OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "GrFontAtlasSizes.h" | |
10 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
11 #include "GrTexture.h" | 10 #include "GrTexture.h" |
12 #include "SkDistanceFieldGen.h" | 11 #include "SkDistanceFieldGen.h" |
13 #include "gl/GrGLProcessor.h" | 12 #include "gl/GrGLProcessor.h" |
14 #include "gl/GrGLSL.h" | 13 #include "gl/GrGLSL.h" |
15 #include "gl/GrGLTexture.h" | 14 #include "gl/GrGLTexture.h" |
16 #include "gl/GrGLGeometryProcessor.h" | 15 #include "gl/GrGLGeometryProcessor.h" |
17 #include "gl/builders/GrGLProgramBuilder.h" | 16 #include "gl/builders/GrGLProgramBuilder.h" |
18 | 17 |
19 // Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/
2 | 18 // Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/
2 |
20 #define SK_DistanceFieldAAFactor "0.7071" | 19 #define SK_DistanceFieldAAFactor "0.7071" |
21 | 20 |
22 struct DistanceFieldBatchTracker { | 21 struct DistanceFieldBatchTracker { |
23 GrGPInput fInputColorType; | 22 GrGPInput fInputColorType; |
24 GrColor fColor; | 23 GrColor fColor; |
25 bool fUsesLocalCoords; | 24 bool fUsesLocalCoords; |
26 }; | 25 }; |
27 | 26 |
28 class GrGLDistanceFieldTextureEffect : public GrGLGeometryProcessor { | 27 class GrGLDistanceFieldTextureEffect : public GrGLGeometryProcessor { |
29 public: | 28 public: |
30 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, | 29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, |
31 const GrBatchTracker&) | 30 const GrBatchTracker&) |
32 : fColor(GrColor_ILLEGAL) | 31 : fColor(GrColor_ILLEGAL) |
| 32 , fTextureSize(SkISize::Make(-1,-1)) |
33 #ifdef SK_GAMMA_APPLY_TO_A8 | 33 #ifdef SK_GAMMA_APPLY_TO_A8 |
34 , fLuminance(-1.0f) | 34 , fLuminance(-1.0f) |
35 #endif | 35 #endif |
36 {} | 36 {} |
37 | 37 |
38 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ | 38 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ |
39 const GrDistanceFieldTextureEffect& dfTexEffect = | 39 const GrDistanceFieldTextureEffect& dfTexEffect = |
40 args.fGP.cast<GrDistanceFieldTextureEffect>(); | 40 args.fGP.cast<GrDistanceFieldTextureEffect>(); |
41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); | 41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); |
42 GrGLGPBuilder* pb = args.fPB; | 42 GrGLGPBuilder* pb = args.fPB; |
43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
44 SkAssertResult(fsBuilder->enableFeature( | 44 SkAssertResult(fsBuilder->enableFeature( |
45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
46 | 46 |
47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
48 | 48 |
49 // emit attributes | 49 // emit attributes |
50 vsBuilder->emitAttributes(dfTexEffect); | 50 vsBuilder->emitAttributes(dfTexEffect); |
51 | 51 |
52 GrGLVertToFrag st(kVec2f_GrSLType); | 52 GrGLVertToFrag v(kVec2f_GrSLType); |
53 args.fPB->addVarying("IntTextureCoords", &st); | 53 args.fPB->addVarying("TextureCoords", &v); |
54 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); | 54 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
55 | |
56 GrGLVertToFrag uv(kVec2f_GrSLType); | |
57 args.fPB->addVarying("TextureCoords", &uv); | |
58 // this is only used with text, so our texture bounds always match the g
lyph atlas | |
59 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", " | |
60 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), | |
61 dfTexEffect.inTextureCoords()->fName); | |
62 | 55 |
63 // Setup pass through color | 56 // Setup pass through color |
64 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 57 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
65 dfTexEffect.inColor(), &fColorUniform); | 58 dfTexEffect.inColor(), &fColorUniform); |
66 | 59 |
67 // Setup position | 60 // Setup position |
68 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); | 61 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); |
69 | 62 |
70 // emit transforms | 63 // emit transforms |
71 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, | 64 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, |
72 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); | 65 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
73 | 66 |
| 67 const char* textureSizeUniName = NULL; |
| 68 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 69 kVec2f_GrSLType, kDefault_GrSLPre
cision, |
| 70 "TextureSize", &textureSizeUniNam
e); |
| 71 |
74 // Use highp to work around aliasing issues | 72 // Use highp to work around aliasing issues |
75 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 73 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
76 pb->ctxInfo().stand
ard())); | 74 pb->ctxInfo().stand
ard())); |
77 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 75 fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn()); |
78 | 76 |
79 fsBuilder->codeAppend("\tfloat texColor = "); | 77 fsBuilder->codeAppend("\tfloat texColor = "); |
80 fsBuilder->appendTextureLookup(args.fSamplers[0], | 78 fsBuilder->appendTextureLookup(args.fSamplers[0], |
81 "uv", | 79 "uv", |
82 kVec2f_GrSLType); | 80 kVec2f_GrSLType); |
83 fsBuilder->codeAppend(".r;\n"); | 81 fsBuilder->codeAppend(".r;\n"); |
84 fsBuilder->codeAppend("\tfloat distance = " | 82 fsBuilder->codeAppend("\tfloat distance = " |
85 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); | 83 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); |
86 | 84 |
87 // we adjust for the effect of the transformation on the distance by usi
ng | 85 // we adjust for the effect of the transformation on the distance by usi
ng |
88 // the length of the gradient of the texture coordinates. We use st coor
dinates | 86 // the length of the gradient of the texture coordinates. We use st coor
dinates |
89 // to ensure we're mapping 1:1 from texel space to pixel space. | 87 // to ensure we're mapping 1:1 from texel space to pixel space. |
90 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 88 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
91 pb->ctxInfo().stand
ard())); | 89 pb->ctxInfo().stand
ard())); |
92 fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); | 90 fsBuilder->codeAppendf("vec2 st = uv*%s;\n", textureSizeUniName); |
93 fsBuilder->codeAppend("\tfloat afwidth;\n"); | 91 fsBuilder->codeAppend("\tfloat afwidth;\n"); |
94 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { | 92 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { |
95 // this gives us a smooth step across approximately one fragment | 93 // this gives us a smooth step across approximately one fragment |
96 fsBuilder->codeAppend("\tafwidth = abs(" SK_DistanceFieldAAFactor "*
dFdx(st.x));\n"); | 94 fsBuilder->codeAppend("\tafwidth = abs(" SK_DistanceFieldAAFactor "*
dFdx(st.x));\n"); |
97 } else { | 95 } else { |
98 fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n"); | 96 fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n"); |
99 fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n"); | 97 fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n"); |
100 | 98 |
101 fsBuilder->codeAppend("\tvec2 uv_grad;\n"); | 99 fsBuilder->codeAppend("\tvec2 uv_grad;\n"); |
102 if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) { | 100 if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) { |
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132 fsBuilder->codeAppend(";\n"); | 130 fsBuilder->codeAppend(";\n"); |
133 fsBuilder->codeAppend("\tval = gammaColor.r;\n"); | 131 fsBuilder->codeAppend("\tval = gammaColor.r;\n"); |
134 #endif | 132 #endif |
135 | 133 |
136 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | 134 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); |
137 } | 135 } |
138 | 136 |
139 virtual void setData(const GrGLProgramDataManager& pdman, | 137 virtual void setData(const GrGLProgramDataManager& pdman, |
140 const GrPrimitiveProcessor& proc, | 138 const GrPrimitiveProcessor& proc, |
141 const GrBatchTracker& bt) SK_OVERRIDE { | 139 const GrBatchTracker& bt) SK_OVERRIDE { |
| 140 SkASSERT(fTextureSizeUni.isValid()); |
| 141 |
| 142 GrTexture* texture = proc.texture(0); |
| 143 if (texture->width() != fTextureSize.width() || |
| 144 texture->height() != fTextureSize.height()) { |
| 145 fTextureSize = SkISize::Make(texture->width(), texture->height()); |
| 146 pdman.set2f(fTextureSizeUni, |
| 147 SkIntToScalar(fTextureSize.width()), |
| 148 SkIntToScalar(fTextureSize.height())); |
| 149 } |
142 #ifdef SK_GAMMA_APPLY_TO_A8 | 150 #ifdef SK_GAMMA_APPLY_TO_A8 |
143 const GrDistanceFieldTextureEffect& dfTexEffect = | 151 const GrDistanceFieldTextureEffect& dfTexEffect = |
144 proc.cast<GrDistanceFieldTextureEffect>(); | 152 proc.cast<GrDistanceFieldTextureEffect>(); |
145 float luminance = dfTexEffect.getLuminance(); | 153 float luminance = dfTexEffect.getLuminance(); |
146 if (luminance != fLuminance) { | 154 if (luminance != fLuminance) { |
147 pdman.set1f(fLuminanceUni, luminance); | 155 pdman.set1f(fLuminanceUni, luminance); |
148 fLuminance = luminance; | 156 fLuminance = luminance; |
149 } | 157 } |
150 #endif | 158 #endif |
151 | 159 |
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169 uint32_t key = dfTexEffect.getFlags(); | 177 uint32_t key = dfTexEffect.getFlags(); |
170 key |= local.fInputColorType << 16; | 178 key |= local.fInputColorType << 16; |
171 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; | 179 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; |
172 key |= ComputePosKey(gp.viewMatrix()) << 25; | 180 key |= ComputePosKey(gp.viewMatrix()) << 25; |
173 b->add32(key); | 181 b->add32(key); |
174 } | 182 } |
175 | 183 |
176 private: | 184 private: |
177 GrColor fColor; | 185 GrColor fColor; |
178 UniformHandle fColorUniform; | 186 UniformHandle fColorUniform; |
| 187 UniformHandle fTextureSizeUni; |
| 188 SkISize fTextureSize; |
179 UniformHandle fLuminanceUni; | 189 UniformHandle fLuminanceUni; |
180 #ifdef SK_GAMMA_APPLY_TO_A8 | 190 #ifdef SK_GAMMA_APPLY_TO_A8 |
181 float fLuminance; | 191 float fLuminance; |
182 #endif | 192 #endif |
183 | 193 |
184 typedef GrGLGeometryProcessor INHERITED; | 194 typedef GrGLGeometryProcessor INHERITED; |
185 }; | 195 }; |
186 | 196 |
187 /////////////////////////////////////////////////////////////////////////////// | 197 /////////////////////////////////////////////////////////////////////////////// |
188 | 198 |
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205 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | 215 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
206 , fInColor(NULL) { | 216 , fInColor(NULL) { |
207 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 217 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
208 this->initClassID<GrDistanceFieldTextureEffect>(); | 218 this->initClassID<GrDistanceFieldTextureEffect>(); |
209 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); | 219 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); |
210 if (flags & kColorAttr_DistanceFieldEffectFlag) { | 220 if (flags & kColorAttr_DistanceFieldEffectFlag) { |
211 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA
ttribType)); | 221 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA
ttribType)); |
212 this->setHasVertexColor(); | 222 this->setHasVertexColor(); |
213 } | 223 } |
214 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", | 224 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
215 kVec2s_GrVertexAttribT
ype)); | 225 kVec2f_GrVertexAttribT
ype)); |
216 this->addTextureAccess(&fTextureAccess); | 226 this->addTextureAccess(&fTextureAccess); |
217 #ifdef SK_GAMMA_APPLY_TO_A8 | 227 #ifdef SK_GAMMA_APPLY_TO_A8 |
218 this->addTextureAccess(&fGammaTextureAccess); | 228 this->addTextureAccess(&fGammaTextureAccess); |
219 #endif | 229 #endif |
220 } | 230 } |
221 | 231 |
222 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c
onst { | 232 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c
onst { |
223 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); | 233 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); |
224 return | 234 return |
225 #ifdef SK_GAMMA_APPLY_TO_A8 | 235 #ifdef SK_GAMMA_APPLY_TO_A8 |
(...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
309 struct DistanceFieldNoGammaBatchTracker { | 319 struct DistanceFieldNoGammaBatchTracker { |
310 GrGPInput fInputColorType; | 320 GrGPInput fInputColorType; |
311 GrColor fColor; | 321 GrColor fColor; |
312 bool fUsesLocalCoords; | 322 bool fUsesLocalCoords; |
313 }; | 323 }; |
314 | 324 |
315 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { | 325 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { |
316 public: | 326 public: |
317 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, | 327 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, |
318 const GrBatchTracker&) | 328 const GrBatchTracker&) |
319 : fColor(GrColor_ILLEGAL) {} | 329 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} |
320 | 330 |
321 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ | 331 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ |
322 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | 332 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = |
323 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); | 333 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); |
324 | 334 |
325 const DistanceFieldNoGammaBatchTracker& local = | 335 const DistanceFieldNoGammaBatchTracker& local = |
326 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); | 336 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); |
327 GrGLGPBuilder* pb = args.fPB; | 337 GrGLGPBuilder* pb = args.fPB; |
328 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 338 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
329 SkAssertResult(fsBuilder->enableFeature( | 339 SkAssertResult(fsBuilder->enableFeature( |
330 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 340 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
331 | 341 |
332 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 342 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
333 | 343 |
334 // emit attributes | 344 // emit attributes |
335 vsBuilder->emitAttributes(dfTexEffect); | 345 vsBuilder->emitAttributes(dfTexEffect); |
336 | 346 |
337 GrGLVertToFrag st(kVec2f_GrSLType); | 347 GrGLVertToFrag v(kVec2f_GrSLType); |
338 args.fPB->addVarying("IntTextureCoords", &st); | 348 args.fPB->addVarying("TextureCoords", &v); |
339 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); | |
340 | |
341 const char* recipTextureSizeUniName = NULL; | |
342 fRecipTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kVertex_
Visibility, | |
343 kVec2f_GrSLType, kDefault_Gr
SLPrecision, | |
344 "RecipTextureSize", &recipTe
xtureSizeUniName); | |
345 GrGLVertToFrag uv(kVec2f_GrSLType); | |
346 args.fPB->addVarying("TextureCoords", &uv); | |
347 // this GP can be used with either text or paths, so texture bound param
s need to | |
348 // be set by a uniform | |
349 vsBuilder->codeAppendf("%s = %s*%s;", uv.vsOut(), recipTextureSizeUniNam
e, | |
350 dfTexEffect.inTextureCoords()->fName); | |
351 | 349 |
352 // setup pass through color | 350 // setup pass through color |
353 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 351 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
354 dfTexEffect.inColor(), &fColorUniform); | 352 dfTexEffect.inColor(), &fColorUniform); |
355 | 353 |
| 354 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
| 355 |
356 // Setup position | 356 // Setup position |
357 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); | 357 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); |
358 | 358 |
359 // emit transforms | 359 // emit transforms |
360 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, | 360 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, |
361 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); | 361 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
362 | 362 |
| 363 const char* textureSizeUniName = NULL; |
| 364 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 365 kVec2f_GrSLType, kDefault_GrSLPrec
ision, |
| 366 "TextureSize", &textureSizeUniName
); |
| 367 |
363 // Use highp to work around aliasing issues | 368 // Use highp to work around aliasing issues |
364 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 369 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
365 pb->ctxInfo().stand
ard())); | 370 pb->ctxInfo().stand
ard())); |
366 fsBuilder->codeAppendf("vec2 uv = %s;", uv.fsIn()); | 371 fsBuilder->codeAppendf("vec2 uv = %s;", v.fsIn()); |
367 | 372 |
368 fsBuilder->codeAppend("float texColor = "); | 373 fsBuilder->codeAppend("float texColor = "); |
369 fsBuilder->appendTextureLookup(args.fSamplers[0], | 374 fsBuilder->appendTextureLookup(args.fSamplers[0], |
370 "uv", | 375 "uv", |
371 kVec2f_GrSLType); | 376 kVec2f_GrSLType); |
372 fsBuilder->codeAppend(".r;"); | 377 fsBuilder->codeAppend(".r;"); |
373 fsBuilder->codeAppend("float distance = " | 378 fsBuilder->codeAppend("float distance = " |
374 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold
");"); | 379 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold
");"); |
375 | 380 |
376 // we adjust for the effect of the transformation on the distance by usi
ng | 381 // we adjust for the effect of the transformation on the distance by usi
ng |
377 // the length of the gradient of the texture coordinates. We use st coor
dinates | 382 // the length of the gradient of the texture coordinates. We use st coor
dinates |
378 // to ensure we're mapping 1:1 from texel space to pixel space. | 383 // to ensure we're mapping 1:1 from texel space to pixel space. |
379 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 384 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
380 pb->ctxInfo().stand
ard())); | 385 pb->ctxInfo().stand
ard())); |
381 fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn()); | 386 fsBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName); |
382 fsBuilder->codeAppend("float afwidth;"); | 387 fsBuilder->codeAppend("float afwidth;"); |
383 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { | 388 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { |
384 // this gives us a smooth step across approximately one fragment | 389 // this gives us a smooth step across approximately one fragment |
385 fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dF
dx(st.x));"); | 390 fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dF
dx(st.x));"); |
386 } else { | 391 } else { |
387 fsBuilder->codeAppend("vec2 Jdx = dFdx(st);"); | 392 fsBuilder->codeAppend("vec2 Jdx = dFdx(st);"); |
388 fsBuilder->codeAppend("vec2 Jdy = dFdy(st);"); | 393 fsBuilder->codeAppend("vec2 Jdy = dFdy(st);"); |
389 | 394 |
390 fsBuilder->codeAppend("vec2 uv_grad;"); | 395 fsBuilder->codeAppend("vec2 uv_grad;"); |
391 if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) { | 396 if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) { |
(...skipping 14 matching lines...) Expand all Loading... |
406 fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length
(grad);"); | 411 fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length
(grad);"); |
407 } | 412 } |
408 fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distanc
e);"); | 413 fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distanc
e);"); |
409 | 414 |
410 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | 415 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); |
411 } | 416 } |
412 | 417 |
413 virtual void setData(const GrGLProgramDataManager& pdman, | 418 virtual void setData(const GrGLProgramDataManager& pdman, |
414 const GrPrimitiveProcessor& proc, | 419 const GrPrimitiveProcessor& proc, |
415 const GrBatchTracker& bt) SK_OVERRIDE { | 420 const GrBatchTracker& bt) SK_OVERRIDE { |
416 SkASSERT(fRecipTextureSizeUni.isValid()); | 421 SkASSERT(fTextureSizeUni.isValid()); |
417 | 422 |
418 GrTexture* texture = proc.texture(0); | 423 GrTexture* texture = proc.texture(0); |
419 if (texture->width() != fTextureSize.width() || | 424 if (texture->width() != fTextureSize.width() || |
420 texture->height() != fTextureSize.height()) { | 425 texture->height() != fTextureSize.height()) { |
421 fTextureSize = SkISize::Make(texture->width(), texture->height()); | 426 fTextureSize = SkISize::Make(texture->width(), texture->height()); |
422 pdman.set2f(fRecipTextureSizeUni, | 427 pdman.set2f(fTextureSizeUni, |
423 1.0f/SkIntToScalar(fTextureSize.width()), | 428 SkIntToScalar(fTextureSize.width()), |
424 1.0f/SkIntToScalar(fTextureSize.height())); | 429 SkIntToScalar(fTextureSize.height())); |
425 } | 430 } |
426 | 431 |
427 this->setUniformViewMatrix(pdman, proc.viewMatrix()); | 432 this->setUniformViewMatrix(pdman, proc.viewMatrix()); |
428 | 433 |
429 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); | 434 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); |
430 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { | 435 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { |
431 GrGLfloat c[4]; | 436 GrGLfloat c[4]; |
432 GrColorToRGBAFloat(local.fColor, c); | 437 GrColorToRGBAFloat(local.fColor, c); |
433 pdman.set4fv(fColorUniform, 1, c); | 438 pdman.set4fv(fColorUniform, 1, c); |
434 fColor = local.fColor; | 439 fColor = local.fColor; |
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445 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); | 450 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); |
446 uint32_t key = dfTexEffect.getFlags(); | 451 uint32_t key = dfTexEffect.getFlags(); |
447 key |= local.fInputColorType << 16; | 452 key |= local.fInputColorType << 16; |
448 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; | 453 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; |
449 key |= ComputePosKey(gp.viewMatrix()) << 25; | 454 key |= ComputePosKey(gp.viewMatrix()) << 25; |
450 b->add32(key); | 455 b->add32(key); |
451 } | 456 } |
452 | 457 |
453 private: | 458 private: |
454 UniformHandle fColorUniform; | 459 UniformHandle fColorUniform; |
455 UniformHandle fRecipTextureSizeUni; | 460 UniformHandle fTextureSizeUni; |
456 GrColor fColor; | 461 GrColor fColor; |
457 SkISize fTextureSize; | 462 SkISize fTextureSize; |
458 | 463 |
459 typedef GrGLGeometryProcessor INHERITED; | 464 typedef GrGLGeometryProcessor INHERITED; |
460 }; | 465 }; |
461 | 466 |
462 /////////////////////////////////////////////////////////////////////////////// | 467 /////////////////////////////////////////////////////////////////////////////// |
463 | 468 |
464 GrDistanceFieldNoGammaTextureEffect::GrDistanceFieldNoGammaTextureEffect( | 469 GrDistanceFieldNoGammaTextureEffect::GrDistanceFieldNoGammaTextureEffect( |
465 GrColor color, | 470 GrColor color, |
466 const SkMatrix& viewMatrix, | 471 const SkMatrix& viewMatrix, |
467 GrTexture* texture, | 472 GrTexture* texture, |
468 const GrTextureParams& params, | 473 const GrTextureParams& params, |
469 uint32_t flags, | 474 uint32_t flags, |
470 bool opaqueVertexColors) | 475 bool opaqueVertexColors) |
471 : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors) | 476 : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors) |
472 , fTextureAccess(texture, params) | 477 , fTextureAccess(texture, params) |
473 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | 478 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
474 , fInColor(NULL) { | 479 , fInColor(NULL) { |
475 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 480 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
476 this->initClassID<GrDistanceFieldNoGammaTextureEffect>(); | 481 this->initClassID<GrDistanceFieldNoGammaTextureEffect>(); |
477 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); | 482 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); |
478 if (flags & kColorAttr_DistanceFieldEffectFlag) { | 483 if (flags & kColorAttr_DistanceFieldEffectFlag) { |
479 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA
ttribType)); | 484 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA
ttribType)); |
480 this->setHasVertexColor(); | 485 this->setHasVertexColor(); |
481 } | 486 } |
482 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", | 487 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
483 kVec2s_GrVertexAttribT
ype)); | 488 kVec2f_GrVertexAttribT
ype)); |
484 this->addTextureAccess(&fTextureAccess); | 489 this->addTextureAccess(&fTextureAccess); |
485 } | 490 } |
486 | 491 |
487 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o
ther) const { | 492 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o
ther) const { |
488 const GrDistanceFieldNoGammaTextureEffect& cte = | 493 const GrDistanceFieldNoGammaTextureEffect& cte = |
489 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); | 494 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); |
490 return fFlags == cte.fFlags; | 495 return fFlags == cte.fFlags; |
491 } | 496 } |
492 | 497 |
493 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ | 498 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ |
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560 GrGPInput fInputColorType; | 565 GrGPInput fInputColorType; |
561 GrColor fColor; | 566 GrColor fColor; |
562 bool fUsesLocalCoords; | 567 bool fUsesLocalCoords; |
563 }; | 568 }; |
564 | 569 |
565 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | 570 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { |
566 public: | 571 public: |
567 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, | 572 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, |
568 const GrBatchTracker&) | 573 const GrBatchTracker&) |
569 : fColor(GrColor_ILLEGAL) | 574 : fColor(GrColor_ILLEGAL) |
| 575 , fTextureSize(SkISize::Make(-1,-1)) |
570 , fTextColor(GrColor_ILLEGAL) {} | 576 , fTextColor(GrColor_ILLEGAL) {} |
571 | 577 |
572 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ | 578 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ |
573 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 579 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
574 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 580 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
575 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); | 581 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); |
576 GrGLGPBuilder* pb = args.fPB; | 582 GrGLGPBuilder* pb = args.fPB; |
577 | 583 |
578 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 584 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
579 | 585 |
580 // emit attributes | 586 // emit attributes |
581 vsBuilder->emitAttributes(dfTexEffect); | 587 vsBuilder->emitAttributes(dfTexEffect); |
582 | 588 |
583 GrGLVertToFrag st(kVec2f_GrSLType); | 589 GrGLVertToFrag v(kVec2f_GrSLType); |
584 args.fPB->addVarying("IntTextureCoords", &st); | 590 args.fPB->addVarying("TextureCoords", &v); |
585 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); | 591 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
586 | 592 |
587 GrGLVertToFrag uv(kVec2f_GrSLType); | |
588 args.fPB->addVarying("TextureCoords", &uv); | |
589 // this is only used with text, so our texture bounds always match the g
lyph atlas | |
590 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", " | |
591 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), | |
592 dfTexEffect.inTextureCoords()->fName); | |
593 | |
594 // setup pass through color | 593 // setup pass through color |
595 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, | 594 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, |
596 &fColorUniform); | 595 &fColorUniform); |
597 | 596 |
598 // Setup position | 597 // Setup position |
599 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); | 598 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); |
600 | 599 |
601 // emit transforms | 600 // emit transforms |
602 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, | 601 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, |
603 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); | 602 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
604 | 603 |
| 604 const char* textureSizeUniName = NULL; |
| 605 // width, height, 1/(3*width) |
| 606 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 607 kVec3f_GrSLType, kDefault_GrSLPrec
ision, |
| 608 "TextureSize", &textureSizeUniName
); |
| 609 |
605 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 610 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
606 | 611 |
607 SkAssertResult(fsBuilder->enableFeature( | 612 SkAssertResult(fsBuilder->enableFeature( |
608 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 613 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
609 | 614 |
610 // create LCD offset adjusted by inverse of transform | 615 // create LCD offset adjusted by inverse of transform |
611 // Use highp to work around aliasing issues | 616 // Use highp to work around aliasing issues |
612 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 617 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
613 pb->ctxInfo().stand
ard())); | 618 pb->ctxInfo().stand
ard())); |
614 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 619 fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn()); |
615 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 620 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
616 pb->ctxInfo().stand
ard())); | 621 pb->ctxInfo().stand
ard())); |
617 fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); | 622 fsBuilder->codeAppendf("vec2 st = uv*%s.xy;\n", textureSizeUniName); |
618 bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_Distance
FieldEffectMask); | 623 bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_Distance
FieldEffectMask); |
619 | |
620 if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { | |
621 fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n
"); | |
622 } else { | |
623 fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n"
); | |
624 } | |
625 if (isUniformScale) { | 624 if (isUniformScale) { |
626 fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n"); | 625 fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n"); |
627 fsBuilder->codeAppend("\tvec2 offset = vec2(dx*delta, 0.0);\n"); | 626 fsBuilder->codeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", text
ureSizeUniName); |
628 } else { | 627 } else { |
629 fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n"); | 628 fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n"); |
630 fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n"); | 629 fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n"); |
631 fsBuilder->codeAppend("\tvec2 offset = delta*Jdx;\n"); | 630 fsBuilder->codeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUni
Name); |
632 } | 631 } |
633 | 632 |
634 // green is distance to uv center | 633 // green is distance to uv center |
635 fsBuilder->codeAppend("\tvec4 texColor = "); | 634 fsBuilder->codeAppend("\tvec4 texColor = "); |
636 fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType)
; | 635 fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType)
; |
637 fsBuilder->codeAppend(";\n"); | 636 fsBuilder->codeAppend(";\n"); |
638 fsBuilder->codeAppend("\tvec3 distance;\n"); | 637 fsBuilder->codeAppend("\tvec3 distance;\n"); |
639 fsBuilder->codeAppend("\tdistance.y = texColor.r;\n"); | 638 fsBuilder->codeAppend("\tdistance.y = texColor.r;\n"); |
640 // red is distance to left offset | 639 // red is distance to left offset |
641 fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); | 640 fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); |
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682 fsBuilder->codeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); | 681 fsBuilder->codeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); |
683 | 682 |
684 // this gives us a smooth step across approximately one fragment | 683 // this gives us a smooth step across approximately one fragment |
685 fsBuilder->codeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*leng
th(grad);\n"); | 684 fsBuilder->codeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*leng
th(grad);\n"); |
686 } | 685 } |
687 | 686 |
688 fsBuilder->codeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3
(afwidth), distance), 1.0);\n"); | 687 fsBuilder->codeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3
(afwidth), distance), 1.0);\n"); |
689 | 688 |
690 // adjust based on gamma | 689 // adjust based on gamma |
691 const char* textColorUniName = NULL; | 690 const char* textColorUniName = NULL; |
| 691 // width, height, 1/(3*width) |
692 fTextColorUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, | 692 fTextColorUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
693 kVec3f_GrSLType, kDefault_GrSLPreci
sion, | 693 kVec3f_GrSLType, kDefault_GrSLPreci
sion, |
694 "TextColor", &textColorUniName); | 694 "TextColor", &textColorUniName); |
695 | 695 |
696 fsBuilder->codeAppendf("\tuv = vec2(val.x, %s.x);\n", textColorUniName); | 696 fsBuilder->codeAppendf("\tuv = vec2(val.x, %s.x);\n", textColorUniName); |
697 fsBuilder->codeAppend("float gammaColor = "); | 697 fsBuilder->codeAppend("float gammaColor = "); |
698 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; | 698 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; |
699 fsBuilder->codeAppend(".r;\n"); | 699 fsBuilder->codeAppend(".r;\n"); |
700 fsBuilder->codeAppend("\tval.x = gammaColor;\n"); | 700 fsBuilder->codeAppend("\tval.x = gammaColor;\n"); |
701 | 701 |
702 fsBuilder->codeAppendf("\tuv = vec2(val.y, %s.y);\n", textColorUniName); | 702 fsBuilder->codeAppendf("\tuv = vec2(val.y, %s.y);\n", textColorUniName); |
703 fsBuilder->codeAppend("\tgammaColor = "); | 703 fsBuilder->codeAppend("\tgammaColor = "); |
704 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; | 704 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; |
705 fsBuilder->codeAppend(".r;\n"); | 705 fsBuilder->codeAppend(".r;\n"); |
706 fsBuilder->codeAppend("\tval.y = gammaColor;\n"); | 706 fsBuilder->codeAppend("\tval.y = gammaColor;\n"); |
707 | 707 |
708 fsBuilder->codeAppendf("\tuv = vec2(val.z, %s.z);\n", textColorUniName); | 708 fsBuilder->codeAppendf("\tuv = vec2(val.z, %s.z);\n", textColorUniName); |
709 fsBuilder->codeAppend("\tgammaColor = "); | 709 fsBuilder->codeAppend("\tgammaColor = "); |
710 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; | 710 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; |
711 fsBuilder->codeAppend(".r;\n"); | 711 fsBuilder->codeAppend(".r;\n"); |
712 fsBuilder->codeAppend("\tval.z = gammaColor;\n"); | 712 fsBuilder->codeAppend("\tval.z = gammaColor;\n"); |
713 | 713 |
714 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | 714 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); |
715 } | 715 } |
716 | 716 |
717 virtual void setData(const GrGLProgramDataManager& pdman, | 717 virtual void setData(const GrGLProgramDataManager& pdman, |
718 const GrPrimitiveProcessor& processor, | 718 const GrPrimitiveProcessor& processor, |
719 const GrBatchTracker& bt) SK_OVERRIDE { | 719 const GrBatchTracker& bt) SK_OVERRIDE { |
| 720 SkASSERT(fTextureSizeUni.isValid()); |
720 SkASSERT(fTextColorUni.isValid()); | 721 SkASSERT(fTextColorUni.isValid()); |
721 | 722 |
722 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 723 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
723 processor.cast<GrDistanceFieldLCDTextureEffect>(); | 724 processor.cast<GrDistanceFieldLCDTextureEffect>(); |
| 725 GrTexture* texture = processor.texture(0); |
| 726 if (texture->width() != fTextureSize.width() || |
| 727 texture->height() != fTextureSize.height()) { |
| 728 fTextureSize = SkISize::Make(texture->width(), texture->height()); |
| 729 float delta = 1.0f/(3.0f*texture->width()); |
| 730 if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { |
| 731 delta = -delta; |
| 732 } |
| 733 pdman.set3f(fTextureSizeUni, |
| 734 SkIntToScalar(fTextureSize.width()), |
| 735 SkIntToScalar(fTextureSize.height()), |
| 736 delta); |
| 737 } |
| 738 |
724 GrColor textColor = dfTexEffect.getTextColor(); | 739 GrColor textColor = dfTexEffect.getTextColor(); |
725 if (textColor != fTextColor) { | 740 if (textColor != fTextColor) { |
726 static const float ONE_OVER_255 = 1.f / 255.f; | 741 static const float ONE_OVER_255 = 1.f / 255.f; |
727 pdman.set3f(fTextColorUni, | 742 pdman.set3f(fTextColorUni, |
728 GrColorUnpackR(textColor) * ONE_OVER_255, | 743 GrColorUnpackR(textColor) * ONE_OVER_255, |
729 GrColorUnpackG(textColor) * ONE_OVER_255, | 744 GrColorUnpackG(textColor) * ONE_OVER_255, |
730 GrColorUnpackB(textColor) * ONE_OVER_255); | 745 GrColorUnpackB(textColor) * ONE_OVER_255); |
731 fTextColor = textColor; | 746 fTextColor = textColor; |
732 } | 747 } |
733 | 748 |
(...skipping 19 matching lines...) Expand all Loading... |
753 uint32_t key = dfTexEffect.getFlags(); | 768 uint32_t key = dfTexEffect.getFlags(); |
754 key |= local.fInputColorType << 16; | 769 key |= local.fInputColorType << 16; |
755 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; | 770 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; |
756 key |= ComputePosKey(gp.viewMatrix()) << 25; | 771 key |= ComputePosKey(gp.viewMatrix()) << 25; |
757 b->add32(key); | 772 b->add32(key); |
758 } | 773 } |
759 | 774 |
760 private: | 775 private: |
761 GrColor fColor; | 776 GrColor fColor; |
762 UniformHandle fColorUniform; | 777 UniformHandle fColorUniform; |
| 778 UniformHandle fTextureSizeUni; |
| 779 SkISize fTextureSize; |
763 UniformHandle fTextColorUni; | 780 UniformHandle fTextColorUni; |
764 SkColor fTextColor; | 781 SkColor fTextColor; |
765 | 782 |
766 typedef GrGLGeometryProcessor INHERITED; | 783 typedef GrGLGeometryProcessor INHERITED; |
767 }; | 784 }; |
768 | 785 |
769 /////////////////////////////////////////////////////////////////////////////// | 786 /////////////////////////////////////////////////////////////////////////////// |
770 | 787 |
771 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( | 788 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( |
772 GrColor color, const SkMatrix&
viewMatrix, | 789 GrColor color, const SkMatrix&
viewMatrix, |
773 GrTexture* texture, const GrTe
xtureParams& params, | 790 GrTexture* texture, const GrTe
xtureParams& params, |
774 GrTexture* gamma, const GrText
ureParams& gParams, | 791 GrTexture* gamma, const GrText
ureParams& gParams, |
775 SkColor textColor, | 792 SkColor textColor, |
776 uint32_t flags) | 793 uint32_t flags) |
777 : INHERITED(color, viewMatrix, SkMatrix::I()) | 794 : INHERITED(color, viewMatrix, SkMatrix::I()) |
778 , fTextureAccess(texture, params) | 795 , fTextureAccess(texture, params) |
779 , fGammaTextureAccess(gamma, gParams) | 796 , fGammaTextureAccess(gamma, gParams) |
780 , fTextColor(textColor) | 797 , fTextColor(textColor) |
781 , fFlags(flags & kLCD_DistanceFieldEffectMask){ | 798 , fFlags(flags & kLCD_DistanceFieldEffectMask){ |
782 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); | 799 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); |
783 this->initClassID<GrDistanceFieldLCDTextureEffect>(); | 800 this->initClassID<GrDistanceFieldLCDTextureEffect>(); |
784 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); | 801 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); |
785 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", | 802 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
786 kVec2s_GrVertexAttribT
ype)); | 803 kVec2f_GrVertexAttribT
ype)); |
787 this->addTextureAccess(&fTextureAccess); | 804 this->addTextureAccess(&fTextureAccess); |
788 this->addTextureAccess(&fGammaTextureAccess); | 805 this->addTextureAccess(&fGammaTextureAccess); |
789 } | 806 } |
790 | 807 |
791 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other
) const { | 808 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other
) const { |
792 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); | 809 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); |
793 return (fTextColor == cte.fTextColor && | 810 return (fTextColor == cte.fTextColor && |
794 fFlags == cte.fFlags); | 811 fFlags == cte.fFlags); |
795 } | 812 } |
796 | 813 |
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861 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 878 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
862 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 879 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
863 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 880 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
864 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), | 881 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), |
865 GrProcessorUnitTest::TestMatr
ix(random), | 882 GrProcessorUnitTest::TestMatr
ix(random), |
866 textures[texIdx], params, | 883 textures[texIdx], params, |
867 textures[texIdx2], params2, | 884 textures[texIdx2], params2, |
868 textColor, | 885 textColor, |
869 flags); | 886 flags); |
870 } | 887 } |
OLD | NEW |