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Side by Side Diff: ui/gl/gl_image_memory.cc

Issue 916083002: Add support for compressed GPU memory buffers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_image_memory.h" 5 #include "ui/gl/gl_image_memory.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/trace_event/trace_event.h" 8 #include "base/trace_event/trace_event.h"
9 #include "ui/gl/gl_bindings.h" 9 #include "ui/gl/gl_bindings.h"
10 #include "ui/gl/scoped_binders.h" 10 #include "ui/gl/scoped_binders.h"
(...skipping 10 matching lines...) Expand all
21 switch (internalformat) { 21 switch (internalformat) {
22 case GL_RGBA: 22 case GL_RGBA:
23 return true; 23 return true;
24 default: 24 default:
25 return false; 25 return false;
26 } 26 }
27 } 27 }
28 28
29 bool ValidFormat(gfx::GpuMemoryBuffer::Format format) { 29 bool ValidFormat(gfx::GpuMemoryBuffer::Format format) {
30 switch (format) { 30 switch (format) {
31 case gfx::GpuMemoryBuffer::ATC:
32 case gfx::GpuMemoryBuffer::ATCIA:
33 case gfx::GpuMemoryBuffer::DXT1:
34 case gfx::GpuMemoryBuffer::DXT5:
35 case gfx::GpuMemoryBuffer::ETC1:
31 case gfx::GpuMemoryBuffer::RGBA_8888: 36 case gfx::GpuMemoryBuffer::RGBA_8888:
32 case gfx::GpuMemoryBuffer::BGRA_8888: 37 case gfx::GpuMemoryBuffer::BGRA_8888:
33 return true; 38 return true;
34 case gfx::GpuMemoryBuffer::RGBX_8888: 39 case gfx::GpuMemoryBuffer::RGBX_8888:
35 return false; 40 return false;
36 } 41 }
37 42
38 NOTREACHED(); 43 NOTREACHED();
39 return false; 44 return false;
40 } 45 }
41 46
47 bool CompressedFormat(gfx::GpuMemoryBuffer::Format format) {
48 switch (format) {
49 case gfx::GpuMemoryBuffer::ATC:
50 case gfx::GpuMemoryBuffer::ATCIA:
51 case gfx::GpuMemoryBuffer::DXT1:
52 case gfx::GpuMemoryBuffer::DXT5:
53 case gfx::GpuMemoryBuffer::ETC1:
54 return true;
55 case gfx::GpuMemoryBuffer::RGBA_8888:
56 case gfx::GpuMemoryBuffer::BGRA_8888:
57 case gfx::GpuMemoryBuffer::RGBX_8888:
58 return false;
59 }
60
61 NOTREACHED();
62 return false;
63 }
64
42 GLenum TextureFormat(gfx::GpuMemoryBuffer::Format format) { 65 GLenum TextureFormat(gfx::GpuMemoryBuffer::Format format) {
43 switch (format) { 66 switch (format) {
67 case gfx::GpuMemoryBuffer::ATC:
68 return GL_ATC_RGB_AMD;
69 case gfx::GpuMemoryBuffer::ATCIA:
70 return GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
71 case gfx::GpuMemoryBuffer::DXT1:
72 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
73 case gfx::GpuMemoryBuffer::DXT5:
74 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
75 case gfx::GpuMemoryBuffer::ETC1:
76 return GL_ETC1_RGB8_OES;
44 case gfx::GpuMemoryBuffer::RGBA_8888: 77 case gfx::GpuMemoryBuffer::RGBA_8888:
45 return GL_RGBA; 78 return GL_RGBA;
46 case gfx::GpuMemoryBuffer::BGRA_8888: 79 case gfx::GpuMemoryBuffer::BGRA_8888:
47 return GL_BGRA_EXT; 80 return GL_BGRA_EXT;
48 case gfx::GpuMemoryBuffer::RGBX_8888: 81 case gfx::GpuMemoryBuffer::RGBX_8888:
49 NOTREACHED(); 82 NOTREACHED();
50 return 0; 83 return 0;
51 } 84 }
52 85
53 NOTREACHED(); 86 NOTREACHED();
54 return 0; 87 return 0;
55 } 88 }
56 89
57 GLenum DataFormat(gfx::GpuMemoryBuffer::Format format) { 90 GLenum DataFormat(gfx::GpuMemoryBuffer::Format format) {
58 return TextureFormat(format); 91 return TextureFormat(format);
59 } 92 }
60 93
61 GLenum DataType(gfx::GpuMemoryBuffer::Format format) { 94 GLenum DataType(gfx::GpuMemoryBuffer::Format format) {
62 switch (format) { 95 switch (format) {
63 case gfx::GpuMemoryBuffer::RGBA_8888: 96 case gfx::GpuMemoryBuffer::RGBA_8888:
64 case gfx::GpuMemoryBuffer::BGRA_8888: 97 case gfx::GpuMemoryBuffer::BGRA_8888:
65 return GL_UNSIGNED_BYTE; 98 return GL_UNSIGNED_BYTE;
99 case gfx::GpuMemoryBuffer::ATC:
100 case gfx::GpuMemoryBuffer::ATCIA:
101 case gfx::GpuMemoryBuffer::DXT1:
102 case gfx::GpuMemoryBuffer::DXT5:
103 case gfx::GpuMemoryBuffer::ETC1:
66 case gfx::GpuMemoryBuffer::RGBX_8888: 104 case gfx::GpuMemoryBuffer::RGBX_8888:
67 NOTREACHED(); 105 NOTREACHED();
68 return 0; 106 return 0;
69 } 107 }
70 108
71 NOTREACHED(); 109 NOTREACHED();
72 return 0; 110 return 0;
73 } 111 }
74 112
75 } // namespace 113 } // namespace
(...skipping 22 matching lines...) Expand all
98 DCHECK_EQ(0u, egl_texture_id_); 136 DCHECK_EQ(0u, egl_texture_id_);
99 #endif 137 #endif
100 } 138 }
101 139
102 // static 140 // static
103 bool GLImageMemory::StrideInBytes(size_t width, 141 bool GLImageMemory::StrideInBytes(size_t width,
104 gfx::GpuMemoryBuffer::Format format, 142 gfx::GpuMemoryBuffer::Format format,
105 size_t* stride_in_bytes) { 143 size_t* stride_in_bytes) {
106 base::CheckedNumeric<size_t> s = width; 144 base::CheckedNumeric<size_t> s = width;
107 switch (format) { 145 switch (format) {
146 case gfx::GpuMemoryBuffer::ATCIA:
147 case gfx::GpuMemoryBuffer::DXT5:
148 *stride_in_bytes = width;
149 return true;
150 case gfx::GpuMemoryBuffer::ATC:
151 case gfx::GpuMemoryBuffer::DXT1:
152 case gfx::GpuMemoryBuffer::ETC1:
153 DCHECK_EQ(width % 2, 0U);
154 s /= 2;
155 if (!s.IsValid())
156 return false;
157
158 *stride_in_bytes = s.ValueOrDie();
159 return true;
108 case gfx::GpuMemoryBuffer::RGBA_8888: 160 case gfx::GpuMemoryBuffer::RGBA_8888:
109 case gfx::GpuMemoryBuffer::BGRA_8888: 161 case gfx::GpuMemoryBuffer::BGRA_8888:
110 s *= 4; 162 s *= 4;
111 if (!s.IsValid()) 163 if (!s.IsValid())
112 return false; 164 return false;
113 165
114 *stride_in_bytes = s.ValueOrDie(); 166 *stride_in_bytes = s.ValueOrDie();
115 return true; 167 return true;
116 case gfx::GpuMemoryBuffer::RGBX_8888: 168 case gfx::GpuMemoryBuffer::RGBX_8888:
117 NOTREACHED(); 169 NOTREACHED();
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
180 } 232 }
181 233
182 bool GLImageMemory::CopyTexImage(unsigned target) { 234 bool GLImageMemory::CopyTexImage(unsigned target) {
183 TRACE_EVENT0("gpu", "GLImageMemory::CopyTexImage"); 235 TRACE_EVENT0("gpu", "GLImageMemory::CopyTexImage");
184 236
185 // GL_TEXTURE_EXTERNAL_OES is not a supported CopyTexImage target. 237 // GL_TEXTURE_EXTERNAL_OES is not a supported CopyTexImage target.
186 if (target == GL_TEXTURE_EXTERNAL_OES) 238 if (target == GL_TEXTURE_EXTERNAL_OES)
187 return false; 239 return false;
188 240
189 DCHECK(memory_); 241 DCHECK(memory_);
190 glTexSubImage2D(target, 0, // level 242 if (CompressedFormat(format_)) {
191 0, // x 243 glCompressedTexSubImage2D(target,
reveman 2015/02/11 13:58:40 Should we avoid calling CompressedTexSubImage2D if
christiank 2015/02/12 08:41:52 Yes, that's the idea. The code assumes that we onl
reveman 2015/02/12 12:51:28 What's preventing a malicious renderer from being
christiank 2015/02/12 13:54:42 I guess that's possible. One could argue that a ma
reveman 2015/02/12 14:18:00 Yes, that could be a problem. In general, we shoul
christiank 2015/02/13 10:08:36 I have now added some checks to GpuCommandBufferSt
192 0, // y 244 0, // level
193 size_.width(), size_.height(), DataFormat(format_), 245 0, // x-offset
194 DataType(format_), memory_); 246 0, // y-offset
247 size_.width(), size_.height(),
248 DataFormat(format_), MemoryBytes(format_),
249 memory_);
250 } else {
251 glTexSubImage2D(target, 0, // level
252 0, // x
253 0, // y
254 size_.width(), size_.height(), DataFormat(format_),
255 DataType(format_), memory_);
256 }
195 257
196 return true; 258 return true;
197 } 259 }
198 260
199 void GLImageMemory::WillUseTexImage() { 261 void GLImageMemory::WillUseTexImage() {
200 DCHECK(!in_use_); 262 DCHECK(!in_use_);
201 in_use_ = true; 263 in_use_ = true;
202 264
203 if (!need_do_bind_tex_image_) 265 if (!need_do_bind_tex_image_)
204 return; 266 return;
(...skipping 28 matching lines...) Expand all
233 if (egl_image_ == EGL_NO_IMAGE_KHR) { 295 if (egl_image_ == EGL_NO_IMAGE_KHR) {
234 DCHECK_EQ(0u, egl_texture_id_); 296 DCHECK_EQ(0u, egl_texture_id_);
235 glGenTextures(1, &egl_texture_id_); 297 glGenTextures(1, &egl_texture_id_);
236 298
237 { 299 {
238 ScopedTextureBinder texture_binder(GL_TEXTURE_2D, egl_texture_id_); 300 ScopedTextureBinder texture_binder(GL_TEXTURE_2D, egl_texture_id_);
239 301
240 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
241 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
242 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
243 glTexImage2D(GL_TEXTURE_2D, 305 if (CompressedFormat(format_)) {
244 0, // mip level 306 glCompressedTexImage2D(GL_TEXTURE_2D,
245 TextureFormat(format_), 307 0, // mip level
246 size_.width(), 308 TextureFormat(format_), size_.width(),
247 size_.height(), 309 size_.height(),
248 0, // border 310 0, // border
249 DataFormat(format_), 311 MemoryBytes(format_), memory_);
250 DataType(format_), 312 } else {
251 memory_); 313 glTexImage2D(GL_TEXTURE_2D,
314 0, // mip level
315 TextureFormat(format_),
316 size_.width(),
317 size_.height(),
318 0, // border
319 DataFormat(format_),
320 DataType(format_),
321 memory_);
322 }
252 } 323 }
253 324
254 EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; 325 EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
255 // Need to pass current EGL rendering context to eglCreateImageKHR for 326 // Need to pass current EGL rendering context to eglCreateImageKHR for
256 // target type EGL_GL_TEXTURE_2D_KHR. 327 // target type EGL_GL_TEXTURE_2D_KHR.
257 egl_image_ = 328 egl_image_ =
258 eglCreateImageKHR(GLSurfaceEGL::GetHardwareDisplay(), 329 eglCreateImageKHR(GLSurfaceEGL::GetHardwareDisplay(),
259 eglGetCurrentContext(), 330 eglGetCurrentContext(),
260 EGL_GL_TEXTURE_2D_KHR, 331 EGL_GL_TEXTURE_2D_KHR,
261 reinterpret_cast<EGLClientBuffer>(egl_texture_id_), 332 reinterpret_cast<EGLClientBuffer>(egl_texture_id_),
262 attrs); 333 attrs);
263 DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_) 334 DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_)
264 << "Error creating EGLImage: " << eglGetError(); 335 << "Error creating EGLImage: " << eglGetError();
265 } else { 336 } else {
266 ScopedTextureBinder texture_binder(GL_TEXTURE_2D, egl_texture_id_); 337 ScopedTextureBinder texture_binder(GL_TEXTURE_2D, egl_texture_id_);
267 338
268 glTexSubImage2D(GL_TEXTURE_2D, 339 if (CompressedFormat(format_)) {
269 0, // mip level 340 glCompressedTexSubImage2D(GL_TEXTURE_2D,
270 0, // x-offset 341 0, // mip level
271 0, // y-offset 342 0, // x-offset
272 size_.width(), 343 0, // y-offset
273 size_.height(), 344 size_.width(), size_.height(),
274 DataFormat(format_), 345 DataFormat(format_), MemoryBytes(format_),
275 DataType(format_), 346 memory_);
276 memory_); 347 } else {
348 glTexSubImage2D(GL_TEXTURE_2D,
349 0, // mip level
350 0, // x-offset
351 0, // y-offset
352 size_.width(),
353 size_.height(),
354 DataFormat(format_),
355 DataType(format_),
356 memory_);
357 }
277 } 358 }
278 359
279 glEGLImageTargetTexture2DOES(target, egl_image_); 360 glEGLImageTargetTexture2DOES(target, egl_image_);
280 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 361 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
281 return; 362 return;
282 } 363 }
283 #endif 364 #endif
284 365
285 DCHECK_NE(static_cast<GLenum>(GL_TEXTURE_EXTERNAL_OES), target); 366 DCHECK_NE(static_cast<GLenum>(GL_TEXTURE_EXTERNAL_OES), target);
286 glTexImage2D(target, 367 if (CompressedFormat(format_)) {
287 0, // mip level 368 glCompressedTexImage2D(target,
288 TextureFormat(format_), 369 0, // mip level
289 size_.width(), 370 TextureFormat(format_), size_.width(),
290 size_.height(), 371 size_.height(),
291 0, // border 372 0, // border
292 DataFormat(format_), 373 MemoryBytes(format_), memory_);
293 DataType(format_), 374 } else {
294 memory_); 375 glTexImage2D(target,
376 0, // mip level
377 TextureFormat(format_),
378 size_.width(),
379 size_.height(),
380 0, // border
381 DataFormat(format_),
382 DataType(format_),
383 memory_);
384 }
385 }
386
387 size_t GLImageMemory::MemoryBytes(gfx::GpuMemoryBuffer::Format format) {
reveman 2015/02/11 13:58:40 Please move this to anonymous namespace, rename it
christiank 2015/02/12 08:41:52 Sounds good, fixed.
388 size_t stride_in_bytes = 0;
389 bool valid_stride = StrideInBytes(size_.width(), format, &stride_in_bytes);
390 DCHECK(valid_stride);
391 return stride_in_bytes * size_.height();
295 } 392 }
296 393
297 } // namespace gfx 394 } // namespace gfx
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