Index: bloat/webtreemap.js |
diff --git a/bloat/webtreemap.js b/bloat/webtreemap.js |
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+// Copyright 2013 Google Inc. All Rights Reserved. |
+// |
+// Licensed under the Apache License, Version 2.0 (the "License"); |
+// you may not use this file except in compliance with the License. |
+// You may obtain a copy of the License at |
+// |
+// http://www.apache.org/licenses/LICENSE-2.0 |
+// |
+// Unless required by applicable law or agreed to in writing, software |
+// distributed under the License is distributed on an "AS IS" BASIS, |
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
+// See the License for the specific language governing permissions and |
+// limitations under the License. |
+ |
+// Size of border around nodes. |
+// We could support arbitrary borders using getComputedStyle(), but I am |
+// skeptical the extra complexity (and performance hit) is worth it. |
+var kBorderWidth = 1; |
+ |
+// Padding around contents. |
+// TODO: do this with a nested div to allow it to be CSS-styleable. |
+var kPadding = 4; |
+ |
+var focused = null; |
+ |
+function focus(tree) { |
+ focused = tree; |
+ |
+ // Hide all visible siblings of all our ancestors by lowering them. |
+ var level = 0; |
+ var root = tree; |
+ while (root.parent) { |
+ root = root.parent; |
+ level += 1; |
+ for (var i = 0, sibling; sibling = root.children[i]; ++i) { |
+ if (sibling.dom) |
+ sibling.dom.style.zIndex = 0; |
+ } |
+ } |
+ var width = root.dom.offsetWidth; |
+ var height = root.dom.offsetHeight; |
+ // Unhide (raise) and maximize us and our ancestors. |
+ for (var t = tree; t.parent; t = t.parent) { |
+ // Shift off by border so we don't get nested borders. |
+ // TODO: actually make nested borders work (need to adjust width/height). |
+ position(t.dom, -kBorderWidth, -kBorderWidth, width, height); |
+ t.dom.style.zIndex = 1; |
+ } |
+ // And layout into the topmost box. |
+ layout(tree, level, width, height); |
+} |
+ |
+function makeDom(tree, level) { |
+ var dom = document.createElement('div'); |
+ dom.style.zIndex = 1; |
+ dom.className = 'webtreemap-node webtreemap-level' + Math.min(level, 4); |
+ if (tree.data['$symbol']) { |
+ dom.className += (' webtreemap-symbol-' + |
+ tree.data['$symbol'].replace(' ', '_')); |
+ } |
+ if (tree.data['$dominant_symbol']) { |
+ dom.className += (' webtreemap-symbol-' + |
+ tree.data['$dominant_symbol'].replace(' ', '_')); |
+ dom.className += (' webtreemap-aggregate'); |
+ } |
+ |
+ dom.onmousedown = function(e) { |
+ if (e.button == 0) { |
+ if (focused && tree == focused && focused.parent) { |
+ focus(focused.parent); |
+ } else { |
+ focus(tree); |
+ } |
+ } |
+ e.stopPropagation(); |
+ return true; |
+ }; |
+ |
+ var caption = document.createElement('div'); |
+ caption.className = 'webtreemap-caption'; |
+ caption.innerHTML = tree.name; |
+ dom.appendChild(caption); |
+ |
+ tree.dom = dom; |
+ return dom; |
+} |
+ |
+function position(dom, x, y, width, height) { |
+ // CSS width/height does not include border. |
+ width -= kBorderWidth*2; |
+ height -= kBorderWidth*2; |
+ |
+ dom.style.left = x + 'px'; |
+ dom.style.top = y + 'px'; |
+ dom.style.width = Math.max(width, 0) + 'px'; |
+ dom.style.height = Math.max(height, 0) + 'px'; |
+} |
+ |
+// Given a list of rectangles |nodes|, the 1-d space available |
+// |space|, and a starting rectangle index |start|, compute an span of |
+// rectangles that optimizes a pleasant aspect ratio. |
+// |
+// Returns [end, sum], where end is one past the last rectangle and sum is the |
+// 2-d sum of the rectangles' areas. |
+function selectSpan(nodes, space, start) { |
+ // Add rectangle one by one, stopping when aspect ratios begin to go |
+ // bad. Result is [start,end) covering the best run for this span. |
+ // http://scholar.google.com/scholar?cluster=5972512107845615474 |
+ var node = nodes[start]; |
+ var rmin = node.data['$area']; // Smallest seen child so far. |
+ var rmax = rmin; // Largest child. |
+ var rsum = 0; // Sum of children in this span. |
+ var last_score = 0; // Best score yet found. |
+ for (var end = start; node = nodes[end]; ++end) { |
+ var size = node.data['$area']; |
+ if (size < rmin) |
+ rmin = size; |
+ if (size > rmax) |
+ rmax = size; |
+ rsum += size; |
+ |
+ // This formula is from the paper, but you can easily prove to |
+ // yourself it's taking the larger of the x/y aspect ratio or the |
+ // y/x aspect ratio. The additional magic fudge constant of 5 |
+ // makes us prefer wider rectangles to taller ones. |
+ var score = Math.max(5*space*space*rmax / (rsum*rsum), |
+ 1*rsum*rsum / (space*space*rmin)); |
+ if (last_score && score > last_score) { |
+ rsum -= size; // Undo size addition from just above. |
+ break; |
+ } |
+ last_score = score; |
+ } |
+ return [end, rsum]; |
+} |
+ |
+function layout(tree, level, width, height) { |
+ if (!('children' in tree)) |
+ return; |
+ |
+ var total = tree.data['$area']; |
+ |
+ // XXX why do I need an extra -1/-2 here for width/height to look right? |
+ var x1 = 0, y1 = 0, x2 = width - 1, y2 = height - 2; |
+ x1 += kPadding; y1 += kPadding; |
+ x2 -= kPadding; y2 -= kPadding; |
+ y1 += 14; // XXX get first child height for caption spacing |
+ |
+ var pixels_to_units = Math.sqrt(total / ((x2 - x1) * (y2 - y1))); |
+ |
+ for (var start = 0, child; child = tree.children[start]; ++start) { |
+ if (x2 - x1 < 60 || y2 - y1 < 40) { |
+ if (child.dom) { |
+ child.dom.style.zIndex = 0; |
+ position(child.dom, -2, -2, 0, 0); |
+ } |
+ continue; |
+ } |
+ |
+ // In theory we can dynamically decide whether to split in x or y based |
+ // on aspect ratio. In practice, changing split direction with this |
+ // layout doesn't look very good. |
+ // var ysplit = (y2 - y1) > (x2 - x1); |
+ var ysplit = true; |
+ |
+ var space; // Space available along layout axis. |
+ if (ysplit) |
+ space = (y2 - y1) * pixels_to_units; |
+ else |
+ space = (x2 - x1) * pixels_to_units; |
+ |
+ var span = selectSpan(tree.children, space, start); |
+ var end = span[0], rsum = span[1]; |
+ |
+ // Now that we've selected a span, lay out rectangles [start,end) in our |
+ // available space. |
+ var x = x1, y = y1; |
+ for (var i = start; i < end; ++i) { |
+ child = tree.children[i]; |
+ if (!child.dom) { |
+ child.parent = tree; |
+ child.dom = makeDom(child, level + 1); |
+ tree.dom.appendChild(child.dom); |
+ } else { |
+ child.dom.style.zIndex = 1; |
+ } |
+ var size = child.data['$area']; |
+ var frac = size / rsum; |
+ if (ysplit) { |
+ width = rsum / space; |
+ height = size / width; |
+ } else { |
+ height = rsum / space; |
+ width = size / height; |
+ } |
+ width /= pixels_to_units; |
+ height /= pixels_to_units; |
+ width = Math.round(width); |
+ height = Math.round(height); |
+ position(child.dom, x, y, width, height); |
+ if ('children' in child) { |
+ layout(child, level + 1, width, height); |
+ } |
+ if (ysplit) |
+ y += height; |
+ else |
+ x += width; |
+ } |
+ |
+ // Shrink our available space based on the amount we used. |
+ if (ysplit) |
+ x1 += Math.round((rsum / space) / pixels_to_units); |
+ else |
+ y1 += Math.round((rsum / space) / pixels_to_units); |
+ |
+ // end points one past where we ended, which is where we want to |
+ // begin the next iteration, but subtract one to balance the ++ in |
+ // the loop. |
+ start = end - 1; |
+ } |
+} |
+ |
+function appendTreemap(dom, data) { |
+ var style = getComputedStyle(dom, null); |
+ var width = parseInt(style.width); |
+ var height = parseInt(style.height); |
+ if (!data.dom) |
+ makeDom(data, 0); |
+ dom.appendChild(data.dom); |
+ position(data.dom, 0, 0, width, height); |
+ layout(data, 0, width, height); |
+} |