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Side by Side Diff: gpu/command_buffer/service/feature_info.h

Issue 916083002: Add support for compressed GPU memory buffers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix ozone Created 5 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
7 7
8 #include <set> 8 #include <set>
9 #include <string> 9 #include <string>
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
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49 bool enable_texture_float_linear; 49 bool enable_texture_float_linear;
50 bool enable_texture_half_float_linear; 50 bool enable_texture_half_float_linear;
51 bool angle_translated_shader_source; 51 bool angle_translated_shader_source;
52 bool angle_pack_reverse_row_order; 52 bool angle_pack_reverse_row_order;
53 bool arb_texture_rectangle; 53 bool arb_texture_rectangle;
54 bool angle_instanced_arrays; 54 bool angle_instanced_arrays;
55 bool occlusion_query_boolean; 55 bool occlusion_query_boolean;
56 bool use_arb_occlusion_query2_for_occlusion_query_boolean; 56 bool use_arb_occlusion_query2_for_occlusion_query_boolean;
57 bool use_arb_occlusion_query_for_occlusion_query_boolean; 57 bool use_arb_occlusion_query_for_occlusion_query_boolean;
58 bool native_vertex_array_object; 58 bool native_vertex_array_object;
59 bool ext_texture_format_atc;
59 bool ext_texture_format_bgra8888; 60 bool ext_texture_format_bgra8888;
61 bool ext_texture_format_dxt1;
62 bool ext_texture_format_dxt5;
60 bool enable_shader_name_hashing; 63 bool enable_shader_name_hashing;
61 bool enable_samplers; 64 bool enable_samplers;
62 bool ext_draw_buffers; 65 bool ext_draw_buffers;
63 bool nv_draw_buffers; 66 bool nv_draw_buffers;
64 bool ext_frag_depth; 67 bool ext_frag_depth;
65 bool ext_shader_texture_lod; 68 bool ext_shader_texture_lod;
66 bool use_async_readpixels; 69 bool use_async_readpixels;
67 bool map_buffer_range; 70 bool map_buffer_range;
68 bool ext_discard_framebuffer; 71 bool ext_discard_framebuffer;
69 bool angle_depth_texture; 72 bool angle_depth_texture;
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155 158
156 scoped_ptr<gfx::GLVersionInfo> gl_version_info_; 159 scoped_ptr<gfx::GLVersionInfo> gl_version_info_;
157 160
158 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); 161 DISALLOW_COPY_AND_ASSIGN(FeatureInfo);
159 }; 162 };
160 163
161 } // namespace gles2 164 } // namespace gles2
162 } // namespace gpu 165 } // namespace gpu
163 166
164 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 167 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
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