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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/client/gpu_memory_buffer_impl.h" | 5 #include "content/common/gpu/client/gpu_memory_buffer_impl.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/numerics/safe_math.h" | 8 #include "base/numerics/safe_math.h" |
9 #include "content/common/gpu/client/gpu_memory_buffer_impl_shared_memory.h" | 9 #include "content/common/gpu/client/gpu_memory_buffer_impl_shared_memory.h" |
10 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
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75 ClientBuffer buffer) { | 75 ClientBuffer buffer) { |
76 return reinterpret_cast<GpuMemoryBufferImpl*>(buffer); | 76 return reinterpret_cast<GpuMemoryBufferImpl*>(buffer); |
77 } | 77 } |
78 | 78 |
79 // static | 79 // static |
80 bool GpuMemoryBufferImpl::StrideInBytes(size_t width, | 80 bool GpuMemoryBufferImpl::StrideInBytes(size_t width, |
81 Format format, | 81 Format format, |
82 size_t* stride_in_bytes) { | 82 size_t* stride_in_bytes) { |
83 base::CheckedNumeric<size_t> s = width; | 83 base::CheckedNumeric<size_t> s = width; |
84 switch (format) { | 84 switch (format) { |
85 case ATCIA: | |
86 case DXT5: | |
87 *stride_in_bytes = width; | |
88 return true; | |
89 case ATC: | |
90 case DXT1: | |
91 case ETC1: | |
92 DCHECK_EQ(width % 2, 0U); | |
piman
2015/02/19 23:52:04
Could we add a DCHECK, somewhere on the client sid
christiank
2015/02/20 08:32:14
I agree, sounds like a good idea. Fixed.
| |
93 s /= 2; | |
94 if (!s.IsValid()) | |
95 return false; | |
96 | |
97 *stride_in_bytes = s.ValueOrDie(); | |
98 return true; | |
85 case RGBA_8888: | 99 case RGBA_8888: |
86 case RGBX_8888: | 100 case RGBX_8888: |
87 case BGRA_8888: | 101 case BGRA_8888: |
88 s *= 4; | 102 s *= 4; |
89 if (!s.IsValid()) | 103 if (!s.IsValid()) |
90 return false; | 104 return false; |
91 | 105 |
92 *stride_in_bytes = s.ValueOrDie(); | 106 *stride_in_bytes = s.ValueOrDie(); |
93 return true; | 107 return true; |
94 } | 108 } |
95 | 109 |
96 NOTREACHED(); | 110 NOTREACHED(); |
97 return false; | 111 return false; |
98 } | 112 } |
99 | 113 |
100 gfx::GpuMemoryBuffer::Format GpuMemoryBufferImpl::GetFormat() const { | 114 gfx::GpuMemoryBuffer::Format GpuMemoryBufferImpl::GetFormat() const { |
101 return format_; | 115 return format_; |
102 } | 116 } |
103 | 117 |
104 bool GpuMemoryBufferImpl::IsMapped() const { | 118 bool GpuMemoryBufferImpl::IsMapped() const { |
105 return mapped_; | 119 return mapped_; |
106 } | 120 } |
107 | 121 |
108 ClientBuffer GpuMemoryBufferImpl::AsClientBuffer() { | 122 ClientBuffer GpuMemoryBufferImpl::AsClientBuffer() { |
109 return reinterpret_cast<ClientBuffer>(this); | 123 return reinterpret_cast<ClientBuffer>(this); |
110 } | 124 } |
111 | 125 |
112 } // namespace content | 126 } // namespace content |
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