DescriptionMove detachGLFunctor call before hardware teardown.
By not detaching the GL functor until after the teardown, we ran the
risk of stray draw calls occurring that could potentially reinitialize
the hardware renderer, causing the SharedRendererState destructor to
DCHECK.
BUG=
Committed: https://crrev.com/4849f0cb5c59d1dc50a88803b8ca052f66f218ec
Cr-Commit-Position: refs/heads/master@{#316222}
Patch Set 1 #
Total comments: 2
Patch Set 2 : move to invalidateOnFunctorDestroy #Messages
Total messages: 16 (4 generated)
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