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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/android/in_process/synchronous_compositor_factory_impl
.h" | 5 #include "content/browser/android/in_process/synchronous_compositor_factory_impl
.h" |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "base/observer_list.h" | 8 #include "base/observer_list.h" |
| 9 #include "content/browser/android/in_process/synchronous_compositor_external_beg
in_frame_source.h" | 9 #include "content/browser/android/in_process/synchronous_compositor_external_beg
in_frame_source.h" |
| 10 #include "content/browser/android/in_process/synchronous_compositor_impl.h" | 10 #include "content/browser/android/in_process/synchronous_compositor_impl.h" |
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| 60 gpu_preference, | 60 gpu_preference, |
| 61 gpu::GLInProcessContextSharedMemoryLimits(), | 61 gpu::GLInProcessContextSharedMemoryLimits(), |
| 62 nullptr, | 62 nullptr, |
| 63 nullptr)); | 63 nullptr)); |
| 64 return context.Pass(); | 64 return context.Pass(); |
| 65 } | 65 } |
| 66 | 66 |
| 67 scoped_ptr<gpu::GLInProcessContext> CreateContext( | 67 scoped_ptr<gpu::GLInProcessContext> CreateContext( |
| 68 scoped_refptr<gpu::InProcessCommandBuffer::Service> service, | 68 scoped_refptr<gpu::InProcessCommandBuffer::Service> service, |
| 69 const gpu::GLInProcessContextSharedMemoryLimits& mem_limits, | 69 const gpu::GLInProcessContextSharedMemoryLimits& mem_limits, |
| 70 bool is_offscreen) { | 70 bool is_offscreen, |
| 71 bool share_resources) { |
| 71 const gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; | 72 const gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; |
| 72 gpu::gles2::ContextCreationAttribHelper in_process_attribs; | 73 gpu::gles2::ContextCreationAttribHelper in_process_attribs; |
| 73 WebGraphicsContext3DImpl::ConvertAttributes( | 74 WebGraphicsContext3DImpl::ConvertAttributes( |
| 74 GetDefaultAttribs(), &in_process_attribs); | 75 GetDefaultAttribs(), &in_process_attribs); |
| 75 in_process_attribs.lose_context_when_out_of_memory = true; | 76 in_process_attribs.lose_context_when_out_of_memory = true; |
| 76 | 77 |
| 77 scoped_ptr<gpu::GLInProcessContext> context(gpu::GLInProcessContext::Create( | 78 scoped_ptr<gpu::GLInProcessContext> context(gpu::GLInProcessContext::Create( |
| 78 service, | 79 service, |
| 79 NULL /* surface */, | 80 NULL /* surface */, |
| 80 is_offscreen, | 81 is_offscreen, |
| 81 gfx::kNullAcceleratedWidget, | 82 gfx::kNullAcceleratedWidget, |
| 82 gfx::Size(1, 1), | 83 gfx::Size(1, 1), |
| 83 NULL /* share_context */, | 84 NULL /* share_context */, |
| 84 false /* share_resources */, | 85 share_resources /* share_resources */, |
| 85 in_process_attribs, | 86 in_process_attribs, |
| 86 gpu_preference, | 87 gpu_preference, |
| 87 mem_limits, | 88 mem_limits, |
| 88 nullptr, | 89 nullptr, |
| 89 nullptr)); | 90 nullptr)); |
| 90 return context.Pass(); | 91 return context.Pass(); |
| 91 } | 92 } |
| 92 | 93 |
| 93 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> WrapContext( | 94 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> WrapContext( |
| 94 scoped_ptr<gpu::GLInProcessContext> context) { | 95 scoped_ptr<gpu::GLInProcessContext> context) { |
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| 205 scoped_refptr<ContextProviderWebContext> | 206 scoped_refptr<ContextProviderWebContext> |
| 206 SynchronousCompositorFactoryImpl::CreateOffscreenContextProvider( | 207 SynchronousCompositorFactoryImpl::CreateOffscreenContextProvider( |
| 207 const blink::WebGraphicsContext3D::Attributes& attributes, | 208 const blink::WebGraphicsContext3D::Attributes& attributes, |
| 208 const std::string& debug_name) { | 209 const std::string& debug_name) { |
| 209 scoped_ptr<gpu::GLInProcessContext> context = | 210 scoped_ptr<gpu::GLInProcessContext> context = |
| 210 CreateOffscreenContext(attributes); | 211 CreateOffscreenContext(attributes); |
| 211 return webkit::gpu::ContextProviderInProcess::Create( | 212 return webkit::gpu::ContextProviderInProcess::Create( |
| 212 WrapContext(context.Pass()), debug_name); | 213 WrapContext(context.Pass()), debug_name); |
| 213 } | 214 } |
| 214 | 215 |
| 215 scoped_refptr<cc::ContextProvider> SynchronousCompositorFactoryImpl:: | 216 scoped_refptr<cc::ContextProvider> |
| 216 CreateOnscreenContextProviderForCompositorThread() { | 217 SynchronousCompositorFactoryImpl::CreateContextProviderForCompositor() { |
| 217 DCHECK(service_.get()); | 218 DCHECK(service_.get()); |
| 218 | 219 |
| 219 gpu::GLInProcessContextSharedMemoryLimits mem_limits; | 220 gpu::GLInProcessContextSharedMemoryLimits mem_limits; |
| 220 // This is half of what RenderWidget uses because synchronous compositor | 221 // This is half of what RenderWidget uses because synchronous compositor |
| 221 // pipeline is only one frame deep. | 222 // pipeline is only one frame deep. |
| 222 mem_limits.mapped_memory_reclaim_limit = 6 * 1024 * 1024; | 223 mem_limits.mapped_memory_reclaim_limit = 6 * 1024 * 1024; |
| 223 return webkit::gpu::ContextProviderInProcess::Create( | 224 return webkit::gpu::ContextProviderInProcess::Create( |
| 224 WrapContext(CreateContext(nullptr, mem_limits, true)), | 225 WrapContext(CreateContext(nullptr, mem_limits, true, true)), |
| 225 "Child-Compositor"); | 226 "Child-Compositor"); |
| 226 } | 227 } |
| 227 | 228 |
| 228 scoped_refptr<StreamTextureFactory> | 229 scoped_refptr<StreamTextureFactory> |
| 229 SynchronousCompositorFactoryImpl::CreateStreamTextureFactory(int frame_id) { | 230 SynchronousCompositorFactoryImpl::CreateStreamTextureFactory(int frame_id) { |
| 230 scoped_refptr<StreamTextureFactorySynchronousImpl> factory( | 231 scoped_refptr<StreamTextureFactorySynchronousImpl> factory( |
| 231 StreamTextureFactorySynchronousImpl::Create( | 232 StreamTextureFactorySynchronousImpl::Create( |
| 232 base::Bind( | 233 base::Bind( |
| 233 &SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory, | 234 &SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory, |
| 234 base::Unretained(this)), | 235 base::Unretained(this)), |
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| 286 return | 287 return |
| 287 scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>(); | 288 scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>(); |
| 288 } | 289 } |
| 289 | 290 |
| 290 if (!video_context_provider_.get()) { | 291 if (!video_context_provider_.get()) { |
| 291 DCHECK(service_.get()); | 292 DCHECK(service_.get()); |
| 292 | 293 |
| 293 // This needs to run in on-screen |service_| context due to SurfaceTexture | 294 // This needs to run in on-screen |service_| context due to SurfaceTexture |
| 294 // limitations. | 295 // limitations. |
| 295 video_context_provider_ = new VideoContextProvider(CreateContext( | 296 video_context_provider_ = new VideoContextProvider(CreateContext( |
| 296 service_, gpu::GLInProcessContextSharedMemoryLimits(), false)); | 297 service_, gpu::GLInProcessContextSharedMemoryLimits(), false, false)); |
| 297 } | 298 } |
| 298 return video_context_provider_; | 299 return video_context_provider_; |
| 299 } | 300 } |
| 300 | 301 |
| 301 void SynchronousCompositorFactoryImpl::SetDeferredGpuService( | 302 void SynchronousCompositorFactoryImpl::SetDeferredGpuService( |
| 302 scoped_refptr<gpu::InProcessCommandBuffer::Service> service) { | 303 scoped_refptr<gpu::InProcessCommandBuffer::Service> service) { |
| 303 DCHECK(!service_.get()); | 304 DCHECK(!service_.get()); |
| 304 service_ = service; | 305 service_ = service; |
| 305 } | 306 } |
| 306 | 307 |
| 307 void SynchronousCompositorFactoryImpl::SetRecordFullDocument( | 308 void SynchronousCompositorFactoryImpl::SetRecordFullDocument( |
| 308 bool record_full_document) { | 309 bool record_full_document) { |
| 309 record_full_layer_ = record_full_document; | 310 record_full_layer_ = record_full_document; |
| 310 } | 311 } |
| 311 | 312 |
| 312 } // namespace content | 313 } // namespace content |
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