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Side by Side Diff: ui/gfx/gpu_memory_buffer.h

Issue 916083002: Add support for compressed GPU memory buffers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix ozone Created 5 years, 9 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ 5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
6 #define UI_GFX_GPU_MEMORY_BUFFER_H_ 6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
7 7
8 #include "base/memory/shared_memory.h" 8 #include "base/memory/shared_memory.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 #include "ui/gfx/gfx_export.h" 10 #include "ui/gfx/gfx_export.h"
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35 #endif 35 #endif
36 }; 36 };
37 37
38 // This interface typically correspond to a type of shared memory that is also 38 // This interface typically correspond to a type of shared memory that is also
39 // shared with the GPU. A GPU memory buffer can be written to directly by 39 // shared with the GPU. A GPU memory buffer can be written to directly by
40 // regular CPU code, but can also be read by the GPU. 40 // regular CPU code, but can also be read by the GPU.
41 class GFX_EXPORT GpuMemoryBuffer { 41 class GFX_EXPORT GpuMemoryBuffer {
42 public: 42 public:
43 // The format needs to be taken into account when mapping a buffer into the 43 // The format needs to be taken into account when mapping a buffer into the
44 // client's address space. 44 // client's address space.
45 enum Format { RGBA_8888, RGBX_8888, BGRA_8888, FORMAT_LAST = BGRA_8888 }; 45 enum Format {
46 ATC,
47 ATCIA,
48 DXT1,
49 DXT5,
50 ETC1,
51 RGBA_8888,
52 RGBX_8888,
53 BGRA_8888,
54
55 FORMAT_LAST = BGRA_8888
56 };
46 57
47 // The usage mode affects how a buffer can be used. Only buffers created with 58 // The usage mode affects how a buffer can be used. Only buffers created with
48 // MAP can be mapped into the client's address space and accessed by the CPU. 59 // MAP can be mapped into the client's address space and accessed by the CPU.
49 enum Usage { MAP, SCANOUT, USAGE_LAST = SCANOUT }; 60 enum Usage { MAP, SCANOUT, USAGE_LAST = SCANOUT };
50 61
51 virtual ~GpuMemoryBuffer() {} 62 virtual ~GpuMemoryBuffer() {}
52 63
53 // Maps the buffer into the client's address space so it can be written to by 64 // Maps the buffer into the client's address space so it can be written to by
54 // the CPU. This call may block, for instance if the GPU needs to finish 65 // the CPU. This call may block, for instance if the GPU needs to finish
55 // accessing the buffer or if CPU caches need to be synchronized. Returns NULL 66 // accessing the buffer or if CPU caches need to be synchronized. Returns NULL
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72 // Returns a platform specific handle for this buffer. 83 // Returns a platform specific handle for this buffer.
73 virtual GpuMemoryBufferHandle GetHandle() const = 0; 84 virtual GpuMemoryBufferHandle GetHandle() const = 0;
74 85
75 // Type-checking downcast routine. 86 // Type-checking downcast routine.
76 virtual ClientBuffer AsClientBuffer() = 0; 87 virtual ClientBuffer AsClientBuffer() = 0;
77 }; 88 };
78 89
79 } // namespace gfx 90 } // namespace gfx
80 91
81 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_ 92 #endif // UI_GFX_GPU_MEMORY_BUFFER_H_
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