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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "SkGLWidget.h" | 10 #include "SkGLWidget.h" |
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25 setFormat(currentFormat); | 25 setFormat(currentFormat); |
26 } | 26 } |
27 | 27 |
28 void SkGLWidget::initializeGL() { | 28 void SkGLWidget::initializeGL() { |
29 if (!fCurIntf) { | 29 if (!fCurIntf) { |
30 fCurIntf.reset(GrGLCreateNativeInterface()); | 30 fCurIntf.reset(GrGLCreateNativeInterface()); |
31 } | 31 } |
32 if (!fCurIntf) { | 32 if (!fCurIntf) { |
33 return; | 33 return; |
34 } | 34 } |
35 if (!fCurContext) { | |
36 fCurContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext
) fCurIntf.get())); | |
37 } | |
38 if (!fCurContext) { | |
39 return; | |
40 } | |
41 | |
42 // The call may come multiple times, for example after setSampleCount(). Th
e QGLContext will be | 35 // The call may come multiple times, for example after setSampleCount(). Th
e QGLContext will be |
43 // different, but we do not have a mechanism to catch the destroying of QGLC
ontext, so that | 36 // different, but we do not have a mechanism to catch the destroying of QGLC
ontext, so that |
44 // proper resource cleanup could be made. Instead, we assume that the underl
ying GL context | 37 // proper resource cleanup could be made. |
45 // never actually changes. If it would, we could not destroy the resources. | 38 if (fCurContext) { |
| 39 fCurContext->abandonContext(); |
| 40 } |
46 fGpuDevice.reset(NULL); | 41 fGpuDevice.reset(NULL); |
47 fCanvas.reset(NULL); | 42 fCanvas.reset(NULL); |
| 43 |
| 44 fCurContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext) fC
urIntf.get())); |
48 } | 45 } |
49 | 46 |
50 void SkGLWidget::createRenderTarget() { | 47 void SkGLWidget::createRenderTarget() { |
51 if (!fCurContext) { | 48 if (!fCurContext) { |
52 return; | 49 return; |
53 } | 50 } |
54 | 51 |
55 glDisable(GL_SCISSOR_TEST); | 52 glDisable(GL_SCISSOR_TEST); |
56 glStencilMask(0xffffffff); | 53 glStencilMask(0xffffffff); |
57 glClearStencil(0); | 54 glClearStencil(0); |
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69 fCanvas.reset(new SkCanvas(fGpuDevice)); | 66 fCanvas.reset(new SkCanvas(fGpuDevice)); |
70 } | 67 } |
71 | 68 |
72 void SkGLWidget::resizeGL(int w, int h) { | 69 void SkGLWidget::resizeGL(int w, int h) { |
73 SkASSERT(w == this->width() && h == this->height()); | 70 SkASSERT(w == this->width() && h == this->height()); |
74 this->createRenderTarget(); | 71 this->createRenderTarget(); |
75 } | 72 } |
76 | 73 |
77 void SkGLWidget::paintGL() { | 74 void SkGLWidget::paintGL() { |
78 if (!this->isHidden() && fCanvas) { | 75 if (!this->isHidden() && fCanvas) { |
| 76 fCurContext->resetContext(); |
79 fDebugger->draw(fCanvas.get()); | 77 fDebugger->draw(fCanvas.get()); |
80 // TODO(chudy): Implement an optional flush button in Gui. | 78 // TODO(chudy): Implement an optional flush button in Gui. |
81 fCanvas->flush(); | 79 fCanvas->flush(); |
82 emit drawComplete(); | 80 emit drawComplete(); |
83 } | 81 } |
84 } | 82 } |
85 | 83 |
86 GrBackendRenderTargetDesc SkGLWidget::getDesc(int w, int h) { | 84 GrBackendRenderTargetDesc SkGLWidget::getDesc(int w, int h) { |
87 GrBackendRenderTargetDesc desc; | 85 GrBackendRenderTargetDesc desc; |
88 desc.fWidth = SkScalarRoundToInt(this->width()); | 86 desc.fWidth = SkScalarRoundToInt(this->width()); |
89 desc.fHeight = SkScalarRoundToInt(this->height()); | 87 desc.fHeight = SkScalarRoundToInt(this->height()); |
90 desc.fConfig = kSkia8888_GrPixelConfig; | 88 desc.fConfig = kSkia8888_GrPixelConfig; |
91 GR_GL_GetIntegerv(fCurIntf, GR_GL_SAMPLES, &desc.fSampleCnt); | 89 GR_GL_GetIntegerv(fCurIntf, GR_GL_SAMPLES, &desc.fSampleCnt); |
92 GR_GL_GetIntegerv(fCurIntf, GR_GL_STENCIL_BITS, &desc.fStencilBits); | 90 GR_GL_GetIntegerv(fCurIntf, GR_GL_STENCIL_BITS, &desc.fStencilBits); |
93 GrGLint buffer; | 91 GrGLint buffer; |
94 GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer); | 92 GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer); |
95 desc.fRenderTargetHandle = buffer; | 93 desc.fRenderTargetHandle = buffer; |
96 | 94 |
97 return desc; | 95 return desc; |
98 } | 96 } |
99 | 97 |
100 #endif | 98 #endif |
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