| Index: src/gpu/GrDistanceFieldTextContext.cpp
|
| diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp
|
| index ee873850485378109a7eb877cd001f8061b03594..d3b01703e484e686d8dfc28588f05cd635dabc0f 100755
|
| --- a/src/gpu/GrDistanceFieldTextContext.cpp
|
| +++ b/src/gpu/GrDistanceFieldTextContext.cpp
|
| @@ -374,8 +374,8 @@
|
| }
|
|
|
| static size_t get_vertex_stride(bool useColorVerts) {
|
| - return useColorVerts ? (sizeof(SkPoint) + sizeof(GrColor) + sizeof(SkIPoint16)) :
|
| - (sizeof(SkPoint) + sizeof(SkIPoint16));
|
| + return useColorVerts ? (2 * sizeof(SkPoint) + sizeof(GrColor)) :
|
| + (2 * sizeof(SkPoint));
|
| }
|
|
|
| static void* alloc_vertices(GrDrawTarget* drawTarget,
|
| @@ -600,59 +600,36 @@
|
| useColorVerts);
|
| }
|
|
|
| + SkFixed tx = SkIntToFixed(glyph->fAtlasLocation.fX + SK_DistanceFieldInset);
|
| + SkFixed ty = SkIntToFixed(glyph->fAtlasLocation.fY + SK_DistanceFieldInset);
|
| + SkFixed tw = SkIntToFixed(glyph->fBounds.width() - 2*SK_DistanceFieldInset);
|
| + SkFixed th = SkIntToFixed(glyph->fBounds.height() - 2*SK_DistanceFieldInset);
|
| +
|
| fVertexBounds.joinNonEmptyArg(glyphRect);
|
|
|
| - int u0 = glyph->fAtlasLocation.fX + SK_DistanceFieldInset;
|
| - int v0 = glyph->fAtlasLocation.fY + SK_DistanceFieldInset;
|
| - int u1 = u0 + glyph->fBounds.width() - 2*SK_DistanceFieldInset;
|
| - int v1 = v0 + glyph->fBounds.height() - 2*SK_DistanceFieldInset;
|
| -
|
| size_t vertSize = get_vertex_stride(useColorVerts);
|
| - intptr_t vertex = reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex;
|
| -
|
| - // V0
|
| - SkPoint* position = reinterpret_cast<SkPoint*>(vertex);
|
| - position->set(glyphRect.fLeft, glyphRect.fTop);
|
| +
|
| + SkPoint* positions = reinterpret_cast<SkPoint*>(
|
| + reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex);
|
| + positions->setRectFan(glyphRect.fLeft, glyphRect.fTop, glyphRect.fRight, glyphRect.fBottom,
|
| + vertSize);
|
| +
|
| + // The texture coords are last in both the with and without color vertex layouts.
|
| + SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
|
| + reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint));
|
| + textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)),
|
| + SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)),
|
| + SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + tw)),
|
| + SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + th)),
|
| + vertSize);
|
| if (useColorVerts) {
|
| - SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
|
| - *color = fPaint.getColor();
|
| - }
|
| - SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize -
|
| - sizeof(SkIPoint16));
|
| - textureCoords->set(u0, v0);
|
| - vertex += vertSize;
|
| -
|
| - // V1
|
| - position = reinterpret_cast<SkPoint*>(vertex);
|
| - position->set(glyphRect.fLeft, glyphRect.fBottom);
|
| - if (useColorVerts) {
|
| - SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
|
| - *color = fPaint.getColor();
|
| - }
|
| - textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
|
| - textureCoords->set(u0, v1);
|
| - vertex += vertSize;
|
| -
|
| - // V2
|
| - position = reinterpret_cast<SkPoint*>(vertex);
|
| - position->set(glyphRect.fRight, glyphRect.fBottom);
|
| - if (useColorVerts) {
|
| - SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
|
| - *color = fPaint.getColor();
|
| - }
|
| - textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
|
| - textureCoords->set(u1, v1);
|
| - vertex += vertSize;
|
| -
|
| - // V3
|
| - position = reinterpret_cast<SkPoint*>(vertex);
|
| - position->set(glyphRect.fRight, glyphRect.fTop);
|
| - if (useColorVerts) {
|
| - SkColor* color = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
|
| - *color = fPaint.getColor();
|
| - }
|
| - textureCoords = reinterpret_cast<SkIPoint16*>(vertex + vertSize - sizeof(SkIPoint16));
|
| - textureCoords->set(u1, v0);
|
| + // color comes after position.
|
| + GrColor* colors = reinterpret_cast<GrColor*>(positions + 1);
|
| + for (int i = 0; i < 4; ++i) {
|
| + *colors = fPaint.getColor();
|
| + colors = reinterpret_cast<GrColor*>(reinterpret_cast<intptr_t>(colors) + vertSize);
|
| + }
|
| + }
|
|
|
| fCurrVertex += 4;
|
|
|
|
|