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Unified Diff: src/gpu/gl/SkNullGLContext.cpp

Issue 916733002: Support multiple null GL contexts on a thread. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add back old GrGLCreateNullInterface until Chrome stops using it Created 5 years, 10 months ago
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Index: src/gpu/gl/SkNullGLContext.cpp
diff --git a/src/gpu/gl/SkNullGLContext.cpp b/src/gpu/gl/SkNullGLContext.cpp
index 68807e7c574d5b5a819d204345ae2c7e3639d6e5..2bc417df92bc4be233d690127a4f843f9a3f4595 100644
--- a/src/gpu/gl/SkNullGLContext.cpp
+++ b/src/gpu/gl/SkNullGLContext.cpp
@@ -7,12 +7,537 @@
*/
#include "gl/SkNullGLContext.h"
+#include "gl/GrGLInterface.h"
+#include "GrGLDefines.h"
+#include "GrGLNoOpInterface.h"
+#include "SkTDArray.h"
+#include "SkTLS.h"
+
+static const SkNullGLContext* current_context();
+
+/////////////////////////////////////////////////////////////////////////////////////////////////
+
+class BufferObj {
+public:
+ SK_DECLARE_INST_COUNT(BufferObj);
+
+ BufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) {}
+ ~BufferObj() { SkDELETE_ARRAY(fDataPtr); }
+
+ void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
+ if (fDataPtr) {
+ SkASSERT(0 != fSize);
+ SkDELETE_ARRAY(fDataPtr);
+ }
+
+ fSize = size;
+ fDataPtr = SkNEW_ARRAY(char, size);
+ }
+
+ GrGLuint id() const { return fID; }
+ GrGLchar* dataPtr() { return fDataPtr; }
+ GrGLsizeiptr size() const { return fSize; }
+
+ void setMapped(bool mapped) { fMapped = mapped; }
+ bool mapped() const { return fMapped; }
+
+private:
+ GrGLuint fID;
+ GrGLchar* fDataPtr;
+ GrGLsizeiptr fSize; // size in bytes
+ bool fMapped;
+};
+
+// This class maintains a sparsely populated array of buffer pointers.
+class BufferManager {
+public:
+ SK_DECLARE_INST_COUNT(BufferManager);
+
+ BufferManager() : fFreeListHead(kFreeListEnd) {}
+
+ ~BufferManager() {
+ // NULL out the entries that are really free list links rather than ptrs before deleting.
+ intptr_t curr = fFreeListHead;
+ while (kFreeListEnd != curr) {
+ intptr_t next = reinterpret_cast<intptr_t>(fBuffers[SkToS32(curr)]);
+ fBuffers[SkToS32(curr)] = NULL;
+ curr = next;
+ }
+
+ fBuffers.deleteAll();
+ }
+
+ BufferObj* lookUp(GrGLuint id) {
+ BufferObj* buffer = fBuffers[id];
+ SkASSERT(buffer && buffer->id() == id);
+ return buffer;
+ }
+
+ BufferObj* create() {
+ GrGLuint id;
+ BufferObj* buffer;
+
+ if (kFreeListEnd == fFreeListHead) {
+ // no free slots - create a new one
+ id = fBuffers.count();
+ buffer = SkNEW_ARGS(BufferObj, (id));
+ *fBuffers.append() = buffer;
+ } else {
+ // grab the head of the free list and advance the head to the next free slot.
+ id = static_cast<GrGLuint>(fFreeListHead);
+ fFreeListHead = reinterpret_cast<intptr_t>(fBuffers[id]);
+
+ buffer = SkNEW_ARGS(BufferObj, (id));
+ fBuffers[id] = buffer;
+ }
+
+ return buffer;
+ }
+
+ void free(BufferObj* buffer) {
+ SkASSERT(fBuffers.count() > 0);
+
+ GrGLuint id = buffer->id();
+ SkDELETE(buffer);
+
+ fBuffers[id] = reinterpret_cast<BufferObj*>(fFreeListHead);
+ fFreeListHead = id;
+ }
+
+private:
+ static const intptr_t kFreeListEnd = -1;
+ // Index of the first entry of fBuffers in the free list. Free slots in fBuffers are indices to
+ // the next free slot. The last free slot has a value of kFreeListEnd.
+ intptr_t fFreeListHead;
+ SkTDArray<BufferObj*> fBuffers;
+};
+
+/**
+ * The state object for the null interface.
+ */
+struct SkNullGLContext::ContextState {
+public:
+ SK_DECLARE_INST_COUNT(ContextState);
+
+ BufferManager fBufferManager;
+ GrGLuint fCurrArrayBuffer;
+ GrGLuint fCurrElementArrayBuffer;
+ GrGLuint fCurrProgramID;
+ GrGLuint fCurrShaderID;
+
+
+ ContextState()
+ : fCurrArrayBuffer(0)
+ , fCurrElementArrayBuffer(0)
+ , fCurrProgramID(0)
+ , fCurrShaderID(0) {}
+
+ static ContextState* Get() {
+ const SkNullGLContext* context = current_context();
+ SkASSERT(context);
+ return context->fState;
+ }
+};
+
+typedef SkNullGLContext::ContextState State;
+
+// Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface).
+
+namespace { // added to suppress 'no previous prototype' warning
+
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
+
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
+ State* state = State::Get();
+ for (int i = 0; i < n; ++i) {
+ BufferObj* buffer = state->fBufferManager.create();
+ ids[i] = buffer->id();
+ }
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {}
+
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
+ GrGLsizeiptr size,
+ const GrGLvoid* data,
+ GrGLenum usage) {
+ State* state = State::Get();
+ GrGLuint id = 0;
+
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ id = state->fCurrArrayBuffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ id = state->fCurrElementArrayBuffer;
+ break;
+ default:
+ SkFAIL("Unexpected target to nullGLBufferData");
+ break;
+ }
+
+ if (id > 0) {
+ BufferObj* buffer = state->fBufferManager.lookUp(id);
+ buffer->allocate(size, (const GrGLchar*) data);
+ }
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+
+GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() {
+ return ++State::Get()->fCurrProgramID;
+}
+
+GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
+ return ++State::Get()->fCurrShaderID;
+}
+
+// same delete used for shaders and programs
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) {
+ State* state = State::Get();
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ state->fCurrArrayBuffer = buffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ state->fCurrElementArrayBuffer = buffer;
+ break;
+ }
+}
+
+// deleting a bound buffer has the side effect of binding 0
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
+ State* state = State::Get();
+ for (int i = 0; i < n; ++i) {
+ if (ids[i] == state->fCurrArrayBuffer) {
+ state->fCurrArrayBuffer = 0;
+ }
+ if (ids[i] == state->fCurrElementArrayBuffer) {
+ state->fCurrElementArrayBuffer = 0;
+ }
+
+ BufferObj* buffer = state->fBufferManager.lookUp(ids[i]);
+ state->fBufferManager.free(buffer);
+ }
+}
+
+GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset,
+ GrGLsizeiptr length, GrGLbitfield access) {
+ State* state = State::Get();
+ GrGLuint id = 0;
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ id = state->fCurrArrayBuffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ id = state->fCurrElementArrayBuffer;
+ break;
+ }
+
+ if (id > 0) {
+ // We just ignore the offset and length here.
+ BufferObj* buffer = state->fBufferManager.lookUp(id);
+ SkASSERT(!buffer->mapped());
+ buffer->setMapped(true);
+ return buffer->dataPtr();
+ }
+ return NULL;
+}
+
+GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
+ State* state = State::Get();
+ GrGLuint id = 0;
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ id = state->fCurrArrayBuffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ id = state->fCurrElementArrayBuffer;
+ break;
+ }
+
+ if (id > 0) {
+ BufferObj* buffer = state->fBufferManager.lookUp(id);
+ SkASSERT(!buffer->mapped());
+ buffer->setMapped(true);
+ return buffer->dataPtr();
+ }
+
+ SkASSERT(false);
+ return NULL; // no buffer bound to target
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target,
+ GrGLintptr offset,
+ GrGLsizeiptr length) {}
+
+
+GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
+ State* state = State::Get();
+ GrGLuint id = 0;
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ id = state->fCurrArrayBuffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ id = state->fCurrElementArrayBuffer;
+ break;
+ }
+ if (id > 0) {
+ BufferObj* buffer = state->fBufferManager.lookUp(id);
+ SkASSERT(buffer->mapped());
+ buffer->setMapped(false);
+ return GR_GL_TRUE;
+ }
+
+ GrAlwaysAssert(false);
+ return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {
+ State* state = State::Get();
+ switch (pname) {
+ case GR_GL_BUFFER_MAPPED: {
+ *params = GR_GL_FALSE;
+ GrGLuint id = 0;
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ id = state->fCurrArrayBuffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ id = state->fCurrElementArrayBuffer;
+ break;
+ }
+ if (id > 0) {
+ BufferObj* buffer = state->fBufferManager.lookUp(id);
+ if (buffer->mapped()) {
+ *params = GR_GL_TRUE;
+ }
+ }
+ break; }
+ default:
+ SkFAIL("Unexpected pname to GetBufferParamateriv");
+ break;
+ }
+};
+
+} // end anonymous namespace
+
+static const GrGLInterface* create_null_interface() {
+ GrGLInterface* interface = SkNEW(GrGLInterface);
+
+ interface->fStandard = kGL_GrGLStandard;
+
+ GrGLInterface::Functions* functions = &interface->fFunctions;
+ functions->fActiveTexture = nullGLActiveTexture;
+ functions->fAttachShader = nullGLAttachShader;
+ functions->fBeginQuery = nullGLBeginQuery;
+ functions->fBindAttribLocation = nullGLBindAttribLocation;
+ functions->fBindBuffer = nullGLBindBuffer;
+ functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
+ functions->fBindTexture = nullGLBindTexture;
+ functions->fBindVertexArray = nullGLBindVertexArray;
+ functions->fBlendColor = noOpGLBlendColor;
+ functions->fBlendFunc = noOpGLBlendFunc;
+ functions->fBufferData = nullGLBufferData;
+ functions->fBufferSubData = noOpGLBufferSubData;
+ functions->fClear = noOpGLClear;
+ functions->fClearColor = noOpGLClearColor;
+ functions->fClearStencil = noOpGLClearStencil;
+ functions->fColorMask = noOpGLColorMask;
+ functions->fCompileShader = noOpGLCompileShader;
+ functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
+ functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D;
+ functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
+ functions->fCreateProgram = nullGLCreateProgram;
+ functions->fCreateShader = nullGLCreateShader;
+ functions->fCullFace = noOpGLCullFace;
+ functions->fDeleteBuffers = nullGLDeleteBuffers;
+ functions->fDeleteProgram = nullGLDelete;
+ functions->fDeleteQueries = noOpGLDeleteIds;
+ functions->fDeleteShader = nullGLDelete;
+ functions->fDeleteTextures = noOpGLDeleteIds;
+ functions->fDeleteVertexArrays = noOpGLDeleteIds;
+ functions->fDepthMask = noOpGLDepthMask;
+ functions->fDisable = noOpGLDisable;
+ functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
+ functions->fDrawArrays = noOpGLDrawArrays;
+ functions->fDrawBuffer = noOpGLDrawBuffer;
+ functions->fDrawBuffers = noOpGLDrawBuffers;
+ functions->fDrawElements = noOpGLDrawElements;
+ functions->fEnable = noOpGLEnable;
+ functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
+ functions->fEndQuery = noOpGLEndQuery;
+ functions->fFinish = noOpGLFinish;
+ functions->fFlush = noOpGLFlush;
+ functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange;
+ functions->fFrontFace = noOpGLFrontFace;
+ functions->fGenBuffers = nullGLGenBuffers;
+ functions->fGenerateMipmap = nullGLGenerateMipmap;
+ functions->fGenQueries = noOpGLGenIds;
+ functions->fGenTextures = noOpGLGenIds;
+ functions->fGenVertexArrays = noOpGLGenIds;
+ functions->fGetBufferParameteriv = nullGLGetBufferParameteriv;
+ functions->fGetError = noOpGLGetError;
+ functions->fGetIntegerv = noOpGLGetIntegerv;
+ functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
+ functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
+ functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
+ functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
+ functions->fGetQueryiv = noOpGLGetQueryiv;
+ functions->fGetProgramInfoLog = noOpGLGetInfoLog;
+ functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
+ functions->fGetShaderInfoLog = noOpGLGetInfoLog;
+ functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
+ functions->fGetString = noOpGLGetString;
+ functions->fGetStringi = noOpGLGetStringi;
+ functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
+ functions->fGetUniformLocation = noOpGLGetUniformLocation;
+ functions->fInsertEventMarker = noOpGLInsertEventMarker;
+ functions->fLineWidth = noOpGLLineWidth;
+ functions->fLinkProgram = noOpGLLinkProgram;
+ functions->fMapBuffer = nullGLMapBuffer;
+ functions->fMapBufferRange = nullGLMapBufferRange;
+ functions->fPixelStorei = nullGLPixelStorei;
+ functions->fPopGroupMarker = noOpGLPopGroupMarker;
+ functions->fPushGroupMarker = noOpGLPushGroupMarker;
+ functions->fQueryCounter = noOpGLQueryCounter;
+ functions->fReadBuffer = noOpGLReadBuffer;
+ functions->fReadPixels = nullGLReadPixels;
+ functions->fScissor = noOpGLScissor;
+ functions->fShaderSource = noOpGLShaderSource;
+ functions->fStencilFunc = noOpGLStencilFunc;
+ functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
+ functions->fStencilMask = noOpGLStencilMask;
+ functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
+ functions->fStencilOp = noOpGLStencilOp;
+ functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
+ functions->fTexImage2D = noOpGLTexImage2D;
+ functions->fTexParameteri = noOpGLTexParameteri;
+ functions->fTexParameteriv = noOpGLTexParameteriv;
+ functions->fTexSubImage2D = noOpGLTexSubImage2D;
+ functions->fTexStorage2D = noOpGLTexStorage2D;
+ functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
+ functions->fUniform1f = noOpGLUniform1f;
+ functions->fUniform1i = noOpGLUniform1i;
+ functions->fUniform1fv = noOpGLUniform1fv;
+ functions->fUniform1iv = noOpGLUniform1iv;
+ functions->fUniform2f = noOpGLUniform2f;
+ functions->fUniform2i = noOpGLUniform2i;
+ functions->fUniform2fv = noOpGLUniform2fv;
+ functions->fUniform2iv = noOpGLUniform2iv;
+ functions->fUniform3f = noOpGLUniform3f;
+ functions->fUniform3i = noOpGLUniform3i;
+ functions->fUniform3fv = noOpGLUniform3fv;
+ functions->fUniform3iv = noOpGLUniform3iv;
+ functions->fUniform4f = noOpGLUniform4f;
+ functions->fUniform4i = noOpGLUniform4i;
+ functions->fUniform4fv = noOpGLUniform4fv;
+ functions->fUniform4iv = noOpGLUniform4iv;
+ functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
+ functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
+ functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
+ functions->fUnmapBuffer = nullGLUnmapBuffer;
+ functions->fUseProgram = nullGLUseProgram;
+ functions->fVertexAttrib1f = noOpGLVertexAttrib1f;
+ functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
+ functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
+ functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
+ functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
+ functions->fViewport = nullGLViewport;
+ functions->fBindFramebuffer = nullGLBindFramebuffer;
+ functions->fBindRenderbuffer = nullGLBindRenderbuffer;
+ functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
+ functions->fDeleteFramebuffers = nullGLDeleteFramebuffers;
+ functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers;
+ functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer;
+ functions->fFramebufferTexture2D = nullGLFramebufferTexture2D;
+ functions->fGenFramebuffers = noOpGLGenIds;
+ functions->fGenRenderbuffers = noOpGLGenIds;
+ functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv;
+ functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
+ functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
+ functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample;
+ functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
+ functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer;
+ functions->fMatrixLoadf = noOpGLMatrixLoadf;
+ functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
+ functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed;
+
+ interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi,
+ functions->fGetIntegerv);
+ return interface;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+static void* create_tls() {
+ const SkNullGLContext** current = SkNEW(const SkNullGLContext*);
+ *current = NULL;
+ return current;
+}
+
+static void delete_tls(void* ctx) {
+ const SkNullGLContext** current = static_cast<const SkNullGLContext**>(ctx);
+ if (*current) {
+ (*current)->unref();
+ }
+ SkDELETE(current);
+}
+
+static const SkNullGLContext* current_context() {
+ return *static_cast<const SkNullGLContext**>(SkTLS::Get(create_tls, delete_tls));
+}
+
+static void set_current_context(const SkNullGLContext* context) {
+ const SkNullGLContext** current =
+ static_cast<const SkNullGLContext**>(SkTLS::Get(create_tls, delete_tls));
+ if (*current) {
+ (*current)->unref();
+ }
+ *current = context;
+ if (context) {
+ context->ref();
+ }
+}
+
+SkNullGLContext* SkNullGLContext::Create(GrGLStandard forcedGpuAPI) {
+ if (kGLES_GrGLStandard == forcedGpuAPI) {
+ return NULL;
+ }
+ SkNullGLContext* ctx = SkNEW(SkNullGLContext);
+ if (!ctx->isValid()) {
+ SkDELETE(ctx);
+ return NULL;
+ }
+ return ctx;
+}
SkNullGLContext::SkNullGLContext() {
- fGL.reset(GrGLCreateNullInterface());
+ fGL.reset(create_null_interface());
+ fState = SkNEW(ContextState);
}
SkNullGLContext::~SkNullGLContext() {
fGL.reset(NULL);
+ SkDELETE(fState);
}
+void SkNullGLContext::makeCurrent() const { set_current_context(this); }
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