| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 02ae84f729db5767d212e0522d3118212c6e6bd1..b03fd99a73b5d29434f56a822a3662bef4fa42d0 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -94,6 +94,14 @@ public:
|
| *texture = this->set(context, bitmap, params);
|
| }
|
|
|
| + AutoBitmapTexture(GrContext* context,
|
| + const SkImage* image,
|
| + const GrTextureParams* params,
|
| + GrTexture** texture) {
|
| + SkASSERT(texture);
|
| + *texture = this->set(context, image, params);
|
| + }
|
| +
|
| GrTexture* set(GrContext* context,
|
| const SkBitmap& bitmap,
|
| const GrTextureParams* params) {
|
| @@ -108,6 +116,20 @@ public:
|
| }
|
| }
|
|
|
| + GrTexture* set(GrContext* context,
|
| + const SkImage* image,
|
| + const GrTextureParams* params) {
|
| + if (GrTexture* bmpTexture = image->getTexture()) {
|
| + fTexture.reset(NULL);
|
| + return bmpTexture;
|
| + } else {
|
| + SkBitmap bitmap;
|
| + as_IB(image)->getROPixels(&bitmap);
|
| + fTexture.reset(GrRefCachedBitmapTexture(context, bitmap, params));
|
| + return fTexture.get();
|
| + }
|
| + }
|
| +
|
| private:
|
| SkAutoTUnref<GrTexture> fTexture;
|
| };
|
| @@ -813,11 +835,12 @@ GrTexture* create_mask_GPU(GrContext* context,
|
| return mask;
|
| }
|
|
|
| -SkBitmap wrap_texture(GrTexture* texture) {
|
| +static SkImage* wrap_texture(GrTexture* texture) {
|
| SkBitmap result;
|
| result.setInfo(texture->surfacePriv().info());
|
| result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unref();
|
| - return result;
|
| + return SkNewImageFromBitmapTexture(result, texture->desc().fSampleCnt,
|
| + SkSurface::kYes_Budgeted);
|
| }
|
|
|
| };
|
| @@ -1539,7 +1562,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
|
| bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
|
| const SkImageFilter* filter,
|
| const SkImageFilter::Context& ctx,
|
| - SkBitmap* result, SkIPoint* offset) {
|
| + SkAutoTUnref<const SkImage>& result, SkIPoint* offset) {
|
| SkASSERT(filter);
|
|
|
| // FIXME: plumb actual surface props such that we don't have to lie about the flags here
|
| @@ -1549,7 +1572,8 @@ bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
|
| if (filter->canFilterImageGPU()) {
|
| // Set the clip wide open and the matrix to identity.
|
| GrContext::AutoWideOpenIdentityDraw awo(context);
|
| - return filter->filterImageGPU(&proxy, wrap_texture(texture), ctx, result, offset);
|
| + SkAutoTUnref<const SkImage> src(wrap_texture(texture));
|
| + return filter->filterImageGPU(&proxy, src, ctx, result, offset);
|
| } else {
|
| return false;
|
| }
|
| @@ -1565,31 +1589,48 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
| return;
|
| }
|
|
|
| - int w = bitmap.width();
|
| - int h = bitmap.height();
|
| -
|
| GrTexture* texture;
|
| // draw sprite uses the default texture params
|
| AutoBitmapTexture abt(fContext, bitmap, NULL, &texture);
|
| + if (NULL != texture) {
|
| + this->internalDrawSprite(draw, texture, left, top, bitmap.width(), bitmap.height(), paint);
|
| + }
|
| +}
|
|
|
| - SkImageFilter* filter = paint.getImageFilter();
|
| - // This bitmap will own the filtered result as a texture.
|
| - SkBitmap filteredBitmap;
|
| +void SkGpuDevice::drawSprite(const SkDraw& draw, const SkImage& image,
|
| + int left, int top, const SkPaint& paint) {
|
| + // drawSprite is defined to be in device coords.
|
| + CHECK_SHOULD_DRAW(draw);
|
|
|
| - if (filter) {
|
| + GrTexture* texture;
|
| + // draw sprite uses the default texture params
|
| + AutoBitmapTexture abt(fContext, &image, NULL, &texture);
|
| + if (NULL != texture) {
|
| + this->internalDrawSprite(draw, texture, left, top, image.width(), image.height(), paint);
|
| + }
|
| +}
|
| +
|
| +void SkGpuDevice::internalDrawSprite(const SkDraw& draw, GrTexture* texture,
|
| + int left, int top, int width, int height,
|
| + const SkPaint& paint) {
|
| +
|
| + SkAutoTUnref<GrTexture> src(SkRef(texture));
|
| + if (SkImageFilter* filter = paint.getImageFilter()) {
|
| + // This bitmap will own the filtered result as a texture.
|
| + SkAutoTUnref<const SkImage> filteredImage;
|
| SkIPoint offset = SkIPoint::Make(0, 0);
|
| SkMatrix matrix(*draw.fMatrix);
|
| matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
|
| - SkIRect clipBounds = SkIRect::MakeWH(bitmap.width(), bitmap.height());
|
| + SkIRect clipBounds = SkIRect::MakeWH(width, height);
|
| SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
|
| // This cache is transient, and is freed (along with all its contained
|
| // textures) when it goes out of scope.
|
| SkImageFilter::Context ctx(matrix, clipBounds, cache);
|
| - if (this->filterTexture(fContext, texture, filter, ctx, &filteredBitmap,
|
| + if (this->filterTexture(fContext, texture, filter, ctx, filteredImage,
|
| &offset)) {
|
| - texture = (GrTexture*) filteredBitmap.getTexture();
|
| - w = filteredBitmap.width();
|
| - h = filteredBitmap.height();
|
| + src.reset(SkRef(filteredImage->getTexture()));
|
| + width = filteredImage->width();
|
| + height = filteredImage->height();
|
| left += offset.x();
|
| top += offset.y();
|
| } else {
|
| @@ -1598,7 +1639,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
| }
|
|
|
| GrPaint grPaint;
|
| - grPaint.addColorTextureProcessor(texture, SkMatrix::I());
|
| + grPaint.addColorTextureProcessor(src, SkMatrix::I());
|
|
|
| SkPaint2GrPaintNoShader(this->context(), fRenderTarget, paint,
|
| SkColor2GrColorJustAlpha(paint.getColor()), false, &grPaint);
|
| @@ -1608,12 +1649,12 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
| SkMatrix::I(),
|
| SkRect::MakeXYWH(SkIntToScalar(left),
|
| SkIntToScalar(top),
|
| - SkIntToScalar(w),
|
| - SkIntToScalar(h)),
|
| + SkIntToScalar(width),
|
| + SkIntToScalar(height)),
|
| SkRect::MakeXYWH(0,
|
| 0,
|
| - SK_Scalar1 * w / texture->width(),
|
| - SK_Scalar1 * h / texture->height()));
|
| + SK_Scalar1 * width / src->width(),
|
| + SK_Scalar1 * height / src->height()));
|
| }
|
|
|
| void SkGpuDevice::drawBitmapRect(const SkDraw& origDraw, const SkBitmap& bitmap,
|
| @@ -1682,8 +1723,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
|
| int h = devImage->height();
|
|
|
| SkImageFilter* filter = paint.getImageFilter();
|
| - // This bitmap will own the filtered result as a texture.
|
| - SkBitmap filteredBitmap;
|
| + SkAutoTUnref<const SkImage> filteredImage;
|
|
|
| if (filter) {
|
| SkIPoint offset = SkIPoint::Make(0, 0);
|
| @@ -1694,11 +1734,11 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
|
| // textures) when it goes out of scope.
|
| SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
|
| SkImageFilter::Context ctx(matrix, clipBounds, cache);
|
| - if (this->filterTexture(fContext, devTex, filter, ctx, &filteredBitmap,
|
| + if (this->filterTexture(fContext, devTex, filter, ctx, filteredImage,
|
| &offset)) {
|
| - devTex = filteredBitmap.getTexture();
|
| - w = filteredBitmap.width();
|
| - h = filteredBitmap.height();
|
| + devTex = filteredImage->getTexture();
|
| + w = filteredImage->width();
|
| + h = filteredImage->height();
|
| x += offset.fX;
|
| y += offset.fY;
|
| } else {
|
| @@ -1731,23 +1771,24 @@ bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
|
| return filter->canFilterImageGPU();
|
| }
|
|
|
| -bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
|
| +bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkImage* src,
|
| const SkImageFilter::Context& ctx,
|
| - SkBitmap* result, SkIPoint* offset) {
|
| + SkAutoTUnref<const SkImage>& result, SkIPoint* offset) {
|
| // want explicitly our impl, so guard against a subclass of us overriding it
|
| if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
|
| return false;
|
| }
|
|
|
| - SkAutoLockPixels alp(src, !src.getTexture());
|
| - if (!src.getTexture() && !src.readyToDraw()) {
|
| - return false;
|
| - }
|
| + //TODO: SkAutoLockPixels alp(src, !src.getTexture());
|
| + //TODO: if !src->readyToDraw()
|
|
|
| GrTexture* texture;
|
| // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
|
| // must be pushed upstack.
|
| AutoBitmapTexture abt(fContext, src, NULL, &texture);
|
| + if (!texture) {
|
| + return false;
|
| + }
|
|
|
| return this->filterTexture(fContext, texture, filter, ctx, result, offset);
|
| }
|
|
|