| Index: native_client_sdk/src/examples/gamepad/gamepad_module.cc
|
| diff --git a/native_client_sdk/src/examples/gamepad/gamepad_module.cc b/native_client_sdk/src/examples/gamepad/gamepad_module.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..cac25702832f981e30a3fe758c73a55445e7c99f
|
| --- /dev/null
|
| +++ b/native_client_sdk/src/examples/gamepad/gamepad_module.cc
|
| @@ -0,0 +1,34 @@
|
| +// Copyright (c) 2012 The Native Client Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include <ppapi/cpp/module.h>
|
| +
|
| +#include "gamepad.h"
|
| +
|
| +namespace gamepad {
|
| +// The Module class. The browser calls the CreateInstance() method to create
|
| +// an instance of your NaCl module on the web page. The browser creates a new
|
| +// instance for each <embed> tag with type="application/x-nacl".
|
| +class GamepadModule : public pp::Module {
|
| + public:
|
| + GamepadModule() : pp::Module() {}
|
| + virtual ~GamepadModule() {}
|
| +
|
| + // Create and return a GamepadInstance object.
|
| + virtual pp::Instance* CreateInstance(PP_Instance instance) {
|
| + return new Gamepad(instance);
|
| + }
|
| +};
|
| +} // namespace gamepad
|
| +
|
| +// Factory function called by the browser when the module is first loaded.
|
| +// The browser keeps a singleton of this module. It calls the
|
| +// CreateInstance() method on the object you return to make instances. There
|
| +// is one instance per <embed> tag on the page. This is the main binding
|
| +// point for your NaCl module with the browser.
|
| +namespace pp {
|
| +Module* CreateModule() {
|
| + return new gamepad::GamepadModule();
|
| +}
|
| +} // namespace pp
|
|
|