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Unified Diff: content/browser/renderer_host/input/touch_event_queue_unittest.cc

Issue 916103002: Avoid sending touchmove events where all pointers are stationary (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Revert TouchMove acks to NO_CONSUMER_EXISTS. Created 5 years, 10 months ago
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Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc
diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
index 8d50b0b7483270b230d2a30a40e73e28a388678a..597357f65d73a2f22e746fc99894eab6df177a0b 100644
--- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc
+++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
@@ -1438,7 +1438,7 @@ TEST_F(TouchEventQueueTest, NoTouchMoveSuppressionAfterMultiTouch) {
EXPECT_EQ(1U, GetAndResetAckedEventCount());
// TouchMove with a secondary pointer should not be suppressed.
- MoveTouchPoint(1, kSlopLengthDips, 0);
+ MoveTouchPoint(1, kSlopLengthDips+1, 0);
EXPECT_EQ(1U, queued_event_count());
EXPECT_EQ(1U, GetAndResetSentEventCount());
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
@@ -1528,7 +1528,7 @@ TEST_F(TouchEventQueueTest, AsyncTouch) {
SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
- MoveTouchPoint(0, 10, 5);
+ MoveTouchPoint(0, 10, 5+i);
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_FALSE(HasPendingAsyncTouchMove());
EXPECT_TRUE(sent_event().cancelable);
@@ -1538,7 +1538,7 @@ TEST_F(TouchEventQueueTest, AsyncTouch) {
// Consuming a scroll event will throttle subsequent touchmoves.
SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
- MoveTouchPoint(0, 10, 5);
+ MoveTouchPoint(0, 10, 7+i);
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_TRUE(HasPendingAsyncTouchMove());
EXPECT_EQ(0U, queued_event_count());
@@ -1629,7 +1629,7 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) {
EXPECT_EQ(1U, GetAndResetSentEventCount());
EXPECT_EQ(1U, GetAndResetAckedEventCount());
- MoveTouchPoint(0, 0, 5);
+ MoveTouchPoint(0, 0, 6);
followup_scroll.type = WebInputEvent::GestureScrollUpdate;
SetFollowupEvent(followup_scroll);
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
@@ -1707,11 +1707,11 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) {
// The pending touchmove should be coalesced with the next (now synchronous)
// touchmove.
- MoveTouchPoint(0, 0, 25);
+ MoveTouchPoint(0, 0, 26);
EXPECT_TRUE(sent_event().cancelable);
EXPECT_FALSE(HasPendingAsyncTouchMove());
EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type);
- EXPECT_EQ(WebTouchPoint::StateStationary, sent_event().touches[0].state);
+ EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[0].state);
EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[1].state);
EXPECT_EQ(1U, queued_event_count());
EXPECT_EQ(1U, GetAndResetSentEventCount());
@@ -2192,28 +2192,69 @@ TEST_F(TouchEventQueueTest, PointerStatesWhenOtherThanPositionChanged) {
// Change touch point rotationAngle.
ChangeTouchPointRotationAngle(0, 1.1f);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED);
// TouchMove is sent. Test for pointer state.
const WebTouchEvent& event3 = sent_event();
EXPECT_EQ(WebInputEvent::TouchMove, event3.type);
EXPECT_EQ(WebTouchPoint::StateMoved, event3.touches[0].state);
- // TODO(jdduke): Now trying to forward a TouchMove event without really
- // changing touch point properties. Update below test with testing for
- // rejected TouchMove with ack state INPUT_EVENT_ACK_STATE_NOT_CONSUMED,
- // crbug.com/452032. Or should it be in a separte test?.
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(4U, GetAndResetSentEventCount());
+ EXPECT_EQ(4U, GetAndResetAckedEventCount());
+}
- // Do not change any properties, but use previous values.
- MoveTouchPoint(0, 1.f, 1.f);
- ChangeTouchPointRadius(0, 1.5f, 1.f);
+// Tests that TouchMoves are filtered when none of the points are changed.
+TEST_F(TouchEventQueueTest, FilterTouchMovesWhenNoPointerChanged) {
+ PressTouchPoint(1, 1);
+ PressTouchPoint(2, 2);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(2U, GetAndResetSentEventCount());
+ EXPECT_EQ(2U, GetAndResetAckedEventCount());
+
+ // Move 1st touch point.
+ MoveTouchPoint(0, 10, 10);
+ EXPECT_EQ(1U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(0U, GetAndResetAckedEventCount());
+
+ // TouchMove should be allowed and test for touches state.
+ const WebTouchEvent& event1 = sent_event();
+ EXPECT_EQ(WebInputEvent::TouchMove, event1.type);
+ EXPECT_EQ(WebTouchPoint::StateMoved, event1.touches[0].state);
+ EXPECT_EQ(WebTouchPoint::StateStationary, event1.touches[1].state);
- // Receive an ACK for previous TouchMove.
+ // Do not really move any touch points, but use previous values.
+ MoveTouchPoint(0, 10, 10);
+ ChangeTouchPointRadius(1, 1, 1);
+ MoveTouchPoint(1, 2, 2);
+ EXPECT_EQ(2U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+
+ // Receive an ACK for 1st TouchMove.
SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED);
- // TouchMove is sent, but pointer state should be StateStationary.
- const WebTouchEvent& event4 = sent_event();
- EXPECT_EQ(WebInputEvent::TouchMove, event4.type);
- EXPECT_EQ(WebTouchPoint::StateStationary, event4.touches[0].state);
+ // Tries to forward TouchMove but should be filtered
+ // when none of the touch points have changed.
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(4U, GetAndResetAckedEventCount());
+ EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state());
+
+ // Move 2nd touch point.
+ MoveTouchPoint(1, 3, 3);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // TouchMove should be allowed and test for touches state.
+ const WebTouchEvent& event2 = sent_event();
+ EXPECT_EQ(WebInputEvent::TouchMove, event2.type);
+ EXPECT_EQ(WebTouchPoint::StateStationary, event2.touches[0].state);
+ EXPECT_EQ(WebTouchPoint::StateMoved, event2.touches[1].state);
}
} // namespace content
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