Chromium Code Reviews| Index: src/gpu/GrPipelineBuilder.h |
| diff --git a/src/gpu/GrPipelineBuilder.h b/src/gpu/GrPipelineBuilder.h |
| index 8f0657f159f8f13010a15fa1ccc49c5d76209e13..f95c2f5bd1b0c24f0ef221cdb023f632db5faeb2 100644 |
| --- a/src/gpu/GrPipelineBuilder.h |
| +++ b/src/gpu/GrPipelineBuilder.h |
| @@ -50,18 +50,6 @@ public: |
| /// @} |
| /** |
| - * Depending on features available in the underlying 3D API and the color blend mode requested |
| - * it may or may not be possible to correctly blend with fractional pixel coverage generated by |
| - * the fragment shader. |
| - * |
| - * This function considers the current GrPipelineBuilder and the draw target's capabilities to |
| - * determine whether coverage can be handled correctly. This function assumes that the caller |
| - * intends to specify fractional pixel coverage via a primitive processor but may not have |
| - * specified it yet. |
| - */ |
| - bool canUseFracCoveragePrimProc(GrColor color, const GrDrawTargetCaps& caps) const; |
|
bsalomon
2015/02/11 15:54:17
awww, im gonna miss this guy.
|
| - |
| - /** |
| * This function returns true if the render target destination pixel values will be read for |
| * blending during draw. |
| */ |