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Side by Side Diff: src/gpu/GrLayerHoister.cpp

Issue 920513003: Make filters use SkImage instead of SkBitmap Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrLayerHoister.h"
8 #include "GrLayerCache.h" 9 #include "GrLayerCache.h"
9 #include "GrLayerHoister.h"
10 #include "GrRecordReplaceDraw.h" 10 #include "GrRecordReplaceDraw.h"
11
12 #include "SkCanvas.h" 11 #include "SkCanvas.h"
13 #include "SkDeviceImageFilterProxy.h" 12 #include "SkDeviceImageFilterProxy.h"
14 #include "SkDeviceProperties.h" 13 #include "SkDeviceProperties.h"
15 #include "SkGpuDevice.h" 14 #include "SkGpuDevice.h"
16 #include "SkGrPixelRef.h" 15 #include "SkGrPixelRef.h"
16 #include "SkImagePriv.h"
17 #include "SkLayerInfo.h" 17 #include "SkLayerInfo.h"
18 #include "SkRecordDraw.h" 18 #include "SkRecordDraw.h"
19 #include "SkSurface.h" 19 #include "SkSurface.h"
20 #include "SkSurface_Gpu.h" 20 #include "SkSurface_Gpu.h"
21 21
22 // Create the layer information for the hoisted layer and secure the 22 // Create the layer information for the hoisted layer and secure the
23 // required texture/render target resources. 23 // required texture/render target resources.
24 static void prepare_for_hoisting(GrLayerCache* layerCache, 24 static void prepare_for_hoisting(GrLayerCache* layerCache,
25 const SkPicture* topLevelPicture, 25 const SkPicture* topLevelPicture,
26 const SkMatrix& initialMat, 26 const SkMatrix& initialMat,
(...skipping 242 matching lines...) Expand 10 before | Expand all | Expand 10 after
269 pict->drawablePicts(), pict->drawableCount(), 269 pict->drawablePicts(), pict->drawableCount(),
270 layer->start() + 1, layer->stop(), initialCTM); 270 layer->start() + 1, layer->stop(), initialCTM);
271 271
272 atlasCanvas->restore(); 272 atlasCanvas->restore();
273 } 273 }
274 274
275 atlasCanvas->flush(); 275 atlasCanvas->flush();
276 } 276 }
277 } 277 }
278 278
279 SkBitmap wrap_texture(GrTexture* texture) { 279 static SkImage* wrap_texture(GrTexture* texture) {
280 SkASSERT(texture); 280 SkASSERT(texture);
281
282 SkBitmap result; 281 SkBitmap result;
283 result.setInfo(texture->surfacePriv().info()); 282 result.setInfo(texture->surfacePriv().info());
284 result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unre f(); 283 result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unre f();
285 return result; 284 return SkNewImageFromBitmapTexture(result, texture->desc().fSampleCnt,
285 SkSurface::kYes_Budgeted);
286 } 286 }
287 287
288 void GrLayerHoister::FilterLayer(GrContext* context, 288 void GrLayerHoister::FilterLayer(GrContext* context,
289 SkGpuDevice* device, 289 SkGpuDevice* device,
290 const GrHoistedLayer& info) { 290 const GrHoistedLayer& info) {
291 GrCachedLayer* layer = info.fLayer; 291 GrCachedLayer* layer = info.fLayer;
292 292
293 SkASSERT(layer->filter()); 293 SkASSERT(layer->filter());
294 294
295 static const int kDefaultCacheSize = 32 * 1024 * 1024; 295 static const int kDefaultCacheSize = 32 * 1024 * 1024;
296 296
297 SkBitmap filteredBitmap;
298 SkIPoint offset = SkIPoint::Make(0, 0); 297 SkIPoint offset = SkIPoint::Make(0, 0);
299 298
300 const SkIPoint filterOffset = SkIPoint::Make(layer->srcIR().fLeft, layer->sr cIR().fTop); 299 const SkIPoint filterOffset = SkIPoint::Make(layer->srcIR().fLeft, layer->sr cIR().fTop);
301 300
302 SkMatrix totMat = SkMatrix::I(); 301 SkMatrix totMat = SkMatrix::I();
303 totMat.preConcat(info.fPreMat); 302 totMat.preConcat(info.fPreMat);
304 totMat.preConcat(info.fLocalMat); 303 totMat.preConcat(info.fLocalMat);
305 totMat.postTranslate(-SkIntToScalar(filterOffset.fX), -SkIntToScalar(filterO ffset.fY)); 304 totMat.postTranslate(-SkIntToScalar(filterOffset.fX), -SkIntToScalar(filterO ffset.fY));
306 305
307 SkASSERT(0 == layer->rect().fLeft && 0 == layer->rect().fTop); 306 SkASSERT(0 == layer->rect().fLeft && 0 == layer->rect().fTop);
308 SkIRect clipBounds = layer->rect(); 307 SkIRect clipBounds = layer->rect();
309 308
310 // This cache is transient, and is freed (along with all its contained 309 // This cache is transient, and is freed (along with all its contained
311 // textures) when it goes out of scope. 310 // textures) when it goes out of scope.
312 SkAutoTUnref<SkImageFilter::Cache> cache(SkImageFilter::Cache::Create(kDefau ltCacheSize)); 311 SkAutoTUnref<SkImageFilter::Cache> cache(SkImageFilter::Cache::Create(kDefau ltCacheSize));
313 SkImageFilter::Context filterContext(totMat, clipBounds, cache); 312 SkImageFilter::Context filterContext(totMat, clipBounds, cache);
314 313
315 SkDeviceImageFilterProxy proxy(device, SkSurfaceProps(0, kUnknown_SkPixelGeo metry)); 314 SkDeviceImageFilterProxy proxy(device, SkSurfaceProps(0, kUnknown_SkPixelGeo metry));
316 const SkBitmap src = wrap_texture(layer->texture()); 315 SkAutoTUnref<const SkImage> src(wrap_texture(layer->texture()));
317 316 SkAutoTUnref<const SkImage> filteredImage;
318 if (!layer->filter()->filterImage(&proxy, src, filterContext, &filteredBitma p, &offset)) { 317 if (!layer->filter()->filterImage(&proxy, src, filterContext, filteredImage, &offset)) {
319 // Filtering failed. Press on with the unfiltered version. 318 // Filtering failed. Press on with the unfiltered version.
320 return; 319 return;
321 } 320 }
322 321
323 SkIRect newRect = SkIRect::MakeWH(filteredBitmap.width(), filteredBitmap.hei ght()); 322 SkIRect newRect = SkIRect::MakeWH(filteredImage->width(), filteredImage->hei ght());
324 layer->setTexture(filteredBitmap.getTexture(), newRect); 323 layer->setTexture(filteredImage->getTexture(), newRect);
325 layer->setOffset(offset); 324 layer->setOffset(offset);
326 } 325 }
327 326
328 void GrLayerHoister::DrawLayers(GrContext* context, const SkTDArray<GrHoistedLay er>& layers) { 327 void GrLayerHoister::DrawLayers(GrContext* context, const SkTDArray<GrHoistedLay er>& layers) {
329 for (int i = 0; i < layers.count(); ++i) { 328 for (int i = 0; i < layers.count(); ++i) {
330 GrCachedLayer* layer = layers[i].fLayer; 329 GrCachedLayer* layer = layers[i].fLayer;
331 const SkPicture* pict = layers[i].fPicture; 330 const SkPicture* pict = layers[i].fPicture;
332 const SkIPoint offset = SkIPoint::Make(layer->srcIR().fLeft, layer->srcI R().fTop); 331 const SkIPoint offset = SkIPoint::Make(layer->srcIR().fLeft, layer->srcI R().fTop);
333 332
334 // Each non-atlased layer has its own GrTexture 333 // Each non-atlased layer has its own GrTexture
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381 void GrLayerHoister::PurgeCache(GrContext* context) { 380 void GrLayerHoister::PurgeCache(GrContext* context) {
382 #if !GR_CACHE_HOISTED_LAYERS 381 #if !GR_CACHE_HOISTED_LAYERS
383 GrLayerCache* layerCache = context->getLayerCache(); 382 GrLayerCache* layerCache = context->getLayerCache();
384 383
385 // This code completely clears out the atlas. It is required when 384 // This code completely clears out the atlas. It is required when
386 // caching is disabled so the atlas doesn't fill up and force more 385 // caching is disabled so the atlas doesn't fill up and force more
387 // free floating layers 386 // free floating layers
388 layerCache->purgeAll(); 387 layerCache->purgeAll();
389 #endif 388 #endif
390 } 389 }
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