Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index 8912851d8f369c88a9b36aeb7d281c8b2490c690..671924f46d91cfcd47a33183fa25261cfdb54555 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -43,6 +43,8 @@ |
#include "SkVertState.h" |
#include "SkXfermode.h" |
#include "SkErrorInternals.h" |
+#include "SkImage_Base.h" |
+#include "SkImagePriv.h" |
#if SK_SUPPORT_GPU |
@@ -93,6 +95,14 @@ public: |
*texture = this->set(context, bitmap, params); |
} |
+ AutoBitmapTexture(GrContext* context, |
+ SkImage& image, |
+ const GrTextureParams* params, |
+ GrTexture** texture) { |
+ SkASSERT(texture); |
+ *texture = this->set(context, image, params); |
+ } |
+ |
GrTexture* set(GrContext* context, |
const SkBitmap& bitmap, |
const GrTextureParams* params) { |
@@ -107,6 +117,20 @@ public: |
} |
} |
+ GrTexture* set(GrContext* context, |
+ SkImage& image, |
+ const GrTextureParams* params) { |
+ if (GrTexture* bmpTexture = image.getTexture()) { |
+ fTexture.reset(NULL); |
+ return bmpTexture; |
+ } else { |
+ SkBitmap bitmap; |
+ as_IB(&image)->getROPixels(&bitmap); |
+ fTexture.reset(GrRefCachedBitmapTexture(context, bitmap, params)); |
+ return fTexture.get(); |
+ } |
+ } |
+ |
private: |
SkAutoTUnref<GrTexture> fTexture; |
}; |
@@ -695,11 +719,12 @@ GrTexture* create_mask_GPU(GrContext* context, |
return mask; |
} |
-SkBitmap wrap_texture(GrTexture* texture) { |
+static SkImage* wrap_texture(GrTexture* texture) { |
SkBitmap result; |
result.setInfo(texture->surfacePriv().info()); |
result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unref(); |
- return result; |
+ return SkNewImageFromBitmapTexture(result, texture->desc().fSampleCnt, |
+ SkSurface::kYes_Budgeted); |
} |
}; |
@@ -1409,7 +1434,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture, |
const SkImageFilter* filter, |
const SkImageFilter::Context& ctx, |
- SkBitmap* result, SkIPoint* offset) { |
+ SkAutoTUnref<SkImage>& result, SkIPoint* offset) { |
SkASSERT(filter); |
// FIXME: plumb actual surface props such that we don't have to lie about the flags here |
@@ -1420,7 +1445,8 @@ bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture, |
// Save the render target and set it to NULL, so we don't accidentally draw to it in the |
// filter. Also set the clip wide open and the matrix to identity. |
GrContext::AutoWideOpenIdentityDraw awo(context, NULL); |
- return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset); |
+ SkAutoTUnref<SkImage> src(wrap_texture(texture)); |
+ return filter->filterImageGPU(&proxy, *src, ctx, result, offset); |
} else { |
return false; |
} |
@@ -1445,7 +1471,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
SkImageFilter* filter = paint.getImageFilter(); |
// This bitmap will own the filtered result as a texture. |
- SkBitmap filteredBitmap; |
+ SkAutoTUnref<SkImage> filteredImage; |
if (filter) { |
SkIPoint offset = SkIPoint::Make(0, 0); |
@@ -1456,11 +1482,11 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
// This cache is transient, and is freed (along with all its contained |
// textures) when it goes out of scope. |
SkImageFilter::Context ctx(matrix, clipBounds, cache); |
- if (this->filterTexture(fContext, texture, filter, ctx, &filteredBitmap, |
+ if (this->filterTexture(fContext, texture, filter, ctx, filteredImage, |
&offset)) { |
- texture = (GrTexture*) filteredBitmap.getTexture(); |
- w = filteredBitmap.width(); |
- h = filteredBitmap.height(); |
+ texture = filteredImage->getTexture(); |
+ w = filteredImage->width(); |
+ h = filteredImage->height(); |
left += offset.x(); |
top += offset.y(); |
} else { |
@@ -1486,6 +1512,39 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
SK_Scalar1 * h / texture->height())); |
} |
+void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage& image, |
+ int left, int top, const SkPaint& paint) { |
+ |
+ GrTexture* texture = image.getTexture(); |
+ if (NULL == texture) { |
+ INHERITED::drawImage(draw, image, left, top, paint); |
+ return; |
+ } |
+ |
+ CHECK_SHOULD_DRAW(draw); |
+ int w = image.width(); |
+ int h = image.height(); |
+ |
+ GrPaint grPaint; |
+ grPaint.addColorTextureProcessor(texture, SkMatrix::I()); |
+ |
+ SkPaint2GrPaintNoShader(this->context(), paint, SkColor2GrColorJustAlpha(paint.getColor()), |
+ false, &grPaint); |
+ |
+ fContext->drawNonAARectToRect(grPaint, |
+ SkMatrix::I(), |
+ SkRect::MakeXYWH(SkIntToScalar(left), |
+ SkIntToScalar(top), |
+ SkIntToScalar(w), |
+ SkIntToScalar(h)), |
+ SkRect::MakeXYWH(0, |
+ 0, |
+ SK_Scalar1 * w / texture->width(), |
+ SK_Scalar1 * h / texture->height())); |
+ |
+} |
+ |
+ |
void SkGpuDevice::drawBitmapRect(const SkDraw& origDraw, const SkBitmap& bitmap, |
const SkRect* src, const SkRect& dst, |
const SkPaint& paint, |
@@ -1556,8 +1615,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, |
int h = ii.height(); |
SkImageFilter* filter = paint.getImageFilter(); |
- // This bitmap will own the filtered result as a texture. |
- SkBitmap filteredBitmap; |
+ SkAutoTUnref<SkImage> filteredImage; |
if (filter) { |
SkIPoint offset = SkIPoint::Make(0, 0); |
@@ -1568,11 +1626,11 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device, |
// textures) when it goes out of scope. |
SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache()); |
SkImageFilter::Context ctx(matrix, clipBounds, cache); |
- if (this->filterTexture(fContext, devTex, filter, ctx, &filteredBitmap, |
+ if (this->filterTexture(fContext, devTex, filter, ctx, filteredImage, |
&offset)) { |
- devTex = filteredBitmap.getTexture(); |
- w = filteredBitmap.width(); |
- h = filteredBitmap.height(); |
+ devTex = filteredImage->getTexture(); |
+ w = filteredImage->width(); |
+ h = filteredImage->height(); |
x += offset.fX; |
y += offset.fY; |
} else { |
@@ -1603,23 +1661,24 @@ bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) { |
return filter->canFilterImageGPU(); |
} |
-bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src, |
+bool SkGpuDevice::filterImage(const SkImageFilter* filter, SkImage& src, |
const SkImageFilter::Context& ctx, |
- SkBitmap* result, SkIPoint* offset) { |
+ SkAutoTUnref<SkImage>& result, SkIPoint* offset) { |
// want explicitly our impl, so guard against a subclass of us overriding it |
if (!this->SkGpuDevice::canHandleImageFilter(filter)) { |
return false; |
} |
- SkAutoLockPixels alp(src, !src.getTexture()); |
- if (!src.getTexture() && !src.readyToDraw()) { |
- return false; |
- } |
+ //TODO: SkAutoLockPixels alp(src, !src.getTexture()); |
+ //TODO: if !src->readyToDraw() |
GrTexture* texture; |
// We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup |
// must be pushed upstack. |
AutoBitmapTexture abt(fContext, src, NULL, &texture); |
+ if (!texture) { |
+ return false; |
+ } |
return this->filterTexture(fContext, texture, filter, ctx, result, offset); |
} |