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Issue 915543003: Schedule cursor update when DOM updates layout. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 10 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <head> 3 <head>
4 <script src="../../resources/js-test.js"></script> 4 <script src="../../resources/js-test.js"></script>
5 <script language="javascript" type="text/javascript">
6 function addOverlay() {
7 var testContainer = document.getElementById('test-container');
8 var overlay = document.createElement('div');
9 overlay.id='overlay';
10 testContainer.appendChild(overlay);
11 }
12 </script>
5 <style type="text/css"> 13 <style type="text/css">
14 #target {
15 cursor: default;
16 }
17 #overlay {
18 cursor: wait;
19 width: 200px;
20 height: 200px;
21 background: rgba(255,0,0,0.2);
22 position: absolute;
23 left: 0;
24 top: 0;
25 }
6 </style> 26 </style>
7 </head> 27 </head>
8 <body> 28 <body>
9 <p id="description"></p> 29 <p id="description"></p>
10 <p><a href="https://bugs.webkit.org/show_bug.cgi?id=53341">Bug 53341</a></p> 30 <p><a href="http://crbug.com/26723">Bug 26723</a></p>
11 <div id="test-container"> 31 <div id="test-container">
12 <div id="target" onMouseDown="style.cursor='progress';event.preventDefault() ;" onMouseMove="style.cursor='pointer';" onMouseUp="style.cursor='help';" style= "cursor:pointer;">Play with mouse on this element. Cursors change on events - mo usemove: pointer(hand), mousedown: progress, mouseup: help.</div> 32 <div id="target" onMouseDown="addOverlay();event.preventDefault();">Click me </div>
13 </div> 33 </div>
14 <br/> 34 <br/>
15 <div id="console"></div> 35 <div id="console"></div>
16 <script> 36 <script>
17 var CURSOR_UPDATE_DELAY = 50; 37 var CURSOR_UPDATE_DELAY = 50;
18 38
19 description("Test that mouse cursors are changed correctly on mouse events."); 39 description("Test that mouse cursors are changed correctly after layout.");
20 40
21 if (!window.eventSender) { 41 if (!window.eventSender) {
22 testFailed('This test requires DumpRenderTree'); 42 testFailed('This test requires DumpRenderTree');
23 } 43 }
24 44
25 if (window.testRunner) { 45 if (window.testRunner) {
26 testRunner.dumpAsText(); 46 testRunner.dumpAsText();
27 testRunner.waitUntilDone(); 47 testRunner.waitUntilDone();
28 window.jsTestIsAsync = true; 48 window.jsTestIsAsync = true;
29 } 49 }
(...skipping 18 matching lines...) Expand all
48 var target = document.getElementById('target'); 68 var target = document.getElementById('target');
49 eventSender.dragMode = false; 69 eventSender.dragMode = false;
50 var tests = [ 70 var tests = [
51 function() { 71 function() {
52 debug('Mouse move'); 72 debug('Mouse move');
53 eventSender.mouseMoveTo(target.offsetLeft + 3, target.offsetTop + 3) ; 73 eventSender.mouseMoveTo(target.offsetLeft + 3, target.offsetTop + 3) ;
54 }, function() { 74 }, function() {
55 debug('Mouse down'); 75 debug('Mouse down');
56 eventSender.mouseDown(); 76 eventSender.mouseDown();
57 }, function() { 77 }, function() {
58 debug('Mouse hold down, move');
59 eventSender.mouseMoveTo(target.offsetLeft + 13, target.offsetTop + 3 );
60 }, function() {
61 debug('Mouse up'); 78 debug('Mouse up');
62 eventSender.mouseUp(); 79 eventSender.mouseUp();
63 } 80 }
64 ]; 81 ];
65 82
66 var i = 0; 83 var i = 0;
67 function nextTest() { 84 function nextTest() {
68 if (i < tests.length) { 85 if (i < tests.length) {
69 runTest(tests[i++], nextTest); 86 runTest(tests[i++], nextTest);
70 } else { 87 } else {
71 testsDone(); 88 testsDone();
72 } 89 }
73 } 90 }
74 nextTest(); 91 nextTest();
75 } 92 }
76 93
77 </script> 94 </script>
78 </body> 95 </body>
79 </html> 96 </html>
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