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Side by Side Diff: src/gpu/GrLayerHoister.cpp

Issue 920513003: Make filters use SkImage instead of SkBitmap Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrLayerCache.h" 8 #include "GrLayerCache.h"
9 #include "GrLayerHoister.h" 9 #include "GrLayerHoister.h"
10 #include "GrRecordReplaceDraw.h" 10 #include "GrRecordReplaceDraw.h"
11 11
12 #include "SkCanvas.h" 12 #include "SkCanvas.h"
13 #include "SkDeviceImageFilterProxy.h" 13 #include "SkDeviceImageFilterProxy.h"
14 #include "SkDeviceProperties.h" 14 #include "SkDeviceProperties.h"
15 #include "SkGpuDevice.h" 15 #include "SkGpuDevice.h"
16 #include "SkGrPixelRef.h" 16 #include "SkGrPixelRef.h"
17 #include "SkLayerInfo.h" 17 #include "SkLayerInfo.h"
18 #include "SkRecordDraw.h" 18 #include "SkRecordDraw.h"
19 #include "SkSurface.h" 19 #include "SkSurface.h"
20 #include "SkSurface_Gpu.h" 20 #include "SkSurface_Gpu.h"
21 #include "SkImagePriv.h"
21 22
22 // Create the layer information for the hoisted layer and secure the 23 // Create the layer information for the hoisted layer and secure the
23 // required texture/render target resources. 24 // required texture/render target resources.
24 static void prepare_for_hoisting(GrLayerCache* layerCache, 25 static void prepare_for_hoisting(GrLayerCache* layerCache,
25 const SkPicture* topLevelPicture, 26 const SkPicture* topLevelPicture,
26 const SkMatrix& initialMat, 27 const SkMatrix& initialMat,
27 const SkLayerInfo::BlockInfo& info, 28 const SkLayerInfo::BlockInfo& info,
28 const SkIRect& srcIR, 29 const SkIRect& srcIR,
29 const SkIRect& dstIR, 30 const SkIRect& dstIR,
30 SkTDArray<GrHoistedLayer>* needRendering, 31 SkTDArray<GrHoistedLayer>* needRendering,
(...skipping 238 matching lines...) Expand 10 before | Expand all | Expand 10 after
269 pict->drawablePicts(), pict->drawableCount(), 270 pict->drawablePicts(), pict->drawableCount(),
270 layer->start() + 1, layer->stop(), initialCTM); 271 layer->start() + 1, layer->stop(), initialCTM);
271 272
272 atlasCanvas->restore(); 273 atlasCanvas->restore();
273 } 274 }
274 275
275 atlasCanvas->flush(); 276 atlasCanvas->flush();
276 } 277 }
277 } 278 }
278 279
279 SkBitmap wrap_texture(GrTexture* texture) { 280 static SkImage* wrap_texture(GrTexture* texture) {
280 SkASSERT(texture); 281 SkASSERT(texture);
281
282 SkBitmap result; 282 SkBitmap result;
283 result.setInfo(texture->surfacePriv().info()); 283 result.setInfo(texture->surfacePriv().info());
284 result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unre f(); 284 result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (result.info(), texture)))->unre f();
285 return result; 285 return SkNewImageFromBitmapTexture(result, texture->desc().fSampleCnt,
286 SkSurface::kYes_Budgeted);
286 } 287 }
287 288
288 void GrLayerHoister::FilterLayer(GrContext* context, 289 void GrLayerHoister::FilterLayer(GrContext* context,
289 SkGpuDevice* device, 290 SkGpuDevice* device,
290 const GrHoistedLayer& info) { 291 const GrHoistedLayer& info) {
291 GrCachedLayer* layer = info.fLayer; 292 GrCachedLayer* layer = info.fLayer;
292 293
293 SkASSERT(layer->filter()); 294 SkASSERT(layer->filter());
294 295
295 static const int kDefaultCacheSize = 32 * 1024 * 1024; 296 static const int kDefaultCacheSize = 32 * 1024 * 1024;
296 297
297 SkBitmap filteredBitmap;
298 SkIPoint offset = SkIPoint::Make(0, 0); 298 SkIPoint offset = SkIPoint::Make(0, 0);
299 299
300 const SkIPoint filterOffset = SkIPoint::Make(layer->srcIR().fLeft, layer->sr cIR().fTop); 300 const SkIPoint filterOffset = SkIPoint::Make(layer->srcIR().fLeft, layer->sr cIR().fTop);
301 301
302 SkMatrix totMat = SkMatrix::I(); 302 SkMatrix totMat = SkMatrix::I();
303 totMat.preConcat(info.fPreMat); 303 totMat.preConcat(info.fPreMat);
304 totMat.preConcat(info.fLocalMat); 304 totMat.preConcat(info.fLocalMat);
305 totMat.postTranslate(-SkIntToScalar(filterOffset.fX), -SkIntToScalar(filterO ffset.fY)); 305 totMat.postTranslate(-SkIntToScalar(filterOffset.fX), -SkIntToScalar(filterO ffset.fY));
306 306
307 SkASSERT(0 == layer->rect().fLeft && 0 == layer->rect().fTop); 307 SkASSERT(0 == layer->rect().fLeft && 0 == layer->rect().fTop);
308 SkIRect clipBounds = layer->rect(); 308 SkIRect clipBounds = layer->rect();
309 309
310 // This cache is transient, and is freed (along with all its contained 310 // This cache is transient, and is freed (along with all its contained
311 // textures) when it goes out of scope. 311 // textures) when it goes out of scope.
312 SkAutoTUnref<SkImageFilter::Cache> cache(SkImageFilter::Cache::Create(kDefau ltCacheSize)); 312 SkAutoTUnref<SkImageFilter::Cache> cache(SkImageFilter::Cache::Create(kDefau ltCacheSize));
313 SkImageFilter::Context filterContext(totMat, clipBounds, cache); 313 SkImageFilter::Context filterContext(totMat, clipBounds, cache);
314 314
315 SkDeviceImageFilterProxy proxy(device, SkSurfaceProps(0, kUnknown_SkPixelGeo metry)); 315 SkDeviceImageFilterProxy proxy(device, SkSurfaceProps(0, kUnknown_SkPixelGeo metry));
316 const SkBitmap src = wrap_texture(layer->texture()); 316 SkAutoTUnref<SkImage> src(wrap_texture(layer->texture()));
317 317 SkAutoTUnref<SkImage> filteredImage;
318 if (!layer->filter()->filterImage(&proxy, src, filterContext, &filteredBitma p, &offset)) { 318 if (!layer->filter()->filterImage(&proxy, *src, filterContext, filteredImage , &offset)) {
319 // Filtering failed. Press on with the unfiltered version. 319 // Filtering failed. Press on with the unfiltered version.
320 return; 320 return;
321 } 321 }
322 322
323 SkIRect newRect = SkIRect::MakeWH(filteredBitmap.width(), filteredBitmap.hei ght()); 323 SkIRect newRect = SkIRect::MakeWH(filteredImage->width(), filteredImage->hei ght());
324 layer->setTexture(filteredBitmap.getTexture(), newRect); 324 layer->setTexture(filteredImage->getTexture(), newRect);
325 layer->setOffset(offset); 325 layer->setOffset(offset);
326 } 326 }
327 327
328 void GrLayerHoister::DrawLayers(GrContext* context, const SkTDArray<GrHoistedLay er>& layers) { 328 void GrLayerHoister::DrawLayers(GrContext* context, const SkTDArray<GrHoistedLay er>& layers) {
329 for (int i = 0; i < layers.count(); ++i) { 329 for (int i = 0; i < layers.count(); ++i) {
330 GrCachedLayer* layer = layers[i].fLayer; 330 GrCachedLayer* layer = layers[i].fLayer;
331 const SkPicture* pict = layers[i].fPicture; 331 const SkPicture* pict = layers[i].fPicture;
332 const SkIPoint offset = SkIPoint::Make(layer->srcIR().fLeft, layer->srcI R().fTop); 332 const SkIPoint offset = SkIPoint::Make(layer->srcIR().fLeft, layer->srcI R().fTop);
333 333
334 // Each non-atlased layer has its own GrTexture 334 // Each non-atlased layer has its own GrTexture
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381 void GrLayerHoister::PurgeCache(GrContext* context) { 381 void GrLayerHoister::PurgeCache(GrContext* context) {
382 #if !GR_CACHE_HOISTED_LAYERS 382 #if !GR_CACHE_HOISTED_LAYERS
383 GrLayerCache* layerCache = context->getLayerCache(); 383 GrLayerCache* layerCache = context->getLayerCache();
384 384
385 // This code completely clears out the atlas. It is required when 385 // This code completely clears out the atlas. It is required when
386 // caching is disabled so the atlas doesn't fill up and force more 386 // caching is disabled so the atlas doesn't fill up and force more
387 // free floating layers 387 // free floating layers
388 layerCache->purgeAll(); 388 layerCache->purgeAll();
389 #endif 389 #endif
390 } 390 }
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