| Index: src/gpu/GrPipelineBuilder.h
|
| diff --git a/src/gpu/GrPipelineBuilder.h b/src/gpu/GrPipelineBuilder.h
|
| index ad509e14f8a57cb1e3203661daeec2b80b5024c6..904d38250c6732a5aab8d73219ac4688edfd2adb 100644
|
| --- a/src/gpu/GrPipelineBuilder.h
|
| +++ b/src/gpu/GrPipelineBuilder.h
|
| @@ -49,18 +49,6 @@ public:
|
| /// @}
|
|
|
| /**
|
| - * Depending on features available in the underlying 3D API and the color blend mode requested
|
| - * it may or may not be possible to correctly blend with fractional pixel coverage generated by
|
| - * the fragment shader.
|
| - *
|
| - * This function considers the current GrPipelineBuilder and the draw target's capabilities to
|
| - * determine whether coverage can be handled correctly. This function assumes that the caller
|
| - * intends to specify fractional pixel coverage via a primitive processor but may not have
|
| - * specified it yet.
|
| - */
|
| - bool canUseFracCoveragePrimProc(GrColor color, const GrDrawTargetCaps& caps) const;
|
| -
|
| - /**
|
| * This function returns true if the render target destination pixel values will be read for
|
| * blending during draw.
|
| */
|
|
|