| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 6f718e62064e5d5c59a7b00a9d121b1b793be262..70c0562c11db586ed2b3d5669f70ec4d677e05d3 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -1578,7 +1578,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
|
| bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
|
| const SkImageFilter* filter,
|
| const SkImageFilter::Context& ctx,
|
| - SkBitmap* result, SkIPoint* offset) {
|
| + SkAutoTUnref<const SkImage>& result, SkIPoint* offset) {
|
| SkASSERT(filter);
|
|
|
| // FIXME: plumb actual surface props such that we don't have to lie about the flags here
|
| @@ -1588,7 +1588,10 @@ bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
|
| if (filter->canFilterImageGPU()) {
|
| SkBitmap filterInput;
|
| wrap_surface(texture, &filterInput);
|
| - return filter->filterImageGPU(&proxy, filterInput, ctx, result, offset);
|
| + SkAutoTUnref<const SkImage> src(SkNewImageFromBitmapTexture(filterInput,
|
| + texture->desc().fSampleCnt,
|
| + SkSurface::kYes_Budgeted));
|
| + return filter->filterImageGPU(&proxy, src, ctx, result, offset);
|
| } else {
|
| return false;
|
| }
|
| @@ -1633,7 +1636,7 @@ void SkGpuDevice::internalDrawSprite(const SkDraw& draw, GrTexture* texture,
|
| SkAutoTUnref<GrTexture> src(SkRef(texture));
|
| if (SkImageFilter* filter = paint.getImageFilter()) {
|
| // This bitmap will own the filtered result as a texture.
|
| - SkBitmap filteredBitmap;
|
| + SkAutoTUnref<const SkImage> filteredImage;
|
| SkIPoint offset = SkIPoint::Make(0, 0);
|
| SkMatrix matrix(*draw.fMatrix);
|
| matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
|
| @@ -1642,11 +1645,11 @@ void SkGpuDevice::internalDrawSprite(const SkDraw& draw, GrTexture* texture,
|
| // This cache is transient, and is freed (along with all its contained
|
| // textures) when it goes out of scope.
|
| SkImageFilter::Context ctx(matrix, clipBounds, cache);
|
| - if (this->filterTexture(fContext, texture, filter, ctx, &filteredBitmap,
|
| + if (this->filterTexture(fContext, texture, filter, ctx, filteredImage,
|
| &offset)) {
|
| - src.reset(SkRef(filteredBitmap.getTexture()));
|
| - width = filteredBitmap.width();
|
| - height = filteredBitmap.height();
|
| + src.reset(SkRef(filteredImage->getTexture()));
|
| + width = filteredImage->width();
|
| + height = filteredImage->height();
|
| left += offset.x();
|
| top += offset.y();
|
| } else {
|
| @@ -1742,8 +1745,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
|
| int h = devImage->height();
|
|
|
| SkImageFilter* filter = paint.getImageFilter();
|
| - // This bitmap will own the filtered result as a texture.
|
| - SkBitmap filteredBitmap;
|
| + SkAutoTUnref<const SkImage> filteredImage;
|
|
|
| if (filter) {
|
| SkIPoint offset = SkIPoint::Make(0, 0);
|
| @@ -1754,11 +1756,11 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
|
| // textures) when it goes out of scope.
|
| SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
|
| SkImageFilter::Context ctx(matrix, clipBounds, cache);
|
| - if (this->filterTexture(fContext, devTex, filter, ctx, &filteredBitmap,
|
| + if (this->filterTexture(fContext, devTex, filter, ctx, filteredImage,
|
| &offset)) {
|
| - devTex = filteredBitmap.getTexture();
|
| - w = filteredBitmap.width();
|
| - h = filteredBitmap.height();
|
| + devTex = filteredImage->getTexture();
|
| + w = filteredImage->width();
|
| + h = filteredImage->height();
|
| x += offset.fX;
|
| y += offset.fY;
|
| } else {
|
| @@ -1792,23 +1794,24 @@ bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
|
| return filter->canFilterImageGPU();
|
| }
|
|
|
| -bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
|
| +bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkImage* src,
|
| const SkImageFilter::Context& ctx,
|
| - SkBitmap* result, SkIPoint* offset) {
|
| + SkAutoTUnref<const SkImage>& result, SkIPoint* offset) {
|
| // want explicitly our impl, so guard against a subclass of us overriding it
|
| if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
|
| return false;
|
| }
|
|
|
| - SkAutoLockPixels alp(src, !src.getTexture());
|
| - if (!src.getTexture() && !src.readyToDraw()) {
|
| - return false;
|
| - }
|
| + //TODO: SkAutoLockPixels alp(src, !src.getTexture());
|
| + //TODO: if !src->readyToDraw()
|
|
|
| GrTexture* texture;
|
| // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
|
| // must be pushed upstack.
|
| AutoBitmapTexture abt(fContext, src, NULL, &texture);
|
| + if (!texture) {
|
| + return false;
|
| + }
|
|
|
| return this->filterTexture(fContext, texture, filter, ctx, result, offset);
|
| }
|
|
|