Index: src/gpu/gl/SkNullGLContext.cpp |
diff --git a/src/gpu/gl/SkNullGLContext.cpp b/src/gpu/gl/SkNullGLContext.cpp |
index 68807e7c574d5b5a819d204345ae2c7e3639d6e5..2bc417df92bc4be233d690127a4f843f9a3f4595 100644 |
--- a/src/gpu/gl/SkNullGLContext.cpp |
+++ b/src/gpu/gl/SkNullGLContext.cpp |
@@ -7,12 +7,537 @@ |
*/ |
#include "gl/SkNullGLContext.h" |
+#include "gl/GrGLInterface.h" |
+#include "GrGLDefines.h" |
+#include "GrGLNoOpInterface.h" |
+#include "SkTDArray.h" |
+#include "SkTLS.h" |
+ |
+static const SkNullGLContext* current_context(); |
+ |
+///////////////////////////////////////////////////////////////////////////////////////////////// |
+ |
+class BufferObj { |
+public: |
+ SK_DECLARE_INST_COUNT(BufferObj); |
+ |
+ BufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) {} |
+ ~BufferObj() { SkDELETE_ARRAY(fDataPtr); } |
+ |
+ void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) { |
+ if (fDataPtr) { |
+ SkASSERT(0 != fSize); |
+ SkDELETE_ARRAY(fDataPtr); |
+ } |
+ |
+ fSize = size; |
+ fDataPtr = SkNEW_ARRAY(char, size); |
+ } |
+ |
+ GrGLuint id() const { return fID; } |
+ GrGLchar* dataPtr() { return fDataPtr; } |
+ GrGLsizeiptr size() const { return fSize; } |
+ |
+ void setMapped(bool mapped) { fMapped = mapped; } |
+ bool mapped() const { return fMapped; } |
+ |
+private: |
+ GrGLuint fID; |
+ GrGLchar* fDataPtr; |
+ GrGLsizeiptr fSize; // size in bytes |
+ bool fMapped; |
+}; |
+ |
+// This class maintains a sparsely populated array of buffer pointers. |
+class BufferManager { |
+public: |
+ SK_DECLARE_INST_COUNT(BufferManager); |
+ |
+ BufferManager() : fFreeListHead(kFreeListEnd) {} |
+ |
+ ~BufferManager() { |
+ // NULL out the entries that are really free list links rather than ptrs before deleting. |
+ intptr_t curr = fFreeListHead; |
+ while (kFreeListEnd != curr) { |
+ intptr_t next = reinterpret_cast<intptr_t>(fBuffers[SkToS32(curr)]); |
+ fBuffers[SkToS32(curr)] = NULL; |
+ curr = next; |
+ } |
+ |
+ fBuffers.deleteAll(); |
+ } |
+ |
+ BufferObj* lookUp(GrGLuint id) { |
+ BufferObj* buffer = fBuffers[id]; |
+ SkASSERT(buffer && buffer->id() == id); |
+ return buffer; |
+ } |
+ |
+ BufferObj* create() { |
+ GrGLuint id; |
+ BufferObj* buffer; |
+ |
+ if (kFreeListEnd == fFreeListHead) { |
+ // no free slots - create a new one |
+ id = fBuffers.count(); |
+ buffer = SkNEW_ARGS(BufferObj, (id)); |
+ *fBuffers.append() = buffer; |
+ } else { |
+ // grab the head of the free list and advance the head to the next free slot. |
+ id = static_cast<GrGLuint>(fFreeListHead); |
+ fFreeListHead = reinterpret_cast<intptr_t>(fBuffers[id]); |
+ |
+ buffer = SkNEW_ARGS(BufferObj, (id)); |
+ fBuffers[id] = buffer; |
+ } |
+ |
+ return buffer; |
+ } |
+ |
+ void free(BufferObj* buffer) { |
+ SkASSERT(fBuffers.count() > 0); |
+ |
+ GrGLuint id = buffer->id(); |
+ SkDELETE(buffer); |
+ |
+ fBuffers[id] = reinterpret_cast<BufferObj*>(fFreeListHead); |
+ fFreeListHead = id; |
+ } |
+ |
+private: |
+ static const intptr_t kFreeListEnd = -1; |
+ // Index of the first entry of fBuffers in the free list. Free slots in fBuffers are indices to |
+ // the next free slot. The last free slot has a value of kFreeListEnd. |
+ intptr_t fFreeListHead; |
+ SkTDArray<BufferObj*> fBuffers; |
+}; |
+ |
+/** |
+ * The state object for the null interface. |
+ */ |
+struct SkNullGLContext::ContextState { |
+public: |
+ SK_DECLARE_INST_COUNT(ContextState); |
+ |
+ BufferManager fBufferManager; |
+ GrGLuint fCurrArrayBuffer; |
+ GrGLuint fCurrElementArrayBuffer; |
+ GrGLuint fCurrProgramID; |
+ GrGLuint fCurrShaderID; |
+ |
+ |
+ ContextState() |
+ : fCurrArrayBuffer(0) |
+ , fCurrElementArrayBuffer(0) |
+ , fCurrProgramID(0) |
+ , fCurrShaderID(0) {} |
+ |
+ static ContextState* Get() { |
+ const SkNullGLContext* context = current_context(); |
+ SkASSERT(context); |
+ return context->fState; |
+ } |
+}; |
+ |
+typedef SkNullGLContext::ContextState State; |
+ |
+// Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface). |
+ |
+namespace { // added to suppress 'no previous prototype' warning |
+ |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {} |
+ |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) { |
+ State* state = State::Get(); |
+ for (int i = 0; i < n; ++i) { |
+ BufferObj* buffer = state->fBufferManager.create(); |
+ ids[i] = buffer->id(); |
+ } |
+} |
+ |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {} |
+ |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, |
+ GrGLsizeiptr size, |
+ const GrGLvoid* data, |
+ GrGLenum usage) { |
+ State* state = State::Get(); |
+ GrGLuint id = 0; |
+ |
+ switch (target) { |
+ case GR_GL_ARRAY_BUFFER: |
+ id = state->fCurrArrayBuffer; |
+ break; |
+ case GR_GL_ELEMENT_ARRAY_BUFFER: |
+ id = state->fCurrElementArrayBuffer; |
+ break; |
+ default: |
+ SkFAIL("Unexpected target to nullGLBufferData"); |
+ break; |
+ } |
+ |
+ if (id > 0) { |
+ BufferObj* buffer = state->fBufferManager.lookUp(id); |
+ buffer->allocate(size, (const GrGLchar*) data); |
+ } |
+} |
+ |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} |
+ |
+GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() { |
+ return ++State::Get()->fCurrProgramID; |
+} |
+ |
+GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) { |
+ return ++State::Get()->fCurrShaderID; |
+} |
+ |
+// same delete used for shaders and programs |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) { |
+} |
+ |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) { |
+ State* state = State::Get(); |
+ switch (target) { |
+ case GR_GL_ARRAY_BUFFER: |
+ state->fCurrArrayBuffer = buffer; |
+ break; |
+ case GR_GL_ELEMENT_ARRAY_BUFFER: |
+ state->fCurrElementArrayBuffer = buffer; |
+ break; |
+ } |
+} |
+ |
+// deleting a bound buffer has the side effect of binding 0 |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { |
+ State* state = State::Get(); |
+ for (int i = 0; i < n; ++i) { |
+ if (ids[i] == state->fCurrArrayBuffer) { |
+ state->fCurrArrayBuffer = 0; |
+ } |
+ if (ids[i] == state->fCurrElementArrayBuffer) { |
+ state->fCurrElementArrayBuffer = 0; |
+ } |
+ |
+ BufferObj* buffer = state->fBufferManager.lookUp(ids[i]); |
+ state->fBufferManager.free(buffer); |
+ } |
+} |
+ |
+GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset, |
+ GrGLsizeiptr length, GrGLbitfield access) { |
+ State* state = State::Get(); |
+ GrGLuint id = 0; |
+ switch (target) { |
+ case GR_GL_ARRAY_BUFFER: |
+ id = state->fCurrArrayBuffer; |
+ break; |
+ case GR_GL_ELEMENT_ARRAY_BUFFER: |
+ id = state->fCurrElementArrayBuffer; |
+ break; |
+ } |
+ |
+ if (id > 0) { |
+ // We just ignore the offset and length here. |
+ BufferObj* buffer = state->fBufferManager.lookUp(id); |
+ SkASSERT(!buffer->mapped()); |
+ buffer->setMapped(true); |
+ return buffer->dataPtr(); |
+ } |
+ return NULL; |
+} |
+ |
+GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) { |
+ State* state = State::Get(); |
+ GrGLuint id = 0; |
+ switch (target) { |
+ case GR_GL_ARRAY_BUFFER: |
+ id = state->fCurrArrayBuffer; |
+ break; |
+ case GR_GL_ELEMENT_ARRAY_BUFFER: |
+ id = state->fCurrElementArrayBuffer; |
+ break; |
+ } |
+ |
+ if (id > 0) { |
+ BufferObj* buffer = state->fBufferManager.lookUp(id); |
+ SkASSERT(!buffer->mapped()); |
+ buffer->setMapped(true); |
+ return buffer->dataPtr(); |
+ } |
+ |
+ SkASSERT(false); |
+ return NULL; // no buffer bound to target |
+} |
+ |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target, |
+ GrGLintptr offset, |
+ GrGLsizeiptr length) {} |
+ |
+ |
+GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) { |
+ State* state = State::Get(); |
+ GrGLuint id = 0; |
+ switch (target) { |
+ case GR_GL_ARRAY_BUFFER: |
+ id = state->fCurrArrayBuffer; |
+ break; |
+ case GR_GL_ELEMENT_ARRAY_BUFFER: |
+ id = state->fCurrElementArrayBuffer; |
+ break; |
+ } |
+ if (id > 0) { |
+ BufferObj* buffer = state->fBufferManager.lookUp(id); |
+ SkASSERT(buffer->mapped()); |
+ buffer->setMapped(false); |
+ return GR_GL_TRUE; |
+ } |
+ |
+ GrAlwaysAssert(false); |
+ return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; |
+} |
+ |
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) { |
+ State* state = State::Get(); |
+ switch (pname) { |
+ case GR_GL_BUFFER_MAPPED: { |
+ *params = GR_GL_FALSE; |
+ GrGLuint id = 0; |
+ switch (target) { |
+ case GR_GL_ARRAY_BUFFER: |
+ id = state->fCurrArrayBuffer; |
+ break; |
+ case GR_GL_ELEMENT_ARRAY_BUFFER: |
+ id = state->fCurrElementArrayBuffer; |
+ break; |
+ } |
+ if (id > 0) { |
+ BufferObj* buffer = state->fBufferManager.lookUp(id); |
+ if (buffer->mapped()) { |
+ *params = GR_GL_TRUE; |
+ } |
+ } |
+ break; } |
+ default: |
+ SkFAIL("Unexpected pname to GetBufferParamateriv"); |
+ break; |
+ } |
+}; |
+ |
+} // end anonymous namespace |
+ |
+static const GrGLInterface* create_null_interface() { |
+ GrGLInterface* interface = SkNEW(GrGLInterface); |
+ |
+ interface->fStandard = kGL_GrGLStandard; |
+ |
+ GrGLInterface::Functions* functions = &interface->fFunctions; |
+ functions->fActiveTexture = nullGLActiveTexture; |
+ functions->fAttachShader = nullGLAttachShader; |
+ functions->fBeginQuery = nullGLBeginQuery; |
+ functions->fBindAttribLocation = nullGLBindAttribLocation; |
+ functions->fBindBuffer = nullGLBindBuffer; |
+ functions->fBindFragDataLocation = noOpGLBindFragDataLocation; |
+ functions->fBindTexture = nullGLBindTexture; |
+ functions->fBindVertexArray = nullGLBindVertexArray; |
+ functions->fBlendColor = noOpGLBlendColor; |
+ functions->fBlendFunc = noOpGLBlendFunc; |
+ functions->fBufferData = nullGLBufferData; |
+ functions->fBufferSubData = noOpGLBufferSubData; |
+ functions->fClear = noOpGLClear; |
+ functions->fClearColor = noOpGLClearColor; |
+ functions->fClearStencil = noOpGLClearStencil; |
+ functions->fColorMask = noOpGLColorMask; |
+ functions->fCompileShader = noOpGLCompileShader; |
+ functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D; |
+ functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D; |
+ functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D; |
+ functions->fCreateProgram = nullGLCreateProgram; |
+ functions->fCreateShader = nullGLCreateShader; |
+ functions->fCullFace = noOpGLCullFace; |
+ functions->fDeleteBuffers = nullGLDeleteBuffers; |
+ functions->fDeleteProgram = nullGLDelete; |
+ functions->fDeleteQueries = noOpGLDeleteIds; |
+ functions->fDeleteShader = nullGLDelete; |
+ functions->fDeleteTextures = noOpGLDeleteIds; |
+ functions->fDeleteVertexArrays = noOpGLDeleteIds; |
+ functions->fDepthMask = noOpGLDepthMask; |
+ functions->fDisable = noOpGLDisable; |
+ functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; |
+ functions->fDrawArrays = noOpGLDrawArrays; |
+ functions->fDrawBuffer = noOpGLDrawBuffer; |
+ functions->fDrawBuffers = noOpGLDrawBuffers; |
+ functions->fDrawElements = noOpGLDrawElements; |
+ functions->fEnable = noOpGLEnable; |
+ functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; |
+ functions->fEndQuery = noOpGLEndQuery; |
+ functions->fFinish = noOpGLFinish; |
+ functions->fFlush = noOpGLFlush; |
+ functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange; |
+ functions->fFrontFace = noOpGLFrontFace; |
+ functions->fGenBuffers = nullGLGenBuffers; |
+ functions->fGenerateMipmap = nullGLGenerateMipmap; |
+ functions->fGenQueries = noOpGLGenIds; |
+ functions->fGenTextures = noOpGLGenIds; |
+ functions->fGenVertexArrays = noOpGLGenIds; |
+ functions->fGetBufferParameteriv = nullGLGetBufferParameteriv; |
+ functions->fGetError = noOpGLGetError; |
+ functions->fGetIntegerv = noOpGLGetIntegerv; |
+ functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; |
+ functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv; |
+ functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; |
+ functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; |
+ functions->fGetQueryiv = noOpGLGetQueryiv; |
+ functions->fGetProgramInfoLog = noOpGLGetInfoLog; |
+ functions->fGetProgramiv = noOpGLGetShaderOrProgramiv; |
+ functions->fGetShaderInfoLog = noOpGLGetInfoLog; |
+ functions->fGetShaderiv = noOpGLGetShaderOrProgramiv; |
+ functions->fGetString = noOpGLGetString; |
+ functions->fGetStringi = noOpGLGetStringi; |
+ functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; |
+ functions->fGetUniformLocation = noOpGLGetUniformLocation; |
+ functions->fInsertEventMarker = noOpGLInsertEventMarker; |
+ functions->fLineWidth = noOpGLLineWidth; |
+ functions->fLinkProgram = noOpGLLinkProgram; |
+ functions->fMapBuffer = nullGLMapBuffer; |
+ functions->fMapBufferRange = nullGLMapBufferRange; |
+ functions->fPixelStorei = nullGLPixelStorei; |
+ functions->fPopGroupMarker = noOpGLPopGroupMarker; |
+ functions->fPushGroupMarker = noOpGLPushGroupMarker; |
+ functions->fQueryCounter = noOpGLQueryCounter; |
+ functions->fReadBuffer = noOpGLReadBuffer; |
+ functions->fReadPixels = nullGLReadPixels; |
+ functions->fScissor = noOpGLScissor; |
+ functions->fShaderSource = noOpGLShaderSource; |
+ functions->fStencilFunc = noOpGLStencilFunc; |
+ functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate; |
+ functions->fStencilMask = noOpGLStencilMask; |
+ functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate; |
+ functions->fStencilOp = noOpGLStencilOp; |
+ functions->fStencilOpSeparate = noOpGLStencilOpSeparate; |
+ functions->fTexImage2D = noOpGLTexImage2D; |
+ functions->fTexParameteri = noOpGLTexParameteri; |
+ functions->fTexParameteriv = noOpGLTexParameteriv; |
+ functions->fTexSubImage2D = noOpGLTexSubImage2D; |
+ functions->fTexStorage2D = noOpGLTexStorage2D; |
+ functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer; |
+ functions->fUniform1f = noOpGLUniform1f; |
+ functions->fUniform1i = noOpGLUniform1i; |
+ functions->fUniform1fv = noOpGLUniform1fv; |
+ functions->fUniform1iv = noOpGLUniform1iv; |
+ functions->fUniform2f = noOpGLUniform2f; |
+ functions->fUniform2i = noOpGLUniform2i; |
+ functions->fUniform2fv = noOpGLUniform2fv; |
+ functions->fUniform2iv = noOpGLUniform2iv; |
+ functions->fUniform3f = noOpGLUniform3f; |
+ functions->fUniform3i = noOpGLUniform3i; |
+ functions->fUniform3fv = noOpGLUniform3fv; |
+ functions->fUniform3iv = noOpGLUniform3iv; |
+ functions->fUniform4f = noOpGLUniform4f; |
+ functions->fUniform4i = noOpGLUniform4i; |
+ functions->fUniform4fv = noOpGLUniform4fv; |
+ functions->fUniform4iv = noOpGLUniform4iv; |
+ functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv; |
+ functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv; |
+ functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv; |
+ functions->fUnmapBuffer = nullGLUnmapBuffer; |
+ functions->fUseProgram = nullGLUseProgram; |
+ functions->fVertexAttrib1f = noOpGLVertexAttrib1f; |
+ functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv; |
+ functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv; |
+ functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; |
+ functions->fVertexAttribPointer = noOpGLVertexAttribPointer; |
+ functions->fViewport = nullGLViewport; |
+ functions->fBindFramebuffer = nullGLBindFramebuffer; |
+ functions->fBindRenderbuffer = nullGLBindRenderbuffer; |
+ functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; |
+ functions->fDeleteFramebuffers = nullGLDeleteFramebuffers; |
+ functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers; |
+ functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer; |
+ functions->fFramebufferTexture2D = nullGLFramebufferTexture2D; |
+ functions->fGenFramebuffers = noOpGLGenIds; |
+ functions->fGenRenderbuffers = noOpGLGenIds; |
+ functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv; |
+ functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; |
+ functions->fRenderbufferStorage = noOpGLRenderbufferStorage; |
+ functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample; |
+ functions->fBlitFramebuffer = noOpGLBlitFramebuffer; |
+ functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer; |
+ functions->fMatrixLoadf = noOpGLMatrixLoadf; |
+ functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity; |
+ functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed; |
+ |
+ interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi, |
+ functions->fGetIntegerv); |
+ return interface; |
+} |
+ |
+////////////////////////////////////////////////////////////////////////////// |
+ |
+static void* create_tls() { |
+ const SkNullGLContext** current = SkNEW(const SkNullGLContext*); |
+ *current = NULL; |
+ return current; |
+} |
+ |
+static void delete_tls(void* ctx) { |
+ const SkNullGLContext** current = static_cast<const SkNullGLContext**>(ctx); |
+ if (*current) { |
+ (*current)->unref(); |
+ } |
+ SkDELETE(current); |
+} |
+ |
+static const SkNullGLContext* current_context() { |
+ return *static_cast<const SkNullGLContext**>(SkTLS::Get(create_tls, delete_tls)); |
+} |
+ |
+static void set_current_context(const SkNullGLContext* context) { |
+ const SkNullGLContext** current = |
+ static_cast<const SkNullGLContext**>(SkTLS::Get(create_tls, delete_tls)); |
+ if (*current) { |
+ (*current)->unref(); |
+ } |
+ *current = context; |
+ if (context) { |
+ context->ref(); |
+ } |
+} |
+ |
+SkNullGLContext* SkNullGLContext::Create(GrGLStandard forcedGpuAPI) { |
+ if (kGLES_GrGLStandard == forcedGpuAPI) { |
+ return NULL; |
+ } |
+ SkNullGLContext* ctx = SkNEW(SkNullGLContext); |
+ if (!ctx->isValid()) { |
+ SkDELETE(ctx); |
+ return NULL; |
+ } |
+ return ctx; |
+} |
SkNullGLContext::SkNullGLContext() { |
- fGL.reset(GrGLCreateNullInterface()); |
+ fGL.reset(create_null_interface()); |
+ fState = SkNEW(ContextState); |
} |
SkNullGLContext::~SkNullGLContext() { |
fGL.reset(NULL); |
+ SkDELETE(fState); |
} |
+void SkNullGLContext::makeCurrent() const { set_current_context(this); } |