Index: cc/trees/layer_tree_host_impl.cc |
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc |
index bd77d844e629315d657d6cb4660bdb26e284b903..b18d49b1dc48800f88c2fc1fc2a5c742e6706252 100644 |
--- a/cc/trees/layer_tree_host_impl.cc |
+++ b/cc/trees/layer_tree_host_impl.cc |
@@ -68,7 +68,6 @@ |
#include "cc/trees/layer_tree_host.h" |
#include "cc/trees/layer_tree_host_common.h" |
#include "cc/trees/layer_tree_impl.h" |
-#include "cc/trees/occlusion_tracker.h" |
#include "cc/trees/single_thread_proxy.h" |
#include "cc/trees/tree_synchronizer.h" |
#include "gpu/command_buffer/client/gles2_interface.h" |
@@ -592,25 +591,20 @@ DrawMode LayerTreeHostImpl::GetDrawMode() const { |
static void AppendQuadsForLayer( |
RenderPass* target_render_pass, |
LayerImpl* layer, |
- const OcclusionTracker<LayerImpl>& occlusion_tracker, |
AppendQuadsData* append_quads_data) { |
- layer->AppendQuads( |
- target_render_pass, |
- occlusion_tracker.GetCurrentOcclusionForLayer(layer->draw_transform()), |
- append_quads_data); |
+ layer->AppendQuads(target_render_pass, |
+ layer->draw_properties().occlusion_in_content_space, |
+ append_quads_data); |
} |
static void AppendQuadsForRenderSurfaceLayer( |
RenderPass* target_render_pass, |
LayerImpl* layer, |
const RenderPass* contributing_render_pass, |
- const OcclusionTracker<LayerImpl>& occlusion_tracker, |
AppendQuadsData* append_quads_data) { |
RenderSurfaceImpl* surface = layer->render_surface(); |
const gfx::Transform& draw_transform = surface->draw_transform(); |
- const Occlusion& occlusion = |
- occlusion_tracker.GetCurrentOcclusionForContributingSurface( |
- draw_transform); |
+ const Occlusion& occlusion = surface->occlusion_in_content_space(); |
SkColor debug_border_color = surface->GetDebugBorderColor(); |
float debug_border_width = surface->GetDebugBorderWidth(); |
LayerImpl* mask_layer = layer->mask_layer(); |
@@ -624,8 +618,7 @@ static void AppendQuadsForRenderSurfaceLayer( |
const gfx::Transform& replica_draw_transform = |
surface->replica_draw_transform(); |
const Occlusion& replica_occlusion = |
- occlusion_tracker.GetCurrentOcclusionForContributingSurface( |
- replica_draw_transform); |
+ surface->replica_occlusion_in_content_space(); |
SkColor replica_debug_border_color = surface->GetReplicaDebugBorderColor(); |
float replica_debug_border_width = surface->GetReplicaDebugBorderWidth(); |
// TODO(danakj): By using the same RenderSurfaceImpl for both the |
@@ -645,16 +638,13 @@ static void AppendQuadsForRenderSurfaceLayer( |
} |
} |
-static void AppendQuadsToFillScreen( |
- const gfx::Rect& root_scroll_layer_rect, |
- RenderPass* target_render_pass, |
- LayerImpl* root_layer, |
- SkColor screen_background_color, |
- const OcclusionTracker<LayerImpl>& occlusion_tracker) { |
+static void AppendQuadsToFillScreen(const gfx::Rect& root_scroll_layer_rect, |
+ RenderPass* target_render_pass, |
+ LayerImpl* root_layer, |
+ SkColor screen_background_color, |
+ const Region& fill_region) { |
if (!root_layer || !SkColorGetA(screen_background_color)) |
return; |
- |
- Region fill_region = occlusion_tracker.ComputeVisibleRegionInScreen(); |
if (fill_region.IsEmpty()) |
return; |
@@ -758,14 +748,11 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
root_pass->damage_rect = root_pass->output_rect; |
} |
- OcclusionTracker<LayerImpl> occlusion_tracker( |
- active_tree_->root_layer()->render_surface()->content_rect()); |
- occlusion_tracker.set_minimum_tracking_size( |
- settings_.minimum_occlusion_tracking_size); |
- |
- // Add quads to the Render passes in front-to-back order to allow for testing |
- // occlusion and performing culling during the tree walk. |
- typedef LayerIterator<LayerImpl> LayerIteratorType; |
+ // Grab this region here before iterating layers. Taking copy requests from |
vmpstr
2015/02/13 00:24:54
Do you mean to say that UnoccludedScreenSpaceRegio
danakj
2015/02/13 00:27:07
No, i mean that the dirty bit is set to true so as
|
+ // the layers while constructing the render passes will dirty the render |
+ // surface layer list and this unoccluded region. |
+ const Region& unoccluded_screen_space_region = |
+ active_tree_->UnoccludedScreenSpaceRegion(); |
// Typically when we are missing a texture and use a checkerboard quad, we |
// still draw the frame. However when the layer being checkerboarded is moving |
@@ -783,19 +770,15 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
int num_missing_tiles = 0; |
int num_incomplete_tiles = 0; |
- LayerIteratorType end = |
- LayerIteratorType::End(frame->render_surface_layer_list); |
- for (LayerIteratorType it = |
- LayerIteratorType::Begin(frame->render_surface_layer_list); |
- it != end; |
- ++it) { |
+ auto end = LayerIterator<LayerImpl>::End(frame->render_surface_layer_list); |
+ for (auto it = |
+ LayerIterator<LayerImpl>::Begin(frame->render_surface_layer_list); |
+ it != end; ++it) { |
RenderPassId target_render_pass_id = |
it.target_render_surface_layer()->render_surface()->GetRenderPassId(); |
RenderPass* target_render_pass = |
frame->render_passes_by_id[target_render_pass_id]; |
- occlusion_tracker.EnterLayer(it); |
- |
AppendQuadsData append_quads_data; |
if (it.represents_target_render_surface()) { |
@@ -813,13 +796,12 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
AppendQuadsForRenderSurfaceLayer(target_render_pass, |
*it, |
contributing_render_pass, |
- occlusion_tracker, |
&append_quads_data); |
} else if (it.represents_itself() && |
!it->visible_content_rect().IsEmpty()) { |
bool occluded = |
- occlusion_tracker.GetCurrentOcclusionForLayer(it->draw_transform()) |
- .IsOccluded(it->visible_content_rect()); |
+ it->draw_properties().occlusion_in_content_space.IsOccluded( |
+ it->visible_content_rect()); |
if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) { |
DCHECK_EQ(active_tree_, it->layer_tree_impl()); |
@@ -835,7 +817,6 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
AppendQuadsForLayer(render_pass, |
*it, |
- occlusion_tracker, |
&append_quads_data); |
contributing_render_pass_id = |
@@ -845,7 +826,6 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
AppendQuadsForLayer(target_render_pass, |
*it, |
- occlusion_tracker, |
&append_quads_data); |
// For layers that represent themselves, add composite frame timing |
@@ -885,8 +865,6 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
if (RequiresHighResToDraw()) |
draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT; |
} |
- |
- occlusion_tracker.LeaveLayer(it); |
} |
if (have_copy_request || |
@@ -907,10 +885,8 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
frame->render_passes.back()->has_transparent_background = false; |
AppendQuadsToFillScreen( |
active_tree_->RootScrollLayerDeviceViewportBounds(), |
- frame->render_passes.back(), |
- active_tree_->root_layer(), |
- active_tree_->background_color(), |
- occlusion_tracker); |
+ frame->render_passes.back(), active_tree_->root_layer(), |
+ active_tree_->background_color(), unoccluded_screen_space_region); |
} |
RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame); |