Index: src/gpu/GrPipelineBuilder.h |
diff --git a/src/gpu/GrPipelineBuilder.h b/src/gpu/GrPipelineBuilder.h |
index 8f0657f159f8f13010a15fa1ccc49c5d76209e13..f95c2f5bd1b0c24f0ef221cdb023f632db5faeb2 100644 |
--- a/src/gpu/GrPipelineBuilder.h |
+++ b/src/gpu/GrPipelineBuilder.h |
@@ -50,18 +50,6 @@ public: |
/// @} |
/** |
- * Depending on features available in the underlying 3D API and the color blend mode requested |
- * it may or may not be possible to correctly blend with fractional pixel coverage generated by |
- * the fragment shader. |
- * |
- * This function considers the current GrPipelineBuilder and the draw target's capabilities to |
- * determine whether coverage can be handled correctly. This function assumes that the caller |
- * intends to specify fractional pixel coverage via a primitive processor but may not have |
- * specified it yet. |
- */ |
- bool canUseFracCoveragePrimProc(GrColor color, const GrDrawTargetCaps& caps) const; |
bsalomon
2015/02/11 15:54:17
awww, im gonna miss this guy.
|
- |
- /** |
* This function returns true if the render target destination pixel values will be read for |
* blending during draw. |
*/ |