin.count()); |
+ for (int i = 0; i < tin.count(); i++) { |
+ const ProcCoords& coordTransforms = tin[i]; |
+ fInstalledTransforms[i].push_back_n(coordTransforms.count()); |
+ for (int t = 0; t < coordTransforms.count(); t++) { |
+ SkString strUniName("StageMatrix"); |
+ strUniName.appendf("_%i_%i", i, t); |
+ GrSLType varyingType; |
+ |
+ GrCoordSet coordType = coordTransforms[t]->sourceCoords(); |
+ uint32_t type = coordTransforms[t]->getMatrix().getType(); |
+ if (kLocal_GrCoordSet == coordType) { |
+ type |= localMatrix.getType(); |
+ } |
+ varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType : |
+ kVec2f_GrSLType; |
+ GrSLPrecision precision = coordTransforms[t]->precision(); |
+ |
+ const char* uniName; |
+ fInstalledTransforms[i][t].fHandle = |
+ pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, |
+ kMat33f_GrSLType, precision, |
+ strUniName.c_str(), |
+ &uniName).toShaderBuilderIndex(); |
+ |
+ SkString strVaryingName("MatrixCoord"); |
+ strVaryingName.appendf("_%i_%i", i, t); |
+ |
+ GrGLVertToFrag v(varyingType); |
+ pb->addVarying(strVaryingName.c_str(), &v, precision); |
+ |
+ SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType); |
+ SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords, |
+ (SkString(v.fsIn()), varyingType)); |
+ |
+ // varying = matrix * coords (logically) |
+ if (kDevice_GrCoordSet == coordType) { |
+ if (kVec2f_GrSLType == varyingType) { |
+ if (kVec2f_GrSLType == posVar.getType()) { |
+ vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", |
+ v.vsOut(), uniName, posVar.c_str()); |
+ } else { |
+ // The brackets here are just to scope the temp variable |
+ vb->codeAppendf("{ vec3 temp = %s * %s;", uniName, posVar.c_str()); |
+ vb->codeAppendf("%s = vec2(temp.x/temp.z, temp.y/temp.z); }", v.vsOut()); |
+ } |
+ } else { |
+ if (kVec2f_GrSLType == posVar.getType()) { |
+ vb->codeAppendf("%s = %s * vec3(%s, 1);", |
+ v.vsOut(), uniName, posVar.c_str()); |
+ } else { |
+ vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, posVar.c_str()); |
+ } |
+ } |
+ } else { |
+ if (kVec2f_GrSLType == varyingType) { |
+ vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), uniName, localCoords); |
+ } else { |
+ vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName, localCoords); |
+ } |
+ } |
+ } |
+ } |
+} |
+ |
+void |
+GrGLGeometryProcessor::setTransformData(const GrPrimitiveProcessor& primProc, |
+ const GrGLProgramDataManager& pdman, |
+ int index, |
+ const SkTArray<const GrCoordTransform*, true>& transforms) { |
+ SkSTArray<2, Transform, true>& procTransforms = fInstalledTransforms[index]; |
+ int numTransforms = transforms.count(); |
+ for (int t = 0; t < numTransforms; ++t) { |
+ SkASSERT(procTransforms[t].fHandle.isValid()); |
+ const SkMatrix& transform = GetTransformMatrix(primProc.localMatrix(), *transforms[t]); |
+ if (!procTransforms[t].fCurrentValue.cheapEqualTo(transform)) { |
+ pdman.setSkMatrix(procTransforms[t].fHandle.convertToUniformHandle(), transform); |
+ procTransforms[t].fCurrentValue = transform; |
+ } |
+ } |
+} |
+ |
+void GrGLGeometryProcessor::SetupPosition(GrGLVertexBuilder* vsBuilder, |
+ GrGPArgs* gpArgs, |
+ const char* posName, |
+ const SkMatrix& mat, |
+ const char* matName) { |
+ if (mat.isIdentity()) { |
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
+ |
+ vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); |
+ } else if (!mat.hasPerspective()) { |
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
+ |
+ vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", |
+ gpArgs->fPositionVar.c_str(), matName, posName); |
+ } else { |
+ gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); |
+ |
+ vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", |
+ gpArgs->fPositionVar.c_str(), matName, posName); |
+ } |
+} |